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Goblin Squad Member. RPG Superstar 6 Season Dedicated Voter. ****** Pathfinder Society GM. Starfinder Society GM. 561 posts (15,311 including aliases). No reviews. 1 list. 2 wishlists. 91 Organized Play characters. 97 aliases.


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Lantern Lodge

And boom! It shipped! Thanks!

Lantern Lodge

Just want to check on my Order 30112631 since it is Pending. Is there anything I need to do like update a credit card to get that one to the next step? I'm sure you guys are slammed so totally understand, but have a sneaking suspicion it might be something I did.

Lantern Lodge 4/5 5/5 ****

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Michael Sayre wrote:
Pirate Rob wrote:
I think Quest 4 and 1-10 will also be repeatable.
This is correct. After 1-06, our next two repeatables will be Q4 in November and 1-10 in December.

And Q1 is also repeatable in addition to 1-01. Yay for repeatable content!

Lantern Lodge 4/5 5/5 ****

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I want to acknowledge that I do appreciate all the work you and the the entire Organized Play team is doing while understaffed.

However, I think I speak for most of our local community when I say that this is a disappointing solution to sanctioning content.

We have experimented locally with both playing the sanctioned content and all content for modules and APs. In our area, we have definitely come down in favor of playing all content for modules and APs. You simply lose too much of the story to play it any other way. This does force some compromises when it comes to convention play as you need to schedule modules or APs across enough slots to be able to complete them, but seeing the whole story through is worth it. Hence, I do support the idea of sanctioning the entire length of a module or AP versus just arbitrary portions of it.

However, the idea of providing one level of credit when people are playing through many hours of content is disappointing. GMs put too much time into prepping and running. Players put too much time into playing. Fall of Plaguestone should provide three levels of credit and leveling points after Part 1, Part 2 and Part 3. Ideally future modules would include leveling guidance (like APs) and we could simply grant a level of credit at each leveling point in the module or AP. Characters should level at the same rate as the module or AP was designed whether they are playing it for PFS credit or just for fun. For APs, people can take half credit if they would like to be able to get play the character who they are applying credit to in other scenarios. For modules, you generally aren't going to receive more than 3-4 levels of credit so you'll have many opportunities to play the character outside the module even if you do take full credit.

I think you'll get a wide range of different opinions on what beyond the leveling credit should be provided. While I love the boons for each part and there have been some quite creative ones over the years, I'm a lot more willing to forgo extra boons than chronicle sheets. Perhaps it is a nice compromise to just provide experience, gold, reputation and fame for the "intermediate" sheets and then to provide boons and items on the final chronicle sheet for a module or AP section. That might simplify the sanctioning process (for modules at least) and encourage completion of the module or AP section.

Additionally, I'd like to echo the call for repeatable content. In general, I feel like PFS has been overly conservative in the amount of repeatable content, but especially now, when we are trying to get traction on a new system, it would be great to get as much as possible in organizer hands. I understand that you are designing more repeatable scenarios during Season 1 than normal, Please use the modules and APs to maximize the amount of repeatable content.

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Congrats new campaign coin recipients! Congrats new 5 star GMs!

Thanks for the new Regional Incentive Program updates for PFS2!

Current reported table count is 12 scenarios and 8 quests! More coming soon!

Lantern Lodge 4/5 5/5 ****

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First, I have to agree with everyone else. No need to feel bad. Do what works for you and above all, have fun! If you're not feeling PF2 right now, take a break, GM or play more PF1 and SFS or another game altogether.

That said, here's what's been fun for me in the transition to creating new characters for PF2.

In the latter stages of PF1, I was creating more characters inspired by mechanics or options that I'd unlocked as a GM than characters inspired by story.

PF2 has has given me at chance to get back to my early days of PF1 when many of my characters were inspired by Golarion lore as I learned about the setting. This time, I've been having fun reliving the story of the 10 years of PFS1 lore that we all have to work with!

I'm mostly GMing right now, but creating my new characters has given me a chance to reminisce about some of my favorite or most memorable PFS1 scenarios and to help catch up on what has happened in some regions of the Inner Sea during the events of the last few years as documented in the LOWG.

Very Minor Spoilers:

There's The Shiz, a goblin champion of Desna whose mother named him after my cleric of Shizuru she met during the events of PFS1 04-01.

