GM Mauve's Crypt of the Everflame (Inactive)

Game Master MauveAvengr

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The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard will focus inwardly for a second, wreathing his hand in fire, Farewell skeleton... He flings the burning magical energy forward targeting the champion.

Touch attack fire bolt: 1d20 + 1 ⇒ (9) + 1 = 10
Fire bolt: 1d6 ⇒ 3

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

Oops! Sorry about that early post! Got a bit over-excited, I guess :=)


Carlin shoots a blast of pure holy energy at the bossman. He laughs as the blast goes wide. "Hah! Think you can best me? I doubt it. I will slay each and every one of you and make you my minions."

Willard follows suit and attempts to fling a bolt of fire towards him. No luck! He's too strong.

The skeleton boss moves up and stares directly at Maud. "I'll think I'll start with you."

GM Screen:

?: 1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
?: 1d8 + 5 + 3 ⇒ (4) + 5 + 3 = 12

Due to her magical protection (mage armor), the boss misses!

========================

[u]Round 2[/u]

Asar
Blue Skeleton

Maud (10/11 HP)
Dominic (19/19 HP)

Green Skeleton
Purple Skeleton
Red Skeleton

Cevrik (8/9 HP)
Mr Dumplington (15/15 HP)
Willard (6/6 HP)
Carlin (12/12 HP)

Maud and Dominic are up!

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

All she wants to do is smash his face in with her fist. But she knows that wouldn't be... efficient. She has to clear a path so Cevrik & Mr. Dumpling can flank.

She will draw her temple sword and try to acrobatics through the red skeleton's square...
acrobatics through red skeleton square: 1d20 + 1 ⇒ (6) + 1 = 7 Messenger bag Reroll
acrobatics through red skeleton square: 1d20 + 1 ⇒ (19) + 1 = 20
acrobatics to avoid AoO from green skeleton: 1d20 + 1 ⇒ (12) + 1 = 13
Assuming I pass the first check my movement continues to the far side of the boss.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic lashes out with his whip at the skeletal boss. The continuing energy of his spell courses along the length of the leather whip, trying to find it's mark.

Spellstrike on Orange: 1d20 + 6 ⇒ (6) + 6 = 12
Damage (AP): 1d4 + 1 ⇒ (2) + 1 = 3
Still has a charge from Chill Touch. If the whip hits, it's a DC 14 Will save or be panicked. This also provokes from Green.


Not an expert on Acrobatics rolls, but this is what I understand: @Maud has to roll for each opponent. The DC is increased by 2 for each opponent already avoided. The DC to avoid Green is +2, the DC to avoid Pink is +4 and the DC to avoid Orange is +6 (though you can roll in any order). Let me know if @Maud wants to continue. If you do, please roll an Acrobatics check to avoid Pink and Orange.

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

Acrobatics discussion for GM:
I'm not leaving the threatened area for orange, so I don't think I should have to roll against him at all?? If I have to roll against the boss(/orange) for acrobatics, I won't - I'll just stand there and miss a swing with my sword instead. (first roll 6+4=10)

I did miss that I was leaving pink's threatened area, and the +2 thing, so thank you for pointing that out, (but the +2 wouldn't apply to the first one anyway) so how I understand my movement with acrobatics rules is:
1) move to the SW, leaving pink's threatened area and provoking AoO from pink (roll 6+1=7 vs CMD only because 1st opponent, keep the roll and trigger the AoO - not sure about timing if part 2 fails)
2) move through the red opponent's square (roll 19+1=20 vs CMD+5+2 due to 1 previous opponent. success = move through no AoO; failure = stop movement & trigger AoO)
3) if part 2 succeeds, move out of red square to the SE, leaving green's threatened area and provoking AoO (12+1=13, vs CMD+2+2 due to 2 previous opponents)

I will only use the reroll to prevent getting stopped from moving through the red square (but my natural roll is a 19, so I think not)- otherwise I will eat any AoO attacks, hoping my high AC protects me.

