pippinTook's page

*** Venture-Agent, Colorado—Colorado Springs 151 posts (700 including aliases). No reviews. No lists. No wishlists. 36 Organized Play characters.


RSS

1 to 50 of 151 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Thanks for the feedback, everyone!

I didn't realize that dim lighting caused a miss chance. Guess I've GM'd things incorrectly a time or two.

There is a magical item called a palelight torch that makes any area it enters (40' radius) an area of dim light (even lowering normal lighting to dim light). I'm thinking a shield sconce with a palelight torch and my tank now has awesome AC and a 50% miss chance. That's outstanding!

Can one add both a shield sconce and shield spikes?


I recently got the Blood of Shadows Player Companion and think I have a neat feature for a wayang I've been building, but I'm not entirely sure how to understand one of the alternate racial traits.
The Scion of Shadows (which replaces light and dark and shadow resistance) says that "attacks made against such a wayang in dim light have a 50% miss chance instead of the normal 20% miss chance." Nothing I've looked at about wayangs says anything about there being a 20% miss chance in dim light, however. Therefore, I was unclear of where that comes from and how that is to be understood.
If someone could clarify that or fill in the blank that I seem to be missing, I'd certainly appreciate it. Thanks!


I would have told you RL comes first, but Akri beat me to it ;=)


Chocola~ wrote:
Just an update. Everyone of my friends checked in and are okay but some of my friends friends were killed in the attacks. It's a hard time for us right now. It may be a few days.

Pass our love, care, and concern on to your friends...and keep some for yourself ;=)


Chocola~ wrote:
I will be taking a few days to myself. I live in orlando and have a lot of friends in the LGBTQ community so I want to make sure they are all okay before I do anything else. Sorry for any inconvenience this causes, but I need to take some time.

Hugs


So a pistolero having completed his first adventure (and therefore having 2 PP) could go ahead and get a pistol dagger. Awesome!
Thanks for the feedback. I had thought that was the way it would work, but just wanted to make sure.


Do purchases made with prestige points still follow the "always available" rules that purchases with GP need to follow?
For example, firearms are not always available, but a pistol dagger is 740GP, and therefore, it could be purchased with 2 PP.
Since the usage of prestige points is "calling in a favor," so to speak, it would stand to reason that it doesn't follow the same rules as GP purchases, but I know that reason and rules do not always follow the same path.
If anyone knows the for-sure answer, that would be greatly appreciated. Thanks!


1 person marked this as a favorite.

Khairam! Nice to see you again, my friend! Hope things in RL land are going well and you can be back to the fun of gaming again soon :=)


TuxedoShmacked wrote:
So here's the plan: later today I'll throw up a list with all the completed submissions to make sure I haven't missed anyone, and then tomorrow recruitment will close so that I can work out the final cast of characters (which will be no easy task considering the current submissions).

So excited to see who makes this!

Thanks, Tux, for opening the thread early for the roleplay to happen. I think it's awesome that we've all gotten the chance to enjoy our characters whether they become the stars of the show or not.


Firebug wrote:
So you have 13 fame then? Firearms are not "always available" even un-enchanted.

Read this and then sat here for a moment before a simple thought crossed my mind..."Crap."

Good catch there! I was totally not thinking about the cost of things and the fame requirements as I got caught up in the details of how feats and such fit. She'll have 6 fame if I use this character slot, so I guess I'll just have to wait until I feed more GM credits into it and then start her at 3rd level.
Ah well. Totally not a deal breaker.


Jaster Kite wrote:
Is this recruitment thread still open? Because I might have this sort of Ragna-Esque character that might fit into a Kill La Kill-esque setting. What do we have here so far?

I believe Tux is keeping the recruiting open until the end of the month or so. We also have some glorious fun already going in the gameplay thread if you want to get a feel for how the game is shaping up (or join he mayhem).


