(4) More than Meets the Eye

Game Master mdt

A ragtag group of refugees from the Cybertronian war find themselves stranded on a planet orbiting an unimpressive yellow dwarf in a minor galactic spur, a real backwater with odd bipedal aliens...

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"To all peace loving Cybertronians who are in hearing range of this broadcast. This is Optimus Prime. I regret to inform you that Sentinel Prime has fallen in battle with Megatron. The Matrix of Leadership has passed on to me, and I regretfully accept this burden. Cybertron's resources are almost exhausted, and the Decepticons have a superior position and reserves. As much as it pains me, I cannot continue spending Autobot lives on this planet. We must reluctantly cede control of Cybertron to the Decepticons. As the new leader of the Autobots, I urge all those who do not agree with the Decepticon agenda to withdraw, seek refuge and resources. We will regroup and return to rescue Cybertron when we can do so without it resulting in the destruction of our people and our home."

The broadcast took everyone by surprise, both on and off Cybertron. The war had been going on for millions of years, and the planet was devastated, exhausted, nearly depopulated. Where billions of Cybertronians had once lived in peace, the population was down to not even a hundred thousand.

Information Document

Will you be a courageous Autobot seeking resources to liberate Cybertron? Will you be a Decepticon deserter, either tired of war, or having made an enemy of one of the Elite? Will you be one of the few Cybertronians left who refused to pick a side, and are just a refuge looking for some way out of this mess?

HOW THIS RECRUITMENT WORKS

Rule 1 : DO NOT BUILD A CHARACTER. We'll do character building after the recruitment selection is done. For now, I want submissions as follows :

Name :
Classification : (See info document)
Allegiance : Autobot/Decepticon/Unaligned
Background :
Personality :
Gendered? : (Male/Female/None see doc for more information)
Vehicle Mode(s) :
Vehicle Mode Image (If possible)
Robot Mode Image (If possible)
Special abilities/Weapons/Fighting Style/Role on the team

Rule 2 : YOU CANNOT BE A CANNON BOT (Sorry). However, you can use cannon bots that are not in our continuity (this would be mostly those from the series after the animated movie, where Rodimus Prime took over). However, they have to fit in with modern world, and you can't play those cannon bots, you can just use their likeness. For example, Kup is a character from the animated movie and Series 2. You could use this likeness for an original character who's vehicle form is an El Camino. There's a ton of original concept transformers out on the internet, so I doubt if people will have huge issues finding some reference work for anything they want like a military chopper or a motorcycle or a dune buggy. Plenty of fan art out there to boost your imagination (also post links if you find something really neat that you can't use for your concept, it might be just what someone else needs!).

Roles :
Scout (Not to be confused with classification), Soldier, Leader, Medic, Infiltrator, Technician/Inventor, Pilot (spaceship pilot).

Common/Suggested powers :

Radar Absorbing (Invisibility to Radar, 0 end, vehicle mode only)
Holographic Emitter (Creating drivers, vehicle mode only)
Blasters (laser cannons)
Missiles
Repair Systems
Flight (more common in Decepticons than Autobots)
Teleportation
Swimming (most common on marine craft or beast forms)

FAQ :

Can I have smaller bots who are my allies, like Laserbeak? Yes, you can do that (you pay points for duplication and buy microbot allies).

Can I play Optimus? NO! I already said 'no canons!'.

Can I play a city sized transformer? No, those get too hard to deal with. You can play a microbot (Laserbeak) up to a Warrior (Optimus Prime).

Why would I play a microbot instead of a Warrior? People don't tend to bother shooting at microbots when there are bigger more dangerous bots around. Microbots can go places bigger bots can't (especially in a human world). Microbots are faster and more dextrous, so if you like to play fast skilled characters, you want one of the smaller bots. If you want to play slower but more powerful bots, like Optimus and Megatron, go for it, but remember, you're big, your powerful, and smaller bots run circles around you while you're moving your bulk around.

Why all the focus on Energon and making us have limited energy reserves? The whole concept of Transformers is they are energy starved and looking for resources. Earth is resource rich, as long as they can transform that energy into energon (which you'll want someone with the skills to do that or it'l be a short campaign!). I want the group (and the NPCs enemies!) to have to decide between fighting and conserving energon, it adds a whole new tactical level.