If I have to roll FOUR acrobatics checks (against +6), I'm similarly not doing that and will just stand there and miss a swing with my sword instead. (first roll 6+4=10) Next turn I'll move back so Cevrik can get in there

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

Temple sword attack: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
Temple sword damage: 1d8 + 6 - 1 ⇒ (1) + 6 - 1 = 6


Maud swings hard at the boss man. Asar laughs as the sword just tangles up his tattered clothing even more. Miss!

Dominic reaches over Maud to strike at the same skeleton. Due to some cover from Maud, Dominic misses as well. Asar has soft cover, unless Dominic has a way to negate that

GM Screen:

g: 1d20 ⇒ 20
crit?: 1d20 ⇒ 16
?: 1d6 ⇒ 1
crit?: 1d6 ⇒ 5
g: 1d20 - 3 ⇒ (20) - 3 = 17
crit?: 1d20 - 3 ⇒ (6) - 3 = 3
?: 1d4 + 1 ⇒ (3) + 1 = 4
crit?: 14 + 1 = 15

p: 1d20 ⇒ 20
crit?: 1d20 ⇒ 16
?: 1d6 ⇒ 1
crit?: 1d6 ⇒ 1
p: 1d20 - 3 ⇒ (9) - 3 = 6
?: 1d4 + 1 ⇒ (1) + 1 = 2

r: 1d20 ⇒ 16
?: 1d6 ⇒ 6
r: 1d20 - 3 ⇒ (18) - 3 = 15
?: 1d4 + 1 ⇒ (2) + 1 = 3

Wow, the skeletons rolled very well. Three nat 20s! But none of them confirm. Thats 6 points of damage to Maud.

Each skeleton strikes out at the monk, once with a broken/rusty scimitar, and once with a claw. Though her magic reflects some of the attacks, three solid blows take chunks of flesh off of her!

========================

[u]Round 2[/u]

Asar
Blue Skeleton

Maud (4/11 HP)
Dominic (19/19 HP)

Green Skeleton
Purple Skeleton
Red Skeleton

Cevrik (8/9 HP)
Mr Dumplington (15/15 HP)
Willard (6/6 HP)
Carlin (12/12 HP)

Cevrik, Mr Dumplington, Willard, and Carlin are up!

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

caster check: 1d20 + 2 ⇒ (18) + 2 = 20

Carlin gets out a scroll and casts it. Two burning rays of fire streak towards the skeletal champion.

touch, ray 1: 1d20 + 2 ⇒ (15) + 2 = 174d6 + 4 + 1 ⇒ (3, 5, 4, 6) + 4 + 1 = 23
touch, ray 2: 1d20 + 2 ⇒ (8) + 2 = 104d6 + 4 + 1 ⇒ (2, 3, 4, 6) + 4 + 1 = 20
+4 is +1 per die from my bloodline trait and +1 from Havoc of the society trait...if they don't stack, which i'm sure they don't, remove the +1//because +4 is better...lol

Tag! You're it! she says with a small hint of satisfaction.

I've gotta learn that spell!

ooh i wanna use my reroll for the second ray....let me think it over...yeah...why not...i have a messenger bag and a character folio...

touch: 1d20 + 2 ⇒ (2) + 2 = 4

lol...nope...oh well

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

Cevrik guides his mount to step towards the next green skeleton even as he calls out, "You shall fall before us, you undead fiends!" and sashes about defensively with his blade.

Aid Another to Boost Dumpling's AC: 1d20 + 1 ⇒ (2) + 1 = 3

Ride Check: 1d20 + 9 ⇒ (18) + 9 = 27


Grizzly Bear 2; 21/21 HP; 16 AC, 11 touch, 15 FF; Ref +4, Fort +4, Will +2 Melee: Bite +7 (1d6+5 B/P/S), 2 Claws +7 (1d6+5 P/S)

The bear dog moves up to crunch his way through more enemies.

