PFS1e - 7-16: Faithless and Forgotten, Part 2 - Lost Colony of Taldor (low tier) (Inactive)

Game Master MauveAvengr

Maps and Info!


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Grand Lodge

|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

Aww man not again

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

yeah, but Tuck has got three of the four items that allow a character to control the tarrasque: time to turn it loose on House Thrune!

Grand Lodge

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Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Too bad House Thrune has a level 63 Rovagug with perfect IVs!


Little did he know, Tuck realized he is the Tarrasque!

So Tuck is walking towards the dead man with the amulet through all the runes? Is he holding an item aloft? He may have to figure out which item goes to which rune. Holding more than one aloft at a time may not work (e.g. holding the dagger and the ring aloft may not do anything, but holding the dagger alone may deactivate the right rune)

Sovereign Court

Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6

"Hold up the things in the order they are on the wall as you go through the things," Gareleth calls out confidently, and then adds, "I think." He then racks his brain to try to remember if they've seen anything with the missing animal...

Intelligence Check: 1d20 + 2 ⇒ (12) + 2 = 14

Grand Lodge

Male LN Half-Orc Male Cleric 3 | HP 24 / 24 | AC 17 / 11 T / 16 FF | CMD 13 | Fort + 8 Ref + 5 Will + 9 | Init +1 | Perception + 10 (Darkvision 60') | Speed 40 ft. |Conditions: None | Channels: 7 / 7 | Cleric Spells: 1st Level (3/3), 2nd Level (2/2)

Kaseem offers prayers to Ra for Tuck's safety and success.

Grand Lodge

|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

Tuck will point the item with the matching animal at the carvings on the walls like someone holding a holy symbol to a vampire.

"Like this?"

He keeps walking with strong purposeful steps plugging up holes in knowledge with courage.
Tuck takes care not to step onto any of the runes as he moves from one section to the next.

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP:7/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

It is worth a shot? Andrelis looks at the configuration, trying to make sense of it all..

Perception, Trap finding?: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Disable device: 1d20 + 8 ⇒ (1) + 8 = 9


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Sorry for the late reply, got my vaccine and kinda knocked me out.

Andrelis looks at the runes - these are beyond his understanding! They can't be disabled by conventional means. Tuck has the right idea.

For Tuck, he can't seem to identify which carvings on the wall correspond to which rune, so he might have to guess. (no one passed the Knowledge (planes) check. Please let me know which one you're holding up for which rune.)

Garaleth thinks back to what he remembered about Hell: Barbatos rules the first layer, Dispater rules the second layer, unsure who rules the third layer (seen here but only Kaseem rolled for this check), and unsure who rules the fourth (seen here but only Kaseem rolled for this check).

Grand Lodge

|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

Tuck looks around the room as he thinks, seeing the painting he tries to tell if there is a disenable order of the animals there.
Regardless of that he goes with the bird first as we established that Barbatos rules the first layer and has something to do with birds.

Sovereign Court

Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6

Sorry, that third one was a knowledge religion check and Gareleth doesn't have that one. And yeah, missed the DC for the 4th by one :=(


I'll let you roll a Knowledge (planes) for the third one.

As Tuck moves in, he holds up the raven dagger high. He hears a high *beep* as the rune seems to deactivate... for now.

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP:7/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Okay great job Tuck! So we think the Raven goes with that rune on the floor. Now we've got the other two to figure out. Anyone got any bright ideas? the elf says from where he's standing.

Grand Lodge

Male LN Half-Orc Male Cleric 3 | HP 24 / 24 | AC 17 / 11 T / 16 FF | CMD 13 | Fort + 8 Ref + 5 Will + 9 | Init +1 | Perception + 10 (Darkvision 60') | Speed 40 ft. |Conditions: None | Channels: 7 / 7 | Cleric Spells: 1st Level (3/3), 2nd Level (2/2)
Andrelis Lethian wrote:

Okay great job Tuck! So we think the Raven goes with that rune on the floor. Now we've got the other two to figure out. Anyone got any bright ideas? the elf says from where he's standing.

"Gareleth told us that the one image depicted Dispater, the ruler of the second level of the 'hot place' he won't mention by name and that Dispater's followers revere hounds. So if the raven deactivated the first rune, might the hound deactivate the second rune?"

Grand Lodge

|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

"I've got no better ideas..."
Tuck holds up the hound and steps over.