Ok, that's enough for now I think. Post below with questions or submissions. I reserve the right to add new submission requests/requirements or new limitations or rules until we start.

I think I'll run the recruitment through next Friday (June 8th), and then start the building over the weekend. I dont' want to spend too much time on recruitment, since more of the time will be spent building the characters.

I reserve the right to end the recruitment early if I have 4 or more complete submissions, and at least 2 days pass without someone posting interest/questions.


DOT for later/this weekend.


I have a weird Idea. A Decepticon Deserter who practices an ancient Cybertronian Mystical Tradition that focuses on direct manipulation of Energon.


How would you envision this Mystical Tradition working?


Buffs/Debuffs, Energon Constructs, (Extra Armor, Weapons, Decoys, etc,) Converting it to different forms of energy, fire, oil, (The kind of things they could derive it from in the cartoon.) Oh and leeching


Buffs/Debuffs are kind of complicated in HERO. Debuffing is pretty easy (flashes, Drains of stats, etc). Energon constructs such as extra armor or weapons is doable, basically increasing or decreasing attack by spreading points between the two.

Conversion to energy, are you meaning creating energon, or taking energon and creating effects with it? For example, having an attack and firing it off as a flame thrower one round, and then a blast of super cold the next?

Leeching is possible, it would make you very not liked by most Cybertronians. :P Would fit in with a decepticon though.

What sort of classification/vehicle form, etc were you thinking of?


Cold would in scientific terms be the lack of energy, but in game terms yeah that's basically what I mean. And I'm actually experienced in hero system so I have a few ideas on the buffing, maybe a transform effect. As for how I'd do it I'm thinking variable power pool if I'm remembering right.

As to form I'm thinking minicon with a bioform, specifically Human. A pretender basically.

Oh, and the ability to convert things to energon.


Actually, they're working on lasers that can supercool gasses under pressure. With advanced enough tech, I'm thinking you could justify doing it in real world environments rather than high pressure ones. Basically, shine the right laser on the gasses, and they start soaking up energy from the environment to keep their electrons in the current position, causing supercooling. Laser/Energon, it's still using energy to excite electrons into a higher but stable orbit, making them require more energy from the environment to keep the electrons in their new orbit, which equals cold.

As to the type, it'd be a VPP or a multipower, depending on how complex it is.

Just keep in mind that converting energy to energon is based on your 'vehicle form' or 'beast form'. So, the Insecticons created energon by eating crops like locusts. If your alt form is human, you'd need to eat food to convert it into energon. Now, that's not really a major issue, but you won't exactly be a font of energon. You'd be a slow trickle that could keep people going in emergencies though. A mini could generate energon at 2 energon units (endurance) per turn, as long as they don't stop eating. :) Basically burning calories to generate energon.

Liberty's Edge

I wonder how doable it would be to have an autobot whose specialty is his diversity of vehicle forms. How many forms could a multichanger conceivably take, practicality notwithstanding? Do you have a hard limit on the number of forms?

Also: WTF this is actually happening. I need to get the movie soundtrack going, BRB.


Minor Quibble, but Black Arachnia was first introduced in US Beast Wars, not the original 1980's series. ;)

Out of curiosity, why HERO, and why not a system that was built for such things out of the box, like Mekton Zeta?

I think you've got a great handle on it for HERO, but I'm curious.

Assuming I have the time and energy, I'd love to know the following:

* What continuity are you using? You seem to have details from both the original animated series as well as the current IDW comics (Cold Forging, etc).

* If you're using the IDW comics, are you going to deal with things like the Functionalist Council and Megatron's Samizdat? Do we have to deal with the "He's completely insane and megalomaniacal" Megatron, or the "He started out righteous and ended up a tyrant" Megatron? The Primus religion? Titans? City Speakers? Lost Colonies?

* What year does the game take place in, Earth-Time? I feel like this is being placed in the 80's, a-la the cartoon?

* Any input from the Japanese sequels? (honestly, please, I hope you say no - they completely change the tone of the entire series and break continuity all the dang time)

* Combiners in the original series weren't known until Megatron and Starscream came up with Devastator - are we knocking that out for purpose of Rule Of Cool?