Ah, so the wrist sheath idea is unfortunately flawed. Ah well, it can still be holstered at the hip.
In terms of expense, I GM'd one of the 3 initial adventures up, so she gets the higher gold from it. That's making the warhammer musket feasible.
I actually have a musket master character (who is actually this character's father), but I want this one to be a mysterious stranger for two reasons. One, it adds more variety by playing a different archetype. And two, it replaces wisdom with charisma for the grit and grit-related things, so I can party face with her. It also has the nifty focused aim deed which lets me add my charisma modifier to any gun damage I do. It wouldn't overlap into the warhammer aspect, though, just the gun and only when I spend a grit point for it.
I actually see my fellow PCs drop a reasonable amount in PFS play. Not all the time by any stretch, but enough to make me think this may come in handy. My biggest debate was how early to think about taking bloody vengeance. I like it at 3rd to establish it as part of how the character works and the whole role-play aspect, but I absolutely debated if I need to get weapon focus with the warhammer or precise shot in there earlier. I'm only willing to hold off on precise shot as long as I am because gunslingers target touch AC.

Thanks, everyone, for the constructive feedback and clarifying questions :=)


Okay, just to give some context, this character was somewhat inspired by the weapon ideas in RWBY where their melee weapons are also guns. Therefore, I was looking at doing something along those lines. This build focuses on the warhammer musket.
This will be a PFS character built for a slot in which I've already put some GM credits, so the character will start at 1st level. I'm going with the mysterious stranger archetype for added damage on any type of gun as well as the ability to be the party face.
The mysterious stranger and feral hunter will each be one level dips and she'll go the rest of the way as a fighter for the BAB, the feats, the weapon training, and such.
The starting weapon as a gunslinger will be a pistol (which will go in a spring-loaded wrist sheath as a back-up weapon) and the combo of rapid reload and paper cartridges will keep the musket viable.
The feral hunter aspect allows me to switch from +2 to dex to +2 to str depending on if I'm in melee or ranged mode. It also lets me accommodate situational things like, "Oh, you cast deeper darkness? I use a swift action to gain the scent ability. Hey look, I found you."
Anyway, here's the build with a layout through level 7.
I love the half-orc bloody vengeance feat for this build as she can stand back and shoot things, but once a front-liner drops, she becomes a "barbarian" and rages for 4 rounds (but with only +2 to str and con).
My main concern for her is that the AC won't be too great.
Anyway, helpful thoughts, ideas, and brainstorming are absolutely welcome!

Feral Hunter 1/Mysterious Stranger 1

Str: 16 +3
Dex: 14 +2
Con: 11+0
Int: 8 -1
Wis: 11 +0
Cha: 16 +3

HP: 15
AC: 16 (or 17) [+2 (+3) dex, +4 lamellar leather]
BAB: +1

Deity: Torag
SQ: orc ferocity, darkvision, deed-focused aim (1 grit point to add charisma mod to damage), 3 grit points
Traits: Defensive strategist (never flat-footed), something to get knowledge (religion)

Feats: Rapid reload-musket

Melee: Warhammer (from musket) 1d8+4 (+6), +4 (+5) to hit, x3 crit
Ranged: Musket (with warhammer) 1d12, +3 (+4) to hit touch AC, x4 crit, 30 ft range
Pistol (in spring-loaded wrist sheath) 1d8, +3 (+4) to hit touch AC, 20 ft range

3rd level Fighter-21 HP, +2 BAB, feats-point-blank shot and bloody vengeance
4th level Fighter-+1 con (+4 HP), 31 HP, +3 BAB, feat-weapon focus: warhammer
5th level Fighter-38 HP, +4 BAB, feat-precise shot
6th level-Fighter-45 HP, +5 BAB, feat-deadly aim
7th level-Fighter-52 HP, +6 BAB, weapon training 1 (+1 to attack and damage with warhammer), feat-deific obedience (+1 to attack with warhammer)

EDIT: HP is done without factoring an extra hit point per level rather than the class skill or skill point, but that's definitely an option.


Here's an updated version of Shona at level 2. Think I will be going immediately to the gameplay thread now...

Shona:

Human
Zealot 1/Pistolero 1

Str: 10
Dex: 18 +4
Con: 10
Int: 10
Wis: 16 +3
Cha: 10

HP: 17
AC: 18 (10, +4 dex, +4 armor)
BAB: +0
Fort: +0 Ref: +6 Will: +5
Armor: Chain Shirt
Deity: Callistria
Familiar: Thrush (+3 to diplomacy, protector archetype-can use bodyguard feat to aid another to master's AC if in the same square)

Melee: Scorpion whip +1 1d4 x2 crit
Dagger +1 1d4 19-20 x2 crit
Ranged: Pistol +5 1d8, x4 crit
Special: Trip (with family scorpion whip) +8

