PFS Qstors #10-14: Debt to the Quah FULL (Inactive)

Game Master Qstor

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Liberty's Edge

Male Secret Identify of Qstor

Character Name
PFS #
Faction:
Slow or Fast


I've got two characters available for this one, depending on what subtier we end up in.

The first is a level 3 melee mesmerist (social skills, local, and decent non-barbarian melee)

The second is a level 6 melee oracle/monk (diplomacy, some intimidate and history, channel positive energy, and subpar punching)

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

This is my other PFS char ( not Jory the archer dwarf)

Aasimar sorcerer

Silver Crusade

Venture Lieutenant, Play by Post (online)

I dotted in, but forgot to post.

For the levels relevant here, I have lots of characters I really enjoy playing, so I'll see what subtier we look like before picking.

Liberty's Edge

Male Secret Identify of Qstor

I'll post next week for spots if we don't get a full table.


I have a lvl 3 half elf swashbuckler or a level 6 elf rogue depending on the subtier.

Silver Crusade

Venture Lieutenant, Play by Post (online)

GM, would you recommend against a paladin in this one?

My favorite characters in level:

4:
Garsita, half-orc cleric of Shelyn, reach melee fighting
Suna, leshy druid, mostly cute
5:
Mika, kitsune paladin of Shelyn
Eminesa, mystic theurge to be
6:
Koani, elf druid with cute little dino

(I have others in range, but these are my favorites that are options)

Liberty's Edge

Male Secret Identify of Qstor
Redelia wrote:

GM, would you recommend against a paladin in this one?

My favorite characters in level:

4:
Garsita, half-orc cleric of Shelyn, reach melee fighting
Suna, leshy druid, mostly cute
5:
Mika, kitsune paladin of Shelyn
Eminesa, mystic theurge to be
6:
Koani, elf druid with cute little dino

(I have others in range, but these are my favorites that are options)

A paladin is fine.

Liberty's Edge

Male Secret Identify of Qstor

I think we still have 2 spots.


Hey guys, I’ve got a 4th level psychic and a 4th level sorcerer that I’d put forth. I’d be happy to play either of them.

Liberty's Edge

She/Her Human

Hello! I have a 5 lvl grippli druid and a lvl 6 Cleric that are available right now. I wouldn't want to bump the tier needlessly so assume the druid is my first choice. If the tier ends up higher, I'll bring the cleric instead. Would that be ok?

Liberty's Edge

Male Secret Identify of Qstor

OK we're FULL

Grand Lodge

m Human Commoner 10

Aww. Just missed it. If anyone drops, please let me know.


So what characters do we have then? I’ll decide which level four after I see our roster.


1 person marked this as a favorite.

Assuming low-tier:
shaventalz: melee mesmerist 3
Chainmail: sorcerer 4
klonac: swashbuckler 3
Redelia: Probably 4 or 5; multiple characters
Gerald: psychic 4 or sorcerer 4
Soulnova: druid 5 (probably)

Liberty's Edge

She/Her Human

This would be the first time I play the grippli because he was full AP credit. lol

From the description of the scenario it seems we will go into a mausoleum against bandits and some undead...

Grand Lodge

Male Ratfolk Psychic 5 | AC 13/13/11 | HP 8/32 | F+4,R+4,W+7 | CMD 12 | Init+6,Perc+12 Phrenic pool 6/6 day | 20’ movement | Darkvision 60’ & Scent |

This is Gerald’s 4th level psychic.

Gerald
Ninnic
12445-25
Grand Lodge
Normal progression
Day job: craft alchemy 1d20 + 13 ⇒ (5) + 13 = 18

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

Character Name: Zib-zib
PFS # 29065-05
Faction: Grand Lodge
Slow or Fast: Fast

Zib-zib uses rime frostbite tongue attacks against the living to cause entanglement and fatigue. He has constant Spirit Sense that works as detect undead but for several types of supernatural creatures. He rides on a giant Mantis flying over enemies to stay out of reach.