Tuck steps over the boundary. Another *ding* as the rune seems to deactivate... for now.

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP:7/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Okay, Throw me the goat, and I'll try to deactivate that one. Assuming he's handed the goat amulet, Andrelis will step on that rune.

I'm unclear from the map, can we go down the stairs without clearing all the runes?

Nervously, the rogue looks at the others, Well, we've got three, do we think the fourth is over there? he asks, pointing beyond to the corpse.


I placed you on the map, where you should be. I assumed you move past the runes as you deactivate them.

Andrelis holds up the goat amulet bracelet. As he steps through the runes, nothing happens - the runes still seem active.

GM Screen:

Andrelis: 1
Tuck: 1

Grand Lodge

|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

"Okay... that didn't turn off and neither did the first one..."
Tuck is starting to look worried.


First one and second one are deactivated. Third and fourth one are not. Goat bracelet does not activate the third one... Dead body has an amulet on it.

Grand Lodge

Male LN Half-Orc Male Cleric 3 | HP 24 / 24 | AC 17 / 11 T / 16 FF | CMD 13 | Fort + 8 Ref + 5 Will + 9 | Init +1 | Perception + 10 (Darkvision 60') | Speed 40 ft. |Conditions: None | Channels: 7 / 7 | Cleric Spells: 1st Level (3/3), 2nd Level (2/2)
Andrelis Lethian wrote:

Okay, Throw me the goat, and I'll try to deactivate that one. Assuming he's handed the goat amulet, Andrelis will step on that rune.

I'm unclear from the map, can we go down the stairs without clearing all the runes?

Nervously, the rogue looks at the others, Well, we've got three, do we think the fourth is over there? he asks, pointing beyond to the corpse.

"Or, since nothing happened, then perhaps we have the fourth and the corpse has the third? I have a rope but I do not have a grappling hook to 'grab' the body. Does anyone have a grappling hook?"

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP:7/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

The elf reaches into his pack, producing just what Kaseem asked for, You mean to hook the body and drag it back here? He then produces a very thin line of rope, tying it to the other. Parra, do you or Yuzu, want to try throwing this? Probably better at it than I am... Andrelis offers the rope and grappling hook to whomever for the attempt.

Grand Lodge

Male LN Half-Orc Male Cleric 3 | HP 24 / 24 | AC 17 / 11 T / 16 FF | CMD 13 | Fort + 8 Ref + 5 Will + 9 | Init +1 | Perception + 10 (Darkvision 60') | Speed 40 ft. |Conditions: None | Channels: 7 / 7 | Cleric Spells: 1st Level (3/3), 2nd Level (2/2)

"We have no way of knowing whether moving the body may cause the runes to do...something...but it seems to be a way of getting the amulet from that body. Of course I am assuming the amulet has anything to do with our current situation."

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

Parrameleh takes the hook and attaches it to a rope, then she weighs it in her hand, feeling the stretch and give of the rope. Her eyes narrow, nose broadens, teeth sharpen activating minor form.

The tall Bonuwat woman tosses the grappling hook towards the body.

hook: 1d20 + 4 ⇒ (17) + 4 = 21

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

Assuming that's high enough...

Parrameleh drags the corpse toward the group methodically, fist over fist.

Sovereign Court

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Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6

Rolling that third check as Knowledge planes since Mauve took mercy on us :=)

Knowledge Planes: 1d20 + 6 ⇒ (14) + 6 = 20

Gareleth's eyes suddenly light up as he calls out, "Wait a minute, I've just remembered a thing! That third statue? That was Mammon. I remember now, he's basically like the banker of...you know...that place...that bad devil place? Heck? And yeah, he basically hangs out in the sewers of...there. So yeah, rats. Definitely rats."


Parrameleh manages to rope the body and drag it towards them. The corpse does indeed have an amulet - a silver one that looks like a rat curled into a circle.

DC 15 Heal:
The corpse's neck is snapped because something nearly succeeded in tearing his head from his body.

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

heal: 1d20 + 2 ⇒ (15) + 2 = 17

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

Parrameleh looks around suspiciously, [b]"Something of great strength almost tore his head from his shoulders. His neck is snapped."

Parrameleh looks around the room suspiciously and addresses her allies, "Don't get this wrong. Some of us might die."

perception: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

Yuzu, whose arms are getting tired from holding her blade at the ready for so long, takes the prompting to stretch her elbows and wrists. Better to have a second now than seize up during combat.