SQ: Social talents (social grace +4 to bluff), vigilante talents (channel positive energy 1d6), silver tongued (+2 diplomacy and bluff), Conversion inquisition (use wis instead of cha for bluff, diplomacy, and intimidate), deed-up close and dealdly (1 grit point for +1d6 of precision damage and half of this damage still goes through on a miss)
Languages: Common
Skills: Acrobatics +8, Bluff +12, Diplomacy +12, Intimidate +4, Knowledge (local) +5, Perception +7
Traits: Heirloom weapon (+2 to trip with family scorpion whip), Princess (+1 to diplomacy and intimidate)
Feats: agile maneuvers, improved trip

Backstory: Shona is the youngest child of a Varisian merchant named Jamifar and his wife Sylvar. Jamifar, a native of the Varisian city of Magnimar, serves on the Council of Ushers: a group overrun with self-indulging nobles and greedy power-seekers. Jamifar, however, is a man consumed with doing good and making a positive difference. He would be a great role model for his young daughter...if he wasn't at work so much.
Sylvar spends much of her time tending to Jamifar's mercantile interests since he is so often busy with Council business. That is largely why Shona was raised by numerous members of the household staff.
Shona's personality has always been of a bright and outgoing nature. Her large smile, red hair, and bright green eyes have always quickly endeared her to people. Because of this, she grew up with continual praise for how lovely an sweet she was. This helped develop her complete lack of humility. It's not to say that Shona is vain in any way, she just doesn't understand that compliments aren't something commonplace and she expects that everyone is just naturally inclined towards adoring her.
As Shona grew older, her parents (in the moments they were around their youngest daughter) decided that she was a great beauty, but needed to develop more skills. Therefore, they enrolled her in training for dance. Her instructor began by trying to teach her to do traditional Varisian dances using ribbons. Shona had no real interest in the dance steps themselves, but took immediately to the snap, swirling, and manipulating of the ribbons. In no time at all, she was wielding them as weapons with which to trip the other dancers as they'd move across the floor and having a great time as this would induce light hearted chasing and playing. Her instructors were not as pleased with this, and her dance training ended...mere hours after it had begun.
As her family worshipped Calistria, and the whip is the deity's favored weapon, they presented her with the scorpion whip that had been in Sylvar's family for generations and turned to the Calistrian church as a place for their daughter to learn a skill. While she was learning training with the whip, Shona was also picking up on the subtle art of manipulation. She was quickly building a large repertoire of social understanding which helped her to be even more effective in getting her way...not that she needed much help.
Shona's comfortable and pampered life included being a kind and caring younger sibling, a generous member of the society helping the underprivileged, and a lot of positive attention. It also featured impulse control issues and a lack of social tact. It was not an uncommon scene to see Shona wander through town waving at strangers as though she were a celebrity nor to see her walk into a room with boys present and strike a pose while calling out, "Hello, boys!"
Things changed for Shona on the day that a thrush landed on her windowsill. It perched there staring at the girl who greeted it with, "Hello, Mr. Thrush! I'll bet you've never seen anyone as beautiful as me, have you?" The thrush, after giving what sounded like a sigh, responded with, "Unfortunately, the school does not give classes on learning humility." Rather than being caught off guard that a bird was speaking intelligently to her, Shona replied with, "A school? Are there boys there?!?!?"


Tux magically did reappear!!! So glad you've come back to us :=)


Thank you, Tux, for making this happen!! I had begun to worry that this idea was going to be dropped and the game wouldn't happen. I'll adjust my character submission from the initial thread and repost her here...probably tonight.
So much happiness just happened!


Update: MordredofFairy has too many time commitments at this point and can't step in for this.
Any of the potential players in this thread feel comfortable taking on the GM role? I definitely don't have that comfort level on a PbP setting, but if any of the rest of you do, maybe we could still make this happen? Or maybe Tux could magically reappear? Or something?


I just PM'd MordredofFairy who had expressed some interest in GMing this earlier (like on page 2 of this thread, actually), so hopefully this can still happen. I've been checking this thread every day and feeling sad that nothing was happening. I really want this game to go off!


Just curious on if there's any update of when to expect an update, GM? Some submission guidelines or some such could get us all refining/finalizing our submissions.


MattZ wrote:
Yokaiboy wrote:
A magical girl academy game, ... where do I sign up?
NOT with the alien cat-thing granting wishes in return. That one is a bad deal.