----

All that being said:

What about a former combiner arm who lost the other four members of their gestalt and now live in a strange kind of half-life, that can't figure out if they want to live or die, and figure, hey, might as well leave the planet and try to do some good while I can?


jemstone wrote:

Mekton Zeta?

All that being said:

What about a former combiner arm who lost the other four members of their gestalt and now live in a strange kind of half-life, that can't figure out if they want to live or die, and figure, hey, might as well leave the planet and try to do some good while I can?

Most people aren't aware of Mekton Zeta. Though it would be easier system wise, not sure how my concept would transfer. Also, really like your concept. I considered one that didn't know he was a combiner.


I'm sure you could do your conversion bit with an Energy Pool weapon-mated to an SFX weapon. I've done something like it in the past.

And thanks!

My other concept is a City Speaker who got left behind by their Titan during the Diaspora for reasons they can't comprehend, and who now struggles to maintain personal connections, since literally half their life is missing... but I don't know if MDT is using Titans and whatnot, so I figured I'd hold off on it.

-Edit-

I see in the Interest Thread that the timeline is the early 2000's. Disregard my question in my previous post about timeframes. :D


Wow, lots of posts, and even more questions :

Quote:


I wonder how doable it would be to have an autobot whose specialty is his diversity of vehicle forms. How many forms could a multichanger conceivably take, practicality notwithstanding? Do you have a hard limit on the number of forms?

No limit on the forms other than what you have time to make, and points to buy. So, to give an idea of what it costs :

You have a 500 point character (400 points + 100 disads for extra points), who has an alternate form that is an Automobile. Some things have to be bought by both forms (energon reserve, life support, same mental stats, etc). However, the alternate form might not have all your attacks (which require you to turn from a car to a bot to get your blaster out for example), or you might not be as strong as a car as you are a bot. Either way, you decide your automobile form is going to be a 400 point form (400 points with 75 disads). This would cost 400/5 = 80 points for your main character (your robot form). For an additional 5 points (and your free ability) you can be a multichanger, and have another form that is equal to or less than the automobile (in this case, perhaps a cessna). Finally, you decide you also want to be able to deal with water, so you spend +5 more points to double the number of alternates from x2 to x4, meaning you've spent 90 points. However, you now have a robot form and up to 4 forms (automobile, cessna, motorboat, and throwing in a cybertronian orbital shuttle form). This means you'd have basically 5 400 point forms.


Quote:

Minor Quibble, but Black Arachnia was first introduced in US Beast Wars, not the original 1980's series. ;)

Hmm, where did I say she was? I thought I only used her as an example of a technorganic. I may have gotten her beastwars history as Alita One confused with the OG Alita One (too many Alita Ones!).

Quote:


Out of curiosity, why HERO, and why not a system that was built for such things out of the box, like Mekton Zeta?

I think you've got a great handle on it for HERO, but I'm curious.

1) I have run HERO off and on since 3rd Edition

2) I have the HERO books
3) I don't have the Mekton Zeta books.
4) I don't know Mekton Zeta. :)

I think those are good reasons. :)

Quote:


Assuming I have the time and energy, I'd love to know the following:

* What continuity are you using? You seem to have details from both the original animated series as well as the current IDW comics (Cold Forging, etc).

That may cause some issues, it's my own continuity, thus why I'm calling it a reboot. It may pull in some stuff from some of the LA movies, some of the original series, some of the beast wars, and some of the comics.

Quote:


* If you're using the IDW comics, are you going to deal with things like the Functionalist Council and Megatron's Samizdat? Do we have to deal with the "He's completely insane and megalomaniacal" Megatron, or the "He started out righteous and ended up a tyrant" Megatron? The Primus religion? Titans? City Speakers? Lost Colonies?

There will be no Titans as characters, but if you look in the information document I linked up top, they do exist. However, they are basically legends, not something people have likely met. If you did want to play a cityspeaker, they would have had to have been in stasis lock for a very long time and wake up to a Cybertron they don't recognize. It's certainly not something I'm against.

Megatron is more like the OG Megatron, started out righteous and ended up a twisted tyrant. He's not insane, but he does let his emotions rule him more than he should, and he's become very cruel throughout the war, as he blames the destruction of Cybertron on the Autobots rebellion.

