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![]() I want to acknowledge that I do appreciate all the work you and the the entire Organized Play team is doing while understaffed. However, I think I speak for most of our local community when I say that this is a disappointing solution to sanctioning content. We have experimented locally with both playing the sanctioned content and all content for modules and APs. In our area, we have definitely come down in favor of playing all content for modules and APs. You simply lose too much of the story to play it any other way. This does force some compromises when it comes to convention play as you need to schedule modules or APs across enough slots to be able to complete them, but seeing the whole story through is worth it. Hence, I do support the idea of sanctioning the entire length of a module or AP versus just arbitrary portions of it. However, the idea of providing one level of credit when people are playing through many hours of content is disappointing. GMs put too much time into prepping and running. Players put too much time into playing. Fall of Plaguestone should provide three levels of credit and leveling points after Part 1, Part 2 and Part 3. Ideally future modules would include leveling guidance (like APs) and we could simply grant a level of credit at each leveling point in the module or AP. Characters should level at the same rate as the module or AP was designed whether they are playing it for PFS credit or just for fun. For APs, people can take half credit if they would like to be able to get play the character who they are applying credit to in other scenarios. For modules, you generally aren't going to receive more than 3-4 levels of credit so you'll have many opportunities to play the character outside the module even if you do take full credit. I think you'll get a wide range of different opinions on what beyond the leveling credit should be provided. While I love the boons for each part and there have been some quite creative ones over the years, I'm a lot more willing to forgo extra boons than chronicle sheets. Perhaps it is a nice compromise to just provide experience, gold, reputation and fame for the "intermediate" sheets and then to provide boons and items on the final chronicle sheet for a module or AP section. That might simplify the sanctioning process (for modules at least) and encourage completion of the module or AP section. Additionally, I'd like to echo the call for repeatable content. In general, I feel like PFS has been overly conservative in the amount of repeatable content, but especially now, when we are trying to get traction on a new system, it would be great to get as much as possible in organizer hands. I understand that you are designing more repeatable scenarios during Season 1 than normal, Please use the modules and APs to maximize the amount of repeatable content. ![]()
![]() First, I have to agree with everyone else. No need to feel bad. Do what works for you and above all, have fun! If you're not feeling PF2 right now, take a break, GM or play more PF1 and SFS or another game altogether. That said, here's what's been fun for me in the transition to creating new characters for PF2. In the latter stages of PF1, I was creating more characters inspired by mechanics or options that I'd unlocked as a GM than characters inspired by story. PF2 has has given me at chance to get back to my early days of PF1 when many of my characters were inspired by Golarion lore as I learned about the setting. This time, I've been having fun reliving the story of the 10 years of PFS1 lore that we all have to work with! I'm mostly GMing right now, but creating my new characters has given me a chance to reminisce about some of my favorite or most memorable PFS1 scenarios and to help catch up on what has happened in some regions of the Inner Sea during the events of the last few years as documented in the LOWG. Very Minor Spoilers: There's The Shiz, a goblin champion of Desna whose mother named him after my cleric of Shizuru she met during the events of PFS1 04-01. There is Havoc, an elven cleric of Nethys, one of the Uprooters, saved by my paladin of Andoletta in PFS1 05-05. Or Dogma, a half-orc champion of Sarenrae who ran into practically the entire Pathfinder Society including one of my favorite PFS1 characters in Gallowgarden during 10-98. Like some others, I have also created characters who remind me of some of my favorite characters from PFS1. Rather than try to recreate them entirely (which definitely won't work if you're longing for a tengu or kobold), I've taken one fun thing about them and built a new concept around it. So, I have Mockingdell Mac, a human bard and master of disguise which was one of my favorite antics for Boneyard Pyke, a PF1 favorite in a PbP campaign and later recreated for PFS (but really can't be made in PF2 yet). Mac has a PFS1-inspired story too since he met my grippli slayer in the town of Heldren during the first book of Reign of Winter. ![]()
![]() Markov Spiked Chain wrote:
The chart is here ![]()
![]() I’ll add a couple more. I’m regularly running 1-A at the tail end of regular scenarios when the players have time to stick around for a little longer. I did that in two slots at Gen Con and I’ve done it two more times with our regular game days. I’m also planning to run some game days where we run a bunch of the quests in a session. This will be perfect for our traditional Super Bowl Sunday Quest Game Day. With the old format quests, you didn’t want to stop between quests because you had to put the character on ice and get everyone back together. So, people usually had to bow out after the second set of quests because they didn’t have time for a 3rd. Now, people can pick their own cutoff and they can always come back and do the ones they miss later. I would like to see as many of them as possible be repeatable. This is a great format for repeatable adventures. We will also use them for John’s 1st two reasons. They are perfect for weeknights and my Pop-Up Gen Con GMs ran 1-A over and over to get people started with PF2. ![]()
![]() Howdy everyone, I'd like to announce that this year is the first year that a long-standing convention in the Chicago area, Dragon-Fall is adding RPGs to the slate. The convention is the weekend of October 25-27. Website for registration is https://dragon-fall.com We are planning to support the convention charity: Child's Play so will plan to have boons to support the charity. Here are the planned offerings Friday October 25, 11:00-12:00
Friday October 25, 1:30-6:00
Friday October 25, 7:00-11:30
Saturday October 26, 8:00-12:30
Saturday October 26, 1:30-6:00
Saturday October 26, 7:00-11:30
Sunday October 27, 8:00-12:30
Sunday October 27, 1:30-6:00
I am the organizer so if you have any questions, send them my way! Michael ![]()
![]() This is the first of the new monthly one hour-ish quests.
