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Goblin Squad Member. 1,667 posts (3,068 including aliases). No reviews. No lists. 1 wishlist. 4 aliases.


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I mean, that's all fine and well from a story standpoint, but from a strictly game-mechanic rule, unless they put something in about the shield generators actually burning out somehow, it doesn't solve the problem Jimbles brought up.

And that rule could very well be added later on to answer the question. I would worry that it would only add complexity without adding depth, which long-term would just mean more book keeping.

Don't get me wrong, I agree with you overall, but I don't feel it's properly addressed or explained in the text as it stands.


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Having read it twice, now I think that you're reading the multiplication item properly, and I'm not sure that's what was intended when they wrote it.

That's what I got from it, as well, and it really stands out.

If I were to talk about my "feelings" on the system, I think that the emphasis on multiple operators reads very much like an attempt to prevent "every PC has their own mecha" style adventures, which - if I'm being honest and I were to speak as someone who has done a LOT of work for another mecha system in the past - isn't really what people are looking for when they start talking about mecha in their games.

The multiple-operator press, combined with the similarity in the build process to starships, feels to me as though we're supposed to treat mecha as though they're "itty bitty starships," and not Giant Robots.

I dunno, maybe I'm wrong, but I'm not immediately seeing the potential for Gundam/Macross/Orguss/Escaflowne style adventures, here.

I'll give it a third read and see what I think.


Ellias Aubec wrote:

Well, I've made my first two ancestries for Medusas and Sahuagins and will hopefully be visible on DriveThruRPG soonish. The Axiomite should be ok namewise that I have planned. I am also thinking of a Mezlan and that is also a Paizo only monster but again I'm thinking the name should be fine.

Trying to explain the types of gods they might worship without actually naming them can get tricky.

I'd suggest you check very carefully to see if Mezlan is covered under Product Identity before including it in your product. I don't see anything about PI on the D20PFSRD, but it doesn't hurt to be triple sure.


Plane wrote:

Thanks for the feedback, Jemstone. I'm not ready to announce all the details yet, but it's a new publishing company and a large product designed for P2 but in need of a 5E version prior to release. It will publish in both systems. Pay is negotiable and expected to be in line with professional standards and rates.

If you or someone you know have done rate conversions and are interested, please reach out to discuss the details. Thanks! -AA

I'm happy to help! Even though I took about a ten-year long break from freelancing, I've been doing it since the early 1990's in one form or another, so I can tell you what people need to see when they're looking at project announcements and the like.

You may run into some interesting issues when attempting to deal with Ancestries between 5E and PF2. The 5E system maintains the "Laundry List" method of Ancestry/Race creation, where everything that makes them unique is presented during character creation. PF2's Heritage/Ancestry system provides much greater variation during creation and play (and honestly, I prefer it), so make sure that the methods by which you're crafting such things take that into account. It'll save you a lot of headaches. :)

Good luck! I hope you knock it out of the park!


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Are you making a Pathfinder 2E product, or a 5E product, or a product that uses both systems?

Your original statement would indicate that you're looking to make a PF2 product, but then you say you're looking for someone who can do a 5E conversion. Assuming you mean that you want to convert PF2 into 5E, that might be a bit of confusion and why you're not getting replies.

Can you provide links to your previously produced material, or an overview of what your publishing company has done for Pathfinder or 5E materials in the past? An idea about what the product you're currently working on entails? What your pay rate will be?

All of those might help potential freelancers see what you've been able to make so far, and whether or not they're interested in joining up on your project.

I hope this helps!


Elorebaen wrote:

Any specific 2rd party 2e products you've been using?

I'm sure it doesn't count as "using," but our A Broken Sky setting got a 5-star review (and seal of approval!) from Endzeitgeist's review, and has two bonus files available on my Patreon (here and here).

We can't do a print-on-demand version here on the Paizo site, but you can get that at DTRPG, if that's your jam.

For my own part, I'm loving everything coming off of Owen KC Stephens' keyboard (naturally).


Luis Loza wrote:
jemstone wrote:

I'm sure I'm just missing something, but I have a question about "Self Destruct," here.