If for some reason you do go that route, make sure you have a friend who specializes in time magic!

Seriously, though, I think character creation guidelines and the magical girl template will probably be posted within the next week or so per GM Tuxedo's earlier post, so just keep an eye out for that.


If this, story-wise, goes somewhat in the direction of RWBY, they have their fighting school reality, but then the secret mission they're sneaking around dealing with, so that would still use the secret identity if it goes that direction, though I did wonder about the dual identity otherwise.
Realistically, I just really like the overall concept and am really excited to play this character whether she really needs the dual identity or not.


TuxedoShmacked wrote:

I'm still around, I've been keeping up with this thread even though I've not posted much. I mentioned earlier that I'd be pretty busy up until the third week of April, so you can expect more updates starting next week.

I'm curious to know what everyone's thoughts are on a vigilante only game - the archetypes seem to contain enough variety to support a range of concepts and roles that an otherwise single class party couldn't fill, so I think it could be a fun experiment.

I'm down for vigilante only. I already built Shona that way. I agree that the class with its archetypes gives quite a bit of variety. Not as much as the occultist, but pretty close.


Ash.. wrote:
pippinTook wrote:
Ash.. wrote:

I have a pretty good feel for my girl now, just need creation guidelines to work on crunch.

I may or may not have had way too much fun figuring this out.

Gushing Opinion of Character Follows"I am so excited this is the best thing that has ever happened to me except for that day that my uncle taught me how to fight but that doesn't count right because this is so much bigger than that and now I'm finally ready to do something about all the things I've ever wanted and was waiting, but now no more waiting, and isn't this so exciting!!!!"

Are you sure your character is a Ruby/Weiss mix and not more of a Nora?

I always enjoy getting little character glimpses like this. I did a touch of it in my spoiler of Shona, but might it be a great idea for character fleshing out if we each post a brief narrative of our girl on their way to board the (air)ship to head off to the school? Could be a fun bit of pre-game narrative, I think?
Yeah in my head she's much more driven to be AWESOME than nora is. Big expectations from family etc. She's just so excited about showing up that she's channeling a bit of the hyper Ruby/Nora there, but I plan on mixing that with the usual 'nothing is impossible' and 'except getting father's approval' themes that the other two more commonly demonstrate.

I suppose if it was Nora, it would have been in all caps :=)

I like your character concept (and RWBY, of course).


Ash.. wrote:

I have a pretty good feel for my girl now, just need creation guidelines to work on crunch.

I may or may not have had way too much fun figuring this out.

Gushing Opinion of Character Follows"I am so excited this is the best thing that has ever happened to me except for that day that my uncle taught me how to fight but that doesn't count right because this is so much bigger than that and now I'm finally ready to do something about all the things I've ever wanted and was waiting, but now no more waiting, and isn't this so exciting!!!!"

Are you sure your character is a Ruby/Weiss mix and not more of a Nora?

I always enjoy getting little character glimpses like this. I did a touch of it in my spoiler of Shona, but might it be a great idea for character fleshing out if we each post a brief narrative of our girl on their way to board the (air)ship to head off to the school? Could be a fun bit of pre-game narrative, I think?


I'm Hiding In Your Closet wrote:

I'm still kinda waiting for the DM to propose official character creation parameters.

That said, while I'm not an anime/"magical girl" expert, I do kinda have one idea: A sort of "Jekyll/Hyde-Ipkiss/Mask" deal whose "girl" persona is a repressed and puritanical workaholic, and whose "magical girl" persona is an uninhibited "Abyssal Exalted"-esque nut (full disclosure: I have never played EXALTED, but am going off the vibes from art I've seen).

This sounds cool!


Loving all the great ideas being created here! Can't wait for this to become an active game!!!