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8

Hskomoro
PFS #53092-16
Faction: Definitely not Sovereign Court (it's totally Sovereign Court)
Normal progression

Lies? Sneakiness? Hidden secondary agendas?

Friends, that is slander. Just because he's a Nagaji...

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Mika Kitsune
838-12
Silver Crusade
Normal

perform dance: 1d20 + 6 ⇒ (13) + 6 = 19

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Note: Mika's header needs to be updated; she is level 5, not 4. The stat block in her profile is correct, though.

Grand Lodge

M Half-elf Swashbuckler 3 HP 28/28 Init +8 Perception +7 AC 18 FF AC 13

Jheda Grejades
PFS# 292559-8
Grand Lodge
Normal progression
no day job

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

Huh, I should get the survival for dayjob vanity... but I have limited AP because Zib-Zib was made out of AP GM credit. Would it be worth it?


Zib-zib wrote:
Huh, I should get the survival for dayjob vanity... but I have limited AP because Zib-Zib was made out of AP GM credit. Would it be worth it?

Mechanically, probably not. With your high-for-the-level bonus, assuming you roll higher than average... you're looking at an extra 50gp per adventure. The scenarios themselves are giving you between 1800gp and 2500gp at this level. Day Jobs really don't pay much past the first couple of levels.

That said, the Survival vanity is cheap. If the RP value is worth it for you, go for it.

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8

Getting caught up here.

Before leaving Absolom, Hskomoro will buy an extra waterskin and length of rope, plus 200ft of twine. The note mentioned pits that he knocked stuff into, so we may need to get down there and haul stuff up. It also mentioned running out of water and finding a maze. Also two vials of holy water.

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8
GM Qstor wrote:

This is like a "skill challenge" The council meeting consists of four phases. During the first three phases, each of you can attempt a discovery check to analyze an individual NPC or an influence check with

an individual NPC. We're in part one now. Only certain skills work for a particular council person

What does the discovery check entail?

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

Am I missing names/descriptions?

Cousin to All

Rollicks in Waves

Kemchet Flame Stoker -auroch cloak

?? - Slight and hooded

?? - Vulture on shoulder

Payah Against the Wind - Great sword woman

Lake at Dawn - Longhaired dude

Can we get a confirmed list please?


I'm also wondering if the author messed up.

That list has two members of the Wind clan, and nobody from the Skull clan. One of the supposed Wind clan members is a scholar, and one of the unknown people has a pet vulture. Skull clan handles guarding the dead and tracking oral history, and one of their totems is a vulture.

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

And yes, I would like to know what do we need to roll for the discovery roll and if Zib-Zib may aid another.

Liberty's Edge

Male Secret Identify of Qstor
Hskomoro wrote:
What does the discovery check entail?

The discovery check is a skill roll. A PC who succeeds at the listed check learns

details about what skills or checks can influence the NPC.

Zib-zib wrote:
Can we get a confirmed list please?

See Slide 2 as well -

Payah Against the Wind is toned and athletic.
She is blind in one eye, with a scar crossing over it from her
forehead down her cheek. She has incorporated the scar
into her facial tattoo design, which is the rune of the Wind
Soul, Cilvat. She is wearing a hide vest with a skin-tight,
long-sleeved hemp shirt beneath and cloth shorts.

Cousin to All is a tall, toned half-elf wearing a leather
vest and a breechcloth with tanned-hide leggings. On her back
is an animal-pelt cape.

Kemchet Flame Stoker is towering and muscled. He
wears an auroch hide cape, with the hood still sporting the
animal’s signature horns, and cloth pants. He carries his battletested
earth breaker on his back. His head is covered in stylized
flame tattoos.

Togimal In Shadow is of slim build and wears a
simple cloth hood and cloak, a tight-fitting leather vest, and
loose pants. They carry a longbow on their back, with a quiver
containing myriad types of arrows.

Lake at Dawn is portly and of medium height. He
is clad in a cloth tunic and cloth shorts, and he is wearing
handwraps. Unlike most Shoanti, he wears his hair long, tied
up in a bun when needed. He normally has a calm and neutral
expression, and his brows furrow when he is deep in thought.