The save DC for Self Destruct is (10 + 1/2 Construct's HD + CON Modifier) but a Construct by definition has no CON Modifier and is treated as having a CON of 10.

So why is the CON Modifier even listed in this ability? Am I missing something in the book that gives a Construct a CON Modifier?

Or should this DC just be (10 + 1/2 HD)?

I'd be really grateful for some clarification, here, as I have need for an exploding construct in the not too distant future.

10 + 1/2 HD + Con modifier is correct.

We try to make sure we tie DCs of all kind to an ability score in case a GM wants to tweak a creature's ability scores. Changes like these have rippling effects for a monster, so knowing what is or isn't affected by such a change is helpful. If a GM wanted to increase a creature's DC, they could easily do so by upping the associated ability score. As this is something we do across the board with our monsters, we try to avoid having exceptions so a GM doesn't have to relearn what they already know.

Thus, we have constructs with effects that are Constitution-based. (Take a look at the alchemical golem's alchemy ability or the ice golem's icy destruction for some examples.) In order to keep with this standard and to also somewhat mirror the clockwork golem's death burst, I made sure that the DC scaled with an ability score, in this case Constitution. 99.99% of the time, this will mean that the DC calculation is effectively 10 + 1/2 Hit Dice. However, as we can never know if that will always be the case, we have to keep that association with Constitution in place. Maybe a GM will decide to make a unique construct that does have a Constitution score or uses a different score in place of Constitution for the effects of determining DCs.If that were to ever happen, knowing the proper calculation is helpful.

Now, if you feel the DC is too low for the construct you plan to use, feel free to...

Hm.

Fair enough, I suppose.

Thank you for the swift reply!


I'm sure I'm just missing something, but I have a question about "Self Destruct," here.

The save DC for Self Destruct is (10 + 1/2 Construct's HD + CON Modifier) but a Construct by definition has no CON Modifier and is treated as having a CON of 10.

So why is the CON Modifier even listed in this ability? Am I missing something in the book that gives a Construct a CON Modifier?

Or should this DC just be (10 + 1/2 HD)?

I'd be really grateful for some clarification, here, as I have need for an exploding construct in the not too distant future.


Male Human Freelance Game Designer 5 / Writer 6 / Illustrator 3
Zerin Taro wrote:
Ok, Mr.GM, I have a +13 to the roll... is that 13d6 that I'm rolling, or something else?

Let's take a look at what the book says about Skills and how to make them work.

The Rules wrote:

Normally, you don’t need to roll a check every time you use a skill. You get an automatic success on a skill when:

(a) you aren’t under any sort of stress while attempting to perform the skill check,
(b) your (Attribute + Skill Rank + Ability (if any)) equals or exceeds the target DC, and
(c) there is no dangerous or negative result that can occur if your check fails.

If you meet all three of these requirements, congratulations! You perform the task, free and clear. Say you want to do a simple search for commonly available data on a computer: if your Attribute + Skill Rank + Ability equals or exceeds the Very Easy DC of 8, you do it. No roll required.

Any time you’re in danger (real or potential), or any time there’s a possible negative outcome of your actions (you’re trying to use a computer on a secured network, where one wrong password or bad keystroke will set off an alarm), you have to roll. If you meet or exceed the target DC, you succeed.

All checks – skills, combat, you name it – are resolved by rolling 2d6 and adding all modifiers, and meeting or exceeding a target DC. It goes just like this:

Roll 2d6 + Attribute + Skill + Modifiers VS DC

Modifiers for checks include:

(a) the value of the controlling Attribute
(b) any Ability that modifies the skill
(c) any modifiers (smoke, terrain, etc.)
(d) consecutive action penalties (see Combat for more on actions)

So, just as with the Reputation checks we've done before, you're going to roll 2d6+13 on this roll, since you don't exceed the necessary Difficulty Class by default.


