GM Mauve's PFS CORE 1e 8-06 Reaping What We Sow (Inactive)

Game Master MauveAvengr

Maps and Info


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Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus looks at the stones with Elneth, Maybe someone was simply piling them here for a good workout? Or to reclaim them to build a new foundation at some point? The Dwarf is stumped by the layout of the stones, so offers his best guess.


Elneth and Markus move closer to the stones.

GM Screen:

Elneth: 1d20 + 12 ⇒ (4) + 12 = 16
Markus: 1d20 + 8 ⇒ (15) + 8 = 23

And something catches both of their eyes. Something glitters in an alcove - something shiny! Markus reaches in and pulls out a polished cat’s eye chrysoberyl gem. Using his dwarven knowledge of precious gems, Markus can estimate the value of this stone - about 200 gp.

Upon closer look, these stones definitely look purposely built.

DC 15 Knowledge (religion):

The stone pile is a shoddily built alter to Gyronna, the Angry Hag.

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus holds up the gemstone, catching the moonlight across its faces. Well, I think this will catch us a pretty penny somewhere, looks like it was financially worth coming out here if nothing else. These stones are definitely here for a reason, but other than the obvious I can't tell a thing about them, You Elneth?

Nodding at the burned structure, Markus says, I suppose we should check that as well, if our small leafy friend is to be believed. Markus will start to head toward the ruins.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

K. religion (only trained for undead stuff through favored enemy): 1d20 + 2 ⇒ (19) + 2 = 21
"Wow! Look at that you caught, good eye Markus!" Elneth looks impressed at all the facets "Mmmm... I can only say it is not an undead or a phylactery for that matter"

Then nods agreeing with the dwarf "Yes, let's check the ruins ahead"

Grand Lodge

Male Half-Elf Cleric 2 (HP 11/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

Knowledge(Religion): 1d20 + 4 ⇒ (18) + 4 = 22.

Looking closer at the stone pile, Cay is visibly surprised.

"Hey - I recognise that! I think it is a crude altar to Gyronna, the Angry Hag..."

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

As Elneth, Cay, and Markus move forward to inspect the stones and then the crystal, Lili moves up to keep watchout for them

Perception: 1d20 + 0 ⇒ (2) + 0 = 2

Hearing a reference to a character called "the Angry Hag," Lili mutters, "That doesn't sound good," and casts a nervous glance over to make sure NightKit is safe.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

"The Angry Hag? Who is this? Is some kind of pumpkin goddess?" Elneth inquiries Cayden for more information.

Meanwhile she surrounds the pile of stones and pushes them slightly with the greataxe testing their stability.

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

As far as I'm aware ... a hag is some sort of witch. And yeah ... that doesn't sound good, especially if someone thought she had to be appeased with offerings

Grand Lodge

Male Half-Elf Cleric 2 (HP 11/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

"From what I recall, Gyronna is the Queen of Hags - as a goddess, her primary portfolio is Hatred, Extortion, and Spite... and her clergy are entirely female."

He then shrugs.

"That's about all I know, though. She's a relatively obscure goddess."


Armeline would have told you a very basic background of the festival. About 30 years ago, cultists of Gyronna tried to infiltrate the town. Bertinard came in and exposed them, driving them off. The festival was started as remembrance for those fallen, share in artistic delights, and to spread forgiveness.

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

"If hag means witch and witches are magic, maybe there's something magicky happening?" Lili says, suddenly wishing she'd paid a bit more attention when she was in the libraries of arcana with her folks. "Maybe something here is magic and is making the plants become killer monsters? Can anyone cast detect magic?" she asks, looking slightly embarrassed, "I...don't know that one."