There is Havoc, an elven cleric of Nethys, one of the Uprooters, saved by my paladin of Andoletta in PFS1 05-05.

Or Dogma, a half-orc champion of Sarenrae who ran into practically the entire Pathfinder Society including one of my favorite PFS1 characters in Gallowgarden during 10-98.

Like some others, I have also created characters who remind me of some of my favorite characters from PFS1. Rather than try to recreate them entirely (which definitely won't work if you're longing for a tengu or kobold), I've taken one fun thing about them and built a new concept around it. So, I have Mockingdell Mac, a human bard and master of disguise which was one of my favorite antics for Boneyard Pyke, a PF1 favorite in a PbP campaign and later recreated for PFS (but really can't be made in PF2 yet). Mac has a PFS1-inspired story too since he met my grippli slayer in the town of Heldren during the first book of Reign of Winter.

Lantern Lodge 4/5 5/5 ****

Markov Spiked Chain wrote:
Quote:
getting the Achievement Points chart online
Is the chart online somewhere? I don't see anything in recent blogs or on the organized play site?

The chart is here

Lantern Lodge

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I’ll add a couple more.

I’m regularly running 1-A at the tail end of regular scenarios when the players have time to stick around for a little longer. I did that in two slots at Gen Con and I’ve done it two more times with our regular game days.

I’m also planning to run some game days where we run a bunch of the quests in a session. This will be perfect for our traditional Super Bowl Sunday Quest Game Day. With the old format quests, you didn’t want to stop between quests because you had to put the character on ice and get everyone back together. So, people usually had to bow out after the second set of quests because they didn’t have time for a 3rd. Now, people can pick their own cutoff and they can always come back and do the ones they miss later.

I would like to see as many of them as possible be repeatable. This is a great format for repeatable adventures.

We will also use them for John’s 1st two reasons. They are perfect for weeknights and my Pop-Up Gen Con GMs ran 1-A over and over to get people started with PF2.

Lantern Lodge 4/5 5/5 ****

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Howdy everyone,

I'd like to announce that this year is the first year that a long-standing convention in the Chicago area, Dragon-Fall is adding RPGs to the slate. The convention is the weekend of October 25-27.

Website for registration is https://dragon-fall.com

We are planning to support the convention charity: Child's Play so will plan to have boons to support the charity.

Here are the planned offerings

Friday October 25, 11:00-12:00
PF2 01-A: The Sandstone Secret

Friday October 25, 1:30-6:00
PF1 10-16: What the Helm's Hide
PF2 01-01: The Absalom Initiation
SFS 02-03: The Withering World

Friday October 25, 7:00-11:30
PF2 01-01: The Absalom Initiation
PF2 01-03: Escaping the Grave
SFS 01-32: Acts of Association

Saturday October 26, 8:00-12:30
PF1 09-16: Fallen Family, Broken Name
PF2 01-00: Origin of the Open Road
SFS 01-16: Dreaming of the Future

Saturday October 26, 1:30-6:00
PF2 01-01: The Absalom Initiation
PF2 01-05: TBA
SFS 01-32: Acts of Association

Saturday October 26, 7:00-11:30
PF1 09-09: Beyond the Halflight Path
PF2 01-02: The Mosquito Witch
SFS 02-03: The Withering World

Sunday October 27, 8:00-12:30
PF2 01-01: The Absalom Initiation
PF2 01-05: TBA
PF1 09-09: Beyond the Halflight Path

Sunday October 27, 1:30-6:00
PF2 01-00: Origin of the Open Road
PF2 01-04: TBA
SFS 01-16: Dreaming of the Future

I am the organizer so if you have any questions, send them my way!

Michael

Lantern Lodge

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This is the first of the new monthly one hour-ish quests.

Paizo Blog wrote:

You may have seen us talking about quests in previous blogs, but in case you haven't, we're going to be releasing more of them going forward. We're adding one quest to each month's releases starting with the launch of the Second Edition campaign, in addition to two Pathfinder Society scenarios. Having more quests allows us to explore more locations and stories, and it gives more content for times and places where people can't sit down to play for hours at a time.

