Vine Wrangler Elf

Telin Kingfisher's page

255 posts. Alias of baggageboy.


Full Name

Telin Kingfisher

Race

Planar(Air)|UnRogue(Sylvan Trickster) 5|HP 28/39|Speed 30, Fly 30 (Average)|AC20:T15:FF16|Saves 6:11:3 +2vsEnchant|CMD 20|Init 4|Per 11 (Lowlight, Const. Detect Magic)|Immune: Sleep|MarFlex 3/4|Conditions: None|

Classes/Levels

Skills:
Acro+11|Apr+8|Blf+3|Clb+0|Diplo+3|DisDiv +11|Disg-2|EscA+8|Fly+11|HndAn-2|Hea+2|Int+12|Kn(Arc)+7|Kn(Dun)+8|Kn(Loc)+8 |Kn(Nat)+8|Kn(Pla)+5|Kn(Rel) +5|Ride+3|SpC+6|SM+5|Sth+8|Surv+1|Swim+4|UMD+12

About Telin Kingfisher

Statistics:
Aerial Creature Elf NG
Brawler 2 / Unchained Rogue (Sylvan Trickster) 3
Init +4; Senses: Low light Vision, Detect Magic (Constant), Perception +11

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DEFENSE
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AC 20, touch 15, flat-footed 16; CMD 20
Chain Shirt: 4 Armor(+1APB), Deflection (+1APB)
HP 39 (10,5,5,5,6 +5(con) +3(FBC))
Fort +6, Ref +11, Will +3 +2 vs Enchantments
Immune: Sleep

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OFFENSE
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BAB +4; CMB +5
Speed 30 ft. Fly 30 ft.(Average)

Melee:
Unarmed Strike +8 (1d6+4 x2)
Masterwork Cold Iron Gauntlet (+1 ABP) +10 (1d3+5x2)
Alchemical Silver Gauntlet +8 (1d3+4 x2)
Cold Iron Waveblade +9 (1d6+1 18-20x2)
Cold Iron Sawback Kunai +9 (1d4+1 x2)
Cold Iron Light Pick +5 (1d4+1 x4)

Ranged:
Masterwork Composite Longbow(+1str) +9 (1d8+1 x3)
Sling +8 (1d4+1 x2)

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SPECIAL ABILITIES
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Brawler's Cunning
Brawler's Flurry
Danger Sense +1
Evasion
Fey Tricks
Finesse Training
Finesse Weapon 1(Unarmed Strike)
Martial Flexibility (4/day)
Martial Training
Sneak Attack +2d6
Unarmed Strike
Wild Empathy
Witch Hex (Slumber, DC 15)
witch Hex (Evil Eye, DC 15)

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STATISTICS
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Str 12, Dex 18 (16+2), Con 12 (14-2), Int 18 (16+2), Wis 12, Cha 7

Feats:
Weapon Finesse (Finesse Training)
Improved Unarmed Strike (Brawler)
Enforcer
Extra Rogue Talent (Evil Eye)
Hex Strike (Slumber)
Hex Strike (Evil Eye) (Brawler Bonus Feat)

Rogue Talents:
Witch Hex (Slumber)

Racial Traits:
Fey-sighted, Weapon Familiarity, Keen Senses, Elven Immunities

Traits:
Ancestral Weapon (Cold Iron), Pragmatic Activator, Bruising Intellect, Pride(Drawback)

Skills:

Adventuring Skills: (52: 4/int, 4/brawler, 8/rogue)
Acrobatics +11(5)
Appraise +8(1)
Bluff +3(2)
Climb +0(0)
Diplomacy +3(2)
Disable Device +11(5)
Disguise -2(0)
Escape Artist +8(1)
Fly +11(5)
Heal +2(1)
Intimidate +12(5)
Knowledge(Arcana) +7(3)
Knowledge(Dungeoneering) +8(1)
Knowledge(Local) +8(1)
Knowledge(Nature) +8(1)
Knowledge(Planes) +5(1)
Knowledge(Religion) +5(1)
Perception +11(5)
Sense Motive +5(1)
Spellcraft +7(3)
Stealth +8(1)
Survival +1(0)
Swim +4(1)
Use Magic Device +12(5)

Background Skills: (10: 2/level)
Artistry(Chronicle Writing) +8(1)
Handle Animal +6(5)
Knowledge(Engineering) +5(1)
Knowledge(History) +5(1)
Knowledge(Nobility) +5(1)
Linguistics +8(1)
Slight of Hand +8(1)

Languages:
Common, Elven, Auran, Celestial, Draconic, Gnome, Sylvan

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GEAR/POSSESSIONS
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Equipment:

Kits:
Kit, fishing
Kit, gear maintenance
Kit, grooming
Kit, scrivener's
Kit, survival kit, common

Containers:
2x Bag, waterproof
2x Case, scroll
Handy haversack
Backpack, common
4x Flask
5x Sack
Waterskin
Pouch, belt
Speed sheath
Basket (long)
3x Vial, iron

Ammunition:
6x Alchemical Silver Durable Arrow
Bullet(s), sling (10)
24x Arrow, durable (1)
6x Cold Iron Durable Arrow
3x Adamantine Durable Arrow