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Edge93 wrote:


Lol no problem. It was fuzzy for me at first too until I noticed the simple way to remember how to work out counteract levels. XD

Something funny I heard about one of the Paizo streams, someone asked in the chat for a dev to explain Dispel rules to him like he was a 5 year old. The dev proceeded to do so and someone in the chat commented that their actual 5 year old son understood the explanation.

So apparently it was a good one. XD

Yeah, I'm hoping that they'll clarify a lot of the language (and cut down on the cross-page reference loops) in the production version of PF2E. There are a lot of areas where the text is thick and impassable, and I say that as someone who used to play Rolemaster.

Thanks again for the help!


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I'm grateful that you were able to explain that, as four gamers who've been doing this for decades weren't able to suss it out.

Your explanation is clearer and makes more sense than what's in the book. It isn't written very clearly, and I say that because four of us in 30 minutes couldn't decipher what you just explained.

Thank you!


Not to thread-Necro on this, but according to the way the rules are currently written, it's impossible to use Dispel Magic on a spell or magical effect of 8th Level or higher.

Dispel Magic is 3rd Level.

You cannot counteract anything that is 4 or more levels above you.

Being generous, that means you could dispel or counteract something that was a 7th level spell or magical effect, but not 8th or higher.

There's no heighten option for Dispel Magic, and no, say, 5th level Greater Dispel Magic...

So are we to assume that spellcasters are supposed to be waiting around with their high-level spell slots readied in order to spontaneously counter-spell? (which has its own problems)

Or was there some kind of error when these rules were written that forgot to take Dispel Magic in to account?

I ask because we literally just had this problem come up in our Doomsday Dawn adventure tonight, and all of us (seasoned game vets all) ended up scratching our heads as we tried to decipher the Dispel/Counteract rules.


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Thomas Seitz wrote:
I dunno if I believe the Life Entity any more...

I'm being good and not channeling Doctor Ian Malcom right now, and you should be grateful, because the quotes and puns that are fighting to get out of my brain are vast, and legion. ;)


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Thomas Seitz wrote:
I'm not that salty about Hal...just the amount of humans running *1* sector. I mean it takes 5 humans?!

Yeah, well, things get weird when your homeworld is the source of all life in the universe and all the writers live there.


I guess I'm just still kind of salty about them de-aging Hal and making him the crux of all Lantern importance since New52.

Green Lantern is a job. There are lots of great Human Lanterns. Let them shine once in a while.

See also, why I have Green Lanterns, and not the other GL books, on my pull-list.


Greylurker wrote:

...

..
.

Grant Morrison will be writting Green Lantern

I don't know what to think of this

He'll make it about Batman, somehow.

And a library at the end of all time.


I mean, I get that it's a comic book and it doesn't have to make complete scientific sense, but there are times that I would like it to at least be internally consistent.

And I'd also like Geoff Johns to stop referring to Willpower as an emotion. The ability to overcome great Fear isn't Willpower. All the various lanterns use their Willpower to command their rings, no matter where they are on the spectrum. Willpower might allow the Lantern to command the ring, but it's not an emotion. And it isn't what lets you overcome Fear.

Courage.

The word he's looking for is Courage.


Greylurker wrote:
I think it's more like the Life entity made Earth to bed down after running around doing stuff. Then because it was sleeping there all kinds of nuttiness happened on Earth

If only.

"All life in the universe began on Earth!" <- actual quote, from Green Lantern/Former White Lantern, Kyle Rayner, as he discovered the secret of the Life Entity.


It's been stated many times in the DCU that the universe is expanding, so... I dunno?

The really weird one for me is that there are civilizations out there that are older than the Earth, which is (in canon as well as in reality) roughly 4.5 billion years old.

This is not really strange. The Guardians, for example.

BUT.

How is it possible for there to be aliens and world-life older than the Earth, if the Life Entity made Earth the "source of all life"?

There was no life in the DCU until the Life Entity's energy created life on Earth.

But there was life in the DCU before the Earth was formed.

This flowchart is circular, and makes no sense.


Greylurker wrote:

A cosmic wall around the universe made up of dead gods, oh and it's broken so now the multiverse is dying

I've always felt that the Source Wall should either be around the center of the universe, or a more metaphysical barrier preventing people from going back through time far enough to see the beginning of time.