However, quests in First Edition were a little challenging to handle because there were two forms those quests took: either a bundle of 4–6 quests that required players to play the whole series to earn the full rewards, or stand-alone quests that granted no XP, GP, or Fame. In Second Edition, we're building the campaign so that quests are a rewards-granting entity from the very beginning, even for stand-alone quests. With each being worth 1 XP, it should be easier to track their rewards—including no need for fractional XP.

Lantern Lodge

Very excited to see how that plot point turns out! Does this use a flip-mat or flip-tiles?

Lantern Lodge

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Season 2 and Zo! When you get a chance can you let us know the maps for this one? Thanks!

Lantern Lodge

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They just released a Starfinder Beginner Box which you can be pretty sure built on things they learned from the Pathfinder 1e Beginner Box. It has been roughly 22 months since the Starfinder release.

Paizo.com wrote:


Heroes' Handbook
Get started with everything you need to know to create and play your new character, from classes and themes to alien ancestry, general rules, plus a short solo adventure.

Game Master’s Guide
A wondrous galaxy is at your fingertips, full of new worlds and alien adversaries. Learn how to run encounters in the Steel Talon's Lair adventure, and gain insight into how to create your new world and engage your players in the story.

Accessories
Also included in the box are: a set of seven polyhedral dice, 80 pawns depicting diverse heroes and aliens, 24 pawn bases, six pregenerated and six blank character sheets, six player aid cards for quick reference, and a double-sided Flip-Mat.

Sounds like a pretty viable product for 2e even if 2e is easy for beginners to pick up.

I think we'll see one eventually, but I would agree that they'll probably give it some time for feedback on both 2e itself and the Starfinder box before planning one for 2e.

Lantern Lodge 4/5 5/5 ****

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Chicago Area Game Days

Games Plus, Mount Prospect
Sundays at Noon
Warhorn

Ballydoyle & Alter, Downer's Grove
Sundays at Noon
Warhorn

Good Games Chicago, Lincoln Park
Thursdays at 6pm
Warhorn

Gamers World Vernon Hills, Vernon Hills
Fridays at 5pm
Warhorn

Chicago Area Conventions

Corn Con
Dekalb, IL
Haven't seen anything on this for 2019 yet, but would take place around Labor Day weekend.

September
Nothing to announce yet, but I am looking at setting up a con in the Downer's Grove area in September.

Conception Gamer's Conclave
College of DuPage
Glen Ellyn, IL
Early October 2019

Dragon-Fall
Elmhurst, IL
October 25-27

Rock Con
Rockford, IL
October 25-27

Stuffed COWS
College of DuPage
Glen Ellyn, IL
November 29-December 1

Winter Wolfcon
TBD, probably November 29-December 1 or
Early December

Polar Vortex
January 17-19
Sheraton Lisle Naperville Hotel
Lisle, IL

Winter War (stretching Chicago area a bit here)
January 24-26
Champaign, IL

Capricon
February 13-16
Westin Chicago North Shore

CODCON
April 3-5
College of DuPage
Glen Ellyn, IL

Lodgecon
I don't think we have 2020 dates yet, believe it is moving from February to possibly June in 2020.

Summer Wolfcon
Believe this will be returning in 2020 around the 4th of July.

Lantern Lodge

I have an item in my sidecart and would like to add it to my next subscription delivery. Not sure how to do that but if you can help me, I would appreciate it. Thanks!

Michael

Lantern Lodge

I redeemed 4 gift certificates today. They are all showing up in my redeemed gift certificates, but they are not showing up as store credit. If I try to redeem them during checkout, I get an error message that the Code is Not Recognized.

Have I done something wrong or if not, can you advise me how to handle this? I'm trying to get some accessories ordered in time for Origins.

Thanks!

Michael

Lantern Lodge 4/5 5/5 ****

Announcing Summer Wolfcon!
Dates: July 7-9
Location: College of DuPage, Student Resource Center
Details: Event Website
More events will be listed in coming days.

Lantern Lodge

Thanks! I got the authorization email and things look good. Let me know if there is anything I can do to help with the troubleshooting.

Michael

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Howdy,

I think there must be something wrong with my account because for the second straight month, I haven't gotten the shipping notice. Last month you were able to manually force it to go, but since it seems to be the new normal, I hope you can figure out what is going on or help me to make changes on my end. Let me know if there is anything I can do. Definitely looking forward to these releases!