Sovereign Court

Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6

Hearing the proclamation that some of the party might die, Gareleth responds, "But not me, right? I mean, who would look after Hallin?"

He then looks very seriously at Andrelis and then at Yuzu and says, "If anything should happen to me...well, first, try to make it not happen, but if you can't, promise me you'll take care of my boy...and maybe put fresh flowers on Halli's grave for me...and maybe see to it that I'm buried next to her?"

Sovereign Court

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Male Elf Rogue (Unchained) (Scout) 4 HP:7/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Andrelis nods in all seriousness to Gareleth's request, Of course, couldn't have the boy go back to that orphanage. But you survive, and we'll not worry about any of those details.


Parrameleh takes the body and notices the neck snapped! But looking around the room they're in - nothing could have done it. Maybe something in the room up ahead?

Two more runes are still active though!

Grand Lodge

1 person marked this as a favorite.
Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed

"If you are to die, my friend,
I'll grant your shell a fitting end.
A dozen stones from all around
To mark your place beneath the ground."

Grand Lodge

Male LN Half-Orc Male Cleric 3 | HP 24 / 24 | AC 17 / 11 T / 16 FF | CMD 13 | Fort + 8 Ref + 5 Will + 9 | Init +1 | Perception + 10 (Darkvision 60') | Speed 40 ft. |Conditions: None | Channels: 7 / 7 | Cleric Spells: 1st Level (3/3), 2nd Level (2/2)
Parrameleh Elberion wrote:

Parrameleh looks around suspiciously, [b]"Something of great strength almost tore his head from his shoulders. His neck is snapped."

Parrameleh looks around the room suspiciously and addresses her allies, "Don't get this wrong. Some of us might die."

[dice=perception]1d20+6

"Place your faith in Ra and he shall protect us!"

Grand Lodge

|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None

"Come on friends. That's no way to talk. If I am to die I intend to do so with a smile on my face and a warm heart."

Tuck produces a small silver flask.

"If you need a little courage this could help. The halflings call it Dragon Punch Whiskey. According to their tales the inventor attacked a dragon bare handed and made it back to share his drink."

No mechanical effects for non halflings but its a very stiff drink.

Tuck takes the rat amulet puts it on. Then with a grin attempts a cartwheel over the third set of runes.

Acrobatics: 1d20 + 9 ⇒ (13) + 9 = 22

Assuming that doesn't cause something bad to happen and the runes deactivate:

Tuck lands and turns back to the party with his arms raised in a "ta da!" pose.
"See nothing to worry about. Shall I try a somersault for the next set? Who's got the last item?"


Tuck downs a gulp of some special halfling whiskey before cartwheeling past the third rune. He flips over and hears an audible *beep* as it seems to deactivate!

One rune left!

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

”Everyone is alert now. Good.”

Parrameleh extends her claws.

Grand Lodge

|LG | Human Male |Tetori Monk 1 |HP 11/11 | AC: 15 T: 15 FF: 12| Fort +4; Ref +5; Will +4|| Init: +4 | Perception +6 |Sense Motive: +6| CMB: +4 (+9 to Grapple) CMD: 15 (18 vs Grapple) | Special Abilities: Combat Reflexes| Movement: 30ft | Active Conditions: None
GM Mauve wrote:

Tuck downs a gulp of some special halfling whiskey before cartwheeling past the third rune.

One rune left!

Tuck doesn't take a drink, he's not feeling scared personally

"Off we go! Since its the last one I suppose we can't get the combo wrong now."

Acrobatics to do a summersault over the next set of runes: 1d20 + 7 ⇒ (17) + 7 = 24

Sense motive DC10-ish?:

Tuck is trying act the fool to lift the groups spirits

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP:7/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Andrelis advances, waving the goat over the last rune to deactivate it before heading down into the next chamber.


Andrelis deactivates the last set of runes while Tuck acrobatics over them, just for fun. As the group descends the stairs to the last room, they find the air in this chamber to be strangely humid, and a thin layer of fog clings all across the floor. A staircase descends from the east and another staircase to the west is fully obstructed by rubble. Several statues with serpent motifs stand in the area. To the north, a large, green stained-glass window looms behind a twisted statue of three serpentine men conjoined at the hip. Vines snake across the floor from a central pool filled with luminescent green liquid. In several places, faintly glowing arcane script inscribed on the floor tiles shines through the mist.