A wall at the "end" of an infinite, ever expanding, space? How would you ever get there?


Shadow Kosh wrote:
I'm pretty sure her most important romance in the comics was with Comet the Superhorse.

That wasn't the real Kara, you heathen. ;)


DeathQuaker wrote:


Sorry, I haven't seen the first two since I was a kid. Point was all of the movies seem to be referenced. Well, maybe not IV, but I think I've intentionally forgotten most of the events of that movie, and I'm not sure if we're supposed to count that one anyway.

4?

I have every Superman movie ever made, and there's no 4.

It goes Superman, Superman 2, Superman Returns, that Man Of Steel fan film, and then there's that Justice League thing where they use a clone... ;)

DeathQuaker wrote:
This is honestly the last forum where I thought I'd see shipwars being fought. :)

See, it's not a war, because I'm objectively correct. Brainiac 5 + Supergirl = Success.


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I think you have those movie references backward a bit, Quaker.

Clark goes back in time to save Lois in Superman 1, and fights 3 evil Kryptonians in Superman 2.

And I'm not sure if it's a Black Kryptonite Split Kara, or a Time Displaced Kara, honestly.

Reckless wrote:
A level 12 intellect with a level 2 intellect? That'll end well.

SHE IS HIS ONE TRUE LOVE. In, like, every incarnation of Braniac 5. Even the one where he was lusting after Andromeda, because she was the closest thing to Supergirl around.


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I'm psyched for it. I have no idea when it will be available, but I'm excited for it.


All of these things are valid and good, but how are none of you talking about the clear outcome of this season's finale...

And of course, I'm talking about BRANIAC FIVE FINALLY GETTING A CHANCE TO BE WITH HIS ONE TRUE LOVE.

Brainy/Kara 2018.

Make it happen, CW. We never got it in the LOSH books, you can't let us down AGAIN.


Male Human Freelance Game Designer 5 / Writer 6 / Illustrator 3

I'm not able to post to Gameplay right now, but will have something later tonight.


Male Human Freelance Game Designer 5 / Writer 6 / Illustrator 3
mdt wrote:

Ok, Last Pass on Redshift, Robot Form

And, First pass at Redshift, F1 Form

Looks good!

mdt wrote:
Much like Warhawk, Redshift's primary mode is her car mode, and her robot form is the alt form.

Red's male. ;)

mdt wrote:
Obviously she can't use martial arts a car, so those go away, as do the weapons.

FOR NOW. Mine is an evil laugh.


Male Human Freelance Game Designer 5 / Writer 6 / Illustrator 3
mdt wrote:
@jemstone - No, I just got the skill mixed up. I'll reset to Urban Geography.

I'm absolutely fine with having both of them. They go hand in hand, and really fit his character background.


Male Human Freelance Game Designer 5 / Writer 6 / Illustrator 3
mdt wrote:

Status :

Robot form made, waiting on Player to approve

Redshift

Did you sub "Urban Engineering" in for "Urban Geography"? I would consider them two separate skills, but if you're okay putting them together as one skill, that's fine by me.


Male Human Freelance Game Designer 5 / Writer 6 / Illustrator 3
mdt wrote:
Basically, I reset the defenses so that Cybertronian's are the standard, not Earth stuff. Makes it easier than giving microbots 30 pts of armor and Warriors 80 pts, and giving everyone 1000 points.

That's a really inventive way of handling it, honestly. I'm eager to see how it works. :)


Male Human Freelance Game Designer 5 / Writer 6 / Illustrator 3
mdt wrote:

Ok, First Pass on Redshift

I think I got everything you wanted.

He needs a KS: Urban Geography. It's a real field of study, dealing with how to most efficiently allocate resources and move people through spaces. My certifiably psychopathic ex had a degree in it, believe it or not.

Oh, and it's Jemstone, with a J. My initials and stone. ;)

... Also, should our weapons all be KA's? If we're going for Cartoon style dynamics, should they be EB's instead? Just curious.


