Time flies when you're playtesting a new version of Pathfinder. It's been over three weeks since we got underway by encouraging everyone to play Part 1 of Doomsday Dawn. And play you did! The outpouring of survey responses from those who completed "The Lost Star" (Part 1) has truly been overwhelming. We've learned a lot about the game, but there's still so much to explore! That is why, today, we're moving our focus to Part 2 of Doomsday Dawn, titled "In Pale Mountain's Shadow."
Before we move on, I want to stress that while we're shifting focus to Part 2, it's still not too late for you to contribute to the surveys for Part 1 (which you can find links to at pathfinderplaytest.com). We'll be keeping those surveys open until the end of the year, and the results will be checked regularly as we continue to analyze the data.
In Pale Mountain's Shadow
Starting today, we want to encourage everyone to play Part 2 of Doomsday Dawn. Your GM will have all the details you need to create characters for this adventure. You heard me correctly—you'll need to make new characters for this part of the adventure. Don't throw away those sheets from Part 1 just yet, though; we might revisit characters throughout this process.
Once you've played through the adventure, we once again have surveys for you to fill out to give us a sense of what everyone is playing and how the game is performing in this new adventure. You can find the surveys at the links below:
Please note that just like last time, these surveys are ONLY for participants who have completed Part 2 of Doomsday Dawn. Also, please ensure that you complete all four pages of the Player Survey or GM Survey, since if you don't complete the survey, it'll end up not being counted.
Updates to Death and Dying
Before you begin your playthrough, we highly encourage you to grab the newest version of the Pathfinder Playtest Update document. Inside you'll find a host of changes to the game, as well as a revision to the Death and Dying rules, which we made based on feedback from the first round of the playtest. Make sure to incorporate these changes before you play your next game so you're playtesting the latest version of the system.
Results from The Lost Star
In case you missed it, we ran a stream on the Paizo Twitch channel on Friday, called Doomsday Dawn Deconstructed, in which we explored some of the survey results from Part 1 of Doomsday Dawn. Here are just a few of the highlights from the surveys (mild spoilers ahead).
- Ancestry: Of the characters made for Part 1, humans were the most common (around 25%), followed by elves and goblins (around 15%) and dwarves (around 12%). The other ancestries were around 6-8% each.
- Class: Cleric, fighter, and rogue were the most common choice for class (around 12% each). Most others fell between 6-9%.
- Dying: Around 6% of characters were killed in Part 1 of Doomsday Dawn, with clerics dying the most often (probably due to no one being able to heal the group's only healer).
- Trivia: 3 characters elected to venerate Asmodeus. 34 decided to drink from the polluted fountain. Fewer than 1 in 8 alchemists completely expended their ability to use Resonance Points during the adventure. Monks had the most coin left over after creation, at 64 sp.
There's so much more for us to learn from this playtest, and we're truly grateful to all of you that have taken the time to play our game and give us your feedback. We're looking forward to seeing more as we get underway with Part 2. Good luck at your next game!
Director of Game Design
Join the Pathfinder Playtest designers every Friday throughout the playtest on our Twitch Channel to hear all about the process and chat directly with the team.