Waldgeist

mach1.9pants's page

RPG Superstar 6 Season Star Voter. Pathfinder Roleplaying Game Superscriber. Organized Play Member. 1,172 posts (1,279 including aliases). 5 reviews. No lists. No wishlists. 2 aliases.


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Grand Lodge

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Pathfinder Roleplaying Game Superscriber
Vic Wertz wrote:
Yossarian wrote:
Even with massive economies of scale and horrible warehouse worker conditions [Amazon] still doesn't make a profit.

That's old info. Amazon has been turning a profit for years now. Their gross profit (revenue minus direct costs) for the twelve months ending June 30, 2019 was $104 billion dollars. Net income (which accounts for all expenses) for the same period was over $10 billion.

ha, I'd hardly call ten billion a worthwhile profit....

;)

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

W00t! How things have changed in the good parts of society since I started DnD in the 70s......

Love for all, whomever you are - Arohanui

For those in a tough place - kia kaha - stay strong

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

Knowing my luck I'll be in the 2nd August ship, and it'll be mid-September before I see my books! Not that it bothers me, we're used to that down here in the Southern Hemisphere :-)

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
shadram wrote:

Thanks for the information, Diego.

For the shipping of subscriptions, will you be prioritising overseas subscribers to be early in the shipping process? My books typically take 3 weeks to reach me here in NZ, and while I could tolerate the PDF for a little while before they arrive, I'd much rather read the rules from the book.

I feel your pain! But such is life in Aotearoa!

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

The big bad was a Dany fan, and after watching the last GoT season went 'that looks like a perfectly logical, and not rushed, way to do things'

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

Or buy Deluxe and separately just the PDF, you don;t need a sub to get the PDF. Just PDF for free!

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

I'm hoping this is a good into for someone who has never played or read Golarion books. Tho that might not be popular on these boards, with some invested fans! :)

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

The thread title made me think 'ugh, I hope someone cleans up that alchemical mess!'

It does look simple to run, but also a lot of interesting bits. I play 5E ATM, which is great fro speed and simplicity behind the DMs screen, but a lot of monsters lack any individuality/interesting stuff to do. It's a balance that is hard to get. 4E was great for that, at least, and it looks like PF2 has picked some of the goodness from there

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

It's been doing the same for me, with every subscription I try. Previously with the card game, now with all the 2e books. Other people are posting the same thing, so it is a system error. I'm just waiting until all the 1e stuff is gone from the subscription starting points!

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
Whimsy Chris wrote:
Maybe a voice of a minority here, but I would gladly pay for a well-designed, professional 5e conversion guide, even in just pdf form, for each upcoming AP and setting guide. I prefer playing 5e for its rules simplicity, but love the complexity of the Pathfinder setting and stories.

I don't think you're alone, there are a lot of Paizo fans that prefer 5e, me being in of them, and I'd be on board. It would have to be a third party, I guess, as Paizo wouldn't have the time (and expertise?) to do the conversion but they could publish it. Maybe this will happen later on down the 2e track, when Paizo have that more sorted. This bestiary is a teaser towards that!

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
VitaminP3 wrote:
Will there be a character deck expansion so you can play Dragon's Demand with 6 players?

It does say this in the CotCT expansion box though:

"This set includes the storybook and cards for the Curse of the Crimson Throne Adventure Path. It requires the Pathfinder Adventure Card Game Core Set and expands the maximum number of players to 6 for that set. "

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

It doesn't make a huge amount of sense when you consider the main consideration in all weapons damage is how big they are, that sets the base. Technically there are differences but from dagger to great sword is basically a scale of knives - with size being the damage differentiator. I reckon a large great sword is as different size wise from a medium great sword as a short sword is the other way, yet only one way makes a damage difference.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

Nice write up and covers most what I think too, apart from three things:

I don't mind it doesn't 'feel' like PF1, I'm not hardcore on pathfinder anymore and like the game for what it is.

I love resonance because I don't like the mass of potions and and in 1E, in fact I never have magic stores in my games. Resonance is a good solution to crafting and using crazy amounts of one shot items.

