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Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
![]() As Yulau starts into her presentation, Cevrik lingers nearby and chimes in helpfully adding, "Sovereign Court has, indeed, done glorious deeds and is easily the most stately and sophisticated faction, and therefore, most suited to your glorious stature," and gives a bow. Aid Another to Diplomacy: 1d20 + 2 ⇒ (5) + 2 = 7 But in his haste, he stumbles as he attempts his bow and ends up looking foolish instead of fancy. Sorry, Yulau. I tried. ![]()
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
![]() Knowing that this is very important to his party mate, Cevrik gives a deep, reverent bow to the dragon and even manages to get Dumpling to mimic somewhat of a bow while the Halfling says, "It is an honor to make your acquaintance, majestic one." Diplomacy: 1d20 + 2 ⇒ (11) + 2 = 13 Woot! There's an assist for you, Yulau! ![]()
Thallin, human commoner/occultist; 12/12 HP; AC:19 (FF:16/T:14) CMD: 15; Saves-FO:+2 RE:+3 WL:+2 1st Commoner/1st Occultist M Human Defenses: N/A limited abilities: Focus Powers 2/4, HeroPoints:2
![]() Thal looks in amused confusion at the newcomer and then whispers to Cathoris while grinning impishly, "I think he's trying to talk to us. That almost sounded like words." ![]()
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
![]() Maud-sending you a collection of virtual comforting hugs. Feel free to use as necessary and let me know if you run out and I'll send more :=) ![]()
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
![]() Hearing his companions voicing support of Elsharon, Cevrik nods and says, "There's an old saying, 'Dance with the gal you took to the ball.' We don't need a new partner, thank you." ![]()
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
![]() "Ah, you have dogs!" Cevrik says, finding a way to connect to this interesting figure before him. "This is my dog, Dumpling," he says, reaching down to pat the "So, what amazing thing are you and your pretty puppies doing here?" he asks, trying to be to sound pleasant. Diplomacy: 1d20 + 2 + 4 ⇒ (13) + 2 + 4 = 19 ![]()
Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6
![]() Yuzu Fokkusupō wrote: Gotcha. Wasn't sure if it was that or if someone had "accidentally" given us oil of murder ;P Buuuuut Yuzu doesn't have that knowledge, so I'll roleplay that out. "Oil of murder" is now officially a thing!!! ![]()
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
![]() "Snooooore, mmm mmm yes I am a brave knight snooooore," he mutters as he dreams he's being recognized for his great valor by the villagers he just saved. ![]()
Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6
![]() Gareleth certainly does not deserve such good friends, and probably isn't aware enough to appreciate them, but I do :=) ![]()
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
![]() Wait, weren't we supposed to unmask Gaspar to find out he was really Old Man Withers, the owner of the local carnival? Oh wait, I might be confusing us with the Scooby-Doo gang... Cevrik is delighted to accept Carlin's gracious offer of being shown around town, and might go just a little more out of his way to spoil his big, furry friend with treats since he's so relieved that Dumpling didn't become a Harpy meal. Thanks for another fun game, all!! ![]()
Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6
![]() Also down for part three. I mean, Gareleth couldn't just stand by while his friends head off into potential peril. After all, who would find the traps for them? ;=) ![]()
Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6
![]() Rolling that third check as Knowledge planes since Mauve took mercy on us :=) Knowledge Planes: 1d20 + 6 ⇒ (14) + 6 = 20 Gareleth's eyes suddenly light up as he calls out, "Wait a minute, I've just remembered a thing! That third statue? That was Mammon. I remember now, he's basically like the banker of...you know...that place...that bad devil place? Heck? And yeah, he basically hangs out in the sewers of...there. So yeah, rats. Definitely rats." ![]()
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
![]() Loved the flavor-text on your recap of the crit! As the foe steps to the side, he moves directly into range for Magmara who swings her gore-covered hammer at him. Masterwork Lucerne Hammer: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 211d12 + 4 + 1 ⇒ (1) + 4 + 1 = 6 ![]()
Human Instructor Wizard 2, 14/14 HP; 14 AC, 13 touch, 11 FF; 12 CMD; +1 Fort, +3 Ref, +3 Will; +0 Perception; 5/7 Force Missiles; 1/1 Draconic Infusion
