
mdt |

Ok, here's my first pass at Chatterbox.
Basically, small bot (3 meters tall), 800 kg, with a single weapon (blaster Pistol) that feeds off his energon reserve (via conductors in the palm of his hands). Fast, stealthy.
Didn't really give him a lot of skills, those need to be fleshed out. That's more of a player thing. If you need things explained, let me know.

mdt |

And here's my first pass at Ulastron.
Microbot (just shy of 7 feet tall), 400 kg, with a small missile launcher and a rotary cannon (using shells and missiles, not energy weapons). Triple changer, and techno-organic. Because they are techno-organic, they don't have some of the normal cybertronian immunities. But, they can eat to recharge their energon reserves. Being techno-organic, they also have the lowest need for energon, and can survive on what would be starvation rations for a full cybertronian. They can even generate their own energon by eating meat.
Ulastron is fast, and dextrous, but will get decimated if hit by a major weapon attack.
Skills need to be fleshed out, as well as disads.

mdt |

And here's my first pass at Chitter.
Microbot, about 6.5 feet tall, with a repair system built into him. Fast, low energy levels, and no ranged capability. Skills are fairly fleshed out due to background giving me more to work with skill wise. Highly intelligent, excellent mechanic and technician. Horrible at combat. Fast on his feet and with good reaction speeds.

Storyteller Shadow |

Just downloaded the Hero System 5th edition, will get to my complete build tonight :-)

RobL8675309 |

And here's my first pass at Chitter.
Microbot, about 6.5 feet tall, with a repair system built into him. Fast, low energy levels, and no ranged capability. Skills are fairly fleshed out due to background giving me more to work with skill wise. Highly intelligent, excellent mechanic and technician. Horrible at combat. Fast on his feet and with good reaction speeds.
Nice! I'm liking it. Although, technically his name is Skitter, but minor typo aside, he looks like how I imagined him. Woo-hoo

Storyteller Shadow |

And here's my first pass at Ulastron.
Microbot (just shy of 7 feet tall), 400 kg, with a small missile launcher and a rotary cannon (using shells and missiles, not energy weapons). Triple changer, and techno-organic. Because they are techno-organic, they don't have some of the normal cybertronian immunities. But, they can eat to recharge their energon reserves. Being techno-organic, they also have the lowest need for energon, and can survive on what would be starvation rations for a full cybertronian. They can even generate their own energon by eating meat.
Ulastron is fast, and dextrous, but will get decimated if hit by a major weapon attack.
Skills need to be fleshed out, as well as disads.
Wow! That was way more complete than I expected it to be having only read the post :-)
I'll review and add on Skills and Disadvantages with the book after I eat.
Thanks MDT.

Storyteller Shadow |

mdt wrote:And here's my first pass at Ulastron.
Microbot (just shy of 7 feet tall), 400 kg, with a small missile launcher and a rotary cannon (using shells and missiles, not energy weapons). Triple changer, and techno-organic. Because they are techno-organic, they don't have some of the normal cybertronian immunities. But, they can eat to recharge their energon reserves. Being techno-organic, they also have the lowest need for energon, and can survive on what would be starvation rations for a full cybertronian. They can even generate their own energon by eating meat.
Ulastron is fast, and dextrous, but will get decimated if hit by a major weapon attack.
Skills need to be fleshed out, as well as disads.
Wow! That was way more complete than I expected it to be having only read the post :-)
I'll review and add on Skills and Disadvantages with the book after I eat.
Thanks MDT.
OK, instead of wandering about let me be clear about my next steps.
1. Select Skills,
2. Select Disadvantages.
The disadvantages give me another 101 points to spend on skills as I am currently at 399 correct?
Thank you for the clarification. A bit pressed for time tonight so I won't be able to delve into the rules until at least Wednesday.

jemstone |

Posting a link to my recruitment post in case it was missed, and for general feedback.