And 'sleep is still a very powerful spell for example, perhaps more powerful now than ever before' what? Sleep has been totally nerfed, it is now weak in combat, imo (and Paizo's opinion!)
"A creature that falls asleep from this spell doesn't fall prone or drop what it's holding. This spell doesn't prevent creatures from waking up due to a successful Perception check, making it of limited use mid-combat." With the noise of combat you are waking on your turn, as a free action.

But great write up, i especially want to emphasise the emphasis ;) needed about DCs. A DC is set in the world is just that Pc's are more likely to encounter higher DCs in the place they adventure at higher levels. A great way to emphasise this is to put high level DCs in low level adventures. Put that DC 33 climb wizards tower in a level 1 adventure, they'll probably never get up it, but you never know the genius on players! And if they do they'll get a great sense of achievement...

...before the wizard turns them all into toads!

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

I'm wondering if this lack of ways to break out of the standard tropes is on purpose, to narrow the focus of the playtest, it makes it easier to test narrow rules. The problem is tho, pathfinder has so long been about options (millions of them when you add in third party) that players will focus on what they've lost rather than trialling the chassis. If this is the case Paizo would do well to explicitly state this, in HUGE letters, somewhere.

They mentioned that about multi classing, only core four given, but I think it applies throughout the rules

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

I'll be impressed if my NZ order arrives on or around 13 August as mentioned by Vic, if shipped just now! That's expedited shipping speed, normally 100USD! Expedited to NZ says 2-3 days, but it never is always closer to a week - don't trust those Amazon estimates IME.

But I was happy with the cost of the shipping when I ordered, very reasonable. And I don't feel I'm getting the books 'late' anything in Aug is actually within Paizo's shipping estimate when I was ordering - 11 to 40 BUSINESS days. I ordered not expecting it to be shipped early to make release date, that was mentioned much later, so I'm fine with what Paizo has done. And I get $15 bonus.

Living on the other side of the Pacific makes one very chilled about delays, C'est La Vie, not worth getting wound up over. Life's to short to stress the small stuff etc. I'd be dead of a heart attack if I got riled after every shipping to NZ delay :-)

Thanks for keeping us in the loop Paizo, and I feel for you being on the receiving end of negativity from Amazon's error.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

Kyra

Cleric is up for perusal. Has the heal power changed since the blog?

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

Even just renaming pirate to sailor would open up around 99% more of the nautical based professions out there!

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
Fuzzy-Wuzzy wrote:
wizzardman wrote:
BPorter wrote:


In game explanations of the fantastic I can get behind. It's one of the appealing facets of fantasy games. However, saying "I can now break the realities of the game solely on the basis of 'I leveled high enough'" is way past the line of internal consistency. I'd hate it in a video game and I sure as hell hate it in my tabletop RPGs.
I'm with BPorter on this one. The idea of providing abilities that violate internal consistency without a magical explanation (cue arguments that the fact that the world contains magic at all solves the inconsistency) isn't particularly appealing within my group. It looks like my restriction list for PF2E may end up being a lot higher than it was for PF1.
You can always house-rule that legendary skills are you drawing on ambient magic. The only crunch difference I see this making is that they'll fail in an AMF.

yeah that's the option I would take, magic is every where and you use it to do legendary things. Means magic free zones are a real problem for all classes! But by that level I'll probably not care, it's just going for the awesome. When I want to play a gritty more realistic game, pathfinder would never be my choice anyway

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

The amount of flexibility and choice touched on in the previews, even with the base classes and one book, appears amazing. That's what's impressing me the most about the playtest so far. Not great for those that have analysis paralysis with character creation and levelling, then pathfinder has never been the game for those players.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

I like the ease of use of bulk, otherwise we never use encumbrance

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

Yeah I'm happy with making hobgoblins look like goblins, but that one looks dead. Archers have huge shoulders and arms

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
Dragon78 wrote:
Terrible art for the Hobgoblin.

Reynolds is doubling down on his art style, the dwarf has hooves! And a triangular head,I think he needs to normalise a bit

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

I'd be sad, it's something that is very 3E/PF, it makes sense too. Making some sense from DnD's weird AC system.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
Xunal wrote:

Does sound like an interesting change in game mechanics.