Bite with Acid Maw: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 5 + 1d4 ⇒ (3) + 5 + (4) = 12

Claw 1: 1d20 + 6 ⇒ (9) + 6 = 151d4 + 5 ⇒ (1) + 5 = 6

Claw 2: 1d20 + 6 ⇒ (15) + 6 = 211d4 + 5 ⇒ (2) + 5 = 7

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard focuses again on the difficult to hit and slightly mouthy undead, concentrating for a second as a sphere of energy flies from his hand

Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4


Carlin pulls out a scroll from her pack and starts reading it. Suddenly a huge explosion as a ray of fire bursts forth and hits the skeletal champion. He's not happy with you!

Cevrik holds onto his mount tight as the dog bear bites and claws his way through skeletons. Only one of his paws mars the skeleton and it finally clatters to the ground!

Then the arcanist focuses and a single missile flies directly at Asar. It explodes right in his face.

"You're gonna regret that!" Asar yells, almost deafening Maud. He steps up the stairs, hoping to get up to Carlin and eliminate her - as she is the one who hurt him the most. But he trips on the stairs in his attempts to kill eliminate Cevrik.

GM Screen:

?: 1d20 + 9 ⇒ (2) + 9 = 11
?: 1d8 + 5 ⇒ (3) + 5 = 8

========================

[u]Round 2[/u]

Asar (-27 HP)
Blue Skeleton

Maud (4/11 HP)
Dominic (19/19 HP)

Green Skeleton
Purple Skeleton
Red Skeleton

Cevrik (8/9 HP)
Mr Dumplington (15/15 HP)
Willard (6/6 HP)
Carlin (12/12 HP)

Maud and Dominic are up!

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

Maud knows she needs to get healed very soon, but she also knows drinking a potion surrounded by enemies is just a good way to get killed quicker.

So she targets one of the weaker skeletons (red) and if that fells it, take a 5' step into its spot to give Cevrik flanking.

Temple Sword FOB #1 attack (2-handed; STR damage): 1d20 + 4 - 1 ⇒ (7) + 4 - 1 = 10 (Slashing)
Temple Sword FOB #1 damage (STR damage): 1d8 + 7 - 1 ⇒ (5) + 7 - 1 = 11
Temple Sword FOB #2 attack (2-handed; STR damage): 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
Temple Sword FOB #2 damage (STR damage): 1d8 + 7 - 1 ⇒ (4) + 7 - 1 = 10


Maud swings once, but the sword is too unwieldly to handle properly. But she manages to knock it back on her backswing, completely shattering the bones! Destroyed

========================

[u]Round 2[/u]

Asar (-27 HP)
Blue Skeleton[/s[

Maud (4/11 HP)
Dominic (19/19 HP)

[s]Green Skeleton
Purple Skeleton
Red Skeleton

Cevrik (8/9 HP)
Mr Dumplington (15/15 HP)
Willard (6/6 HP)
Carlin (12/12 HP)

Dominic is up!

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic steps back and lashes his whip again at the skeleton leader. The remnants of his spell still infusing the whip with necromantic energy.

Spellstrike: 1d20 + 6 ⇒ (15) + 6 = 21
Damage (AP): 1d4 + 1 ⇒ (4) + 1 = 5

If it hits, he needs a DC 14 Will save or be panicked.


Dominic's whip wraps around one of Asar's ribs. He heaves as he feels the energy flow through his veins (or whatever skeletons have in place of veins) as Dominic's Chill Touch takes affect. He looks at each of you and a look of panic crosses his face. "Uhhhh, this is just a misunderstanding."

No damage due to DR, but Asar is now panicked for 1d4 + 2 ⇒ (4) + 2 = 6 rounds

GM Screen:

Will: 1d20 ⇒ 10

?: 1d20 + 0 ⇒ (13) + 0 = 13
?: 1d6 ⇒ 3

The remaining skeleton steps up to Maud and swings its scimitar. Miss!. It seems too dumb to do anything else.

========================

[u]Round 2[/u]

Asar (-27 HP, panicked)
Blue Skeleton

Maud (4/11 HP)
Dominic (19/19 HP)

Green Skeleton
Purple Skeleton
Red Skeleton

Cevrik (8/9 HP)
Mr Dumplington (15/15 HP)
Willard (6/6 HP)
Carlin (12/12 HP)

Cevrik, Mr Dumplington, Willard, and Carlin are up!