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

"This is most probably magic involved as you say Lili" Elneth stares up at the sorceress from her squatting position examining the stones "According to the festival story the most probable is Gyronna or some of their followers are taking vengeance for what happened years ago"

Standing up resolved she points to the ruins ahead "Ok, we are not likely resolve anything standing here looking a pile of stones. Let's walk over the ruins and find out what our leshy friend was warning us against"

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

That sounds about right, okay lets check the ruins and see what is over there. The dwarf says, heading forward cautiously toward the ruins.


How are you as a group approaching the ruins?

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Lili turns to NightKit with a smile ands says, "Hide and sneak, Kitty?" and sneaks just a little bit closer to the ruins, but holds back a bit so she doesn't disrupt things for the far sneakier gal.

Stealth: 1d20 + 1 ⇒ (5) + 1 = 6

I plan to keep to the path. If plant things are coming to life and threatening us, Lili's avoiding the overgrowth.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

"Let's try an stealthy approach. I recommend going through the lateral instead of the front" Elneth goes forward as marked in the map carefully advancing, trying to be stealthy and listening for noise or other dangers. She does not mind going first.
Perception (low-light vision): 1d20 + 12 ⇒ (14) + 12 = 26 +2 vs undead
Stealth: 1d20 + 6 ⇒ (20) + 6 = 26

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Hide and sneak, yeah Nightkit replies. She also agrees with Elneth's approach.

stealth: 1d20 + 10 ⇒ (3) + 10 = 13

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Nodding at Elneth's suggestion, Markus agrees, I'll give you a few, I'm not really good at sneaking around, but I'll be backup for you.

He attempts to creep forward once he sees them off a few seconds.

Stealth: 1d20 + 1 ⇒ (3) + 1 = 4

Dark Archive

Male Dwarf Cleric 1 | HP: 11/11 | AC:16 T:11 FF:15 | CMB:+2 CMD:14 | F:+5 R:+1 W:+5 | Init:+1 | Per:+3 | Spd: 20 | Active Conditions: None

"Yah, me neither. I'll hang back.

Stealth: 1d20 + 1 ⇒ (19) + 1 = 20


Moved the party up closer.

GM Screen:

?: 1d20 + 0 ⇒ (17) + 0 = 17
?: 1d20 + 0 ⇒ (19) + 0 = 19
?: 1d20 + 0 ⇒ (4) + 0 = 4

?: 1d20 + 0 ⇒ (18) + 0 = 18

?: 1d20 + 2 ⇒ (9) + 2 = 11
?: 1d20 + 2 ⇒ (6) + 2 = 8
?: 1d20 + 2 ⇒ (7) + 2 = 9

?: 1d20 + 2 ⇒ (12) + 2 = 14

Elneth sneaks off to the side while the rest of the Pathfinders stick to the path. What she sees is a bit disconcerting. Four skeletal figures stand guard, hiding in the shadows. One of them is on fire, the flame flickers in the darkness. The skeletons move slightly as they hear the group approaching, ready to jump out if they move in. They do not seem to notice the ranger off to the side, focusing all their attention to the front of the building.

Clouds move into the sky and rain begins to fall. Drizzling at first but now a downpour. Smoke and the smell of fire fill the air.

Please check map for locations of pawns.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Elneth tries to sneak inside the building before the skeletons jump over her Pathfinder companions. If successful, she jumps over the blue skeleton with a surprise attack.
Stealth: 1d20 + 6 ⇒ (3) + 6 = 9

mwk greataxe+favored enemy (flatfooted): 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Slashing damage+favored enemy: 1d12 + 4 + 2 ⇒ (3) + 4 + 2 = 9

Then, whatever the result of her sneak, she shouts to alert her team "Skeletons! The ruins are infested with skeleton! One in flames!"

Grand Lodge

Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Position on the map looks good to me

Hearing Elneth's cry to arms, Markus will surge forward toward where Elneth's call came from. Ah skeletons, just what we needed, a creepy ruin full of skeletons and an altar to a creepy hag goddess.


I'm going to treat this as a surprise round so Elneth only gets a move or standard action. Will assume she wants to move in.

