Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri will quietly move over to the door and see if he can safely disable the wire without setting it off. Stealth: 1d20 + 23 ⇒ (1) + 23 = 24
This may be the time to panic...
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri doesn't have trapfinding, so it would probably be better to have someone with a good perception looking for traps. He can disable them, just not so good at finding them.
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri quietly listens to the conversation Seems like I did them a favor he thinks to himself. He plays along with the diplomatic plan the others seem to want to use, but is ready to strike whenever he needs to. "Maybe if we're nice to those automaton soldiers, they'll help us out too."
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri scolds at the tiefling woman, "I did what was best for the group. Had one of them caught the attention of the guards, our lives would be in danger. If you're too blinded by your compassion for these creatures to complete our mission, by all means, come at me, but don't expect to make it out alive." He turns away from Zaci, irked by her pretentiousness. I hope the rest of them aren't this weak willed.
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri charges at the table and jumps up onto the mechanical parts. He flips over the table and lands down onto the second creature with a sword to the throat. Acrobatics: 1d20 + 16 ⇒ (14) + 16 = 30 Wakizashi: 1d20 + 12 ⇒ (17) + 12 = 29
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri follows behind Krayn and Morgrym, and upon seeing the boxes says, "Let's see what they have in those, might be something useful." Stealth to keep quiet: 1d20 + 23 ⇒ (17) + 23 = 40
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
"I'll move forward to see what's ahead and report back with some intel." While the others search the soldiers' bodies, Zikamiri will scout ahead to see what lies ahead. Stealth: 1d20 + 23 ⇒ (16) + 23 = 39
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri steps back to the wall, trying to get away from possible attacks. Drawing his bow while he moves, he fires an arrow at the soldier. He becomes visible to everyone, but hopes he won't be the focus of any attacks from a distance. Shortbow: 1d20 + 13 ⇒ (13) + 13 = 26
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Tech5bb wrote: ...if zaci or Zikamiri have other abilities to negate the attacks let me know If they can see invisibility, then you got it right. If they can see him, Zikamiri step away and pull out his bow. If not, he will stab at the creatures and become invisible again. Attack 1: 1d20 + 14 ⇒ (19) + 14 = 33
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri moves behind the 3rd soldier and sets up a flank with Eleanora. While moving, he draws his Wakizashi and stabs at the soldier and becomes invisible again before it can get a good look at him. Attack: 1d20 + 14 ⇒ (16) + 14 = 30
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
What I understood from the Snap Shot ability, I'm treated as rolling a 20 for initiative, allowing myself an action in the surprise round just like anyone else who would have rolled a 20 for initiative.
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri picks up his walking stick and fires an arrow at the closest patrol. Surprise Round: 1d20 + 13 ⇒ (7) + 13 = 20 vs flatfooted
After firing, he imidiately turns invisible and hold the rest of his action
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri asks for a bowl of stew and some ale while the man speaks. "Would you mind telling us a little more about these monstrosities from the Silver Mount? That's something we would want to avoid and I don't believe any of us know anything about them."
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
"I'll be ok as soon as I get some sleep," the shadowy man said, all the while trying to keep his eyes open until he could get a bed underneath himself. He looks over to the human and ask, "You got some money to help fund this trip before we left, right? Maybe you could use some of that to get us each a room and meal."
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri will stay invisible while he goes out several yards to make sure no more are coming. Once he believes to be safe, he returns to the others and removes his invisibility. "Glad that is over. I'm not made to take on these kinds of fights. Hopefully we can avoid something like that in the future."
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
What the fudge!?! "They must have regenerative powers, one way or another." Zikamiri unleashes two stabs to the centaur in front of him and turns invisible. Wakizashi 1: 1d20 + 12 + 1 + 2 ⇒ (15) + 12 + 1 + 2 = 30
Damage: 1d6 + 1 + 4d6 ⇒ (1) + 1 + (6, 4, 2, 6) = 20
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri smiles seeing the 2nd centaur fall at his feet. 2 down, 2 to go. He moves over to the centaur that hit him earlier and attacks with his wakizashi, hoping to deal the fatal blow to the over-agressive monster. Move action over to K9 Wakizashi(haste and flanking): 1d20 + 12 + 1 + 2 ⇒ (17) + 12 + 1 + 2 = 32
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri silently moves over to Centaur 4 to set up a flank with Morgrym. He then looks for a good spot and finds a bulging artery on the beast's leg. He stabs at it with his Wakizashi and then uses his ninja trick to become invisible again. Wakizashi(haste, flank): 1d20 + 12 + 1 + 2 ⇒ (8) + 12 + 1 + 2 = 23 please hit
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri, feeling vulnerable in his current position, turns invisible and throws a smoke bomb down at his feet covering the 2 centaurs flanking him. He'll then run over behind the centaur next to Eleanora and draw his Wakizashi in preparation of his next attack. Invisible for 8 rounds + Forgotten Trick to use the Smoke Bomb trick = 4 Ki points. Smoke bomb has a 15 ft radius centered on F9 and he moves to K15.
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Zikamiri appears to be holding a walking stick, but pulls it back like a bow, firing at the horseman in spaces G-H/20-21. Shortbow: 1d20 + 12 ⇒ (13) + 12 = 25
24 sneak attack from Underhanded ability, shortbow is conceiled with the glamour special quality.
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
As everyone rides to the north east, Zikamiri talks with Maldrek, his fellow Fetchling. "I was already working for the Council before I started this mission. Worked a few jobs and I guess they liked what I was able to do, that is why they said I was the best, after all. I consider them asking me to take on such a job as a compliment and an honor. How about you? What brought you into the Council's sights?" he asks Maldrek.
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
Calm and collected on the outside, Zikamiri takes in his surroundings as quickly as possible, noticing every detail of the room, familiarizing himself with every escape and hiding spot, all the while mentally running through every possible scenario of what would happen if he needed to strike. He knew this was a safe place, at least for them; that's just the way his mind works. Always on edge, always looking for a way to survive for those "just in case" moments. He stared up at the council, their masks bothering the tense Fetchling. Instead he looked at their fragile necks, open for anything to reach. He caught himself daydreaming as one of the councilmen spoke up. "I'm the best," he thought to himself. He looked around at the others. They appeared to be quite capable, but there was no way they were as good as he. Confidence was not something he lacked, but that may have been his biggest problem. He continued to listen silently as the woman told about the Fulcrum. An impressive artifact that sounded more powerful than he could imagine. Suddenly, he was even more interested in the job than he had been initially. Still, he would keep his thoughts to himself; surely it would be poor timing... Finally, the orders, steal it or destroy it. Surely Zikamiri would not want such an item destroyed. He must succeed on stealing it. It would be a tragedy if something of such power were to slip from his hands. Yes, this was his goal. His thoughts were racing so quickly, he barely even noticed the piles of gold dragged out before them. He faked a look of desire for the gold presented them, knowing the item they were about to steal was much more valuable. Zikamiri looks over slightly annoyed at all the questions being asked by his brother of shadow. The only thing he wanted to know was where it was. Sure an advance in payment would be nice, but all it would do is slow down how quickly they could get the Fulcrum. Finally he spoke up. "Where is the Fulcrum and when can we start?"
Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10
As for teamwork feats, my character does a good job of getting attacks in the surprise round, whether started by him or not. Snap shot makes sure I can attack in the surprise round in just about any combat situation, so I could help everyone else out by taking the Lookout feat and get more people into the surprise round also. Just an idea for the future. |