Memory Tender is stout and strong. She wears a
sleeveless cloth shirt and a long animal-hide skirt, and she
has a satchel worn with a strap over her shoulder. One of
her arms is heavily tattooed from her shoulder to her elbow,
featuring scenes of skeletal animals.

Rollicks in Waves is a short, boyish Shoanti wearing
a brightly colored, patterned headband, a simple leather jerkin,
and cropped cloth pants. His shoulders and arms are tattooed
with images of fish darting in and out of ocean waves. He often
smiles and projects loudly as he speaks.

shaventalz wrote:
I'm also wondering if the author messed up.

Yeah there was something missing that wasn't mentioned in the scenario discussion thread.

Memory tender is from the Skull Clan and has the pet vulture.

Zib-zib wrote:
And yes, I would like to know what do we need to roll for the discovery roll and if Zib-Zib may aid another.

Yes you can aid one another. Please interact with one of the NPCs in character, and I'll give you the needed skill rolls.


GM Qstor wrote:
Hskomoro wrote:
What does the discovery check entail?

The discovery check is a skill roll. A PC who succeeds at the listed check learns

details about what skills or checks can influence the NPC.

But which skill(s) are used to Discover? Are we supposed to guess an NPC that would have favorable Discovery skills, so that we can then attempt a Discovery check to find the skills we actually need to use? Or is it more of a freeform "give me a good reason for your chosen skill" type of thing?

If one of them requires a Knowledge-based Discovery phase, for instance, that's probably just a wasted turn for whatever PC asks - unless we knew beforehand that NPC #3 requires Nature, so we could point the appropriate PC his way.

Liberty's Edge

Male Secret Identify of Qstor
shaventalz wrote:
But which skill(s) are used to Discover?

I was just trying in Gameplay to give you an "in game" reason to just the "meta game" knowledge so to speak. Just trying to encourage role play but haven't the PCs interact with the NPCs first.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

Well, yeah, we will choose who to engage with once we know which ones we have the discovery skills to connect with. Discovery checks are already so metagamey...


GM Qstor wrote:
shaventalz wrote:
But which skill(s) are used to Discover?
I was just trying in Gameplay to give you an "in game" reason to just the "meta game" knowledge so to speak. Just trying to encourage role play but haven't the PCs interact with the NPCs first.

Ah. I read the initial post as wanting to jump straight into the rolling.

Sovereign Court

Aasimar (angelkin) [AC: 12; ff 11; T:11] HP=27/27 F +2/R+2/W+5 CMD 19 | resist 5 acid, fire, cold electricity Sorcerer (Draconic-Gold) 4 Perc +5 Darkvision 60' +4 Init

Sidney is pretty crappy skills character even though he put all his favored class to skills versus hitpoints. Half of his skill points are feeding a crappy knowledge arcana to qualify for dragon disciple.

+8 diplomacy/bluff is by far his best. If no one seems to be influenced by diplomacy/bluff, Sidney will try his +4 sense motive on the strong man who is not impressed by any feats of strength.

Just communicating with my fellow players as I would at a real table. Sidney's plan is three influence checks over the next three rounds trying to prioritize diplomacy or bluff.

And Sidney is crushed his body building poses are not going to work--it is how he planned on getting through life.


Sidney Moncrief wrote:

Sidney is pretty crappy skills character even though he put all his favored class to skills versus hitpoints. Half of his skill points are feeding a crappy knowledge arcana to qualify for dragon disciple.

+8 diplomacy/bluff is by far his best. If no one seems to be influenced by diplomacy/bluff, Sidney will try his +4 sense motive on the strong man who is not impressed by any feats of strength.

Just communicating with my fellow players as I would at a real table. Sidney's plan is three influence checks over the next three rounds trying to prioritize diplomacy or bluff.

And Sidney is crushed his body building poses are not going to work--it is how he planned on getting through life.

You might need to fight Hskomoro for the chance if one of them is Bluff.

His skills go Bluff-Intimidate-Diplomacy-Nobility-Local-Perception. And between you and me? This doesn't seem like an audience that will be impressed by Knowledge (Nobility).

