Bastards of Erebus Level Coverage?


Council of Thieves


I was reading over the product description and I can't seem to find where it tells us what levels are covered in the first installment of CoT. Will it be 1st through 5th like LoF first installment or 1st through 3rd or 4th?


1-3 I beleive, unless you just scrape 4th level at the end.

Dark Archive

Reading the end of the adventure, it's possible that they don't reach 3rd level.


Ouch so this is a pretty quick AP compared to Howl of the Carrion King was.

Paizo Employee Creative Director

DeathCon 00 wrote:
Ouch so this is a pretty quick AP compared to Howl of the Carrion King was.

Perhaps, although we're still on target to reach 13th or 14th level by the end. The first adventure is certainly the shortest Adventure Path first adventure we've done yet though, and part of that is that we weren't 100% used to the changes to the XP system.


James Jacobs wrote:
DeathCon 00 wrote:
Ouch so this is a pretty quick AP compared to Howl of the Carrion King was.

Perhaps, although we're still on target to reach 13th or 14th level by the end. The first adventure is certainly the shortest Adventure Path first adventure we've done yet though, and part of that is that we weren't 100% used to the changes to the XP system.

So there's plenty of room to build additional adventures in, then?

I really want this AP to feel more sandboxish, with the PCs taking the initiative more and the AP only inserting itself as a spine to a larger body of work.

Will the other APs be pretty full in terms of encounters need to level? Or is there similar room for other adventures in Westcrown?

Paizo Employee Creative Director

Micco wrote:

So there's plenty of room to build additional adventures in, then?

I really want this AP to feel more sandboxish, with the PCs taking the initiative more and the AP only inserting itself as a spine to a larger body of work.

Will the other APs be pretty full in terms of encounters need to level? Or is there similar room for other adventures in Westcrown?

As a general rule, Adventure Paths are pretty much the exact opposite of a sandbox. Of course, if the adventure is compelling enough the players will WANT to go on the adventure, and their choices and taking the initiative will self-railroad themselves. The big spot for adding adventures in Westcrown will generally be between the Adventure Path installments, in any case.

If you're really looking for an adventure path that's designed from the ground up to be a more sandbox type game experience, though, you should definitely check out the next one: Kingmaker.


While I certainly can't disagree with James, I do think that the new Pathfinder rules actually help give you this opportunity as well. If you take the slower XP route then you will have a lot of XP that needs to be filled in order for the adventures as written to be run. If your players are up to the sandboxy nature of things, this would be a great way to provide room for both the AP and the sandboxy stuff.

All that said, while I would love to do that kind of thing myself, my groups greatest struggle is having someone decide to do something. They simply wouldn't do anything in a sandbox environment (tough enough in an adventure path to get them to make the decision afforded them).

Sean Mahoney

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