Yorrick |
Allow me folks. I should be able to handle this.
1d20 + 5 ⇒ (19) + 5 = 24 percep
1d20 + 6 ⇒ (14) + 6 = 20 DD
Yorick says as tumblers click here and there.
Wish I had brought more of that coffee, that was quite tasty!
Yorrick |
[dice=perception] 1d20+0
He glanced about looking for people who might be in visual range...Seeing none he removed his estoc.
We have a perfectly servicible lockpick right here I believe.
You stick to the stabbing and cutting and maiming and I will stick to the more delicate procedures Easy Eddy!
Alessia de'Kintargo |
Brother Yorrick is right, we must be wise and use the proper tools for the job at hand. A broken lock and chain may make the Dottari, a Hellknight or a concerned "Citizen" suspicious. Let us keep the appearance that this place is undisturbed.
And trust me, Dear Brother Jarvis, we will make use of these tools as well. Alessia pats the hilt of her own long sword as she addresses Eddy
michaelane |
The coast looks clear to Ed and Yorrick. Neither hears anything from within the livery either. The lock proves no problem for Yorrick, although he also sees that there is enough play in the doors that everyone could probably slip between them. Inside it looks very dark. The livery is still in good enough shape that the only light making it inside is the light from the crack in the doors.
You have successfully unlocked the doors or let me know if you'd prefer to leave the lock in place and slip through. It would take a DC 15 Escape Artist check to slip through.
1d20 + 8 ⇒ (17) + 8 = 25
1d20 + 8 ⇒ (5) + 8 = 13
1d20 + 8 ⇒ (2) + 8 = 10
Yorrick |
Yorrick nods and he pockets the lock, then sets the chain so it looks like it works but in reality pushing the door will make it come apart
Lead the way muscles