Storyteller Shadow |

Posting a link to my recruitment post in case it was missed, and for general feedback.
Welcome, glad to have you!
Too bad we don't have one more candidate who could be a Warrior, that would give us a well rounded 6!

mdt |

Waiting for Warhawk's player to check in before I work on them.
@Shadow - Yes, skills and disads. You already have some mandatory disads.
Points work like this :
400 Points (Base, you get these to spend).
Up to 100 points in disads, every point of disads gives you another point to spend.
So, if you have 100 points of disads, then you have a 500 point character (400 + 100 (from Disads)).
Currently, your character is at 455 points, with 40 points of disads. You must take at least 15 more points of disads (up to 50 can be psych disads). You can take up to 60 more points of disads, bringing your total up to 100 disads (with 400 base points) thus bringing your total points up to 500.
@All - I'll work on the other forms some more tomorrow, after I do a round of updates and watch a movie and have a job interview.

mdt |

There's a tutorial link at the top of the page. First page in that is skills.
To do your skill rolls, if you have a stealth skill of 14-, then you'd put in {dice=Stealth, 14-}14-3d6{/dice}. Obviously with brackets instead of braces. A positive number indicates you made it by that amount, a negative indicates you missed it by that amount.
Stealth, 14-: 14 - 3d6 ⇒ 14 - (4, 3, 5) = 2 Made it by 2
Stealth, 14-: 14 - 3d6 ⇒ 14 - (3, 5, 2) = 4 Made it by 4
Stealth, 14-: 14 - 3d6 ⇒ 14 - (6, 5, 6) = -3 Missed it by 3
Stealth, 14-: 14 - 3d6 ⇒ 14 - (2, 5, 1) = 6 Made it by 6, Critical Success

mdt |

Current Point Totals :
Ulastron : 465/500 (40/100 disads)
Chitter : 498/500 (40/100 disads)
Chatterbox : 487/500 (60/100 disads)
The above is including adding in 10 points for Radio Perceive/Transmit, which I forgot to do earlier.

Ulastron "Ula" |

Hey MDT -
My first pass through the book, let me know what, if anything, I did wrong.
Disadvantages – 60 – Bought
Rivalry – Laserbeak (both scouts have run afoul of each other working for and against one another) 10 Points – Professional rival with Superior Position (Decepticons)
Susceptibility – Acid and Acidic Attacks – 20 points take 1d6 damage per Phase. Ula’s unique alloy wilts under acidic damage even more than other Cybertronians.
Reputation – though unaligned, Ula has worked for both sides and therefore both sides know and distrust her loyalties (or lack thereof) Almost always recognized extreme reputation – 15 points.
Personality Trait – Overconfident – 15 points – Ula believes in her own skills perhaps a bit too much and never fails to volunteer for the most dangerous work as she does not believe she can fail.
Skills – 35 – Spent
Defense Maneuver I – IV 10 points
Combat Skills – 5 CSL Missile Launcher
5 CSL Light Machine Gun
Mimicry – 3 = 3 Points
Combat Luck – 6 points
Force Field – 1 point +1 Resistant Defense

mdt |

Rivalry : If you buy this, Laserbeak will show up, or else it won't be a disad.
Suceptibility : You do realize this is taken without benefit of defenses meaning you'll melt like the wicked witch in a bathtub right?
Reputation : Looks fine to me.
Personality Trait : Seems fine with me, that's a Psych Lim All the Time, Moderate.
Defensive Maneuver : No problem with this.
Combat Skill levels : No. You're already going to have a very high OCV/DCV, put that 10 points into other skills. Adding +5 OCV to your already 13 OCV would make it so you can basically hit a gnat at 1000 meters.
Mimicry : Fine
Combat Luck : This adds to your defenses, you're already maxed out for defense on a microbot.
Force Field : See Combat Luck.

Storyteller Shadow |

Rivalry : If you buy this, Laserbeak will show up, or else it won't be a disad.
Suceptibility : You do realize this is taken without benefit of defenses meaning you'll melt like the wicked witch in a bathtub right?
Reputation : Looks fine to me.
Personality Trait : Seems fine with me, that's a Psych Lim All the Time, Moderate.
Defensive Maneuver : No problem with this.
Combat Skill levels : No. You're already going to have a very high OCV/DCV, put that 10 points into other skills. Adding +5 OCV to your already 13 OCV would make it so you can basically hit a gnat at 1000 meters.
Mimicry : Fine
Combat Luck : This adds to your defenses, you're already maxed out for defense on a microbot.
Force Field : See Combat Luck.
Hmm, is there another weakness I can take that would not be quite as life threatening?
OK, I'll reallocate the other points.
Yes, who doesn't want Laserbeak to show up! :-)
EDIT: 22 Points left -
Ventriloquism 3 points +2 more for a +1.
Mimicry spend 2 more for a +1.
Luck for 15 points so 3d6 Luck. Based on how the dice roller treats me, I'll need it.