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard inches forward so he can better see the combatants, and then another bolt of mystical energy flies from his hand at the panicked Asar.

Magic missile: 1d4 + 1 ⇒ (3) + 1 = 4

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

[b]Maud...step back...[/b[Carlin calls out as she tosses a ray of disrupting energy at the champion.

touch: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 1 ⇒ (6) + 1 = 7

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

Do you want Maud to step to the side (west) or back towards the rest of the players (north)? I was planning on stepping west and downing a potion. (and triggering an aoo from boss, not great)

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

The little Halfling swings his blade in a defensive fashion as he calls out, "Fear not, fiend, you'll have no more worries after we strike you down!"

Aid Another to Boost Dumpling's AC: 1d20 + 1 ⇒ (13) + 1 = 14

Ride Check: 1d20 + 9 ⇒ (6) + 9 = 15


Grizzly Bear 2; 21/21 HP; 16 AC, 11 touch, 15 FF; Ref +4, Fort +4, Will +2 Melee: Bite +7 (1d6+5 B/P/S), 2 Claws +7 (1d6+5 P/S)

Well, Maud can't step back yet, so I'm just going to enjoy that flanking bonus ;=)

Dumpling roars and strikes out at the larger, and now frightened, skeleton.

Bite with Acid Maw: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 251d6 + 5 + 1d4 ⇒ (3) + 5 + (2) = 10

Claw 1: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 191d4 + 5 ⇒ (3) + 5 = 8

Claw 2: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 151d4 + 5 ⇒ (2) + 5 = 7


Destroyed! Asar explodes in a burst of bones. Can easily assume you destroy the other skeleton without much effort.

Now, the Pathfinders can examine the room. They spot the woman laying beside the coffin, still breathing, but unconscious. They also find a very finely crafted longsword and a finely crafted chainmail off of Asar. In the open sarcophogus, the skeleton is wielding an amazingly detailed longsword and donning full plate.

And there is a pale golden fire flickering above the crypt from a torch.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Well done guys...is everyone ok? Maud...you took a bad hit...sit for a moment... Carlin says as she dispatches the last skeleton with a ray of energy. She examines the room and nudges Cevrik.

Well, we found her...go see if she's ok. she says as she scans the room for any magical auras.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard will enter the room, taking notes as he goes. Inventorying the weapons and armor located. Fascinating! We should probably wake her up gently? the ulfen remarks, quickly sketching in his notes. Lets wait until we have her conscious before lighting the flame?


She is at -1 HP but stable.

Carlin scans the room. The full plate the body in the sarcophagus is wearing and the longsword it is wielding is magical. The chainmail and the longsword the now dead Asar had were also magical. Also, the flame is magical.

Feel free to Spellcraft each item.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard, seeing Carlin beginning to examine each item will cast detect magic and assist her. With a +9 I assume he's automatically successful at Assist actions on spellcraft?

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic rushes to check on the woman. "Cevrik, get your healing wand. Dimira? Can you hear me?"

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

Maud has very little self-ego and will ignore her own wounds to tend to the unconscious woman, making sure she is stable before checking the dark corners of the room for any other ambushers (or secret rooms).

perception: 1d20 + 8 ⇒ (3) + 8 = 11 (+2 to stone)

If there are no more threats, Maud will forgo healing her own wounds to pour a healing potion down the woman's (Dimira's?) throat. Got from adventure and expiring after we get this light anyway so why not
CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

Cevrik makes a point of being right there as Maud administers the potion to revive the damsel in distress and greets her with, "Be at ease, fair maiden. My allies and I have freed you from this nightmarish fiend. When you are ready, we shall reunite you with your brother and bring you both safely home."