Male Human Freelance Game Designer 5 / Writer 6 / Illustrator 3

Re: Flyin' Robots:

In the original 4-part mini-series, a lot of the powers and abilities of the various robots hadn't really been pinned down, except for anything that was on their Tech Spec Card (Optimus Prime had his battle-trailer, Roller the remote/shared-consciousness Droid, etc). All of the Cybertronians could fly on Earth because Cybertron was the size of Saturn, and their gravity was therefore much higher - being able to Fly on Earth was a THING.

From episode 5 onward, the Autobots flying was retconned to flight packs, of which only Sideswipe had one that worked consistently and reliably (it's on his Tech Spec Card - he has a Rocket Pack). Every Transformer had their Special Thing:

Hound had his Hologram Gun that could fool even Perceptor or Soundwave, the two most perceptive Cybertronians ever (and no offensive capacity).

Mirage had his Invisibility Cloak (and rampant Pacifism).

Skywarp could Teleport vast distances, accurately.

Starscream's Null Ray could freeze targets in their tracks for several minutes, or even hours.

Megatron's Fusion cannon could, when properly serviced and repaired, tap into a Black Hole as a power source, enabling him to level cities in a few shots (thankfully, he never got it fully repaired), but he could still punch a hole in Omega Supreme or Metroplex with enough power.

After Ep 5, flight for Autobots was a Vehicle Mode Only thing, unless you had a Jetpack, and even then, it wasn't very common. ALL Decepticons (even Trypticon) could fly.

Hi, I've done a huge amount of research and work while trying to prep for my own "It's Not The Transformers, REALLY" supplement...

Tangentially related:

This is the reason I mentioned Redshift's blast cannons having two modes - that's his "Neat Thing" on the Tech Spec Card: he has a sword, he talks to Cities, and his cannons can make the bad guys stumble around and look like fools.

MDT wrote:
(Chitter too, I forgot he's got a drone mode)

I thought it was "Skitter"?


Male Human Freelance Game Designer 5 / Writer 6 / Illustrator 3
Storyteller Shadow wrote:


Too bad we don't have one more candidate who could be a Warrior, that would give us a well rounded 6!

What happened to Warhawk?


Male Human Freelance Game Designer 5 / Writer 6 / Illustrator 3

Posting a link to my recruitment post in case it was missed, and for general feedback.


Hey, all,

MDT took pity on me since I've been sick with food poisoning and persistent migraines the last several days, and missed the posting deadline.

So, I'm going to provide some background on the character, which I've been thinking about, and MDT's going to do the heavy lifting, since I've found his suggestions on the build for my character in his Champions game to be pretty danged great if I'm being honest.

So I'm going to do my suggestion here, then, if all looks good, come join you in the Discussion thread.

-----

Name: Redshift

Classification: Scout

Allegiance: Autobot

Background: Redshift missed most of the war, locked as he was under the metric kiloton of fused ore, scrap, and debris that used to be the city-bed of Helaxis, the Titan that had been the core of Hexalon, City Of Light. Hexalon was a bountiful, beautiful place: Energon Fountains in every square, wide, sweeping roads and vistas looking out over the vast Ether-Seas of Cybertron's southern hemisphere. It was a shining jewel of progress and peace. And then, one day, Helaxis called her City Speaker to her Spark Chamber, where she told him she must leave. Great change was coming, she said, and she could not remain. Where she went, he could not go.

She would leave him, but not alone. He would understand one day, but first, he must sleep.

When an Autobot scavenging team uncovered the ancient, worn and weathered CR-Chamber that held Redshift's sleeping form, they thought they'd found just another dead, greyed-out bot. Another fallen soldier. Maybe they could salvage a few drops of Energon from the chamber's recycling system, but they wouldn't be like the Decepticons and scavenge the corpse for parts.

And then, he opened his eyes. The first sight he had of this brave new Cybertron were three small, starving Autobots, hiding behind scrap to keep themselves safe from a stranger from the past, back from the dead.