Paizo Blog wrote:
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![]() They just released a Starfinder Beginner Box which you can be pretty sure built on things they learned from the Pathfinder 1e Beginner Box. It has been roughly 22 months since the Starfinder release. Paizo.com wrote:
Sounds like a pretty viable product for 2e even if 2e is easy for beginners to pick up. I think we'll see one eventually, but I would agree that they'll probably give it some time for feedback on both 2e itself and the Starfinder box before planning one for 2e. ![]()
![]() Chicago Area Game Days Games Plus, Mount Prospect
Ballydoyle & Alter, Downer's Grove
Good Games Chicago, Lincoln Park
Gamers World Vernon Hills, Vernon Hills
Chicago Area Conventions Corn Con
September
Conception Gamer's Conclave
Dragon-Fall
Rock Con
Stuffed COWS
Winter Wolfcon
Polar Vortex
Winter War (stretching Chicago area a bit here)
Capricon
CODCON
Lodgecon
Summer Wolfcon
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![]() I redeemed 4 gift certificates today. They are all showing up in my redeemed gift certificates, but they are not showing up as store credit. If I try to redeem them during checkout, I get an error message that the Code is Not Recognized. Have I done something wrong or if not, can you advise me how to handle this? I'm trying to get some accessories ordered in time for Origins. Thanks! Michael ![]()
![]() Announcing Summer Wolfcon!
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![]() Howdy, I think there must be something wrong with my account because for the second straight month, I haven't gotten the shipping notice. Last month you were able to manually force it to go, but since it seems to be the new normal, I hope you can figure out what is going on or help me to make changes on my end. Let me know if there is anything I can do. Definitely looking forward to these releases! Michael ![]()
![]() Bump! This is a great Chicago area con for Thanksgiving weekend! If Chicago, southern Wisconsin, northern Indiana or other parts west and south are home for you or if you're visiting for Thanksgiving, come game with us! You know you're going to be tired of turkey and your relatives by Friday anyway. Come get some gaming in the rest of the weekend! ![]()
![]() Announcing PFS for ConCeption at the College of DuPage in Glen Ellyn, IL from Oct 14-16. We plan to have a full slate of PFS games available including convention boons and prize support. For more details, please look at the schedule on Warhorn. ![]()
![]() Would be a one hour drive for you Brian, but we play nearly every Sunday (noon) at Emmett's in Downers Grove. Here's a link to the Warhorn. Constantly being updated with new/upcoming games. For everyone, CODCon (April 8-10) registration is open! Sign-up as soon as you can. We have a lot of great games to be played! ![]()
![]() Here's what we have planned so far for Codcon. I'm sure it will be up on the site for sign-ups before too long. We may have a couple more sessions coming. Dates are April 8-10 Friday Night
Saturday Morning
Saturday Afternoon
Saturday Night
Sunday Morning
Sunday Afternoon
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![]() The coast looks clear to Ed and Yorrick. Neither hears anything from within the livery either. The lock proves no problem for Yorrick, although he also sees that there is enough play in the doors that everyone could probably slip between them. Inside it looks very dark. The livery is still in good enough shape that the only light making it inside is the light from the crack in the doors. You have successfully unlocked the doors or let me know if you'd prefer to leave the lock in place and slip through. It would take a DC 15 Escape Artist check to slip through. Secret GM Things: 1d20 + 8 ⇒ (17) + 8 = 25 1d20 + 8 ⇒ (5) + 8 = 13 1d20 + 8 ⇒ (2) + 8 = 10 ![]()
![]() Alessia's words prove to be the cue to leave the Long Roads Coffeehouse. Finishing up your drinks, everyone bundles up and heads out in the gray drizzle that is blowing in off he Steaming Sea this morning. The clump of five heads through the streets to Redroof and once there, it isn't long before you reach the remains of the Fair Fortune Livery. The aged stable leans slightly to one side, its roof precariously propped up by aged wooden walls. The double doors at the front of the stable are chained together. Map is updated. This is my first time working with dynamic lighting so I may need to make some tweaks to settings, but I think I have it right. ![]()
![]() Ed staggers in, followed shortly by Mr. Erdemon. Laria soon conjures up two more cups of the delicious smelling coffee and a small plate of pastries flavored with the same savory and sweet spices found in the coffee. When she leaves, Rexus begins "Well, I think the next step is to check out this Fair Fortune Livery. Are you all ready to head to Redroof or do you need to make any preparations? What should we do when we get there? I've never done anything like this before." ![]()
![]() Rexus nods sympathetically and adds, "Yes, did you encounter any trouble last evening?" It doesn't take long for Laria to return with the double espresso and a steaming mug for Alessia that smells of cardamom, nutmeg, black pepper, and thileu bark. Seeming to sense you might want some privacy, she doesn't linger and heads off to tend to other patrons. You can't help but notice her scowl at a large portrait of Queen Abrogail that hangs above the bar. ![]()
