Kasoh |
so this is not my usual Request for build help
I basically like to know of the VMC choices what ones are Worth it and what ones would be best avoided
and what one would fit good on a good old fashion beat'em down Brawler?
I've got a Brawler/VMC Barbarian in a game and they're pretty solid. Rogue VMC is also decent. Oracle is garbage.
Nosta1300 |
Nosta1300 wrote:I've got a Brawler/VMC Barbarian in a game and they're pretty solid. Rogue VMC is also decent. Oracle is garbage.so this is not my usual Request for build help
I basically like to know of the VMC choices what ones are Worth it and what ones would be best avoided
and what one would fit good on a good old fashion beat'em down Brawler?
oh may i ask your build for your brawler / vmc Barbarian ?
Kasoh |
Kasoh wrote:oh may i ask your build for your brawler / vmc Barbarian ?Nosta1300 wrote:I've got a Brawler/VMC Barbarian in a game and they're pretty solid. Rogue VMC is also decent. Oracle is garbage.so this is not my usual Request for build help
I basically like to know of the VMC choices what ones are Worth it and what ones would be best avoided
and what one would fit good on a good old fashion beat'em down Brawler?
I DM it, so not really my wheelhouse, but its a Constructed Pugilist Brawler/VMC Barbarian. High Str, Punch Things with Robot Arm, lots of static bonus feats because the player doesn't like keeping track of variables. I also let them use Unchained Barbarian Rage as opposed to classic Rage.
Nosta1300 |
Most of the hybrid classes are best without an archetype. I have to double up on VMC magus. One of my players used it to great effect with unchained rogue. I forgot what arcane talent they took, but it helped them make the enemy flat footed for sneak attack damage.
I Really like the Idea of Brawler - VMC Magus however I'm unsure if its doable considering you need Int to get Arcane pool points (Besides what you get from your level (-2) How would you do a 20 point buy stat for one?
baggageboy |
I'd just have 12 int, no more than 14. A single pool point will make your unarmed strike magic for a minute which is longer than most fights, by the time you need more than that you have plenty of points due to simply leveling. Some good magus arcana for a non caster are familiar, disruptive, and prescient attack. At higher levels also bane blade, dispelling strike, hasted assault, ranger trap, and spell breaker.
Artificial 20 |
As stated, Barbarian and Magus are strong VMCs for any melee martial.
Once a day, Cavalier can be an amazing boost to damage against one target, especially with a larger number of attacks like Brawlers get. They can also do fun things with their order and teamwork abilities.
Lastly, by level 11 most groups haven't gone too far into upgrading their ability boosting belts or headbands. A VMC Wizard with Transmutation (Enhancement) can at level 10 have a flexible +3 enhancement bonus to a physical ability score all day long, and slap themselves or an ally for another +4 enhancement bonus to any ability score and +3 natural armour that lasts for 5 rounds. This is amazing in surprise rounds, and can be worth your first round's standard action as that is, for example if you boost dex, a +5 bonus to your AC. You also get a familiar that has various uses with familiar archetypes, and at 11 you could pick up a nifty utility cantrip like Detect Magic (this part's less exciting, but the school powers really lift weight for boosting your raw numbers).
DeathlessOne |
I once played an Exemplar (Brawler)/Chevalier//VMC Cavalier (Eastern Star order) that focused on defensive fighting and party buffs. I was trying to create a character that had no inherently magical abilities (supernatural abilities were cutting it close) and could only rely on items to "use" magic.
I had a blast with him.