As the little Halfling beams with pride at being successful in his knightly duties, the bear dog looks around for other foes, finds none, and lets out a bored yawn.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

spellcraft skeleton sword: 1d20 + 7 ⇒ (13) + 7 = 20sc skel armour: 1d20 + 7 ⇒ (1) + 7 = 8sc other sword: 1d20 + 7 ⇒ (5) + 7 = 12sc other armoue: 1d20 + 7 ⇒ (16) + 7 = 23


There are two open rooms, one to the east and one to the west. Looks like more (but less elaborate) tombs or crypts. You'll need to approach and scope them out to learn more about them. But doesn't seem like any more skeletons are coming.

Asar the skeleton's sword is a +1 longsword. The body in the sarcophagus is wearing a +2 full plate. Carlin is unsure about the other items. The other skeleton's just have basic rusty scimitars and broken armor... not worth a penny. The flame in the room is also magical

While Carlin and Willard go over the magic items in the room, Dominic, Maud, and Cevrik help Dimira. She slowly opens her eyes and screams when she sees you. "AHHHHH!!!". But then she realizes you aren't an undead threat.

"That.... that creature. He attacked us. We were here to set up some obstacles for you. Like we do for all the others who have come before you. It's supposed to be a fun adventure." She starts to cry realizing she's free now. "I... we... something went wrong. Skeletons attacked us. He (she points at the skeleton boss) captured me and slayed my friends, my family.". She starts sobbing more. "He started to question me. 'What has happened in the last 200 years?' he asked. I had no choice but to answer him."

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

"There, there," Cevrik says, trying to comfort the gal, "telling him what he wanted to know was the smart thing to do. You kept yourself alive and bought us time to come rescue you. You did well. I know your brother and the others back in town will be overjoyed that you used your wits to survive," and he gives her his best heroic smile as he says these things which, according to stories he's heard of brave knights, seem like the right thing to say.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

That...thing won't be hurting anyone else...that's for certain. Are you well enough to move? We're getting out of here shortly...and I think it might be in your best interest to come with us... Carlin says, examining the room. She focuses on the remains in the sarcophagus. I wonder why this wasn't ransacked like everything else here? Odd, don't you think? This person is of obvious importance... she says as she picks up Azar's sword. She strikes a pose holding it like a barbarian, but her slight frame only makes it comical. Well, this can be useful, at least...

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard giggles at Carlin holding the sword, You are a proper warrior now Carlin! He looks around the room, and crosses to the flame. So should I light this thing? he asks the crowd.

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

Maud informs the girl that her brother, at least, is still alive, so she hasn't lost her WHOLE family.

In response to Willard's question, Maud uncharacteristically starts fist-pumping "light. Light. LIGHT!"


"Roldare?! He's alive!! Is he here with you?" She frantically looks around. "WHERE IS HE? TAKE ME TO HIM!!"

Liberty's Edge

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Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

As Maud informs the damsel no-longer-in-distress about her brother being alive and she reacts emphatically, Cevrik quietly mutters, "Literally already mentioned him twice," and he looks obviously disappointed with how this whole knightly moment has failed to meet his vision for it.

However, he regains his composure and continues trying to make it fit his image as he poses heroically and says, "Worry not, fair maiden, we will reunite you with him soon enough."


"Oh thank you!" She hugs Cevrik and gives Mr. Dumplington a pat. "Have you killed all of those... things?" She points at the skeletons.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Whatever we've seen, we've blasted...except for a few bats, you and Roldare, of course. Let's light this torch and hightail it out of here...I'm beginning to not like this place... she says as she looks around for one last time.

Silver Crusade

Human Kensai Magus 3 [HP 27/27 | AC 17/16/11 CMD 16 | F+5 R+4 W+3 | Init +3 | Perception +2, Sense Motive +1]

Dominic nods. "Yes, let's light the lantern and then get you and Roldare out of here." He glances around at the tombs. "Who knows what magic is still lingering here."

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

The little Halfling perks up at the sudden display of affectionate gratitude from the damsel no-longer-in-distress, then looks nervously in the direction of Carlin, the object of his affections, before telling the damsel, "Of course, ma'am. It is my duty as a knight to save those in need. And as my lady says," gesturing towards Carlin, "we have vanquished all of the undead abominations and other threats that might pose dangers here."