Michael

Lantern Lodge

I was wondering if it was a credit card issue since our banks keep reissuing them for security reasons, but didn't get a notice of a problem if it was. I just got the pending notice. Thanks a ton!

Lantern Lodge 4/5 5/5 ****

Bump!

This is a great Chicago area con for Thanksgiving weekend! If Chicago, southern Wisconsin, northern Indiana or other parts west and south are home for you or if you're visiting for Thanksgiving, come game with us!

You know you're going to be tired of turkey and your relatives by Friday anyway. Come get some gaming in the rest of the weekend!

Stuffed COWS 2016

Lantern Lodge

Howdy! Did something happen with my November 2016 subscriptions? I don't think I ever got an authorization or shipping notice.

Michael

Lantern Lodge 4/5 5/5 ****

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Announcing PFS for ConCeption at the College of DuPage in Glen Ellyn, IL from Oct 14-16. We plan to have a full slate of PFS games available including convention boons and prize support.

For more details, please look at the schedule on Warhorn.

Lantern Lodge 4/5 5/5 ****

Would be a one hour drive for you Brian, but we play nearly every Sunday (noon) at Emmett's in Downers Grove.

Here's a link to the Warhorn. Constantly being updated with new/upcoming games.

For everyone, CODCon (April 8-10) registration is open! Sign-up as soon as you can. We have a lot of great games to be played!

Lantern Lodge 4/5 5/5 ****

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Here's what we have planned so far for Codcon. I'm sure it will be up on the site for sign-ups before too long. We may have a couple more sessions coming.

Dates are April 8-10

Friday Night
01-38: No Plunder, No Pay (7-11) GM Chris Rathunde
05-14: Day of the Demon (3-7) GM Chris Lane
07-10: The Consortium Compact (1-2) GM Alex Coonrod
07-17: Thralls of the Shattered God (5-9) GM Naren Prasad

Saturday Morning
03-10: The Immortal Conundrum (5-9) GM: Michael Arrendale
07-04: The Ironbound Schism (7-11) GM Chris Rathunde
07-14: Faithless and Forgotten Part 1: Let Bygones Be (1-5) GM Alex Coonrod
Iron Gods Part 1: Fires of Creation (2-4) GM: Tonya Foust

Saturday Afternoon
04-03: The Golemworks Incident (5-9) GM Joe Kirner
04-19: The Night March of Kalkamedes (1-5) GM Chris Schletter
07-16: Faithless and Forgotten Part 2: Lost Colony of Taldor (1-5) GM Alex Coonrod
Iron Gods Part 1: Fires of Creation (2-4) Continued GM: Tonya Foust
Masks of the Living God (2-4) GM: Bryan Yang

Saturday Night
04-09: The Blakros Matrimony (3-7) GM Tonya Foust
04-11: The Disappeared (1-5) GM Chris Schletter
05-07: Port Godless (5-9) GM Naren Prasad
07-13: Captive in Crystal (5-9) GM; Joe Kirner
07-18: Faithless and Forgotten Part 3: The Infernal Inheritance (1-5) GM Alex Coonrod
Masks of the Living God (2-4) Continued GM: Bryan Yang

Sunday Morning
04-13: Fortress of the Nail (5-9) GM Chris Lane
05-09: The Traitor’s Lodge (3-7) GM Michael Arrendale
Giantslayer Part 1: Battle of Bloodmarch Hill (2-4) GM: Tonya Foust

Sunday Afternoon
05-04: The Stolen Heir (1-5) GM: Chris Lane
05-17: Fate of the Fiend (7-11) GM Joe Kirner
Giantslayer Part 1: Battle of Bloodmarch Hill (2-4) Continued GM: Tonya Foust

Lantern Lodge 4/5 5/5 ****

Any idea why the Obedience was approved, but not the Evangelist, Exalted and Sentinel boons?

Lantern Lodge

I'll add light to Ed as soon as I get a chance too. Are you guys opening the doors enough to provide light or leaving them closed and depending on Beorn's darkvision and Ed's light spell?

Lantern Lodge

The coast looks clear to Ed and Yorrick. Neither hears anything from within the livery either. The lock proves no problem for Yorrick, although he also sees that there is enough play in the doors that everyone could probably slip between them. Inside it looks very dark. The livery is still in good enough shape that the only light making it inside is the light from the crack in the doors.