Okay, in case we are going with a requirement of vigilantes for our magical girls, I did a rebuild on the character concept of Shona to make her into a vigilante. I used the zealot archetype (and will tweak as needed with the magical girl template when that is presented). She took the channel energy vigilante talent so she can be the pseudo-cleric for the group and she's a trip build. (Of course, if we aren't going with a requirement of vigilante, I may go back to my white-haired witch idea)

Shona:
Vigilante (Zealot)
Human

Str: 10
Dex: 18 +4
Con: 10
Int: 10
Wis: 16 +3
Cha: 10

HP: 9
AC: 18 (10, +4 dex, +4 armor)
BAB: +0
Fort: +0 Ref: +6 Will: +5
Armor: Chain Shirt
Deity: Callistria
Familiar: Thrush (+3 to diplomacy, protector archetype-can use bodyguard feat to aid another to master's AC if in the same square)

Melee: Scorpion whip +0 1d4 x2 crit
Dagger +0 1d4 19-20 x2 crit
Ranged: Dagger +4, 1d4 19-20 x2 crit
Special: Trip (with family scorpion whip) +8

SQ: Social talents (social grace +4 to bluff), vigilante talents (channel positive energy 1d6), silver tongued (+2 diplomacy and bluff), Conversion inquisition (use wis instead of cha for bluff, diplomacy, and intimidate)
Languages: Common
Skills: Acrobatics +8, Bluff +11, Diplomacy +11, Intimidate +4, Perception +7
Traits: Heirloom weapon (+2 to trip with family scorpion whip), Princess (+1 to diplomacy and intimidate)
Feats: agile maneuvers, improved trip

Backstory: Shona is the youngest child of a Varisian merchant named Jamifar and his wife Sylvar. Jamifar, a native of the Varisian city of Magnimar, serves on the Council of Ushers: a group overrun with self-indulging nobles and greedy power-seekers. Jamifar, however, is a man consumed with doing good and making a positive difference. He would be a great role model for his young daughter...if he wasn't at work so much.
Sylvar spends much of her time tending to Jamifar's mercantile interests since he is so often busy with Council business. That is largely why Shona was raised by numerous members of the household staff.
Shona's personality has always been of a bright and outgoing nature. Her large smile, red hair, and bright green eyes have always quickly endeared her to people. Because of this, she grew up with continual praise for how lovely an sweet she was. This helped develop her complete lack of humility. It's not to say that Shona is vain in any way, she just doesn't understand that compliments aren't something commonplace and she expects that everyone is just naturally inclined towards adoring her.
As Shona grew older, her parents (in the moments they were around their youngest daughter) decided that she was a great beauty, but needed to develop more skills. Therefore, they enrolled her in training for dance. Her instructor began by trying to teach her to do traditional Varisian dances using ribbons. Shona had no real interest in the dance steps themselves, but took immediately to the snap, swirling, and manipulating of the ribbons. In no time at all, she was wielding them as weapons with which to trip the other dancers as they'd move across the floor and having a great time as this would induce light hearted chasing and playing. Her instructors were not as pleased with this, and her dance training ended...mere hours after it had begun.
As her family worshipped Calistria, and the whip is the deity's favored weapon, they presented her with the scorpion whip that had been in Sylvar's family for generations and turned to the Calistrian church as a place for their daughter to learn a skill. While she was learning training with the whip, Shona was also picking up on the subtle art of manipulation. She was quickly building a large repertoire of social understanding which helped her to be even more effective in getting her way...not that she needed much help.
Shona's comfortable and pampered life included being a kind and caring younger sibling, a generous member of the society helping the underprivileged, and a lot of positive attention. It was not an uncommon scene to see Shona wander through town waving at strangers as though she were a celebrity nor to see her walk into a room with boys present and strike a pose while calling out, "Hello, boys!"
Things changed for Shona on the day that a thrush landed on her windowsill. It perched there staring at the girl who greeted it with, "Hello, Mr. Thrush! I'll bet you've never seen anyone as beautiful as me, have you?" The thrush, after giving what sounded like a sigh, responded with, "Unfortunately, the school does not give classes on learning humility." Rather than being caught off guard that a bird was speaking intelligently to her, Shona replied with, "A school? Are there boys there?!?!?"


TuxedoShmacked wrote:

I don't know how I'll handle crunch yet, still on the fence about requiring the Vigilante class (or at least a level). The template I'm still tinkering with; it'll probably share some similarities to what cartmanbeck posted but won't be identical.

I can say that automatic bonus progression is a yes (probably the version where the bonuses kick in at level 3).

The setting will be a "magical-girlified" Golarion. Everything is within bounds as far as backgrounds go, you can even tweak things a bit, EXCEPT for Jalmeray. Don't touch Jalmeray. Why Jalmeray? Well let me tell you...

** spoiler omitted **

So much giddiness just happened on my end. Just sayin'.