I like the idea that spells get better as your caster level increases.
Sounds a lot better than cantrips being little tiddlers no matter how powerful the spell caster is.

I take it that there will still be the basic difference between INT based wizards and CHA based sorcerers?
(i.e. books and versatility vs. a limited selection of spells that are ingrained)

"AD&D 1st Edition Player's Handbook" wrote:
It was initially contemplated to term character power as rank, spell complexity was to be termed power, and monster strength was to be termed as order. Thus, instead of a 9th level character encountering a 7th level monster on the 8th dungeon level and attacking it with a 4th level spell, the terminology would have been: A 9th rank character encountered a 7th order monster on the 8th (dungeon) level and attacked it with a 4th power spell. However, because of existing usage, level is retained throughout with all four meanings, and it is not as confusing as it may now seem.

Gary Gygax thought it was too late to change in 1978, good luck with getting it changed forty years later! :-)

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

It seems PF2 is very much trying to cut down on the number of terms you need to know. Getting rid of lots of class features etc calling them all feats. Bye to different action types, they're just actions. And anything that is a magical power is a spell.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
Mbertorch wrote:
Fuzzypaws wrote:

I think they're saying Int Cha for gnomes and Dex Int for goblins, yeah.

Int Cha would actually be okay for Golarion Gnomes. It would move them fully away from the "reskinned Dwarf" space, and emphasize both their inherent curiosity and their extroversion. And it would mean we wouldn't have so many races with +Dex and could get more than just elves with +Int.

Hmmm... That'd be interesting, but I'm working off the assumption that they want to keep it one mental bonus, one physical.

EDIT: also, gnomes were not a + dex race.

I hope that the designers don't restrict themselves to arbitrary rules like one physical one mental bonus for the sake of symmetry. It opens up a much larger design space if you can go for any two that seem right. With the other floating bonus, you can cover what you want on an individual basis. Although I guess having three mental bonuses is not great for any class with the way spells etc work, but three physical makes that race default for basic warrior types. So maybe no two physical bonus races? Dunno.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
HWalsh wrote:

Just for those who want reference, this is how the 1 or 2 action version of the heal spell scales:

Lvl 01: 1d8+
Lvl 02: 3d8+
Lvl 03: 5d8+
Lvl 04: 7d8+
Lvl 05: 9d8+
Lvl 06: 11d8+
Lvl 07: 13d8+
Lvl 08: 15d8+
Lvl 09: 17d8+
Lvl 10: 19d8+

The 3 action version:

Lvl 01: 0d8+
Lvl 02: 1d8+
Lvl 03: 2d8+
Lvl 04: 3d8+
Lvl 05: 4d8+
Lvl 06: 5d8+
Lvl 07: 6d8+
Lvl 08: 7d8+
Lvl 09: 8d8+
Lvl 10: 9d8+

Those are the healing numbers, and damage numbers for the three action versus undead, there is also these numbers for damage

1 or 2 action damage versus undead
Lvl 01: 1d8+
Lvl 02: 2d8+
Lvl 03: 3d8+
Lvl 04: 4d8+
Lvl 05: 5d8+
Lvl 06: 6d8+
Lvl 07: 7d8+
Lvl 08: 8d8+
Lvl 09: 9d8+
Lvl 10: 10d8+

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

The Heal spell looks complex and confusing, so much so the Blog writer got it wrong as far as I can tell.

"Heightened (+1) Increase the amount of healing or damage by 1d8, or by 2d8 if you're using the one- or two-action version to heal the living."

So if healing using the radius 3 action version OR doing damage add 1d8, if you are healing using the touch or ranged (1, 2 action) then add another 2d8

This gives these variations as a level 2 spell
Touch heal 3d8+mod, 1 action
Touch attack 2d8+mod, 1 action, required touch attack success
Ranged heal 3d8+mod, 2 actions
Ranged attack 2d8+mod, 2 actions, save half
Radius heal or attack 1d8+mod, 3 actions, save for half damage

None of those is "So a 2nd-level heal spell heals or damages one target for 2d8 + your spellcasting ability modifier"

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

Yeah it's very 13th Age. One of the things I like about the system

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

So the Buhlman Universal Role Play System... ?