![]() Brodigan, who doesn't carry much gear, has very little to leave on the ship, so he stands waiting patiently in a casually heroic pose (or at least what he assumes is such a pose) in eyeshot of Andvara. Once his fellow troubleshooters are ready, he accompanies them to the boat. As the party begins their discussions of a light source at the mouth of the cave and Becky offers to cast light, Brodigan gives her a smile and says, "An arcanely skilled scholar. We just might have to have a conversation about enrolling you once I get my arcane academy going." ![]()
Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6
![]() Knowledge Planes, DC 13: 1d20 + 6 ⇒ (20) + 6 = 26 Watching the plaster being pulled away and a new creature being revealed, Gareleth says, "Those are...well...I don't like to say the word. They're hounds of...not heaven." He then awkwardly makes air quotes as he says, "Heck hounds." ![]()
Human Instructor Wizard 2, 14/14 HP; 14 AC, 13 touch, 11 FF; 12 CMD; +1 Fort, +3 Ref, +3 Will; +0 Perception; 5/7 Force Missiles; 1/1 Draconic Infusion
![]() Crispin--Bro and Mo was fabulous! Brodigan listens on as Becky delivers her account of what happened and finds the gal's account quite accurate, so feels no need to add to it. Instead, as she finishes, he gives a nod and says, "Well said, Becky. A true and accurate account to be sure." Sense Motive: 1d20 + 0 ⇒ (3) + 0 = 3 ![]()
Human Instructor Wizard 2, 14/14 HP; 14 AC, 13 touch, 11 FF; 12 CMD; +1 Fort, +3 Ref, +3 Will; +0 Perception; 5/7 Force Missiles; 1/1 Draconic Infusion
![]() Master Brodigan and his young protege are all leveled up :=) Thanks again for running this fantastic game, GM Ventiine. Having an absolute blast with this fun group and with your very effective and engaging GMing :=) ![]()
Halfling Apprentice 2, 10/10 HP, 19 AC, 14 touch, 16 FF, 13 CMB; +0 Fort, -1 Will, +3 Ref; +5 Perception, 3/3 Adaptable Luck
![]() Brodigan volunteers himself to accompany Asher on first watch so he can get some uninterrupted sleep before waking to prepare his spells for the next day. Shortly before his watch ends, Brodigan awakens Anne who is on second watch and he quietly tries to instruct his apprentice on the finer points of arcane magic, but she's still not even able to do the simplest of cantrips. "You'll get there one day," he says, a kind smile on his face. "We just need to keep working at it." She smiles, somewhat unconvinced, and as she puts her little spellbook away, she thinks back on the curious turn her life has taken. She was set. She had her plan. Stay in her nice, quiet home with mom and dad, and make her living from selling her knit goods. When the handsome wizard suddenly crossed her path, everything changed. She was still not entirely sure why it had been so easy to leave everything behind and run off after him. And now here she was investigating a disappearance of settlers and exploring an area occupied by wild beasts and monsters. And fighting them! Oh, if my parents could see their little girl now, she thought, a smile coming to her face. She then looked over to the little summoner in their group. She realized in that moment that he did, in fact, remind her a bit of her own father. As it was now almost time for her watch to begin, she heated some water, added some leaves from the small bits of rations they had with them, and gave one cup of the brew to Master Brodigan and then greeted Bey with a warm cup of tea as she woke him for their turn on watch. EDIT--Since it's basically just RP and probably not relevant the order of watches, I probably didn't need to change it, but apologies to Asher as I read your post and then Bey's and somehow jumbled it up in my head that you'd both said second watch, so I slightly altered my post. so now Brodigan took first watch with Asher and JeVeAnne took second watch with Bey. Sorry about that mix up, Asher! ![]()
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
![]() Player: pippinTook
FYI, I used the "character rebuild" rules going from 1st to 2nd level to set it up as if Cevrik was a sylvan sorcerer for 1st level and just added hunter at 2nd. If I'd done it the other way, Dumpling would only be a level 1 animal companion instead of a super beastly (literally) level 2 :=) ![]()
Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6