So, if I'm reading your intentions correctly, all people at the school will be magical girls and the whole alter ego thing won't be as much hiding that we're magical girls as everyone else is also magical girls (or are there boys there too?). School girl uniforms is definitely the expectation then, I would think.


Question for the Tuxedo'd one: if magical girl is a template and not an archetype, can I be a white haired witch and just use the template over that or was the template specifically for vigilantes and/or were you indicating that you prefer we all go with vigilantes (assuming you do have time to make this happen)?

Not gonna lie, I'm loving the sheer idea of this and have probably built and discarded 20 different concepts for how to work this and ended up breaking down and buying the Ultimate Intrigue PDF, so I'll be good if character building has to go that direction.


cartmanbeck wrote:
pippinTook wrote:

I'm debating keeping the feral hunter idea or changing Shona's build to a white-haired witch instead as that plus sleeves of many garments makes all sorts of transformation happen, and it also includes n animal familiar. OF course, they lose hexes, so I dislike that aspect. (She'd still be a redhead in her non-transformed form but then bust out the white hair in transforming if the GM okays that)

Then again, a small part of me is debating just getting the Ultimate Intrigue PDF and going all in on a vigilante build with the archetypes and the template idea...
Get the Ultimate Intrigue PDF. It's honestly really great.

Hmmm, arm is feeling strangely like it's being twisted... ;=)


I'm debating keeping the feral hunter idea or changing Shona's build to a white-haired witch instead as that plus sleeves of many garments makes all sorts of transformation happen, and it also includes n animal familiar. OF course, they lose hexes, so I dislike that aspect. (She'd still be a redhead in her non-transformed form but then bust out the white hair in transforming if the GM okays that)
Then again, a small part of me is debating just getting the Ultimate Intrigue PDF and going all in on a vigilante build with the archetypes and the template idea...


Oh great and powerful Tuxedo'd one, if you make this campaign happen, we will all be so delighted! And that includes players and thread stalkers, I'm sure.

"What's that? People are here to see me? Well, of course they are! Have you seen me? I'm the most adorable little girl EVER"

Thank you, Shona, but I think it's actually the thread they came here for...

"But I'm why they're staying!" (strikes a pose).

Of course you are (facepalms).

EDIT: Additional thought/question/concern as I'm working on fleshing out Shona and her aforementioned adorableness is our setting. Are we thinking (culture and costume-wise) that we're in more of a fantasy fiction knights and dragons sort of time setting or are we thinking because we're going with the magical girl concept that it is more of a modern day/futurish setting and possibly Asian? So far, I'm committed to her being a redhead and rocking pony tails, but it's hard to commit to anything with wardrobe without knowing these details.


cartmanbeck wrote:
I'm hoping not only that this gets off the ground, but becomes really active and fun, and that we can convince someone with some artistic talent (NOT ME, I SUCK) to draw our party in both their personas. :-D

The amount of agreement I have with this statement simply cannot be expressed in words!

EDIT: Oh, I almost forgot, are we all planning to do "alter ego" names as well, and if so, should they be thematic? Using Ivory Moon Witch as a basis, for example, we could all do some sort of adjective-noun-"witch" combo. Shona, for example, could be Shining Star Witch or some such. However, I didn't want to jump on board with that idea if others wanted the naming to go differently.


So, I worked up some of the basic aspects for my character assuming we're starting at 1st level. I'm envisioning this character filling the deredere niche (perhaps with a touch of kawaiiko).

Shona:

Shona HoiPai

Str: 10 +0
Dex: 16 +3
Con: 10 +0
Int: 10 +0
Wis: 12 +1
Cha: 16 +3

HP: 9
AC:
BAB: +0
Fort: +2 Ref: +5 Will: +0

Melee: Elven curve blade 1d10, +4 to hit

SQ: Silver tongued (+2 to diplomacy and bluff), bonus skill rank each level, animal aspect:
Bat: The creature gains darkvision out to a range of 60 feet. At 8th level, the range increases by 30 feet. At 15th level, the creature also gains blindsense with a range of 10 feet.
Bear: The creature gains a +2 enhancement bonus to Constitution. This bonus increases to +4 at 8th level and +6 at 15th level.
Bull: The creature gains a +2 enhancement bonus to Strength. This bonus increases to +4 at 8th level and +6 at 15th level.
Falcon: The creature gains a +4 competence bonus on Perception checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Frog: The creature gains a +4 competence bonus on Swim checks and on Acrobatics checks to jump. These bonuses increase to +6 at 8th level and +8 at 15th level.
Monkey: The creature gains a +4 competence bonus on Climb checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Mouse: The creature gains evasion, as the rogue class feature. At 12th level, this benefit becomes improved evasion, as the rogue advanced talent.
Owl: The creature gains a +4 competence bonus on Stealth checks. This bonus increases to +6 at 8th level and +8 at 15th level.
Snake: The creature gains a +2 bonus on attack rolls when making attacks of opportunity and a +2 dodge bonus to AC against attacks of opportunity. These bonuses increase to +4 at 8th level and +6 at 15th level.
Stag: The creature gains a 5-foot enhancement bonus to its base land speed. This bonus increases to 10 feet at 8th level and 20 feet at 15th level.
Tiger: The creature gains a +2 enhancement bonus to Dexterity. This bonus increases to +4 at 8th level and +6 at 15th level.
Wolf: The creature gains the scent ability with a range of 10 feet. The range of this sense increases to 20 feet at 8th level and 30 feet at 15th level. The range doubles if the opponent is upwind, and is halved if the opponent is downwind.

Skills: Bluff +9, Diplomacy +9, Intimidate +4, Heal +5, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +4,

Feats: Weapon finesse, Weapon focus (elven curve blade)

Traits: Princess (+1 to intimidate and diplomacy and diplomacy is a class skill), Witty repartee (+1 to bluff and it becomes a class skill)

Languages: Common, Elven


So, would it be appropriate to start discussing which of the personality types that show up in magical girl groups we'll all have? Unless my knowledge of the genre is simply too limited, it tends to be something along the lines of:
-Cocky/brash one -or-blindly rushing forward one
-Nurturer/buffer
-Scary/intimidating one
-Sexy/seductive one -or- boy-crazed one
-Crafty/scheming one
-Silly/random one

Not that we're bound by that, of course, but it tends to be part of the concept.

Incidentally, I'd lean towards the sexy/boy-crazed or silly/random one, but I can be flexible if others are deadest on those :=)

EDIT: I'm actually working on her right now and going with a human (adopted by elves) who can party face a lot (thinking in terms of the sexy/boy-crazed concept specifically)


I'm thinking sleeves of many garments should be at least part of the build for my character. Not sure how the magical child archetype handles wardrobe changes, but the feral hunter would still be in the same outfit, just with animal features. Maybe those could be given as gift by the animal guide(s) for any of the girls who don't have wardrobe change already built in?

Sleeves of Many Garments:
These translucent cloth tubes easily fit over their wearer’s arms.

The wearer of these sleeves can, when she slips them on, choose to transform her current garments into any other non-magical set of clothing. These new clothes fit her perfectly and are always clean and mended unless she specifically designates otherwise. When she removes the sleeves, her clothes revert to their original form.


Irlana Songmaiden wrote:
pippinTook wrote:
Oh, it's totally a long transformation. It's half an hour worth of rainbow tunnels and prancing unicorns and there's a tap dance routine in the middle and a rocket ship made out of Pop Tarts ;=)
I thought it was a space craft powered by kittens that had pop-tarts as it's by product .___.

The kittens are the crew of the rocket ship ;=)


Oh, it's totally a long transformation. It's half an hour worth of rainbow tunnels and prancing unicorns and there's a tap dance routine in the middle and a rocket ship made out of Pop Tarts ;=)


I was thinking of going with the feral hunter archetype so when my girl "changes forms" it's the animal aspect thing and she ends up looking animalish. You know, maybe cat ears of a tail or a cool frog-like coloring. I guess she'd just have a pet frog or something to be the fluff of the mentor animal. Or maybe it's the animal spirits that are her mentors are inside her and merge with her when she changes form...

Anyway, that's kind of how I was thinking of fleshing out and fluffing up a magical girl.


Following up on my earlier post, my concern about needing to play that archetype is based on not knowing if/when I'll get Ultimate Intrigue, so I wouldn't have access to the information needed to make the character.
Maybe a witch, shaman, or summoner could work? Maybe a hunter as their animal changes its form based on what animal aspect it's using?


Interesting concept and I'd be interested in joining if there's room (and a GM, of course).
Question, though, is it a requirement that we're all using the magical child archetype or is there flexibility in that?