Sovereign Court

M Nagaji Mesmerist (Vexing Daredevil) 3 | HP 4/22 | AC 17 / 12T / 15FF / CMD 15 | Fort +2 / Ref +5 / Will +7 | Init +2 | Perception +7 +8
GM Qstor wrote:
Hskomoro wrote:

Hskomoro turns to the so-far-quiet figure. "You remain ssilent. Have you already made up your mind, or are you waiting to hear our arguments?"

The councilmember hadn't even given his name. It would be difficult to determine his weaknesses if he didn't say anything.

Sorry did you mean Kemchet Flame Stoker? Sidney mentioned him.

No, I meant Togimal In Shadow. Hadn't spoken, hasn't gotten a name outside of the handout and Discussion thread. Originally chose him because Zib-Zib threw a poor Sense Motive roll at him, and I figured doubling up would be a good idea. Since the "Discovery" phase is no-rolls-required, that is less of an issue.

More of an issue is that there are 5 undecided councilmembers and 6 PCs. Someone is doing nothing the first phase, unless "I wait until everyone else goes and then try an actual persuasion check" is an option.

I'm outside the edit/delete window of the IC post, so pointing at a different councilmember would require us to just quietly ignore my previous post and for me to put a new one up. Could do that, but the other councilmembers have all had a PC call dibs.

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

I swear these rolls...

Liberty's Edge

Male Secret Identify of Qstor
Hskomoro wrote:
GM Qstor wrote:
Hskomoro wrote:

Hskomoro turns to the so-far-quiet figure. "You remain ssilent. Have you already made up your mind, or are you waiting to hear our arguments?"

The councilmember hadn't even given his name. It would be difficult to determine his weaknesses if he didn't say anything.

Sorry did you mean Kemchet Flame Stoker? Sidney mentioned him.
No, I meant Togimal In Shadow.

Sorry someone got him already.

Liberty's Edge

Male Secret Identify of Qstor

@Zib Zib you got one check. But -

"No matter how many PCs speak to the same NPC, only one check to influence that NPC can be attempted during that phase." from Ultimate Intrigue.

So 2 more people will have to roll.

Silver Crusade

Kitsune paladin (sacred servant) of Sarenrae 6 | HP 55/55 | AC 19, T 16, FF 14 | F: +11 R: +11, W: +9 | Perc +0 | Init +9

I'll try to this evening puzzle out who we have not yet tried to influence and what I can do. I've been a bit ill, so brain is mushy today.


I have no idea what "phase" we're on at this point, or who's got actions left. What do we actually know, and what is our current state?

As far as I can tell, we only have any information on three of five undecided councilmembers. Two of them have two Discovery reports each, with conflicting info. So did we Discover them twice, or is one incorrect, or is one for someone else?

I think Hskomoro hasn't actually taken any actions yet, because someone else discovered the guy he was discovering? Is that right?

Togimal-In-Shadow - This post says Profession (Hunter), Local, Geography, Survival, Diplomacy. Needs 3 successes.
But this post says Local, Sense Motive, Profession (Hunter), Local again, Geography, or Survival.

Lake-At-Dawn - Religion, Local, Diplomacy. Needs 3 successes.
Except this post says he's Local, Religion, Sense Motive, and Diplomacy.

Kemchet-Flame-Stoker - Local, Sense Motive. Unknown number of checks necessary.

Memory-Tender - Unknown. Mika originally started discovering, but that got dropped/ignored?

Payah-Against-The-Wind - Unknown. Jheda originally started discovering, but that got dropped/ignored?

Rolicks-In-Waves - On our side already

Cousin-To-All - On our side already

Liberty's Edge

Male Secret Identify of Qstor
shaventalz wrote:

I have no idea what "phase" we're on at this point, or who's got actions left. What do we actually know, and what is our current state?

As far as I can tell, we only have any information on three of five undecided councilmembers. Two of them have two Discovery reports each, with conflicting info. So did we Discover them twice, or is one incorrect, or is one for someone else?

