Magic Weapons with high damage rate at a higher price


Homebrew and House Rules

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Playing to the Age of Worms we have a high level archer that has this bow:
Shocking Flaming Undead Bane Holy +1 longbow.
In his hands this weapon makes him the deadliest foe because of it's high damage rate.
Another of my players proposed a house rule that reduces the appearance of this kind of weapon.
To buy an special ability for your weapon yo need to have an enhancment bonus equal to the bonus price of the abilities.
So, if you want to have a Holy weapon it has to be at least a +2 weapon.
or if you want a Holy Flaming weapon it has to be at least a +3 weapon.


elnopintan wrote:

Playing to the Age of Worms we have a high level archer that has this bow:

Shocking Flaming Undead Bane Holy +1 longbow.
In his hands this weapon makes him the deadliest foe because of it's high damage rate.
Another of my players proposed a house rule that reduces the appearance of this kind of weapon.
To buy an special ability for your weapon yo need to have an enhancment bonus equal to the bonus price of the abilities.
So, if you want to have a Holy weapon it has to be at least a +2 weapon.
or if you want a Holy Flaming weapon it has to be at least a +3 weapon.

If you're high enough level to have that expensive of a weapon, what on earth are your casters doing?

Dark Archive

Wishes and that sort of things, but the archer is the most effective damage dealer of the group, followed by a TWF rogue.


So he payed for the abilities. So what?
Have him go up against a celestial dire lion or somesuch and see how he fares.
Shocking and flaming likely reduced to nada by energy resistance. Holy and Undead Bane do zilch against non-undead, non-evil creatures.
I don't see a problem with this, it's just so that the enhancements he chose are super effective in the campaign.
If the campaign revolved around, say, negotiations with some neutral aligned elemental powers, the weapon wouldn't be as effective.
Also, a number of decoys, illusions and stuff can hold him off long enough for an opponent to sneak up to him and force him into melee in a pinch.
And finally damage reduction x/material is always nice to throw against someone like this.

It's not the weapon that is overpowered. It's the player reacting to the campaign and planning accordingly that's got you taken by surprise, I'd think. No offence meant.

;-)

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