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

Some of these look like paper critical gashing injuries, rather than the tiny paper cuts the OP was talking about!

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
Kenneth.T.Cole wrote:
Gorbacz wrote:
Also, Paizo did not purchase the rights from WotC. OGL is a perpetual, open, royalty-free license.

OGL allowed the publication of supplements referencing the rules, but did not allow republication of the rules or alteration of the rules. Republication required express permission of WOTC (now Hasbro).

I seem to recall Pazio saying they "secured the rights from WOTC to republish existing rules." That was very important because otherwise the OGL clearly stated they couldn't do so without that permission. Perhaps there wasn't a financial aspect to that agreement, but I think there was a contract.

Ken

You've totally got it wrong there, Ken. I think you maybe mixing the OGL with the bastardised GSL issued, eventually, with 4E - the tardiness and restrictiveness being a reason lots of publishers didn't support 4E. The OGL gives you the entire 3E core rules to do with what you want, thus there are dozens of games based on them. Pathfinder is just one.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

I'm interested how the damage on a miss is going to work, fighter's feat wise. There was a lot of push back in 4E about that. Would a poisoned blade still apply poison damage? I guess it would, but maybe not if it is a failure and poisoned blade (etc) only does poison damage on a success.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

It's very cool to see my name in the patrons list in a new product, for patronage almost 10 years ago!

I've not read my 5E version yet but the original was awesome and, along with EZG's review, I can't wait.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

For those of you, like me, who had the 20th in their calendar - it appears pre-orders have been pushed back to the 27th. There is the option to pick up from Gen Con, and the pre-order still ends on May 1st

http://paizo.com/pathfinderplaytest

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
mach1.9pants wrote:
Chaotic_Blues wrote:
Please tell me there are multiple exp track options. I never was a fan of the fast xp progression track.
it sepulchre be very easy to cater to your desired rate of advancement, just change the retired do per level from 1000. Level every 500, 600,...2000 xp. Changing it to 2000 means you know it will take twice as fast as normal. An advantage of the new xp system.

Jeez never post from your phone....

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

It's not a simulationist game tho, but a crunchy game based of good ol' Gary's research of his local library and a few, old inaccurate books. I'm with you on the naming, I care, but not enough that I think it should be forced on everyone else with forty odd years of DnDism and corporate knowledge. Just change it for your game it's mostly fluff (renaming) :)

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
Chaotic_Blues wrote:
Please tell me there are multiple exp track options. I never was a fan of the fast xp progression track.

it sepulchre be very easy to cater to your desired rate of advancement, just change the retired do per level from 1000. Level every 500, 600,...2000 xp. Changing it to 2000 means you know it will take twice as fast as normal. An advantage of the new xp system.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
Mark Seifter wrote:
Subparhiggins wrote:
thflame wrote:
May I request that Feats be sorted in the final book based on what Classes/Ancestries/etc. they apply to as opposed to strictly alphabetical order?
I agree please put them in different sections. At the very least they'll be separated by charts, but having a 1, 2, 3 kind of set up with each type would definitely be easier for players to sort through.
We have some ideas about how to order things. My absolute favorite for ease of building was Jason's idea to put the class feats by level instead of alphabetically (with a sidebar giving them all alphabetically). That way you can directly compare the newest feats at your new level (not that you can't go back and take a lower-level one if you like) and that single change more than tripled the speed at which I can choose my class feats.

That layout worked fine for the 4E and 13th Age Corebook

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
Erik Mona wrote:
ulgulanoth wrote:
I would hope that the first bestiary contain at least the vast majority of the monsters from the first 3 bestiaries, otherwise the game is going to be too lean.

I'm guessing a truly credible version of that book would be at least 600 pages.

Are you willing to pay $60-70 for such a book?

I'm genuinely interested in people's answers, because to tell you the truth I am strongly considering a base monster reference that is significantly larger than Bestiary 1's 320 pages.

So... don't be shy about your opinions, please.

I'd much prefer, at least the initial bestiary, to be large. And using the space for not only more monsters but more info. If you are pushing for closer this to Golarion, extra fluff would also be appreciated. Tactics, society, where they tie into the Golarion world.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
GreyWolfLord wrote:

The way 5e did it though, it makes it so that you never feel like you really are high level when you are high level.

