New Class Wish List


Pathfinder First Edition General Discussion


As said in the title what are some new classes you would like to see in the game introduced. Here are some I would like:

Base Class:
-A Psychic version of the magus where they can channel psychic energy into melee attacks.
-A true Necromancer with it’s own spell list and 20 levels of class abilities that specializes in full army of the dead, negative touch attacks and an undead companion. Similar to Dread necromancer of 3.5 but instead of building to free lich give it say a free version of vile leadership and your undead cohort/undead champion can be your level vs. 3 lower.
-A PFS way for characters to play an intelligent weapon with level advancement capstone could be advancement to artifact.

Hybrid Class:
-A Mix of Kineticist and Monk (Elemental bender obviously would need a different name due to ™️)
-Paladin and Wizard (Think green lantern. Lawbringers bound by a intelligent object that enforce the law and only grants the powers of the object as long ad they uphold the law of the being behind the object) Spell list would be limited to physical manifestations only and class levels the object gains abilities to aid the owner (Permanent mage armor, fight, tongues, mercies)
-Alchemist and Monk (Think like Captain America where as the character levels up they start getting bonuses constant physical bonuses to abilities, take out the ki abilities and grant greater reflexes. Add the ability to flurry with new non monk weapons. Have the character however have a reduced life span from years of alchemical experimenting and the capstone could be something akin to stable alchemy where you find the cure to keep your powers. Potentially have physical mutations.

Prestige Class:

Will edit as more come to mind.


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A bit late for that. Although the last PF1 thing looks to be a big one admittedly, so who knows.
And some of those feel like existing archetypes (psychic Magus, punchy kineticists, mutagenic brawlers).


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What is the "last PF1 thing"?

I thought there weren't any more PF1 publications, except for the rest of Tyrant's Grasp?


Yeah...interested to hear this!


I would like a physical fighting class that has hexes. The closest thing we have right now sylvan trickster rogue. Probably a 3/4 BAB class with built in hexstrike that could delivered via a weapon.


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McDaygo wrote:
-A Psychic version of the magus where they can channel psychic energy into melee attacks.

The mindblade archetype already does this. It's kind of tricky to pull off spell combat due to the increased DCs for casting psychic spells defensively without centering yourself, but a centering jewel (Psychic Anthology) will solve that problem. And the ability to reshape your mindblade at will (as a standard action at lower levels, but only as a swift later on) is all kinds of awesome.


I just can't.


Nyerkh, what did you mean by "the last PF1 thing looks to be a big one....?"


Don't read too much into it, I just mean the last Tyrant's Grasp AP is going to have a bunch more stuff in it. Apparently approaching Companion amounts of it, if I understand correctly (if much less rules and options focused).

Aside from that, we got the Druma book coming, and then that's all folks (unless I' m forgetting another product?)
The 2nd edition comes, no more goodies for PF1. Both looking forward to it and kinda nostalgic sad.
Ah well, worst case scenario there's still more than enough material to keep me busy.


Okay, thanks. I hadn't heard of the Druma book, and never even heard of that part of Golarion.

The first chapter of Tyrant's Grasp was pretty disappointing (at least for those of us not that into tooth fairies) so I'm not sure if I'll be following that one any further.


Psionicist / warlock / shadow(death)knight / demonologist / Necromancer are popular options in other games that have limited/no support in pathfinder and/or what is available is banned for PCs from organized play.

Demonologist i’d like to have a few customizable ‘pet’ demons to choose from; most part it feels like you are in a class with one pet and a lot of customization options or access to a huge list of summons with negligible customization available.


Hrm, the true necromancer could be covered by oracle with bones mystery and some crafting, more or less. Taking Vile Leadership as a regular feat seems fitting, especially given the potentially high power level of Leadership.

When it comes to a mix of kineticist and monk, Paizo appearantly intended the elemental ascetic archetype for that.


A friend and I had a discussion where one of us pointed out that most classes are made up of abilities that could be quantified with points, and so a modular class system could be created where a character could gain abilities by spending a set number of points on them.

We concluded that it makes no sense for Paizo to do that since they can make more money by releasing classes and archetypes that essentially add up to a re-mix of abilities.


As broken as it was, I loved 2e's "Skills and Powers" rules for building characters via points. Customization out the wazoo, broken AF.


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The problem with too modular a system is that it becomes difficult to keep things balanced. Each new option allows for more combinations, and interactions between combinations can have unintended effects.

When you have to pick packages of abilities things can be more easily balanced while still allowing for unique and powerful options.


I agree that a modular system left unchecked could become broken, but I believe that checks could be applied so that this system is balanced more or less as much as Pathfinder's current morass of feats, traits, archetypes, and optional rules are balanced.

At the very least, it would be worth developing and testing (if it weren't all a moot point).

But I brought it up because it seems more and more that new content is just mixing and matching of abilities that already exist for one class and making it available as an option for another.


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DungeonmasterCal wrote:
As broken as it was, I loved 2e's "Skills and Powers" rules for building characters via points.

I was heavy into DnD2E*, but I don't remember this rule set because my memory is like a sponge (that someone is slowly squeezing out). Where was this from?

* You have to say DnD2E now so you don't confuse things with PF2E, old timer!


Andostre wrote:
DungeonmasterCal wrote:
As broken as it was, I loved 2e's "Skills and Powers" rules for building characters via points.

I was heavy into DnD2E*, but I don't remember this rule set because my memory is like a sponge (that someone is slowly squeezing out). Where was this from?

* You have to say DnD2E now so you don't confuse things with PF2E, old timer!

Here's a bit of info on it. Player's Options: Skills and Powers


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It, along with 3 others published alongside the revised DMG and PHB, are some really interesting books.

D&D 2e Book List


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Andostre wrote:
A friend and I had a discussion where one of us pointed out that most classes are made up of abilities that could be quantified with points, and so a modular class system could be created where a character could gain abilities by spending a set number of points on them.

Some people already did, so you might enjoy this thread .

It's a fun exercise to design a class with such a system, sure. However, I could imagine it results in players emphasizing offensive abilities, meaning they are screwed fast in the few cases when they are surprised. Also, it further widens the gap between motivated players with high system mastery and casual players. Finally, it's not that trivial to tell fellow players what you are capable of and what not - everyone has some idea what a ranger does, but you might have trouble to even assign a name to the combination you created...


If you want a point based system go with Hero system. It already does what you are describing and has had decades to work out the bugs.


I would love a full BAB alchemist class. Maybe 4/9 alchemy. We've got Ranger, Paladins, Bloodragers. Something with alchemy and warfare would be cool.

Also, I would love a reverse Magnus. A Magnus works by using spells to beef up melee attacks, but having a class that could use attacks to make an enemy vulnerable to future spells would be cool. Something to make a 6/9 dc keep up with straight casters.


Legowarrior wrote:
Also, I would love a reverse Magnus. A Magnus works by using spells to beef up melee attacks, but having a class that could use attacks to make an enemy vulnerable to future spells would be cool. Something to make a 6/9 dc keep up with straight casters.

Riving Strike does this, but I suppose you could expand on the concept.

I fo like the full BAB alchemist idea. It could probably be an archetype, but a full class would be nicer to allow for more unique features.


baggageboy wrote:
Riving Strike does this, but I suppose you could expand on the concept.

Shaken on hit (easiest way might be Cornugon Smash) would fit also. A cruel weapon would add sickened on top of it - so you are at three stacking -2 penalties.

Tiring, exhausting and stunning could lower Reflex saves. Draining levels on hit is an all-rounder, but hard to get.

It's an interesting build idea for sure...


I really wanted a Gunslinger/Sorcerer hybrid class.

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