![]() The conversation about pottery gets Gareleth daydreaming about commissioning a vase decorated with images of Hallin the Brave as a fine gift for his son. Eventually, he notices others moving to do what appears to be checking for traps and assumes his expertise is required. "Oh, sorry," he says to his "brother," "didn't hear you asks me to check for traps." He then turns to his fellow Half-Orc and adds, "Kind of an area of expertise for me," and throws a wink his way. Perception: 1d20 + 0 ⇒ (8) + 0 = 8 Readied action to say, "I was just about to mention that" if anyone else points out a trap that he'd missed. ![]()
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
![]() As Maud informs the damsel no-longer-in-distress about her brother being alive and she reacts emphatically, Cevrik quietly mutters, "Literally already mentioned him twice," and he looks obviously disappointed with how this whole knightly moment has failed to meet his vision for it. However, he regains his composure and continues trying to make it fit his image as he poses heroically and says, "Worry not, fair maiden, we will reunite you with him soon enough." ![]()
Human Instructor Wizard 2, 14/14 HP; 14 AC, 13 touch, 11 FF; 12 CMD; +1 Fort, +3 Ref, +3 Will; +0 Perception; 5/7 Force Missiles; 1/1 Draconic Infusion
![]() Brodigan tries to focus into his arcane abilities despite the threat of the goblin mermaid near him. Trying to use force missile aimed at red by casting defensively Concentration Check, DC 17: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 Wait, I just realized that JeVeAnne isn't in the initiative. Are they going on the same init? If so, I'd have her 5 ft step so the Brodigan could also 5 ft step to cast without provoking. Please advise... Damage in Case That's a Yes...: Force Missile: 1d4 + 1 ⇒ (4) + 1 = 5 ![]()
![]() GM Ventiine wrote:
"Heavy handed? Good heavens, my dear lady," Brodigan replies, "I must say, I only speak the truth. If my simple observations of your beauty and wit are also flattering, well, all the better. As to winning your favor," he says, a flirtatious look in his eyes, "well that would, indeed, be a great honor. But enough about me," he says, redirecting the conversation to getting her talking about herself again, "has your wealth always come from lumbering exploits, or do you also dabble in other areas?" And at that moment, he seems to notice that Anne is there and says, "Oh, but how rude of me to ask you to keep talking and not offer you anything to moisten your delicate throat. Anne, run along and find m'lady something suitable to drink, if you would," and without waiting for her to respond, he turns back attentively to Andvara. ![]()
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
![]() Love-struck fool that he is, Cevrik goes rushing back calling out, "Fear not, m'lady! I'm coming to save you!" and getting there to see a decent amount of singed bats lying on the ground after the burst of fire Carlin had thrown the bats' way, he sighs and says quietly, "What a woman!" Double move to get there, so no actions left. ![]()
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Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
![]() Perception: 1d20 - 1 ⇒ (12) - 1 = 11 Soleil listens as others comment about the usage of a crowbar on a statue, and in having the scrapes pointed out to her, simply begins happily singing, "Statue scratch you statue scratch you." ![]()
Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6
![]() Gareleth gets a mischievous smile and then mimcs the poetic voicing adding:
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Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
![]() Corgrim, the only rogue who just politely knocks on doors :=) Lili decides she is totally on board with politely walking up to the door and knocking. She picks up what she can of the thrown vegetables and brings them up to the door calling out, "You, umm, seem to have dropped your vegetables?" ![]()
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
![]() After getting Soleil moving, Magmara swings out with her masterwork lucerne hammer hoping to knock the legs out from under one of the Aspis agents to buy her allies more time to escape. "Thank you for your sacrifice," Magmara says as she takes her swing. Trip Attempt: 1d20 + 5 ⇒ (16) + 5 = 21 ![]()
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
![]() Cevrik watches as "his lady" reaches out for the dude in distress they rescued to hold her hand and mutters, "This is not how I saw this going." ![]()
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