Discovering that Helaxis and Hexalon were both gone, lost to the rumors and myths of time, Redshift was struck silent for a very, very long time. His heart was heavy, and he could barely manage to motivate himself to focus his audio receptors on the sounds that came to him that first night: the shouts and cries for help from his rescuers. A Decepticon raiding party had come for them, looking to siphon off their Energon reserves for themselves.

The sword that Helaxis had forged for him when he became her City Speaker was a welcome weight in his hands, and no Autobot lost their lives that day. The Decepticons were not so lucky.

Redshift had been an Autobot when to be one had very little meaning. Now, the emblem of Autobrand, the symbol of the Prime upon him, gave him a purpose he needed. Protect the Autobots. Follow The Prime. Rebuild the community and unity of Cybertron. And fight.

Until All Are One.

Gendered?: Male

Vehicle Mode(s): Redshift's vehicle mode is still a vaguely-Cybertronian hybrid of a Formula-One racer and his old GES (Ground Effect System) vehicle mode. On Earth, he sticks to using his wheels, but in a pinch can switch to a limited form of his GES (purposely limited, so as to conserve fuel) in order to traverse rivers, lakes, and other wheel-unfriendly terrain (such as chasms).

Vehicle Mode Image: Redshift looks very much like this image of Mirage in both Robot and Vehicle modes, except his color scheme is shifted to Red (replacing Blue and Black), Yellow (replacing White), and Silver (replacing Red).

Robot Mode Image: See above. Redshift carries a sword (a symbol of his status as a City Speaker), as well as pair of blast-cannons (one in each arm). The cannons fire both damaging and non-damaging rounds - the secondary fire mode turns each round into a blanket of magnetic chaff, which sticks to the robotic skin of its target, interfering with their sensors, temporarily blinding them and causing their motor-circuits to misfire, slowing them down and making them very clumsy for several seconds (usually enough to beat a quick retreat).

Notes: Redshift is generally amiable, but can be prone to fits of melancholy at times: having gone from a state of constant contact with Helaxis to waking up in a world where he was surrounded by 'bots whose thoughts he couldn't interpret, and whose world was one of chaos and strife instead of art and beauty, has been a terrible blow to him. In the past, he was never alone, as Helaxis was always within his mind, speaking to him of the things that the City needed, or that the people within her needed. Now, though he's surrounded by friends on the trip to this new world that The Prime has promised them, he often still finds himself terribly, terribly alone.

Redshift is proficient in such skills as Urban Geography, Sculpture, Conversation, Persuasion, Archaic Cybertronian Literature, Demolitions (he knows how best to destroy large structures so as to cause minimal... or maximum, if the need arises... damage), Hand-to-Hand Combat, Resource Management, and Botany. He knows he should fully adopt an Earth-type vehicle form, but he just can't. He can't give up on Cybertron entirely, and keeping some aspects of his old vehicle mode, he feels, is an outward expression of that commitment.

Redshift has not yet figured out what Helaxis meant when she said she would not leave him alone. To his mind, she did exactly that, and he doesn't know if he'll ever understand why.


Zathras life so hard, people never even spell his name right.

Zathras is used to this. Probably shouldn't be. But is.

As with all things. Is.


Keep me on the interested list, but I won't know if I can fully commit to play for another couple of days. If a super duper character comes along and fills up all the available slots before then, that's cool. :)


mdt wrote:
Quote:

Minor Quibble, but Black Arachnia was first introduced in US Beast Wars, not the original 1980's series. ;)

Hmm, where did I say she was? I thought I only used her as an example of a technorganic. I may have gotten her beastwars history as Alita One confused with the OG Alita One (too many Alita Ones!).

In the document you mention her as part of OG, so I was curious.

There are more Elita's than there are Arcee's. It's so confusing.

mdt wrote:


1) I have run HERO off and on since 3rd Edition
2) I have the HERO books
3) I don't have the Mekton Zeta books.
4) I don't know Mekton Zeta. :)

I think those are good reasons. :)

Hah. Fair enough. I could totally fix number 3 and 4, though. ;)

mdt wrote:


That may cause some issues, it's my own continuity, thus why I'm calling it a reboot. It may pull in some stuff from some of the LA movies, some of the original series, some of the beast wars, and some of the comics.