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard hears the others, and turns to light the Everflame to the lantern provided. There we are, should be all set now. the ulfen looks around the room, So how do we get out of here? I'm all turned around when I'm underground. I think we've done what needs doing here.

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

Maud has a fairly good innate sense of direction, so will lead the way back to Roldare to reunite the siblings! ...but will awkwardly try to wingman Cevrik along the way. Somehow all her stories that she tries to paint him in a good light end up sharing something silly he did as well.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Good thing I made a few marks on the walls along the way to show us our path back to Roldare. Cevrik here was the driving force to search for you, by the way. When poor Roldare told us that you were missing, he practically dragged us along with him. A true knight atop his trusty steed.

Liberty's Edge

Halfling Sylvan Sorcerer 1/Hunter 1; 12/12 HP; Perception +7; Fort +2, Ref +6, Will +4; AC 17, touch 14, FF 13 Melee: Club +0 1d4; Ranged: Acid Splash +4 vs touch 1d3

Cevrik blushes furiously at the praise heaped upon him, particularly Carlin's, and simply says, "Just doing my duty as a knight."

Thanks, everyone, for playing along with my little guy's delusions of grandeur :=)


Are you going to check the two side wings/crypts? Are you taking any of the loot?

Looking in to the sarcophagus, the body is relatively in tact. The only thing amiss is the broken links of a chain that lie around his neck with a missing medallion it once held.

Once Willard goes to light the lantern with the Everflame, the spirit of Kassen stirs from its rest and rises up. His spectral form sits on the edge of the sarcophagus. "Thank you for putting an end to Asar. He and I were... adventuring companions. We were both part of a mercenary troop in Lastwall." Kassen seems reluctant to share.

"We split ways after years of acquiring a great deal of treasure. I am sure that Asar felt cheated after our last quest right before we split.". He stands up and starts pacing around, his ghostly spirit hovering above the ground. "Once I settled down and started the town of Kassen's Hold, Asar came and raided it. For two solid months, he laid waste to our town. Me and some other townsfolk followed him to this very crypt - an ancient place. A battle lasted for what seemed like days. Asar was slain and I was mortally wounded. Two days later, I died.". Kassen holds his head down, obviously ashamed. "The townsfolk and Asar's bandits companions were buried here" Kassen points at the two crypts to the side. "Asar and I were buried here as well."

He stops and looks each Pathfinder over. "Someone - or something - came in and stole an amulet. Maybe three months ago. One from me and one from Asar. There is another amulet... who had it? I believe her name was Iramine. It's been so long, I forget the details. These amulets are part of a key that opens up a great treasure vault. I don't really remember anything about this vault though. But now, someone has two of these amulets."

With that, Kassen walks back to his sarcophagus and pulls out several items. He gives them a bag of holding (type I) a +1 bashing shield, an elemental gem (water), and one scale from his armor for each PC. "These scales will grant you a boon in your hour of need.".

The Concordance

(Portrait) | Female Oread (Dwarf ancestry) Unchained Elemental Monk 2 / Crystal Tender Shaman 1 | HP:29/29 | AC:18*, T17*, FF17* | CMD:22*, FF21* | Saves: F7*(/9* fatigue/sickness) R6* W10*(/11 mind-effects) | Init:1 | Perc:11(/13 stone) | SM:11 | Speed 20ft | Elemental Fist 0+1/3 | Messenger bag reroll 1/1, Faction pin skill bonus 0/1 | Active Conditions: Prot from Evil

Sorry it was not clear but it was my intent here to check the two side wings/crypts:

Maud Stonespark wrote:

...making sure [the unconscious woman] is stable before checking the dark corners of the room for any other ambushers (or secret rooms).

perception: (3) + 8 = 11 (+2 to stone)

Maud notices Carlin playing with Kassen's sword and asks the spirit of Kassen if it's cool if they can use his stuff or not.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

Greed can be a nasty influence...at least now you can have peace again, Kassen, with Asar defeated again. Carlin says with reverence.

She then helps Maud go check out the last rooms.

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