Three casts of CLW+2 taking average is exactly the 21 Akri needs. Khairam is the next worst hurt, so 7 to him. Then I'd vote for resting and getting my spells back since my spells are the only healing we have left.

"Let him liver longer to feed the pain," Sionnach says again as he casts another healing spell on Akri. The dwarf seems to be doing significantly better now. "See, Khairam, Urgathoa wants us all to live longer to indulge in life's joys. I don't see your Pharasma wishing such joys on people," and the kitsune flashes a smile.


Really nice input all around, thank you! I have Inner Sea Gods, but had forgotten about that trait. I'll have to look that one up again.
So does the agile weapon quality never count for thrown weapons? I've never had any reason to look at whether or not it did.

EDIT: Just looked up agile and noticed the word "melee" blatantly staring me in the face.


Really nice input all around, thank you! I have Inner Sea Gods, but had forgotten about that trait. I'll have to look that one up again.
So does the agile weapon quality never count for thrown weapons? I've never had any reason to look at whether or not it did.


Intrigued for sure and have recently had a couple of PbP's end and another sadly fade away into obscurity, so I'm dotting. I've already got the character concept in mind, but the design in my head was for a 3rd level version of the character, so I'll have to do some beefing up and number crunching before submitting the actual character as well as downgrading to 15 point instead of 20.
I actually log on to check my active PbP threads a couple of times a day, so I like the daily schedule you're looking to keep with this.


I've been intrigued by the shield champion archetype from the Advanced Class Guide, but was wondering if it could work as a melee dex build as well. To that end, could a light shield used for shield bashing be considered a light weapon, and therefore, benefit from weapon finesse. I don't know that sheer logic says yes, but also not sure that RAW would be opposed to it. Following up on this, could the agile weapon property be added to a light throwing shield to get dex to damage on it?
My idea with the character is to have a Halfling shield champion, hence the strong interest in working away from a str dependent build.
Thanks for the feedback :=)


Actually, I rather love this class and think one could almost create an entire tabletop gaming system with just the occultist as the only class as it is so very customizable.
I actually have a 4 character party I play as when my daughter is practice-running adventures for PFS play before she actually GM's them. I have melee, tank, healing/party face, and blaster caster covered. I was actually going to make a 5th character, but thought it would actually make the party too strong.


I kind of enjoy the wandering idea rather than the narrated together idea, but either way works. The narration definitely advances the plot more quickly.


Brand's search for food (or for critters startled by a wagon that can be had with his bow).

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

Curses! I blame the dark!!


This is such a cool idea! Thematic dwarf party. I have been looking at the idea of a Torag-worshipping dwarven character for a while now. Warhammer wielding and very "dwarves are better than all other races" sort of viewpoint. Either fighter or cleric, most likely. Although, unconventional dwarven sorcerer could be fun, if you're open to the Empyreal bloodline?

Edit: Threw together some stuff for Dwardle Thistlebeard, Empyreal Sorcerer (in case you are okay with that idea).

Dwardle:
Dwardle Thistlebeard

Empyreal Sorcerer

Str: 12 +1

Dex: 14 +2

Con: 12 +1

Int: 10 +0

Wis: 18 +4

Cha: 7 -2

Deity: Torag

Feats:

Traits: Defensive strategist (cannot be caught flat-footed), Indomitable faith (+1 to will saves)

SQ: Darkvision, lorekeeper (+2 to knowledge history about dwarves or dwarven enemies), +4 to dodge vs giant subtypes, xenophobic (only speaks dwarven and gets +1 vs fear and mind-affecting spells), weapon proficiencies (battleaxe, heavy pick, warhammer), magic resistant (+2 vs spells, spell-like abilities, and poison)

Backstory: Dwardle was always a timid child. However, things got worse when he saw his father fall in battle fighting a combination of goblins and hobgoblins. At this point, Dwardle developed an inexplicable dislike and distrust of anything and anyone non-dwarven.

This caused Dwardle to retreat from much of society. Even dwarven society. He largely kept to himself just reading. Reading every tome he could find. While some thought he was simply escaping into the reading, Dwardle was actually working to make himself into a weapon. He was studying arcane tomes. He was learning the weapons that other races were using against dwarves so he could turn them back upon them.

Of course, the flip side of this was that Dwardle was doing precious little to learn how to interact in society.

1 to 50 of 151 << first < prev | 1 | 2 | 3 | 4 | next > last >>