GM SuperTumbler |

mdt, what are you thinking as far as variety of weirdness in powers? I found the original series on Tubi, and I've been watching it. At least in the original 90 minute pilot, Transformers do all manner of things. Autobots fly like superman, Megatron has an energy shield that comes out of his arm/scope, Spacewarp teleports. Mirage is invisible. Someone, I can't remember which one, has telescopic hearing through a little dish that comes out of his arm.

mdt |

Flight is fine, teleport is fine, invisibility is fine.
The little dish was on Soundwave. :)
So far, I haven't bought flight for anyone in robot mode, but it would make sense for Warhawk to have it (Chitter too, I forgot he's got a drone mode).
Basically, the big thing on powers is, the more you have, the more points they cost. So it's mostly just a balancing act.

mdt |

Honestly, I may have to up the character points, after making them, just the 'I'm a cybertronian' points are taking up a third of your points. :) I'll consider upping it by 50 points or so if things are too tight.

GM SuperTumbler |

I don't know about others, but it would be fine with me if the robots can't fly. I mean, some of them have rocket packs and whatever, so that is fine. The movie versions where only the flying vehicles fly might make more sense. I'm just not sure how much we want to make sense.
I'm planning on doing some work on the build tonight, so don't feel like you have to do all of the heavy lifting there. I'm willing to make some mistakes and figure it out if you want. i know you have a lot to work on.

mdt |

In general, only those with a flying vehicle mode can fly in the OG series. There were a couple of exceptions. But not many. I prefer to keep it based on the vehicle modes. Teleport obviously doesn't matter one way or the other.
And I'm working on robot modes now. So why don't you let me do the heavy lifting and you can look at it after that.

jemstone |

Re: Flyin' Robots:
In the original 4-part mini-series, a lot of the powers and abilities of the various robots hadn't really been pinned down, except for anything that was on their Tech Spec Card (Optimus Prime had his battle-trailer, Roller the remote/shared-consciousness Droid, etc). All of the Cybertronians could fly on Earth because Cybertron was the size of Saturn, and their gravity was therefore much higher - being able to Fly on Earth was a THING.
From episode 5 onward, the Autobots flying was retconned to flight packs, of which only Sideswipe had one that worked consistently and reliably (it's on his Tech Spec Card - he has a Rocket Pack). Every Transformer had their Special Thing:
Hound had his Hologram Gun that could fool even Perceptor or Soundwave, the two most perceptive Cybertronians ever (and no offensive capacity).
Mirage had his Invisibility Cloak (and rampant Pacifism).
Skywarp could Teleport vast distances, accurately.
Starscream's Null Ray could freeze targets in their tracks for several minutes, or even hours.
Megatron's Fusion cannon could, when properly serviced and repaired, tap into a Black Hole as a power source, enabling him to level cities in a few shots (thankfully, he never got it fully repaired), but he could still punch a hole in Omega Supreme or Metroplex with enough power.
After Ep 5, flight for Autobots was a Vehicle Mode Only thing, unless you had a Jetpack, and even then, it wasn't very common. ALL Decepticons (even Trypticon) could fly.
Hi, I've done a huge amount of research and work while trying to prep for my own "It's Not The Transformers, REALLY" supplement...
Tangentially related:
This is the reason I mentioned Redshift's blast cannons having two modes - that's his "Neat Thing" on the Tech Spec Card: he has a sword, he talks to Cities, and his cannons can make the bad guys stumble around and look like fools.
(Chitter too, I forgot he's got a drone mode)
I thought it was "Skitter"?