The faintly glowing scripts provide dim light throughout the room. The chamber rises to a height of 40 ft. The vines that snake their way through the room are considered difficult terrain. The green pool is 5 ft deep and full of mundane water.

Andrelis and Tuck, please make a DC 15 Will save as you enter the room.

DC 20 Perception:
You spot a secret door in the north east part of the room.

DC 15 Knowledge (religion) or (planes):
You recognize some of the symbols as that of Geryon, who rules the stinking swamps of Stygia, the fifth layer of Hell. He is a serpent and source of all great heresies.

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP:7/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Will save: 1d20 ⇒ 16 +2 from being an elf v enchantments?
Perception: 1d20 + 7 ⇒ (6) + 7 = 13

Is this more imagery of a different layer of the bad places? Andrelis wonders as he descends the stairs in the humid room. anyone know anything of this stuff? The glowing runes? the creepy statue? The elf keeps his sword out in the strange environment.

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

perception: 1d20 + 6 ⇒ (2) + 6 = 8
+2 vs. evil outsiders

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

Parrameleh scowls, "It's all different but it's all the same."

Sovereign Court

Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6

In case you'll need these from the rest of us

Perception: 1d20 + 0 ⇒ (5) + 0 = 5


Oh yeah, anyone can make the perception and/or knowledge checks. What is everyone doing as they enter?

Sovereign Court

Male Elf Rogue (Unchained) (Scout) 4 HP:7/26; AC 18 T14 FF 14; Fort: 1 Reflex +8 Will +1; Initiative +4 Perception+9, Active Effects: NONE

Andrelis, having never been much of a student, wanders over to inspect the pond in the middle of the room, avoiding stepping on anything too gross or unidentified. This whole place is out-of-sorts, what are we seeing here?

Sovereign Court

Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6

Knowledge Planes: 1d20 + 6 ⇒ (13) + 6 = 19

He drinks (milk) and he knows things.

"This is the fifth layer of...that place. Well, this isn't actually the fifth layer of it. It's symbolism, really. That layer is a swampy place ruler over by a fellow named Geryon. Well, I say, 'fellow,' but I think we all know I really mean a devil. I was just being polite," and he gives Yuzu a pleased smile feeling that he totally nailed that whole, strange "politeness" thing she's always mentioning to Hallin. "Oh, and he's a snake. That's not an insult, I'm being literal."

Silver Crusade

Human Shifter | HP 13 | AC 16/12/14 | Fort+4 Ref+5 Will+3 | Init+4 | Perc+6; low-light vision

Parrameleh moves over to the rubble, "Do we need to dig?"

She prods a stone with her foot, "What good will come of it?"
[ooc]Did these stairs head down or up before the became blocked?"[/b]

Grand Lodge

Male LN Half-Orc Male Cleric 3 | HP 24 / 24 | AC 17 / 11 T / 16 FF | CMD 13 | Fort + 8 Ref + 5 Will + 9 | Init +1 | Perception + 10 (Darkvision 60') | Speed 40 ft. |Conditions: None | Channels: 7 / 7 | Cleric Spells: 1st Level (3/3), 2nd Level (2/2)
GM Mauve wrote:

Andrelis deactivates the last set of runes while Tuck acrobatics over them, just for fun. As the group descends the stairs to the last room, they find the air in this chamber to be strangely humid, and a thin layer of fog clings all across the floor. A staircase descends from the east and another staircase to the west is fully obstructed by rubble. Several statues with serpent motifs stand in the area. To the north, a large, green stained-glass window looms behind a twisted statue of three serpentine men conjoined at the hip. Vines snake across the floor from a central pool filled with luminescent green liquid. In several places, faintly glowing arcane script inscribed on the floor tiles shines through the mist.

The faintly glowing scripts provide dim light throughout the room. The chamber rises to a height of 40 ft. The vines that snake their way through the room are considered difficult terrain. The green pool is 5 ft deep and full of mundane water.

Andrelis and Tuck, please make a DC 15 Will save as you enter the room.

** spoiler omitted **

** spoiler omitted **

Perception: 1d20 + 8 ⇒ (3) + 8 = 11

Kaseem casts Detect Magic to see if anything glows.

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