GM Screen:

Cayden: 1d20 + 3 ⇒ (10) + 3 = 13
Elneth: 1d20 + 2 ⇒ (17) + 2 = 19
Ganzer: 1d20 + 1 ⇒ (18) + 1 = 19
Lili: 1d20 + 2 ⇒ (9) + 2 = 11
Markus: 1d20 + 1 ⇒ (5) + 1 = 6
Nightkit: 1d20 + 4 ⇒ (4) + 4 = 8

blue: 1d20 + 6 ⇒ (9) + 6 = 15
green: 1d20 + 6 ⇒ (20) + 6 = 26
yellow: 1d20 + 6 ⇒ (10) + 6 = 16

burning: 1d20 + 6 ⇒ (8) + 6 = 14

blue: 1d20 + 0 ⇒ (8) + 0 = 8
?: 1d6 ⇒ 2

Cayden: 1d20 + 14 ⇒ (8) + 14 = 22
Elneth 26
Ganzer: 1d20 + 3 ⇒ (4) + 3 = 7
Lili: 1d20 + 0 ⇒ (15) + 0 = 15
Markus: 1d20 + 8 ⇒ (12) + 8 = 20
Nightkit: 1d20 + 4 ⇒ (14) + 4 = 18

Elneth jumps in to the ruins and sets up her swing. The skeletons are surprised and taken off guard. All of them except for green that is! It is quick to react, moving over to Elneth. It swings down its scimitar but the ranger is too quick and quickly dodges the attack.

Elneth, Cayden, and Markus all start to hear a ringing in their ear - the sound of furious screaming. The source? The burning skeleton.

================

Round 1

Green

Elneth
Ganzer

Blue
Burning

Cayden
Lili
Nightkight
Markus

Elneth and Ganzer are up!

DC 10 Knowledge (religion) to ID the normal skeletons

DC 10 Knowledge (religion) to ID the burning skeleton

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Without hesitation, Elneth swings strong at the blue skeleton, then steps back to set a flank on green.
mwk greataxe+favored enemy (flatfooted): 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19
Slashing damage+favored enemy: 1d12 + 4 + 2 ⇒ (6) + 4 + 2 = 12

"That thing is screaming?" she tries to understand what the burning skeleton is, what special attacks have and how it can be destroyed.
K. religion (favored enemy undead): 1d20 + 2 ⇒ (13) + 2 = 15

Dark Archive

Male Dwarf Cleric 1 | HP: 11/11 | AC:16 T:11 FF:15 | CMB:+2 CMD:14 | F:+5 R:+1 W:+5 | Init:+1 | Per:+3 | Spd: 20 | Active Conditions: None

"Skeletons? On my way!"

Ganzer moves forward and then casts a firebolt at green.

Ranged touch attack: 1d20 + 1 ⇒ (9) + 1 = 10 Might hit FF touch?
Damage, fire: 1d6 + 1 ⇒ (4) + 1 = 5


The burning skeleton is like a normal skeleton but quite a few differences. It has no weapons, but has a fiery aura. Any that get too close can be singed by the flames. It also may explode when it dies. To kill it, bludgeoning weapons work best or cold magics. Do not use fire or channel energy as it is immune or resistant to both.

Ganzer flies a firebolt at green. It hits it square in the chest and the bones burn to a crisp.

GM Screen:

y: 1d20 + 0 ⇒ (1) + 0 = 1
?: 1d6 ⇒ 3

b: 1d20 + 2 ⇒ (17) + 2 = 19
?: 1d4 + 2 + 1d6 ⇒ (3) + 2 + (3) = 8

Yellow moves up and practically drops its scimitar when it swings down on Elneth. She quickly dodges. But as she moves out of the way of yellow's attack, the burning skeleton takes advantage of an opening. He moves up and claws her 5 slashing damage, 3 fire damage.

Now the sound of furious screaming is in full affect! It's ringing in Elneth's ear!

