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Full Name

Elissa Valddottir

Race

Human (Ulfen)

Classes/Levels

Barbarian (Invulnerable Rager, Urban Barbarian) 1

Gender

Female

Size

5'11", 185 lb.

Age

27

Alignment

TN

Deity

Gorum

Location

Heldren

Languages

Common, Hallit, Skald, Sylvan

Occupation

Former Ulfen Guard

Strength 16
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 12
Charisma 7

About Elissa Valddottir

Elissa Valddottir
Female human (Ulfen) barbarian (Invulnerable Rager, Urban Barbarian) 1
N Medium humanoid (human)
Size 5'11", 185 lb; Age 27
Init +2; Senses Perception +5
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DEFENSE
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 14 (1d12+2)
Fort +4 (+7 circumstance bonus vs. cold weather), Ref +2, Will +1
Resist cold 2
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OFFENSE
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Speed 30 ft.
Melee greatsword +4 (2d6+4/19-20) [or +3 (2d6+7) using Power Attack]
Ranged javelin +3 (1d6+3)
Special Attacks rage (5 rounds/day)
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STATISTICS
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Str 16, Dex 14, Con 12, Int 14, Wis 12, Cha 7
Base Atk +1; CMB +4; CMD 16
Feats Combat Expertise, Power Attack
Traits Northern Ancestry, Threatening Defender
Skills Acrobatics +3, Climb +4, Intimidate +2 (+4 vs. Taldans), Knowledge (local) +6, Knowledge (nobility) +6, Perception +5, Swim +4
Languages Common, Hallit, Skald, Sylvan
SQ controlled rage, controlled rage: constitution, controlled rage: dexterity, crowd control, tireless rage
Other Gear parade armor (Taldor), greatsword, javelin (4), barbarian's kit (backpack, belt pouch, blanket, flint and steel, iron pot, rope, soap, torches [10], trail rations [5 days], waterskin), bedroll, winter blanket, cold weather outfit, furs
Wealth 13 GP, 4 SP
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SPECIAL ABILITIES
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Cold weather outfit +5 Fort save vs. cold weather.
Combat Expertise -0/+1 Bonus to AC in exchange for an equal penalty to attack.
Controlled Rage (Ex) When an urban barbarian rages, instead of making a normal rage, she may apply a +4 morale bonus to her Strength, Dexterity, or Constitution. This bonus increases to +6 when she gains greater rage and +8 when she gains mighty rage. She may apply the full bonus to one ability score or may split the bonus between several scores in increments of +2. When using a controlled rage, an urban barbarian gains no bonus on Will saves, takes no penalties to AC, and can still use Intelligence-, Dexterity-, and Charisma-based skills. This ability otherwise follows the normal rules for rage.
Crowd Control (Ex) At 1st level, an urban barbarian gains a +1 bonus on attack rolls and a +1 dodge bonus to AC when adjacent to two or more enemies. In addition, her movement is not impeded by crowds, and she gains a bonus equal to 1/2 her barbarian level on Intimidate checks to influence crowds (Core Rulebook 436). This ability replaces fast movement.
Furs The most basic of cold-weather gear, animal furs serve to keep their wearers warm. Wearing enough fur to cover the body provides a +2 bonus on Fortitude saves to resist cold weather. This does not stack with any bonuses gained from the Survival skill. Furs may supplement another outfit.
Northern Ancestry One of Elissa's parents came from the North. She feels most alive during the chill of winter, and as a child, she spent hours playing in the snow. She rarely feels the cold, and she's always had a restless longing to travel north. Elissa gains a +1 trait bonus on Fortitude saves, as well as cold resistance 2; this resistance does not stack with cold resistance gained from any other source.
Parade Armor Most wealthy countries with standing armies have a different uniform for use in showy noncombat situations such as parades, coronation ceremonies, and so on. The appearance of this armor varies by the country of origin and the branch of the military, but still provides some protection in case the soldier needs to fight while in parade dress. If you’re wearing a country’s parade armor, you gain a +2 circumstance bonus to Diplomacy and Intimidate checks to influence a person from that country.
Power Attack -1/+2 Elissa can subtract from her attack roll to add to her damage.
Rage (5 rounds/day) (Ex) A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like Bear's Endurance, do not increase the total number of rounds that a barbarian can rage per
day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.
While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a -2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.
A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple
times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Threatening Defender Elissa knows how to avoid a blow while still maintaining her offensive posture. When she uses Combat Expertise, she reduces the number she subtracts from her melee attack rolls by 1.
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Background: Elissa was raised by her father, a fisherman in the Lands of the Linnorm Kings. Her mother died in childbirth, and she had no siblings, so her young life consisted of a lot of hard work. When her father died, Elissa left her homeland behind, and struck out on her own. Eventually, she found her way into Taldor, where her Ulfen ethnicity stood out. She was recruited into the Ulfen Guard, which serves as a royal guard for the Grand Prince. While Elissa never actually counted herself among the Grand Prince's personal bodyguards, she was stationed at the royal estate.

It was Elissa's first time in a city the size of Oppara, and she quickly took a liking to Taldor's bustling capital. The Gilded City is not all glamour and gold though. After a while, Elissa became restless and homesick, and she found herself spending more and more time in the seedy taverns near the docks, often staring down to the bottom of a wine bottle. It became so bad that it started to interfere with her duties, and she was eventually dishonorably discharged from the Ulfen Guard, to her great shame.

Eager to leave Oppara behind, Elissa bought passage on the first caravan heading out of the city, which was headed towards Qadira. Since then, she has been unsure of where to go. For the past few weeks, she's been staying in the Silver Stoat, an inn in the small town of Heldren. Her gold purse is all but empty by now though, and Elissa is getting desperate to find a way to reclaim her honor.

Physical description: Elissa is tall, even for an Ulfen woman, measuring just shy of six feet. She is powerfully built, with broad shoulders and pale skin. Her eyes are bright blue, and she has thick, shoulder-length yellow-blonde hair that she usually keeps elaborately braided. She speaks in a confident, stentorian voice, and she carries with her a notched greatsword.
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