Sleeping/Camping:
Hammock
Bedroll
Blanket
7x Rations, Elven trail

Tools:
10x Piton
10x String or twine (50 ft.)
3x Animal glue
5x Bell
5x Torch
5x Candle
4x Earplugs
3x Rope, hemp (50 ft.)
Hammer
Ioun torch
Mirror, small steel
Silent piton
Smelling salts
Thieves' tools, common
Traveler's any-tool
Whetstone
Whistle, signal

Writing/Papers:
10x Chalk (1 piece)
10x Parchment (1 sheet)
Book, journal
2x Scroll of Comprehend Languages
Scroll of Keep Watch
Scroll of Silent Image
2x Scroll of Unseen Servant
Scroll of Locate Portal
Scroll of Identify
Scroll of Blend

Clothing
Filter scarf
Outfit, Traveler's

Potions/Liquid Consumable:
Potion of Cure light wounds
5x Oil, lamp
2x Acid (1 flask)
2x Alchemist's fire (1 flask)
4x Antiplague

Carrying Capacity
Light: 43lb. Medium: 86lb. Heavy: 130lb.
Haversack carries 120lb, weighs 5lb
Currency: 6gp

Background:

Fawthurian Eirandelli was born to a noble elf family that emigrated from the Golarian to the plane of Air about 900 years ago. Powerful wizards, the family found favor with some of the djinn rulers there and in exchange for a great service, the family was granted two boons. First, they received an estate on a chunk of earth that was near the First World granting it something of a prime like appearance. Second and of far greater consequence, the djinns changed the elves of the family, infusing them with the essence of their new home making them something more than normal elves. Since then the Eirandelli house has ruled their land and expanded in influence.

A young elf of 120, Fawthurian knows of this history, but cares little for his title, chaffing at the responsivity his position would saddle him with. Fawthurina is one of three children, born to Glidar lord of the house and his wife Lady Yithalana. Fawthurian is the oldest followed by his sister, Elandia, and his brother Duralen. Yithalana passed away during Duralen’s birth, and since then Galidar has tried ceaselessly to prepare Fawthurian for the duty of running the estate. Employing the best tutors available Fawthurian has received classical instruction as well as being instructed how to defend himself.

Master Rathbilae, a djinn wizard has been Fawthuirian’s instructor in the arcane arts as well as general knowledge. He has found Fawthurian to be a very poor student not because of a lack of ability, indeed he seems to have a natural flair for magic, but because of a lack of effort. Rathbilae has swron frequently upon finding himself the butt of another one of Fawthurian’s pranks. Still Fawthurina was always careful not to push his master too far as Rathbilae is a powerful wizard.

Fawthurian’s martial instruction was of a very different tone. Hendrick Glassglow, a reformed adventurer was commissioned to instruct Fawthurian in the classical elf weapons as well as how to defend himself unarmed. At first Hendrick seems to be a gruff, no nonsense kind of man, well acquainted with fighting. However he hides a sense of humor and keen wit behind that facade. Fawthurian found in Hendrick a man full of interesting stories who was happy to teach him skills beyond what Galidar had hired him for. Galidar would have fired Hendrick had Fawthiran’s progress un the martial arts been so remarkable.

Recently Fawthurian became filled with a lust for adventure. Without a full plan Fawthurian left his estate taking with him what things he thought might be of use in his haversack. The only items of note were his longbow and his gauntlet. Knowing his father would be looking for him Fawthurian paid a djinn to shift him to Sigil. He’s been living in Sigil for a few years now going by the name Telin Kingfisher. He has worked a few odd jobs but has mostly subsisted on the money he took with him when he left. Now the money is beginning to run dry and Telin is searching for another job, one that will hopefully grant him some of the fame and adventure he came to Sigil seeking.

Appearance:

Telin is of average height and a lithe build. His hair is sea green and eyes are a striking blue. His skin is a light almost grey color. He walks with an easy grace.

Five minute background:

1)3 concepts that explain your character
(1) Intelligent fey touched elf seeking adventure, bored of life at home, seeking fame, nobly born
(2) Loves art and beauty
(3) Hiding from family

2)2 secrets: one your character keeps from the party, one kept from your character
(1) Hiding from family, he hides his real name
(2) His father knows Fawthurian is in Sigil, but is only keeping tabs on him, waiting to see if he has learned enough about life's hard lessons before hauling him back home.

3)3-5 people with ties to your character (this one isn't needed as much- but you may apply as many or as few as you like)
(1) Galidar Eirandelli - Fawthurian's judgmental father who want's Fawthurian to stay home and govern as a proper noble
(2) Hendrick Glassglow - Fawthurian's martial arts and weapons instructor at home, a solid mentor and friend
(3) Master Rathbilae- Fawthurian's academic and arcane tutor, frequently frustrated by his pupil's antics and lack of effort.

4)1 goal you'd like your character to achieve, 1 goal you'd like the party to Achieve, and 1 goal you'd like to achieve as a player.
(Character Goal) Find adventure and fame under his assumed name
(Party Goal) Solve the mystery of the shutting doors
(Player Goal) Be a part of a long running and fast pased PBP campaign

5)I'd like 1 Fear your character possesses as well as 1 Flaw and 1
(Positive Trait) He is generally friendly and kind
(Fear) Worms, caterpillars, grubs, maggots etc. They terrify him
(Flaw) He has a capricious nature, and will at times take risks he shouldn't