================

Round 1

Green

Elneth
Ganzer

Blue
Yellow
Burning

Cayden
Lili
Nightkight
Markus

Cayden, Lili, Nightkit, and Markus are up!

DC 10 Knowledge (religion) to ID the normal skeletons

DC 10 Knowledge (religion) to ID the burning skeleton

Grand Lodge

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Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit just knows they are skeletons, but why one of them is on fire, she hasn't a clue. Maybe she should study up on undead and how best to kill them.

Also she sees Elneth in trouble so she rushes in and flanks with the burning skeleton to help her, slashing out with the short sword.

ss: 1d20 + 0 + 2 ⇒ (1) + 0 + 2 = 3 dam: 2d6 ⇒ (6, 1) = 7 (including sneak)

Maybe this wasn't one of her best ideas .... but ... a friend is in trouble Let's get dangerous she says to herself.

Grand Lodge

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Male Dwarf Monk 4, Hp:16/34, AC:24 T:16 FF 18; Fort +7, Ref +6, Will +8, +5 Init, +11 Perception (Darkvision), Active Effect: Fast Movement 30'

Markus steadfastly advances toward the skeletons, cracking his knuckles as he does so. Okay you pile o'bones, lets put you back to rest...

Double move

Grand Lodge

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Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

"Kitty! Elli! Leave my friends alone your boney beasties!" Lili calls out, rushing to protect her friends.

Free action to grow claws.

Claw w/Chill touch[/dice: 1d20 + 4 ⇒ (3) + 4 = 71d4 + 5 + 1d6 ⇒ (4) + 5 + (6) = 15

Ah well. Still holding the charge after a miss, I'll try again next round.

Grand Lodge

Male Half-Elf Cleric 2 (HP 11/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

Cayden charges in, and smacks the flaming skeleton.

MW Cold Iron Morningstar: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24, for 1d8 + 4 ⇒ (2) + 4 = 6 Bludgeoning damage.


Nightkit, Markus, and Lili all rush in, ready to attack. Lili and Nightkit can't seem to get a solid blow in. Markus's legs aren't fast enough!

Then Cayden comes barreling in. With his morningstar, he smashes the ribs and the spine off of the burning skeleton. It bursts into flames. Bits of rotten bone explode into everyone's face.

Elneth, Lili, Cayden, and Nightkit must make a DC 11 Reflex save or take Fire damage: 1d6 ⇒ 6. Save negates the damage.

================

Round 2

Green

Elneth
Ganzer

Blue
Yellow
Burning

Cayden
Lili
Nightkight
Markus

Elneth and Ganzer are up!

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

ref: 1d20 + 2 ⇒ (1) + 2 = 3

She takes all the damage right in the face and collapses to the ground.

stabilize: 1d20 + 0 ⇒ (15) + 0 = 15 (need 12+)

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Ref DC 11: 1d20 + 5 ⇒ (15) + 5 = 20

Knowing what is going to happen, Elneth protects herself from the explosion with the surface of her axe "Rats! I hate these fire stuff"

Then swings at the remaining skeleton with all her strength while screaming "No Nightkight! You will pay for what you have done!"
mwk greataxe+favored enemy: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24
Slashing damage+favored enemy: 1d12 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Badly wounded, bleeding and burned, Elneth steps forward to set a new flank for the group to exploit.

HP 8/23 AC 18 TAC 12

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Reflex Save: 1d20 + 2 ⇒ (8) + 2 = 10

Lili gets a full blast of the fire, but seems more focused on what is happening beside her.

"Kitty!" she cries out as the rogue falls. Lili then calls aggressively over her shoulder to the clerics, "Save her! I can't lose her!" and it appears the young demon gal is on the verge of tears as she cries out.

Nice hit, Elneth!


Elneth slashes the last remaining skeleton and it collapses to a heap.

And Nightkit falls to a heap as well. With the death of the remaining skeleton, the rain abates and the clouds slowly go away. The moon shines bright on the Pathfinders. All is quiet otherwise.