mdt |
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Completion pass at Ulastron.
I upped it to 550 to account for all the racial stuff.
Modified your hunted down by 5 points, because if you're working for both sides, they aren't looking to kill you, just punish you based on who you worked for last.
Added Flight, and 3rd vehicle mode (forgot was a quad changer).
Added the following Disads :
Rivalry (Laserbeak) 10 (He's only worth 10)
Reputation (Mercenary who works for both sides, Extreme, 11-) 15
Psych Lim (Overconfident, Common Moderate) 10
Psych Lim (Ignorant of Earth Culture) 10
Psych Lim (Stubborn, Common Strong) 15
Pyhsical Lim (Colorblind) 5 (Based on being a cheetah morph)

mdt |

And next pass at Skitter.
Cleaned it up a bit, added a healing ability. Also added a psych lim (unfamiliar with Earth) as well as (code against killing). Figured it was appropriate for a repair bot.
Still need more disads (30 points).

mdt |

Great! Thanks for the assist MDT. Looking forward to getting this going.
LOL, have to do all the vehicle forms too, so don't get too ahead of yourself. :P

mdt |

mdt |

Basically, a big slow heavy military bot with heavy defense, tons of stun, and tow big nasty weapons (a great sword and missile racks on his shoulders that fire explosive rounds).
Note, you have six shots with the launchers before you have to reload them (which takes a full phase). The missiles take an extra segment to hit (flight time), which is not horrible since they are explosive, but if the other person moves before they hit you'll either miss or do less damage (depending on how far they move). The special effect of the rocket power is it's firing ripples of missiles, so you can fire less missiles and use a half charge (2 1/2D6 for a half charge) if you're firing at smaller bots and don't want to kill them or waste the firepower. Once you are out of missiles, you'll need to pick up more missiles (from a military base, or having someone with weaponsmith make them) so they're limited resource.

mdt |

Great! Thanks for the assist MDT. Looking forward to getting this going.
If you're happy with Ulastron as is, I'll work on the vehicle modes tomorrow.

Storyteller Shadow |

Storyteller Shadow wrote:Great! Thanks for the assist MDT. Looking forward to getting this going.If you're happy with Ulastron as is, I'll work on the vehicle modes tomorrow.
I am good. TY. Again, I appreciate the assistance with the builds.

jemstone |

I think I got everything you wanted.
He needs a KS: Urban Geography. It's a real field of study, dealing with how to most efficiently allocate resources and move people through spaces. My certifiably psychopathic ex had a degree in it, believe it or not.
Oh, and it's Jemstone, with a J. My initials and stone. ;)
... Also, should our weapons all be KA's? If we're going for Cartoon style dynamics, should they be EB's instead? Just curious.

mdt |
1 person marked this as a favorite. |

I mostly put them as KA's because while they rarely do damage to other Cybertronians (given the armor levels), they routinely tear through buildings and cars and even armored trucks of Earthlings. EB's wouldn't do that. KA's set so the level of armor of Terran stuff is less than Cybertronian however works well.
Basically, I intend to set 'armor' for Terran stuff at a fraction, so you're tearing through cars and buildings left and right. I figured that would give the best 'cartoon style physics' in the fights.
So an earth car might have 2 RPD, and an armored truck might have 8 RPD, while an APC would have 12 or 15, and a Tank would have 20 RPD. Also means that small arms fire from humans would be worthless against even microbots, although anti-vehicle weapons could hurt, and anti-tank rounds would be useful even against a Warrior.
Basically, I reset the defenses so that Cybertronian's are the standard, not Earth stuff. Makes it easier than giving microbots 30 pts of armor and Warriors 80 pts, and giving everyone 1000 points.

mdt |
2 people marked this as a favorite. |

Note : I just realized I forgot to fix the height/weight for the different modes. I'll do that later.
And triple changers are why I went with MF instead of power arrays with limitations, about the same cost, but easier to deal with once you have the base form done.

jemstone |

Basically, I reset the defenses so that Cybertronian's are the standard, not Earth stuff. Makes it easier than giving microbots 30 pts of armor and Warriors 80 pts, and giving everyone 1000 points.
That's a really inventive way of handling it, honestly. I'm eager to see how it works. :)

mdt |

Status :
Fully Complete
None
Vehicle Forms made, waiting on Player to approve
Ulastron
Robot form Complete
Ulastron
Robot form made, waiting on Player to approve
Redshift
Robot form partially made, waiting on Player for additional input
Chatterbox
Warhawk
Skitter

mdt |

And next pass at Skitter.
Cleaned it up a bit, added a healing ability. Also added a psych lim (unfamiliar with Earth) as well as (code against killing). Figured it was appropriate for a repair bot.
Still need more disads (30 points).
Ooops, make that 40 points in disadvantages, I accidentally duplicated one.
If you need help with disadvantages, please say something. Jem can probably help. As can I. I just don't know enough about your bot to suggest more disads.