You have successfully unlocked the doors or let me know if you'd prefer to leave the lock in place and slip through. It would take a DC 15 Escape Artist check to slip through.

Secret GM Things:

1d20 + 8 ⇒ (17) + 8 = 25
1d20 + 8 ⇒ (5) + 8 = 13
1d20 + 8 ⇒ (2) + 8 = 10

Lantern Lodge

Should be able to get something up tonight.

Lantern Lodge

Alessia's words prove to be the cue to leave the Long Roads Coffeehouse. Finishing up your drinks, everyone bundles up and heads out in the gray drizzle that is blowing in off he Steaming Sea this morning. The clump of five heads through the streets to Redroof and once there, it isn't long before you reach the remains of the Fair Fortune Livery.

The aged stable leans slightly to one side, its roof precariously propped up by aged wooden walls. The double doors at the front of the stable are chained together.

Map is updated. This is my first time working with dynamic lighting so I may need to make some tweaks to settings, but I think I have it right.

Lantern Lodge

Ed staggers in, followed shortly by Mr. Erdemon. Laria soon conjures up two more cups of the delicious smelling coffee and a small plate of pastries flavored with the same savory and sweet spices found in the coffee. When she leaves, Rexus begins "Well, I think the next step is to check out this Fair Fortune Livery. Are you all ready to head to Redroof or do you need to make any preparations? What should we do when we get there? I've never done anything like this before."

Lantern Lodge

Rexus nods sympathetically and adds, "Yes, did you encounter any trouble last evening?" It doesn't take long for Laria to return with the double espresso and a steaming mug for Alessia that smells of cardamom, nutmeg, black pepper, and thileu bark. Seeming to sense you might want some privacy, she doesn't linger and heads off to tend to other patrons. You can't help but notice her scowl at a large portrait of Queen Abrogail that hangs above the bar.

Lantern Lodge

"Greetings Alessia. Come, come have a seat." As Alessia sits he waves over a white-haired halfling. "Laria. Meet one of my new friends. You want a coffee? I don't know what secrets she puts into her coffee, but its the best in the city."

Lantern Lodge

Beorn the Divine wrote:
Things do not bode well for Kintargo

Then we better get back to its rescue!...

Morning comes and a light rain leaves the streets a little emptier than usual. You all make your way to the Long Roads Coffeehouse from your own residences. The coffeehouse is located in Villegre, just northeast of the park where everything got started two days ago.

The establishment caters to an eclectic mix of customers, serving coffee and food to bright-eyed students of the Villegre and delivering fancy desserts and pastries to the noble estates in the Green. As you each come in, you spot Rexus at a table with a steaming cup of coffee and a delicious looking pastry. He smiles and waves you over to the table.

Lantern Lodge

Delbina directs you over to the building (A10) behind the Captain's Quarters (A17). The building is quite the departure from the others you have seen in the compound so far. In contrast to the dreary buildings that seem to fit well with the dreary landscape, this building is bright and cheerily painted. A variety of potted plants sit alongside the building. The door is ajar and when Dr. Blote projects his senses into the building he sees that it must be the home to two or three residents. There is a common room, furnished with a table and four chairs, a bookshelf, and a simple stone fireplace. Two closed doors look like they probably lead to bedrooms. He doesn't see any sign of life in the common room.

Lantern Lodge

Just put a quick post here when you're done with anything you have planned overnight. I have Alessia as ready to go.

Lantern Lodge

All will be revealed :) Though I think its a little weird he doesn't want the signet ring too. Maybe he has his own.

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"They should be here. I don't understand where everyone could be. Maybe we should check the barracks or the staff quarters? How could everyone just disappear?"

Lantern Lodge

"That's everything I have I'm afraid. Everything else was lost in the fire. Where do you all want to meet in the morning? I'm staying at the Long Roads Coffeehouse."

Lantern Lodge

You find nothing suspicious outside and enter the building, followed by Delbina. Inside you find broken plates, forks and spoons. A few wooden mugs lie scattered about the floor around several long trestle tables. You search thoroughly, but find nothing else.