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Lili falls to her knees beside NightKit, she takes the rogue's hand and pleads with her, "Please, don't leave me! I've only just found you, I can't lose you already. Stay with me. Just stay here with me," and tears begin to slowly make their way down her cheeks.


Nightkit is stable - but unconscious. Feather Seed come up and puts her hand on Lili's shoulder. The leshy mumbles something in Sylvan - the only person who can translate is unconscious. She hands Lili a glowing pumpkin.

DC 20 Spellcraft:

This is a Lesser Glowing Gourd.

This gourd has been hollowed out and carved with the symbol of a good-aligned deity. It sheds light as a candle. If the gourd is smashed onto the ground, the 20-foot- radius area around the crushed gourd is affected as if by a consecrate spell for 10 hours, and all non-evil creatures in the area gain the benefits of remove fear for 5 rounds. This magic item is often crafted from a pumpkin, though other types of gourds, or even large turnips, can be used.

Grand Lodge

Male Half-Elf Cleric 2 (HP 11/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

Reflex: 1d20 + 1 ⇒ (10) + 1 = 11.

With a grunt of annoyance, Cay channels positive energy.

Channel: 1d6 ⇒ 2.

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Confused by the little plant friend handing her a pumpkin as she is crying for NightKit, Lili is confused.

"Will this heal her, little friend?" she asks, having no understanding of nature magic. "Okay...?" she says uncertainly as she places it on NightKit's stomach.

And I love that Cay is channeling so that when NightKit wakes up, Lili will totally think the magic gourd of healing saved her. This is great!

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Putting her greataxe away as the last skeleton is shattered, Elneth kneels next to Nightkit "Oh dear"

She smiles when Cayden channels and brings Night back to consciousness "It seems someone had a Night-mare"

Pulling out her wand of healing, Elneth finishes providing some restoration to the woman's wounds and herself.
CLW Night: 1d8 + 1 ⇒ (1) + 1 = 2
CLW Night: 1d8 + 1 ⇒ (7) + 1 = 8

CLW Elneth: 1d8 + 1 ⇒ (5) + 1 = 6
CLW Elneth: 1d8 + 1 ⇒ (8) + 1 = 9

"It seems this place is clean now. These skellies and their goddess were probably behind the assassination" helping Nightkit to stand up "So... it seems we can still be on time for the pumpkin dinner"

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

"The magic gourd of healing worked!" Lili exclaims as NightKit's eyes flutter open. She throws herself on the rogue and embraces her and then assists Elneth in helping her stand, but once NightKit is upright, Lili continues to hug her arm and lean her head on her shoulder saying, "Oh, Kitty, I thought I'd lost you!"

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit hugs Lili back then staggers to her feet, using both Elneth and Lili for support. The glowing pumpkin falls off her chest and onto the ground.

Note to self ... going into melee with a skeleton on fire ... not a good idea. Won't do that again .. wasn't fun. she says to herself then turns to the leshy.

sylvan:
So what now?


Feather Seeds hands over a glowing pumpkin.

Sylvan:

"Elm and I were talking over the last few days about these jack-o'-lanterns. We weren't sure what they were at first, but now we know they are evil creatures. We both think that we need to smash this pumpkin on the ground then bury the bones. The pumpkin is a lesser glowing gourd."

This gourd has been hollowed out and carved with the symbol of a good-aligned deity. It sheds light as a candle. If the gourd is smashed onto the ground, the 20-foot- radius area around the crushed gourd is affected as if by a consecrate spell for 10 hours, and all non-evil creatures in the area gain the benefits of remove fear for 5 rounds. This magic item is often crafted from a pumpkin, though other types of gourds, or even large turnips, can be used.

The leshy lets out a single tear and hugs the rogue.