Cool cool.

mdt wrote:


Megatron is more like the OG Megatron, started out righteous and ended up a twisted tyrant. He's not insane, but he does let his emotions rule him more than he should, and he's become very cruel throughout the war, as he blames the destruction of Cybertron on the Autobots rebellion.

I don't think we'll be using the Primus religion, I may change my mind, but for now, I'm leaning away from it. I'm leaning more toward Prime being the title for the bearer of the Matrix of Leadership, and nothing more.

Lost Colonies are entirely possible, but likely won't be anything important for quite awhile.

Well, OG Megs is flat-out whackadoodle nuts. He's sinister, and he's a great evil villain, but he's absolutely bonkers, so I thought I should be sure. A Megatron that blames others for his failures because he's absolutely convinced of his own "clarity" is an interesting foil to, say, someone like Starscream, who blames his failures on others because it's easy and he's so great.

The Primus religion is a question I have to ask because if Unicron is out there anywhere, then we need Primus as his foil, sleeping in the guise of Cybertron (with Vector Sigma as his heart/brain interface). Or not. Your call. ;)

I asked about Lost Colonies because you'd mentioned Windblade, who's a Camien (and thus from a Lost Colony). But if they're out there and unknown, that's cool.

mdt wrote:
I never watched most of them, to be honest, heard horrible things about them, and didn't bother. So I guess that means no? :) Anyway, I might pull individual bots out and add them, but beyond that that's about it.

They have some interesting bits, but my good golly, they're... something.

This brings up an interesting question, though:

Headmasters, specifically, are microbots who pilot vehicles that turn in to their larger bodies - they can operate independently of those bodies, and have notably different personalities and abilities when separate from their larger bodies.

How would you handle those? (I didn't see this addressed in the document, so if I missed it, I apologize)

mdt wrote:
Reboot, so OS isn't completely canon (just mostly canon, lol), so yes, 'rule of cool' and they exist, although I think I'll be using the 'combiner wars' conceit that the secret of combiners was lost long before the civil war. And no, we will NOT be using the 'get coated in radiation and then everyone slam their foreheads together' method of creating a new combiner.

Oh thank goodness.

"mdt wrote:
I'd also be ok with this, with the caveats above (about how they'd have recently re-awakened/been rescued and be completely out of the loop).

"I was in the CR chamber for how long!?"


I'm sure you could do your conversion bit with an Energy Pool weapon-mated to an SFX weapon. I've done something like it in the past.

And thanks!

My other concept is a City Speaker who got left behind by their Titan during the Diaspora for reasons they can't comprehend, and who now struggles to maintain personal connections, since literally half their life is missing... but I don't know if MDT is using Titans and whatnot, so I figured I'd hold off on it.

-Edit-

I see in the Interest Thread that the timeline is the early 2000's. Disregard my question in my previous post about timeframes. :D


Minor Quibble, but Black Arachnia was first introduced in US Beast Wars, not the original 1980's series. ;)

Out of curiosity, why HERO, and why not a system that was built for such things out of the box, like Mekton Zeta?

I think you've got a great handle on it for HERO, but I'm curious.

Assuming I have the time and energy, I'd love to know the following:

* What continuity are you using? You seem to have details from both the original animated series as well as the current IDW comics (Cold Forging, etc).

* If you're using the IDW comics, are you going to deal with things like the Functionalist Council and Megatron's Samizdat? Do we have to deal with the "He's completely insane and megalomaniacal" Megatron, or the "He started out righteous and ended up a tyrant" Megatron? The Primus religion? Titans? City Speakers? Lost Colonies?

* What year does the game take place in, Earth-Time? I feel like this is being placed in the 80's, a-la the cartoon?

* Any input from the Japanese sequels? (honestly, please, I hope you say no - they completely change the tone of the entire series and break continuity all the dang time)

* Combiners in the original series weren't known until Megatron and Starscream came up with Devastator - are we knocking that out for purpose of Rule Of Cool?