![]() Beorn the Divine wrote: Things do not bode well for Kintargo Then we better get back to its rescue!... Morning comes and a light rain leaves the streets a little emptier than usual. You all make your way to the Long Roads Coffeehouse from your own residences. The coffeehouse is located in Villegre, just northeast of the park where everything got started two days ago.The establishment caters to an eclectic mix of customers, serving coffee and food to bright-eyed students of the Villegre and delivering fancy desserts and pastries to the noble estates in the Green. As you each come in, you spot Rexus at a table with a steaming cup of coffee and a delicious looking pastry. He smiles and waves you over to the table. ![]()
![]() Delbina directs you over to the building (A10) behind the Captain's Quarters (A17). The building is quite the departure from the others you have seen in the compound so far. In contrast to the dreary buildings that seem to fit well with the dreary landscape, this building is bright and cheerily painted. A variety of potted plants sit alongside the building. The door is ajar and when Dr. Blote projects his senses into the building he sees that it must be the home to two or three residents. There is a common room, furnished with a table and four chairs, a bookshelf, and a simple stone fireplace. Two closed doors look like they probably lead to bedrooms. He doesn't see any sign of life in the common room. ![]()
![]() You find nothing suspicious outside and enter the building, followed by Delbina. Inside you find broken plates, forks and spoons. A few wooden mugs lie scattered about the floor around several long trestle tables. You search thoroughly, but find nothing else. Moving to the next building south (A8), you find that the long building has numerous small, barred windows along its exterior walls and a covered entrance at each end. Again, you find nothing suspicious around the door and move inside. Within, you find that a series of doors line each side of a long central corridor. There are 16 simply furnished 10-foot by 10-foot sleeping chambers. Each one contains a small bed, pegs on the walls for hanging clothes, and a single shelf under the small barred window. Aside from a few personal belongings, there is nothing of value. ![]()
![]() "Thank you all. Mr. Erdemon. You are definitely forgiven, but I appreciate everything you're offering. Together, we'll make a difference. Who is your beloved...Eddy?"
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![]() Alessia de'Kintargo wrote:
Let's say that as residents of the city you guys know those things. Given that you're all residents you have to have some knowledge of the city going in. ![]()
![]() "The Livery is an abandoned building in the Redroof neighborhood, but I don't know anything of what we might find beyond what is in the note. Here's what I have to contribute to our task." He pulls out a small coffer with 150 gp, a Victotera signet ring and a pair of bracers in an antiquated style. He also pulls out a silver-colored key. "I'd like to keep this to remember my mother and father. I'm not sure what it goes to, but I'll keep it handy in case it turns out to be important later." ![]()
![]() She nods, "We don't have rich fare, but there is always plenty to eat." Grim's words seem to sink in and she has a look around. "Of course you can look around...but...but how did this happen so quickly. Its only been a few hours." She begins absent-mindedly rubbing her lower back. "If there could be more of those apes around, I suppose I should definitely go with you." She does not detect as evil, nor does anything else in the kitchen. Looking around, you find it to be a large kitchen, furnished with a pair of stoves (shoved against the doors), preparation areas, hanging cookware, and shelves stocked with enough food supplies to feed the entire population of the colony for several weeks. Perishable foodstuff have all rotted away or been spoiled by insects or small animals. Better preserved food seems to be fine. ![]()
![]() "Reward? Yes. Don't think I don't remember the pair of you. Fortunately my parents do seem to have left me with some funds. Funds and this note. The day after the Night of Ashes, I was approached by one of my mother's contacts." He pushes the note down the table for you to read. My dearest son, If you are reading this, what I have feared has come to pass and I am dead. For many years, I have belonged to the Sacred Order of Archivists and have worked to free Kintargo from Chelish rule. I have learned much about Kintargo’s secret history, and fear the time will soon come when the city needs the return of its Silver Ravens. You have likely not heard of the Silver Ravens—few have. Mentions of them have been redacted by the agents of House Thrune, but during the civil war, the Ravens worked to ensure Kintargo’s safety. They were heroes in their day, and I fear that Kintargo needs their kind again. Do not believe the government’s claims that Lord-Mayor Bainilus abandoned us! Darker things are afoot, and I fear that all who work against Thrune may find themselves in danger in the days ahead. The Silver Ravens maintained numerous hideouts within Kintargo’s walls during the civil war. I have located one such site—the chambers below a building known today as the Fair Fortune Livery. If you are reading this, I was unable to seek further answers there myself. Gather heroes to your side, my son, and search below the livery. There, if my research is correct, you will find something to teach you more of the Silver Ravens and their legacy. Do not let my death be in vain. Stand up for Kintargo. Bring the Silver Ravens back to life!
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