I think Hskomoro hasn't actually taken any actions yet, because someone else discovered the guy he was discovering? Is that right?

If it's easier I'll go into iniative? I was trying to be more "free form" you're in the Discovery phase for each NPC.

Correct someone got Togimal-In-Shadow already.

shaventalz wrote:


Togimal-In-Shadow - This post says Profession (Hunter), Local, Geography, Survival, Diplomacy. Needs 3 successes.
But this post says Local, Sense Motive, Profession (Hunter), Local again, Geography, or Survival.

Lake-At-Dawn - Religion, Local, Diplomacy. Needs 3 successes.
Except this post says he's Local, Religion, Sense Motive, and Diplomacy.

Sorry the 2nd "lines" are the skills needed for discovery.

shaventalz wrote:


Kemchet-Flame-Stoker - Local, Sense Motive. Unknown number of checks necessary.

From his reaction to Sidney you get the sense he's committed to voting NO

shaventalz wrote:
Memory-Tender - Unknown. Mika originally started discovering, but that got dropped/ignored?

That's VO Redelia's PC and she's deadling with some family issues. I can bot her if she doesn't post in the next 24 hours.

shaventalz wrote:
Payah-Against-The-Wind - Unknown. Jheda originally started discovering, but that got dropped/ignored?

I can bot him if he doesn't post in the next 24 hours.

shaventalz wrote:


Rolicks-In-Waves - On our side already

Cousin-To-All - On our side already

Correct to both.


GM Qstor wrote:


shaventalz wrote:


Togimal-In-Shadow - This post says Profession (Hunter), Local, Geography, Survival, Diplomacy. Needs 3 successes.
But this post says Local, Sense Motive, Profession (Hunter), Local again, Geography, or Survival.

Lake-At-Dawn - Religion, Local, Diplomacy. Needs 3 successes.
Except this post says he's Local, Religion, Sense Motive, and Diplomacy.

Sorry the 2nd "lines" are the skills needed for discovery.

So it goes:

1) RP the discovery
2) Get given the skills to roll
3) Roll the discovery

Is that correct?

GM Qstor wrote:


shaventalz wrote:


Kemchet-Flame-Stoker - Local, Sense Motive. Unknown number of checks necessary.
From his reaction to Sidney you get the sense he's committed to voting NO

Committed as in "don't bother", or committed as in "right now he's saying no but you could change that"?

Liberty's Edge

Male Secret Identify of Qstor
shaventalz wrote:


So it goes:
1) RP the discovery
2) Get given the skills to roll
3) Roll the discovery

Is that correct?

Correct

shaventalz wrote:


Committed as in "don't bother", or committed as in "right now he's saying no but you could change that"?

Committed as in don't bother.


Would it be possible to mark (maybe on the handout) how many successes each councilmember has, how many each need, and what skills are used to influence them?

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.

I had rolled Survival three times for Togimal. Were those not enough or not the right skills? Does it need to be a different skill each time?

Liberty's Edge

Male Secret Identify of Qstor
Zib-zib wrote:
I had rolled Survival three times for Togimal. Were those not enough or not the right skills? Does it need to be a different skill each time?

It was the right skill but you get only one roll per "phase"

Liberty's Edge

Male Secret Identify of Qstor
shaventalz wrote:
Would it be possible to mark (maybe on the handout) how many successes each councilmember has, how many each need, and what skills are used to influence them?

I made a slide 3

Grand Lodge

He/They Grippli Menhir Savant Druid 5 | HP 38/38 | AC 20, T 15, FF 17 | CMD 11| F +7 R +4 W +9 | Init +3 | Perc+12 Stealth+17 Nature+7 Geography+5 | Speed 30ft | Wild Shape 1/1 Place Magic 7/7 | Active Conditions: None.
GM Qstor wrote:
Zib-zib wrote:
I had rolled Survival three times for Togimal. Were those not enough or not the right skills? Does it need to be a different skill each time?
It was the right skill but you get only one roll per "phase"

May I use those other rolls in the next phase to convince Togimal in Shadow?

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