Grand Lodge

Female Human Rogue-4 | F:2, R:9, W:2 | hp: 20/20 | AC:18(MA) 15(BoA+1) 16(Leather)| Per-7, SM-4 | Init +4 | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 20/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

Nightkit crouches down to gently hug the leshy before picking up the glowing pumpkin and smashing it on the ground.

Let's get these bones buried ... Feather Seeds says this area is now ... blessed .. or consecrated ... something like that. Thank goodness I know elven as well.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

"So... is there something else we can help with Feather Seeds?" Elneth looks around, and if there are more pumpkin's like that, she proceeds to make the same as Nightkit did with this one.

Grand Lodge

Male Half-Elf Cleric 2 (HP 11/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

Cay nods gravely.

"Who would have thought that the day would end with Smashing Pumpkins..."

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Lili looks down at the smashed bits of pumpkin on the ground and says, "Thank you, magical gourd of healing."

She then looks up at the group and says, excitedly, "Is this the part where we loot things and find treasure?" and starts excitedly moving about looking for goodies.

Perception: 1d20 + 0 ⇒ (5) + 0 = 5


Lili finds a small alcove slightly covered with crumbling bricks and burnt wood. In this little alcove, Lili pulls out a black steel box. Opening it up, there's a bottled scream, a wand of burning hands (CL 5th) with 6 charges remaining, and a potion of fly.

On your walk back to town with Feather Seed, the sun starts to rise. The Pathfinders hear cheering as they are spotted. A little kid runs up to Elneth. "We heard what you did with Mr. Bertie." meaning they know you saved the old priest. Speaking of, Bertinard hobbles out of the temple to Shelyn.

"Thanks Shelyn you are okay! You'll have to tell me all about it later.". The priest leads the few villagers out and about in a quick prayer to Shelyn. Ivy, the inn's proprietor, brings out some freshly made pumpkin pancakes and pumpkin tea.

Feather Seed has set up shop too - the leshy starts making feathered necklaces and other jewelry with kids. They are loving it and love the leshy!

Bertinard and Armeline come up to the group. The woman speaks, "Do you mind if I come back with you to the Woodsedge Lodge? I would like to speak with Ms. Petulengro personally.". Bertinard also hands them a lantern. "This is a lantern of auras. It's the very lantern I used to drive out the Gyronnans all those years ago."

Grand Lodge

Human Sorceress 1, 9/9 (11) HP; 15 AC, 12 touch, 13 FF; -1 (+1) Fort, +2 Ref, +2 Will; 3/4 rounds of Abyssal Claws Init +2, Perception +0, melee: claws +3 (+4), 1d4+4 (+5)

Lili happily joins the children and Feather Seed in making feather jewelry, but she's very excited for whenever music might start playing so she can twirl around a dance floor with her favorite gals.

Scarab Sages

(Core) HP 13/23 AC 18 TAC 12 FF 16 | CMD 17 | F +5 R +5 W +2 (immune vs sleep, +2 vs. enchantment spells and effects) | +2 undead | Init +2 | Senses low-light vision +12
Skills:
Acrobatics+2,Climb+8,Diplomacy-1,DisableDevice+9,H.animal+3,Heal+8,K.dungeo ning+4,K.nature+4,K.religion(undead)+2,Stealth+6,Survival+6,Swim+2
Female Half-elf Ranger 2 | - (Inactive)

Elneth smiles to the kid and soothes her hair "He was also pretty brave. Would you like to become an adventurer like us when you are old?"

Elneth is happy to explain the priest about everything that has happened and certainly enjoys the pancakes and tea. She talks with her mouth full "Great! I think I shall visit your festival next year. But this time we shall only carve and eat pumpkins, not fight on them, ok?"

The half-elf is happy to accept the lantern of auras "Thanks Bertinard. Thanks Armeline... as you see there are some goodness on the Organization... perhaps you would reconsider your decision now"
Diplomacy aid: 1d20 - 1 ⇒ (7) - 1 = 6

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