RobL8675309 |

re Skitter- actually that would be helpful. I'm cool with the disads he has already. I was thinking about a code of honor (psych limitn) but wondering about fleshing it out. I was also thinking about a psych limitn where he occasionally looses his attention by being absorbed by fascinating "constructions" (I'm not sure of how to phrase this). Imagine stopping to admire the artistry that goes into a particular machine (sort of an "Egad, look at how elegant the design is. The designer solved this complex issue in such a simple way. That takes true genius." I'm actually thinking of an episode of Star Trek where Bones is temporarily filled with vast medical knowledge and describes re-attaching Spock's brain to his body as 'child's play'- something along those lines.) So it's close to absent-minded but not quite the same thing
When you get around to the wolf form, I looked over what you did with the cheetah. Love the no fine manipulators (was gonna suggest that for me as well!).

mdt |

@James Martin - In the document I pointed you at is a link to a list of them. Only problem I have with that is you will be starting without the disads. Two ways to handle that, first is to downgrade your character by N disad points, and give you the disad points back, or to do an 'amnesia' type thing, where you take N+X points of disad, but don't define them, and then in game you define N and I define X. The X can be worked off over time without points, but will require RP to work off.
@GM Super Tumbler - No, you had enough background and personality information for me to do disads. If you're happy with the robot form, which it seems you are, I'll make the vehicle form next.
@RobL - For examples of Disadvantages, you can look at the GURPS main book (any version) if you have it. The points will be different, and the mechanics different, but you can get ideas from it. If you don't have it, you can get the lite version free from SJGames.
For codes of honor, it depends on the type of code of honor. A thieves code of honor (don't snitch, don't steal from your partners, don't talk to cops) is vastly different from a soldier's code of honor (always accept a surrender, don't use bioweapons, etc) is vastly different than a Knight's code of honor (only duel those who can fight, protect the weak, etc) is vastly different than a Samurai's code of honor (always obey the orders of your Master, only fight one on one, etc). So you need to decide what the code of honor does.
You have trouble focusing on anything not of immediate interest. You have trouble doing anything other than the task you are currently concentrating on. If no engaging task or topic presents itself, your attention will drift to more interesting matters in five minutes, and you will ignore your immediate surroundings until something catches your attention and brings you back.Once adrift in your own thoughts, you rarely notice anything short of personal physical injury. You may attempt to rivet your attention on a boring topic through sheer strength of will. To do so, make have to make a Will check frequently.
“Boring topics” include small talk, repetitive manual tasks, guard duty, driving on an empty highway . . .
Absent-minded individuals also tend to forget trivial tasks (like paying the bills) and items (like car keys and checkbooks). Whenever it becomes important that you have performed such a task or brought such an item, the GM should call for an Int Check. On a failure, this detail slipped your attention.
Absentminded is the one you're looking for, someone who, when distracted, becomes tightly focused on one thing and forgets little things like recharging with energon, hitting the button at the right time to be part of the plan, etc. However, they have no trouble concentrating on something they are interested in. They don't forget to save their work, they don't forget to turn the test tubes, etc, that's Interesting! But guard duty? Or watching monitors? Blah, boring...

mdt |

Doh! Sorry James Martin, I just realized, I made Warhawk without actually giving him a Robot form.
However, I think that's ok, I can basically make the vehicle the main form, and leave the robot form as the 'alternate form' instead. It doesn't matter mechanically, and I think in your case the robot form is going to need to be the secondary form, due to cost of building things.

mdt |

Ok, slightly tweaked version of Warhawk.
And, first pass at vehicle version.
Had to take 10 stun off the robot form to make the helicopter form fit, since I had to take 10 stun off it to buy the robot form. Note, I didn't have the points for a holographic projector, you'll have to work toward that. So I suggest you keep your windows blacked. :P