----

All that being said:

What about a former combiner arm who lost the other four members of their gestalt and now live in a strange kind of half-life, that can't figure out if they want to live or die, and figure, hey, might as well leave the planet and try to do some good while I can?


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Did anyone catch that the kid's name was Val?

As in... maybe, dare we hope... Val-Or?


MMCJawa wrote:
I am pretty sure the actor for Harrison Wells wasn't on Scrubs, unless it was the later seasons which I never watched...

He played J.D.'s older brother, Dan.


I have so many issues with the way they handled so many things in the latter half of this season (but most of you have already touched on them in prior posts), so I'll just say:

HURRAY RALPH YAY RALPH GO RALPH GO!

I'm also disappointed she's not Jenni. But I'm gonna give her a chance.

And we better get a Wells back on the regular, or I'm gonna be sad.

Spoiler:
I've seen Cavanagh in that "Darrow & Darrow" show (my mum's a big Hallmark Mystery watcher), and I have got to say, the sheer amount of makeup they put him in is so noticeable. I thought at first I was just imagining it, but, nope. It's like they turned his skin into a piece of foundation-covered ceramic. It's so eerie.


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Thomas Seitz wrote:
I think the Master of the Dark Arts is currently on the Waverider and thus MIGHT be busy. I could be wrong though.

He's really more of a petty dabbler.


Can confirm, still not working.


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Thomas Seitz wrote:
See this is why Lex Luthor and Doom are better. Sure they fail, but at least their initial premise isn't as FLAWED as these two.

For real.

Sure, Lex and Doom both place the reason they haven't actually done anything on other people, and they're both absolutely evil, but their science isn't ludicrously bad.

And at least Doom has given incredibly cogent arguments for why the people of Latveria fear him, and why he knows he's a tyrant, but that he still believes he is a good ruler because of his absolute dedication to his people. He's still a nutjob, but you can't doubt his commitment.


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Thomas Seitz wrote:

I never said Thanos' plan wasn't defensible. Most of what he does isn't. I just say, to me, understanding Thanos, it makes sense. The Thinker's plan DOES NOT MAKE SENSE.

Also I would never defend Thanos as a good guy. He's not a good guy. He's never BEEN a good guy. He's just been at best an anti-hero with some very DEEP problems.

I didn't mean to imply that you said he was a good guy. I said I've seen people defending his plan - and his rationale - as though he's a misguided savior. Which, you know... he's really not.

Really it's just that people have been defending an enormous cosmic-tier bully and I don't like that. I apologize for coming off as though I meant you.

Thanos Stuff:
And seriously, for someone who's supposed to have a brilliant scientific mind, his whole "The Universe is FINITE!" thing... he's dead wrong. And even if it WAS, the Gauntlet gives him the power to change that... I just... ARGHBARGLERAGH I know it's comic book science BUT STILL.

And my gosh, yeah, The Thinker's plan is IDIOTIC.


Thomas Seitz wrote:
At least when Thanos has plans, they make sense.

No. NO THEY DO NOT.

Ranty Rant McRanterson:
I've seen Avengers: Infinity War, and his plan is non-sensical, makes zero sense, and is so absolutely psychopathic, I can't believe there are people out there defending him as though he's some kind of misunderstood savior.

NO.

Saviors FIND ANOTHER WAY that doesn't involve killing people. Infinite cosmic power, and he's going to save the universe by killing people? And his science is flawed in every way. The universe is not finite. The solution to scarcity is to uplift and renew, not eliminate half the frickin' frackin' universe.

He literally has the power to create limitless energy, feed, house, clothe, and uplift everyone... and he kills people.

Short form, both DeVoe and Thanos' plans are utterly psychopathic and aren't based in reality. Marlize was right in the flashback when she called it an extremist's manifesto. He's not a savior, he's a murderer, and he's going to murder the entire planet if he gets his way.


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All I know is that if we don't get Ralph back, I'm gonna flip every table.

All of them.

In the whole world.


Oh, for those of you who dig such things, the dead tree edition of my short story collection is now available over at Amazon.

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