![]() Soleil takes a literal minute to resummon Magmara. Once the other gal has manifested, Soleil starts telling her all about the fight including her amazing act of self-sacrifice. "You sent ponies in to die for you?" Magmara says, less pleased than Soleil might have wanted. "Yep," the happy summoner gushes, "my ultimate act of self-sacrifice!" "That is not at all how self-sacrifice works." "They were sacrificed," Soleil explains, "and I did it myself. Self-sacrifice!" Soleil then turns back to the group with a big smile, completely missing Marmara shaking her head in disbelief behind her, and asks, "so, should we keep going or what?" Given that a minute would have passed, I assume all looting and such would have already happened. ![]()
Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6
![]() It would have been especially hilarious for Garleth to fight his carved pumpkin since he carved his beloved Halli into it! They could have fought all over again :=) ![]()
Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)
![]() "Kitty! Elli! Leave my friends alone your boney beasties!" Lili calls out, rushing to protect her friends. Free action to grow claws. Claw w/Chill touch[/dice: 1d20 + 4 ⇒ (3) + 4 = 71d4 + 5 + 1d6 ⇒ (4) + 5 + (6) = 15 Ah well. Still holding the charge after a miss, I'll try again next round. ![]()
Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3
![]() Hearing Carlin's suggestion that perhaps the wail in the distance is someone in need of rescuing, Cevrik says, "A maiden in need of a brave knight in shining armor? Yes, we must go to her aid," he then turns back to the sorceress and adds, "not that she'd ever replace you, of course, just that I, as a daring knight, must come to the aid of a maiden in need. It's like that in all the stories for a reason, you know." ![]()
![]() RP (Magnus, Kizzy, Tiasar, and Seamus; Goblins):
Gheri is a bit surprised when Magnus insists that he'd be quite interested in the ruins. "Well, aren't you just full of surprises?" she says in response, rather non-committally handling the situation.
She is then pleased when Kizzy gives her an excuse to turn the conversation elsewhere. "Oh no, deary, we are certainly not ruling anyone out as yet. One sparring match does not make or break you. After all, you and Tot in tandem just might be exactly the unstoppable force we need," and she gives her a warm smile. Once again, she has said pleasant-sounding words without giving anyone any sense of commitment. Later, as the lunch has ended and the caravan begins traveling again, she manages to catch up with Tiasar. "There you are, old timer!" she says, walking up and bumping him playfully with her hip. "I'd gotten worried you'd retired and taken up permanent residence in the inn," and she gives him another playful smile. as they continue to walk and interact, the crowd around them begins to pass along a muttered warning of "Goblins." Looking down at Aros, Gheri does not seem shaken at all and simply mutters, "Well, doesn't that just figure. Try to have a nice conversation and beasties have to go and ruin it." She then notices Seamus coming up and moving to usher them to safety. Best to let the poor boy think I'm a helpless damsel in distress, she muses. After all, why bother joining in the fighting if I can just sit back and let others do the work? Seamus positions them behind a wagon and Gheri bats her eyes and says, "Thank you so much, Seamus. My knight in shining armor!" and gives him a charming smile. Meantime, she prepares herself for some spellcasting. Let's see...murderous command would be delightful if a couple of them approach together, but then again, I could just send them on an errand for me. People do tend to do as I say, and she looks down at Aros whose stance indicates he is ready to pounce and they give each other a simple nod. As this might be my last post in this recruitment role-play, just wanted to mention again how much I enjoyed this whole process. So many great role-players, so many interesting characters, and such a delightfully rare opportunity to role-play characters while waiting for the selection to happen. Thank you, GM Euan, for setting this up and good luck to all who have applied!! ![]()
![]() RP (Magnus, The Soup Group): As Gheri feels a tap on her shoulder and turns, her face brightens in genuine glee at the sight of the lovely older gent. "Magnus, my handsome dance partner! Please, take a seat right here by me. I'll happily introduce you, but I do plan to hog most of your delightful company myself," she says, giving him a wink. With that, she proceeds to go around and share everyone's names and a detail or two sprinkled in here and there about some of the members of the impromptu lunch crew (mentioning Emerik as the cook and Izomandakus' delightful pig, for example).