I don't think we'll be using the Primus religion, I may change my mind, but for now, I'm leaning away from it. I'm leaning more toward Prime being the title for the bearer of the Matrix of Leadership, and nothing more.

Lost Colonies are entirely possible, but likely won't be anything important for quite awhile.

Quote:


* What year does the game take place in, Earth-Time? I feel like this is being placed in the 80's, a-la the cartoon?

In the 2000's (as you noted above), likely toward the end of the Naughties. Gives us a few years in the past to have some breathing room to be able to move forward in time in spurts if we need to.

Quote:


* Any input from the Japanese sequels? (honestly, please, I hope you say no - they completely change the tone of the entire series and break continuity all the dang time)

I never watched most of them, to be honest, heard horrible things about them, and didn't bother. So I guess that means no? :) Anyway, I might pull individual bots out and add them, but beyond that that's about it.

Quote:


* Combiners in the original series weren't known until Megatron and Starscream came up with Devastator - are we knocking that out for purpose of Rule Of Cool?

Reboot, so OS isn't completely canon (just mostly canon, lol), so yes, 'rule of cool' and they exist, although I think I'll be using the 'combiner wars' conceit that the secret of combiners was lost long before the civil war. And no, we will NOT be using the 'get coated in radiation and then everyone slam their foreheads together' method of creating a new combiner.

Quote:


All that being said:

What about a former combiner arm who lost the other four members of their gestalt and now live in a strange kind of half-life, that can't figure out if they want to live or die, and figure, hey, might as well leave the planet and try to do some good while I can?

I'm perfectly fine with that concept. Do note, the way I do combiners, within the game world, they could theoretically find a compatible group who's missing an arm and join it with some effort. (Or they could build a new team, literally, if they can find a source of Energon and donate some CNA to some protoforms or constructed bots.)

Quote:


My other concept is a City Speaker who got left behind by their Titan during the Diaspora for reasons they can't comprehend, and who now struggles to maintain personal connections, since literally half their life is missing... but I don't know if MDT is using Titans and whatnot, so I figured I'd hold off on it.

I'd also be ok with this, with the caveats above (about how they'd have recently re-awakened/been rescued and be completely out of the loop).


mdt wrote:
Quote:

Minor Quibble, but Black Arachnia was first introduced in US Beast Wars, not the original 1980's series. ;)

Hmm, where did I say she was? I thought I only used her as an example of a technorganic. I may have gotten her beastwars history as Alita One confused with the OG Alita One (too many Alita Ones!).

In the document you mention her as part of OG, so I was curious.

There are more Elita's than there are Arcee's. It's so confusing.

mdt wrote:


1) I have run HERO off and on since 3rd Edition
2) I have the HERO books
3) I don't have the Mekton Zeta books.
4) I don't know Mekton Zeta. :)

I think those are good reasons. :)

Hah. Fair enough. I could totally fix number 3 and 4, though. ;)

mdt wrote:


That may cause some issues, it's my own continuity, thus why I'm calling it a reboot. It may pull in some stuff from some of the LA movies, some of the original series, some of the beast wars, and some of the comics.

Cool cool.

mdt wrote:


Megatron is more like the OG Megatron, started out righteous and ended up a twisted tyrant. He's not insane, but he does let his emotions rule him more than he should, and he's become very cruel throughout the war, as he blames the destruction of Cybertron on the Autobots rebellion.

I don't think we'll be using the Primus religion, I may change my mind, but for now, I'm leaning away from it. I'm leaning more toward Prime being the title for the bearer of the Matrix of Leadership, and nothing more.

Lost Colonies are entirely possible, but likely won't be anything important for quite awhile.

Well, OG Megs is flat-out whackadoodle nuts. He's sinister, and he's a great evil villain, but he's absolutely bonkers, so I thought I should be sure. A Megatron that blames others for his failures because he's absolutely convinced of his own "clarity" is an interesting foil to, say, someone like Starscream, who blames his failures on others because it's easy and he's so great.

The Primus religion is a question I have to ask because if Unicron is out there anywhere, then we need Primus as his foil, sleeping in the guise of Cybertron (with Vector Sigma as his heart/brain interface). Or not. Your call. ;)

I asked about Lost Colonies because you'd mentioned Windblade, who's a Camien (and thus from a Lost Colony). But if they're out there and unknown, that's cool.

mdt wrote:
I never watched most of them, to be honest, heard horrible things about them, and didn't bother. So I guess that means no? :) Anyway, I might pull individual bots out and add them, but beyond that that's about it.