Moving to the next building south (A8), you find that the long building has numerous small, barred windows along its exterior walls and a covered entrance at each end. Again, you find nothing suspicious around the door and move inside. Within, you find that a series of doors line each side of a long central corridor. There are 16 simply furnished 10-foot by 10-foot sleeping chambers. Each one contains a small bed, pegs on the walls for hanging clothes, and a single shelf under the small barred window. Aside from a few personal belongings, there is nothing of value.

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"Thank you all. Mr. Erdemon. You are definitely forgiven, but I appreciate everything you're offering. Together, we'll make a difference. Who is your beloved...Eddy?"
Ed finds the bracers to be very well made. Definitely of masterwork quality. It would not surprise him at all if they were enchanted, but you're not sure.

Lantern Lodge

Alessia de'Kintargo wrote:

Micahel - Do we know the information in the Players Guide; for specific reference, the rumors that the Fair Fortune livery is supposed to be haunted? Is a knowledge local role required to know Player Guide info or is it considered common knowledge?

Let's say that as residents of the city you guys know those things. Given that you're all residents you have to have some knowledge of the city going in.

Lantern Lodge

"The Livery is an abandoned building in the Redroof neighborhood, but I don't know anything of what we might find beyond what is in the note. Here's what I have to contribute to our task." He pulls out a small coffer with 150 gp, a Victotera signet ring and a pair of bracers in an antiquated style. He also pulls out a silver-colored key. "I'd like to keep this to remember my mother and father. I'm not sure what it goes to, but I'll keep it handy in case it turns out to be important later."

Lantern Lodge

"Look. You all saw what happened at the Park and to the Archivists. We were crushed. Open rebellion is certainly not a possibility right now. We need to build strength and find clever ways to press back. We're in no position to take on Thrune directly. Will you help me search the Livery?"

Lantern Lodge

"South...southeast? Oh, that's the vault. That's where they keep the crystals until they're ready to be transported to the mainland."

Lantern Lodge

She nods, "We don't have rich fare, but there is always plenty to eat." Grim's words seem to sink in and she has a look around. "Of course you can look around...but...but how did this happen so quickly. Its only been a few hours." She begins absent-mindedly rubbing her lower back. "If there could be more of those apes around, I suppose I should definitely go with you." She does not detect as evil, nor does anything else in the kitchen.

Looking around, you find it to be a large kitchen, furnished with a pair of stoves (shoved against the doors), preparation areas, hanging cookware, and shelves stocked with enough food supplies to feed the entire population of the colony for several weeks. Perishable foodstuff have all rotted away or been spoiled by insects or small animals. Better preserved food seems to be fine.

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"Reward? Yes. Don't think I don't remember the pair of you. Fortunately my parents do seem to have left me with some funds. Funds and this note. The day after the Night of Ashes, I was approached by one of my mother's contacts." He pushes the note down the table for you to read.

My dearest son,

If you are reading this, what I have feared has come to pass and I am dead. For many years, I have belonged to the Sacred Order of Archivists and have worked to free Kintargo from Chelish rule. I have learned much about Kintargo’s secret history, and fear the time will soon come when the city needs the return of its Silver Ravens. You have likely not heard of the Silver Ravens—few have. Mentions of them have been redacted by the agents of House Thrune, but during the civil war, the Ravens worked to ensure Kintargo’s safety. They were heroes in their day, and I fear that Kintargo needs their kind again. Do not believe the government’s claims that Lord-Mayor Bainilus abandoned us! Darker things are afoot, and I fear that all who work against Thrune may find themselves in danger in the days ahead.

The Silver Ravens maintained numerous hideouts within Kintargo’s walls during the civil war. I have located one such site—the chambers below a building known today as the Fair Fortune Livery. If you are reading this, I was unable to seek further answers there myself. Gather heroes to your side, my son, and search below the livery. There, if my research is correct, you will find something to teach you more of the Silver Ravens and their legacy.

Do not let my death be in vain. Stand up for Kintargo. Bring the Silver Ravens back to life!

Lantern Lodge

Mua ha ha ha!

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"Yes, the proclamations. Madness. Please, will you help me? Even with the overwhelming situation at the Park, you all showed yourselves to be resourceful. I can't do it all myself. I'm sure your talents can help Kintargo."

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"Revolution? No, that seems like a terrible idea. The Thrunites would surely just crack down on Kintargo even worse. But we have to do something for our city. So many terrible things have happened in the last week. Barzillai Thrune is out of control. You all saw it for yourselves."

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