Also, before we start, this game can be played three different ways: light-hearted, as written (normal), or horror-y. Please let me know what you are comfortable with. I wont do horror unless everyone approves.
Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed
I accidentally put all this on the Recruitment page; I rolled an 11 on my Day Job check over there, so I won’t reroll it unless you ask me to!
Player Name: VixieMoondew
Character Name: Yuzu Fokkusupo
Paizo Number: 222-176
Character Number: 4
Faction: GL
Day Job Check: [dice=Craft (tools)]1d20+5
Happy to play it horribly or lighthearted or anywhere in between :D I wonder what rhymes with “decapitation”?
Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6
Player Name: pippinTook
Character Name: Gareleth Jarvinx
Paizo Number: 139218
Character Number: 23
Faction: Sovereign Court
Day Job Check: NA
@PDK-You're bringing a spellslinger? Super cool, but I'd thought the spellslinger archetype was not Society legal. Was I mistaken on that or do you have a boon or something that allows it? (And yes, I may be asking because I've wanted to play one ever since I saw the archetype)
Archives of Nethys shows it as not being legal, and I know the Paizo site did when it had 1E stuff up, so that's where I'm drawing my conclusion and wondering if I should be looking elsewhere to check on legality of stuff.
NG Female Human (Ulfen) Cleric of Sarenrae (Divine Paragon) 1 | HP: 10/10 | AC: 17, t: 11, ff:16 | F: +3, R: +1, W: +5 | Init: +1, Perc: +3 | Speed 30ft | Active conditions: None.
Player name: Levi Steadman
Character name: Licia Calvus
Class and level: Cleric of Sarenrae (divine paragon) 1
PFS number: 73957-6
Faction: Silver Crusade
Progression: Regular
Day job: None
I'd like to go for the horror side of things, but if folks aren't comfortable with that no problem.
Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed
Just occurred to me that I have the rare opportunity for enemy weapons to be better than my own! At least until Yuzu gets enough for masterwork her ancestral weapons back from the blade polishers!
Aquatic Elf Warpriest 3 ( HP 24 | AC 16 (12T, 14FF) | CMD 18 | Fort +4, Ref +3, Will +5 | Init +4 | Perception +5 | Speed 30', swim 30' | Blessings 4/4, Fervor 3/3 )
Player's Name Aaron
Character's Name Nerius Avitae
Class and level Warpriest 2
Faction The Concordance
PFS # 84637-19
Regular or slow progression Regular
Day Job roll Unsure yet!
@Gareleth: There is indeed a chronicle that opens up the Spellslinger archetype.
Oh, and the more flavor in the descriptive stuff, the better! So horrory sounds fun!
Female CG Elf Wizard 2 (Spellslinger) - Init. +6, Senses Low-Light Vision, Darkvision 60ft. Perception +0, AC 18/ touch 14/ ff 14; hp 12/12, F+1, R+4, W+3, Speed 30 ft.
Note to simplify GM's work:
Tessara has the spellslinger archetype and shoots spells out of her gun at x3 crit (for those spells requiring a ranged touch attack roll like Snowball). Can sink spell levels into her gun to add various weapon properties (most likely shock, flaming or frost in her case). Uses a blunderbuss which has the scatter weapon property (i.e. shoots everything in a 15-foot cone, like a shotgun)
Scatter:
Scatter Weapon Quality: A weapon with the scatter weapon quality can shoot two different types of ammunition. It can fire normal bullets that target one creature, or it can make a scattering shot, attacking all creatures within a cone. Cannons with the scatter weapon quality only fire grapeshot, unless their descriptions state otherwise. When a scatter weapon attacks all creatures within a cone, it makes a separate attack roll against each creature within the cone. Each attack roll takes a –2 penalty, and its attack damage cannot be modified by precision damage or damage-increasing feats such as Vital Strike. Effects that grant concealment, such as fog or smoke, or the blur, invisibility, or mirror image spells, do not foil a scatter attack. If any of the attack rolls threaten a critical, confirm the critical for that attack roll alone. A firearm that makes a scatter shot misfires only if all of the attack rolls made misfire. If a scatter weapon explodes on a misfire, it deals triple its damage to all creatures within the misfire radius.
Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed
Yuzu’s been added! A few notes...
Yuzu will be riding Satsuki (her horse) when possible, so if we’re outside, she’s best toward the front (charging lane!) and if we’re in cramped quarters, she’s better somewhere behind any front liners (as she’s got an elevated seat with her bow to fire from but not necessarily the space to run enemies down).
The fun part was, another office worker took a picture of the pumpkin every day after that... and created a nifty time-lapse video of it rotting away. =)
The last time I did pumpkin carving, I just created two triangles for eyes and a half-moon for a mouth (the teeth fell out). It was sad. My excuse is that we had dull knives.
Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed
That’s awesome!
A couple years ago I did a Gastly—we put a purple light in it. Then we did Sans and Papyrus another year. Both turned out pretty good but none of it was half as impressive as the Bruce Gourd!
Aquatic Elf Warpriest 3 ( HP 24 | AC 16 (12T, 14FF) | CMD 18 | Fort +4, Ref +3, Will +5 | Init +4 | Perception +5 | Speed 30', swim 30' | Blessings 4/4, Fervor 3/3 )
I was pleased with it, considering I had no idea what I was doing. Just a black and white photo, a pumpkin, some cheap plastic pumpkin carving tools bought from Safeway, and some cutlery from home.
Was the first time I ever carved a pumpkin that didn't involve actually cutting all the way through to the inside.
Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6
Twozu. Amazing! And Twozu tries to rhyme like her sister but consistently misses the obvious rhyming line.
"I like to rhyme
In fact, I do it all the moments...that I'm...speaking"
NG Female Human (Ulfen) Cleric of Sarenrae (Divine Paragon) 1 | HP: 10/10 | AC: 17, t: 11, ff:16 | F: +3, R: +1, W: +5 | Init: +1, Perc: +3 | Speed 30ft | Active conditions: None.
Hey all, ended up getting behind on everything last week because of moving. I've been reading along and I don't think I'm currently present in-scene, so I'll keep an eye out for an opening to jump back into the action.
This game isn't part of Gameday. But I'm gonna use the OSP. There is a chance of boons! But you don't get to roll - the organizers will roll for you. In order to submit, I will need your emails. Feel free to shoot them over in a PM. If you are uncomfortable sending your email or don't want to, the organizers can find you on here and send you a PM if you win a boon.
I'll just say that this adventure had a few different paths you could take. You guys took probably the best option. If you had failed a few of your checks, you might have fought the pumpkins you had carved!
Half-Orc Kensai Magus/2, 15/15 HP, AC 18 (20 if I move 10'+), touch 16, FF 11, Saves: Fort +3, Ref +5, Will +3, Init +5, Perception +0, Speed 30', Skills: Knowledge arcana +6, knowledge dungeoneering +6, knowledge planes +6, spellcraft +6
It would have been especially hilarious for Garleth to fight his carved pumpkin since he carved his beloved Halli into it! They could have fought all over again :=)
Female NG Kitsune Ward Speaker Samurai/3 | AC 19, T 12, FF 17 | 28/28 hp | Fort +5, Ref +3, Will +1| Init +2 (add +2 when mounted) | Percep +4 | CMD 17 | Current Kami Bonus: +10 Move Speed
There are some specific rules for folks that have to leave midway through-- which would be the face-to-face equivalent, I figure. They're welcome to decide they don't want them, however, if they'd rather only get credit for scenarios they played to the end. I'd find those rules, fill one out, and if she pops up, she can grab it if she wants it c:
I don't know scenarios so I'm just gonna go wherever the wind takes us :D unless I've already done one before, of course.