They have some interesting bits, but my good golly, they're... something.

This brings up an interesting question, though:

Headmasters, specifically, are microbots who pilot vehicles that turn in to their larger bodies - they can operate independently of those bodies, and have notably different personalities and abilities when separate from their larger bodies.

How would you handle those? (I didn't see this addressed in the document, so if I missed it, I apologize)

mdt wrote:
Reboot, so OS isn't completely canon (just mostly canon, lol), so yes, 'rule of cool' and they exist, although I think I'll be using the 'combiner wars' conceit that the secret of combiners was lost long before the civil war. And no, we will NOT be using the 'get coated in radiation and then everyone slam their foreheads together' method of creating a new combiner.

Oh thank goodness.

"mdt wrote:
I'd also be ok with this, with the caveats above (about how they'd have recently re-awakened/been rescued and be completely out of the loop).

"I was in the CR chamber for how long!?"


mdt wrote:
And no, we will NOT be using the 'get coated in radiation and then everyone slam their foreheads together' method of creating a new combiner.

Why not? I mean, if you look at it a certain way it makes sense, a sudden influx of energy unlocking potential you didn't know you have and your sparks sharing information to its nearest companions to make something new. It actually kinda fits with how Vector Sigma made new cybertronians


Quote:


They have some interesting bits, but my good golly, they're... something.

This brings up an interesting question, though:

Headmasters, specifically, are microbots who pilot vehicles that turn in to their larger bodies - they can operate independently of those bodies, and have notably different personalities and abilities when separate from their larger bodies.

How would you handle those? (I didn't see this addressed in the document, so if I missed it, I apologize)

You didn't miss it, I left it out. They introduced those in the second series, and most of that series left a really bad taste in my mouth. And I also dislike them because they're basically a poor man's combiner. :) I think we'll be leaving headmasters out.

Quote:


Why not? I mean, if you look at it a certain way it makes sense, a sudden influx of energy unlocking potential you didn't know you have and your sparks sharing information to its nearest companions to make something new. It actually kinda fits with how Vector Sigma made new cybertronians

You wouldn't say this if you'd actually seen the show where they did this. It was... annoying... to say the least, especially with the 'fire fart' type humor and having to blow yourselves up to combine. Oh, and they did the whole 'transfer everyone's minds to different bodies' trope as part of it, so yeah, no...


mdt wrote:
You wouldn't say this if you'd actually seen the show where they did this. It was... annoying... to say the least, especially with the 'fire fart' type humor and having to blow yourselves up to combine. Oh, and they did the whole 'transfer everyone's minds to different bodies' trope as part of it, so yeah, no...

Yeah, I did and thus am. I tend to look deeper into things than I really need to and see connections. Radiation affects sparks, sparks affect bodies, all of them are part of same event potentially sharing information. Yes, it is a bit crazy, but, a lot of transformers stuff is.


Except if that was the secret, how did it stay a secret through a 30 million year war, with explosions and space hazards (like radiation!) and other dangers and nobody finding out about it by accident?


mdt wrote:
Except if that was the secret, how did it stay a secret through a 30 million year war, with explosions and space hazards (like radiation!) and other dangers and nobody finding out about it by accident?

Never said anything about it being a secret. I'd imagine that it's extremely dangerous with most bots dying instead of being changed. Most probably remaining unaware like the Bee team was at first, It could also require compatible T-Gears so Cybertronian biology may come in to the mix. (Something like the same blood types so there wouldn't be any rejection.) And clearly there is someone who can make combiners out there, it's a potentially natural occurrence, or other incide ts have happened given the existence of Menasor in that particular chronology.

Also I'm not sure they had the million years long war in that one.


Well, given that we've established that in this continuity, combiners exist, but the secret to making them has been lost, then I think we can discount 'accidental radiation exposure' as a source, given how long the war has gone on in this continuity.

Also, please note that even without millions of years of war, space radiation is still a thing.


Basic concept, my character would be an independent (neither Autobot nor Decepticon) who is sick of the war and fleeing Cybertron.