In Pathfinder...when you are level 9 and go up against Goblins...you'll be killing them left and right.

In 5e...if you face 5 of them you could be dead!

When you are level 20 you should FEEL like one of the most powerful characters in the world. In Pathfinder, you normally do. Some Moreso then others...which some have a problem with (casters being super powerful compared to the martials).

In 5e...nope...you can still be taken down by a group of low level 1HD goblins. No real heroes here...

So you really think that in 5e a group of five goblins could take down a single ninth level PC? Because that's not true. A group of twenty five may be a challenge, depending on circumstances - at ninth level a party is looking at a hundred goblins as a theoretically dangerous encounter. But, tbh, most parties would still cream that many. Bounded accuracy extends the range enemies are relevant, but not forever.

The skill check thing is very relevant tho, outside of bards and rogues the d20 is most of the result. Max ability is twenty, so +11 without expertise doubling proficiency bonus. The plus side to this is that DCs don't go so high that you can't give it a try, if proficient. I play 5e but have used 2d10 for skill checks to make the die less important.

Grand Lodge

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Pathfinder Roleplaying Game Superscriber
gustavo iglesias wrote:

This is a great idea. It keeps attacks, skills, and saving throws (plus other things, I guess) in the same ballpark. So it's easy to have things like skill substituting saves, or attacks, and so on. "Roll reflex save, or acrobatics if you have X feat" Same goes with confronted skills. "roll perception vs illusion caster level" for example.

If this rumor is true, I like it.

Soory, I had to chortle. I made basically the same post about the previews we were getting for 4E, everything unified so DM could call for whatever vs whatever they liked for any situation. Didn't work out that way in game sadly!

Grand Lodge

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Pathfinder Roleplaying Game Superscriber

Yup I went 5e cos of the grind of math and slow combats. I'd even deleted the Paizo forums from my favourites tab. But this has brought me back in, as I love the options of PF. So watching excitedly, what has been said so far seems like PF2 is more for me (options but simplicity) than it is for hardcore 3.x/PF1 players!


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Well, I am sure it has been mentioned many times up thread, but PF2E seems to be taking a lot of inspiration from DnD 5E. That's not a bad thing for me, 5E's more streamlined rules took over from PF as my game of choice. So I'm excited to see what Paizo can offer back to bring me into the PF fold! Looking for to the playtest PDF


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I really liked Volo, this looks like a planar version


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Nasty customs bill paid, my Blight had arrived!

Bizarrely with an extra TB4 in PF (I play and ordered 5e) and FOUR extra 5e GM's Guides... are they breeding, will my house soon be over run? I'm scared.....


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Sqn Cdr Flashheart wrote:

A different format for the Frogs here, all the adventures in one softcover each. This helps pathfinder types as some of those adventures are in the excrement perilous vista series. They are also pick and choose rules system.

There has been a lot of requests for a hard cover so we shall see if it changes

check it out here

Argh this is what happens when you post from an iPad. Excrement should be EXCELLENT! Sorry Tom and the Frogs!

+Blush+


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Killer_GM wrote:

Dear Mr. Pett,

I've clearly missed the Kickstarter. I tremendously enjoy all of your work, and I would dearly like to purchase the Blight. I have seen what appear to be Blight-related-projects over on Frog Gawd games website. Naturally, hard copies of those products are totally sold out...

I can find no information anywhere I've looked on a potential release date for a Blight hardcover of the entirety of the Blight (ala Slumbering Tsar or Rappan Athuk). I'm very eager to purchase it, regardless the price or the page count.

Would you care to speculate as to a possible release date on the Blight in its entirety, in an awe-inspiring hardcover?

Fond regards, KGM

They're not sold out, by the way, the hard copies aren't printed yet. Once they have been printed and sent to backers, they'll be available to buy.


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Skeeter Green wrote:

Endzeitgeist's review

I'm so proud!

You and the rest of the Froggies should be, it's a cracker city guide.


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Mine arrived today in sunny New Zealand, w00t!

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