James Jacobs Creative Director |
Ouch so this is a pretty quick AP compared to Howl of the Carrion King was.
Perhaps, although we're still on target to reach 13th or 14th level by the end. The first adventure is certainly the shortest Adventure Path first adventure we've done yet though, and part of that is that we weren't 100% used to the changes to the XP system.
Micco |
DeathCon 00 wrote:Ouch so this is a pretty quick AP compared to Howl of the Carrion King was.Perhaps, although we're still on target to reach 13th or 14th level by the end. The first adventure is certainly the shortest Adventure Path first adventure we've done yet though, and part of that is that we weren't 100% used to the changes to the XP system.
So there's plenty of room to build additional adventures in, then?
I really want this AP to feel more sandboxish, with the PCs taking the initiative more and the AP only inserting itself as a spine to a larger body of work.
Will the other APs be pretty full in terms of encounters need to level? Or is there similar room for other adventures in Westcrown?
James Jacobs Creative Director |
So there's plenty of room to build additional adventures in, then?
I really want this AP to feel more sandboxish, with the PCs taking the initiative more and the AP only inserting itself as a spine to a larger body of work.
Will the other APs be pretty full in terms of encounters need to level? Or is there similar room for other adventures in Westcrown?
As a general rule, Adventure Paths are pretty much the exact opposite of a sandbox. Of course, if the adventure is compelling enough the players will WANT to go on the adventure, and their choices and taking the initiative will self-railroad themselves. The big spot for adding adventures in Westcrown will generally be between the Adventure Path installments, in any case.
If you're really looking for an adventure path that's designed from the ground up to be a more sandbox type game experience, though, you should definitely check out the next one: Kingmaker.
Sean Mahoney |
While I certainly can't disagree with James, I do think that the new Pathfinder rules actually help give you this opportunity as well. If you take the slower XP route then you will have a lot of XP that needs to be filled in order for the adventures as written to be run. If your players are up to the sandboxy nature of things, this would be a great way to provide room for both the AP and the sandboxy stuff.
All that said, while I would love to do that kind of thing myself, my groups greatest struggle is having someone decide to do something. They simply wouldn't do anything in a sandbox environment (tough enough in an adventure path to get them to make the decision afforded them).
Sean Mahoney