I'm fine with that Shadow. You'll need to flesh it out of course.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Oh my.

This strikes my childhood dreams pretty nicely, man.

Okay, quick question: do I need to have any familiarity with the HERO system?

Other question: are all the microbots required to transform into cassettes or are there other forms?


Storyteller Shadow wrote:
Basic concept, my character would be an independent (neither Autobot nor Decepticon) who is sick of the war and fleeing Cybertron.

The ex has my daughter Saturday so I will get a concept and background up (hopefully in the morning as the afternoon will be impossible due a to a concert I am attending).


Interested. I have a vague knowledge of HERO (I used to play the old Champions 4th ed), and a pretty extensive knowledge of the original show (and toys). consider me a dot


@James - No, you don't have to know the system. It's easy to pick up.
And No, if you look at the link document it gives examples, they can take on other shapes. Light motorcycles, drones, etc.

@Shadow - Daughter comes first for sure.

@Robl - Dotted.

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Okay, here goes:

Concept: Chatterbox, Autobot Scout and Loudmouth
Vehicle form: Dodge Tomahawk Motorcycle
Suggested powers: holographic rider, intense speed, possibly stealth capabilities, light weapons such as blasters

Gist: Chatterbox never shuts up. Which is why he may have been made a scout for the 'Bots - to keep him away from anyone else. He's loud, brash and fast and constantly engages in a steady stream of meaningless chatter, usually about whatever flashes across his short attention span.


Name : Warhawk?
Classification : Warrior/Transporter
Allegiance : Autobot
Background : Warhawk is a longtime Autobot ally.
Personality : Warhawk's personality is as slow and thoughtful as his body. With his bird's eye view, he sees the big picture and helps to keep the more impetuous Autobots focused.
Gendered? : Male
Vehicle Mode(s) : Sikorsky CH-53K King Stallion
Vehicle Mode Image Vehicle Mode
Robot Mode Image Something like this but the blades turn into a giant sword.
Special abilities/Weapons/Fighting Style/Role on the team

Warhawk is strong enough and large enough to provide transportation/aerial deployment to smaller bots. His primary weapons are a massive two handed sword and missile launchers.

This is one version of this concept. I also imagined a version with him as possibly a search and rescue copter if we need someone to take on more of a medic role.


Potential robo-mode for Chatterbox

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Ooo, I like!


Example Submission :

Name : Diceblade
Classification : Soldier
Allegiance : Decepticon (Deserter)
Background : Diceblade was one of the last group of Forged Cybertronians to be created after the war started. His protoform was in a military compound designated as Kragtron's Aerie, a formidable fortress occupied early in the war by Megatron. Diceblade grew up with the Decepticons, and has known nothing but war his whole life. Dice, as he's commonly known by other bots, had a brother, named Cyclonespear. Dice and Cyc were born from a single spark, which split and occupied two protoforms. Cyc was very loyal to Megatron, and Dice was equally loyal to his brother. Ten cycles ago, Megatron killed Cyclonespear for failing to capture the Autobot Ironhide, and allowing an energon stash to be destroyed. Furious, Diceblade left the Decepticons, and vowed to kill Megatron for his betrayal.
Personality : Prior to his brother's death, Diceblade was considered one of the better Decepticon teammates to have on your squad, he was funny, watched your back, and didn't throw you to Megatron's tender mercies if things went wrong. Now, Dice doesn't joke, doesn't care what happens to anyone working for Megatron, and generally approaches life like something to be endured, not enjoyed.
Gendered? : None
Vehicle Mode(s) : UH-60 Blackhawk (Helicopter)
Vehicle Mode Image : UH-60 Blackhawk
Robot Mode Image: Robot Mode
Notes : Dice's helicopter blades can be used as both ranged and melee attacks, the blades will always return to him unless stopped if they are fired at enemies. Additionally, Dice has a missile launcher on his left arm for intermediate attacks. In addition to heavy armor for a helicopter, Dice has skills appropriate to a bot who's known only war, everything from stealth to mechanics (first aid). Dice is currently looking to disrupt Megatron's plans whenever possible, and will work with anyone or any bot to do so, if it means thwarting Megatron, even Autobots (if any of them would stop shooting long enough to realize he's not really putting his heart into killing them anymore).