Of course, it never occurs to her to get a bowl of soup for him as she's so accustomed to being served, not to serving others, so hopefully he gets himself a bowl or someone else gets it for him. Introductions finished, she turns her attention back to Magnus and leans closer to him, almost snuggling, and says, "So, what are your favorite places in Sandpoint, or more to the point, which sights would it be downright sinful for me to miss out on?" and she bats her lashes as she smiles up at him. ![]()
![]() Just a note to return us to more of a positive focus: I've really enjoyed this journey to Sandpoint and the wonderful characters and excellent role playing. Thank you, GM Euan for setting up a recruitment like this to let us explore the characters and make the character creation pay off in everyone actually having a chance to play their characters for at least a bit. I have looked forward to checking in on this thread every day and have been consistently delighted and entertained. Thank you, all of you, for the wonderful positivity that has gone into creating this stroll through the imagination, and let's keep it on that path. RP (Meg, Kizzy, Seamus, Tiasar, and Magnus): At the sparring match As Gheri is just about to mess with the bout with a hex, she thinks better of it and says, "Never mind, boys. If I mess with the match, we won't know who's our best protector." Meg opted out of the hex and I totally respect that
At the inn The older fellow seems delighted by the invitation to dance and Gheri finds herself being led about the dance floor by a very energetic and talented dance partner. "Well, it seems I was correct in thinking I'd spied the best dance partner in the room," she says with a laugh. "I'm Gherix Vainglory, but you're absolutely welcome to call me Gheri," she says, giving the older man a smile, "and no, I've never been to Sandpoint. I'm hoping to explore the ruins and gather more information on ancient Thassilon. Of course, that will wait until after I enjoy the festival. And what about you, you old charmer, what's your name and have you been to Sandpoint before?" ![]()
![]() @Tot--The situation with the sparring was on a voluntary basis and was set up in response to a few different players posting about wanting the opportunity to spar. Personal opinion, but I think you handled setting this up very politely and respectfully. I may be mistaken on the intent, but it appeared to me that Kronk's comment was simply a voicing of personal preference rather than anything accusatory. Again, very clever work setting this up and I think it is very appreciated by some as a chance to roll dice and by others as another opportunity to roleplay around it. ![]()
Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3
![]() Her face cringes as Magmara steps forward and says, "No, sorry, she likes to make up stories. We're with the Pathfinder Society and we are seeking a powerful ancient weapon. Any help you could offer would be greatly appreciated. And again, I'm so sorry," and she offers a bow as she apologizes. Diplomacy: 1d20 + 4 ⇒ (10) + 4 = 14 ![]()
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
![]() "Aren't you such a cutie pie?!?!?" Soleil gushes. She then assumes an air of authority and says, "I am the Princess Soleil Flambeaux Cavierra LeForge of Jalmaray and I have come along with my escort to visit your wonderful land for a bit of a holiday," and then she leans in a bit as if to share a secret, but instead stage whispers, "and we might have a specific area we want to visit and could, perhaps, handsomely reward a local who was willing to help us get there?" Bluff: 1d20 + 7 ⇒ (6) + 7 = 13
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