Note, on the above example, don't worry overmuch if you're not familiar enough with the canon stuff to pull up full details (half of that is made up anyway above!), just put in enough detail so I can get a good feeling for your submissions's motivations and their personalities. For this recruitment, what you imagine them to be is more important than any game mechanics. That can be worked out.


My current list of 'must have abilities' for all Cybertronians is :

1) At least 1 Multiform power, Multiform must have the same Mental Stats, Energon Reserve and Skills of the Robot form. Physical stats and powers may be similar or different.

2) Must have an Energon Reserve, with recovery. Endurance Reserve (Energon Reserve), X End (Recovery : X/10 End per Turn, -2 Only With Energon). Final cost is ⅕X + ⅓X. (IE: If your Energon Reserve is 300 End, then your recovery is 30 End, and the final cost is 300/5 + 30/3 = 60 + 10 = 70 points.

3) Must have the following Life Support Options (Note, powers with * indicate powers that Beast Modes cannot take unless the beast the mode is based off of has that power) Total Cost : 46 Pts

Self Contained Breathing (10)*
Does not need to Eat (3)*
Does not need to Sleep (3)*
Safe in Low Pressure/Vaccum/High Pressure/High Radiation* (5)
Immortality (5)
Immunity to all Diseases & Biowarfare Agents (10)*
Immunity to all Poisons and Chemical Warfare Agents (10)*

4) All physical Stats with figured Characterstics must be bought back to 0, and be bought as powers with No Figured Characteristics limitation (-½).

5) High Range Radio Perception (12) or Radio Perception/Transmission (10) (the HRRP works across the spectrum (including satellite, radio, television, cellular, and everything in RP/T), the RP/T only with local am/fm/police/walkie talkie/cb frequencies)

Anything I missed?


What if Warhawk was a real OG, close with Sentinel Prime, watched Optimus rise and came with him on this retreat?


That would be acceptable, although he'd have had to have gotten separated from Optimus during the evacuation, perhaps put in charge of an evacuation ship.

We'll work out details after characters are selected, but I plan on the game picking up slightly before the group arrives on Earth. That way, they have a little bit of background with each other at least (especially if there are some unaligned/renegade Decepticons in the group).


Storyteller Shadow Submission:

Name : Ulastron (Ula)

Classification : Microbot

Allegiance : Unaligned

Background : Ulastron was forged to take risks, her existence was one of danger, pushing the boundaries of Cybertronian “rules” but never its’ laws. She was content to be a free “spirit” and befriended Autobots, Decepticons, and those Unaligned like herself never one to be all that worried about politics.

Once the war broke out, as an unaligned Cybertronian she did her best to avoid the battles raging between the Autobots and the Decepticons. Eventually, the conflagration became so widespread that to be “unaligned” was nearly impossible. She began taking small scouting assignments for whomever managed to conquer the territory in which she was dwelling at the time, having no allegiance to either side, in such a conflagration after all there was no “neutral”. After all, she had seen so many of her friends over the millennia destroyed due to their lack of picking a side that she knew neither side would trust anyone who claimed full neutrality.

When this Optimus Prime issued the broadcast, Ula knew it was time to leave the planet any way she could. Megatron would make slaves of those who had not joined him and Ula’s prime directive to be free would never last under the boots of Decepticon rule.

Personality : Ulastron was a fun loving daredevil who enjoyed pushing the envelope in all ways. Ula is exhausted, she has had enough of Cybertron and seeks peace. She is much more dour of personality than she once was but if comfortable, her old personality will shine through.

Gendered : Female

Vehicle Mode : Motorcycle/Drone/Velociraptor

Vehicle Mode Image : Drone

Motorcycle

Velociraptor

Robot Mode Image : Ula

Special abilities/Weapons/Fighting Style/Role on the team : Flight (maybe Teleportation)/Sonic Disruptors/Ranged Fight Style/Multichanger Infiltrator.


Current Status

Apologies for any typos, new keyboard and computer, so learning keyboard (temporarily).

Showed Interest
DJ TPK
Daynen
Jemstone
RobL8675309

Incomplete Submission

Chatterbox (James Martin) - Autobot Scout (Heavy Motorcycle)

Warhawk (GM SuperTumbler) - Autobot Warrior (Sikorsky CH-53K King Stallion Military Chopper)

Ulastron/Ula (StorytellerShadow) - Unaligned Microbot Triplechanger (Drone/Light Motorcycle/Velociraptor)

Completed Submission

None Currently


@James Martin - Concept overall is good, needs to be fleshed out (See the submission example please).

@GM SuperTumbler - Just need either the background or the personality fleshed out a bit more. Everything else is ok, just need a better mental image of Warhawk. If you need help fleshing out, I'm sure everyone will be happy to help if you're not sure about something in the TF mythos/etc.

@StorytellerShadow - Only issue I have with the submission is the Velociraptor. Since she has to scan a beast to pick up it's DNA, and all the velociraptors are 60+ million dead, there's nowhere for her to scan it to gain a beast mode. (I'm assuming she's using her to free abilities for 'multiform' and 'beast mode'). Maybe a cheetah would work for you? Get's you the 'fast and deadly claws and bites'.


Cheetah it is! :-)


In which case I would suggest this for the motorcycle form (to keep the theme), and the predator drone having a similar paintjob. Keeps her looking similar. And probably with a more robotic Cheetara look for the roboform?


mdt wrote:
In which case I would suggest this for the motorcycle form (to keep the theme), and the predator drone having a similar paintjob. Keeps her looking similar. And probably with a more robotic Cheetara look for the roboform?

Agreed all pics I chose I tried to keep grayish silver for that reason.


So, kind of thinking of making my character a full on pretender instead of just giving him a human beast mode. But I'm not overly familiar with them, anybody know enough to help?


Name: Skitter
Classification: Microbot
Allegiance: Autobot
Background: Prior to the war, Skitter's main function was repair. His job was to get into the small openings that few could fit into to fix electrical problems, repair circuits, etc. On occasion, he even ventured inside other robots. (Figure he may have known or worked with folks like Wheeljack on Cybertron) He was about fixing things, not destroying them. When the war came, there was really no other side he could have chosen. Although he still continued to fix things where nobody else could fit, his new priority was espionage. As it happens, when one is small and used to moving around carefully inside delicate machinery, stealth is a natural by-product.

Personality: Honestly, Skitter would prefer not to fight at all. He's not a pacifist, but fighting certainly isn't his first choice. But the decepticons left little room for debate. To that end, he's often brought up the idea of "re-wiring" decepticons to make them peaceable. He's been arguing this with other autobots for millennia. When not arguing such philosophical conundrums, he's friendly and helpful. He enjoys being around others and being part of a team.

Gendered? none
Vehicle Mode(s): robotic wolf
Vehicle Mode Image: wolf mode

Robot Mode Image: something along these lines
bot mode

Notes: He prefers to use the "tools of his trade" so to speak instead of standard weapons. In bot mode, his primary weapon is a spike that doubles as weapon and computer interface. He also has a short range welding/laser torch. Because he was built to deal with damaged machines (where there may be fires or random electrical sparks), his frame is more resistant to energy damage. In beast mode, he's a fast runner and excellent jumper. His claws and teeth can be used as weapons but he also has a sonic howl. This can be used to scramble sensors. He also has excellent hearing and tracking abilities in this form.

I notice there's been several stealthy types submitted. All robot ninjas, all the time. Open to suggestions of course


Looks good RobL, note that as a fully robotic wolf, he doesn't have to take 'beast form' as one of his free abilities. That's only required to be techno-organic. Full on robo-animals (like Dinobots and Ravage and Laserbeak) aren't techno-organic, they just have a robotic mode that's an animal analog.


DJ TPK wrote:
So, kind of thinking of making my character a full on pretender instead of just giving him a human beast mode. But I'm not overly familiar with them, anybody know enough to help?

I think we covered this up thread, but we're not going to be having Headmasters, Targetmasters, or Pretenders. Sorry. Human Beast Mode is about the closest you'll be getting to.


Oh, well alright then. It's not necessary to the character anyways.


Keep me on the interested list, but I won't know if I can fully commit to play for another couple of days. If a super duper character comes along and fills up all the available slots before then, that's cool. :)


Dotting for interest. Even if I don't get into this game, I will definitely be keeping an eye on it.

I have absolutely no experience with this system, but I am willing to learn.

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