The Fulcrum of Ages

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The tiefling monk darts forward hands a blur as she delivers slashing strikes to the formidable Centaur. while most of her blows are unable to penetrate the enemies armor 2 strikes find flesh tearing gaping wounds for 23 points of damage.

Gm Screen:

Fog cloud wrote:
The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).

Miss chance from smoke bomb

1-50 misses 51-100 hits
attack1: 1d100 ⇒ 6 miss
attack2: 1d100 ⇒ 53 hit

Krayn in his evolved form moves into striking distance of centaur 1 and this time unloads 2 devastating attacks with his hammer, the first attack misses because of the smoke left behind by the ninja the second attack hits however dealing 7 points of damage.

Both Maldrek and Zikamiri have disappeared from sight.

@Zaci, These are not ordinary Centaurs :p


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

@GM I figured as much. :3 Besides if they were, you would be using their stats from monster manual 3.5!


Female Angelkin Warlord 8
Quick stats:
AC 26, T 16, FF 21; hp 90/104; Fort +12, Ref +11, Will +6; CMD 30; Init +3; Perc +11, darkvision 60 ft; resist acid/cold/electricity 5

Haven't forgotten the haste bonus, Maldrek! Thanks for the reminder, though =)

Gratful for Morgrym's covering spear and Zaci's quick fists, Eleanora shifts her stance - her right arm falls behind her back, fist clenched under her ribcage; her left arm extends, presenting a slimmer profile to the centaur. Her blade ready to counter and defend, she strikes out at the artery of the centaur's leg, knowing that if struck there, in the thigh, he's likely to bleed out quickly.

Actions:

Swift action to switch stances to Scarlet Einhander (+3 shield bonus to AC; +1d6 damage). Not power attacking; using Weeping Scarlet Razor* on the centaur in front of me.
Attack: 1d20 + 17 ⇒ (11) + 17 = 28 damage: 1d8 + 9 + 1d6 + 4d6 ⇒ (3) + 9 + (3) + (6, 1, 1, 2) = 25

*Make a melee attack; if successful, inflicts 4d6 points of extra damage, and target takes 4 bleed damage at the start of each turn. (Bleed damage can be stopped with a healing spell or a DC 20 Heal check.)


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

Morgrym looks over the party deciding offense is defense and casts bless as a standard action, swift action divine vessel so now all party members wi 15 feet have +4 to hit and +1 damage until my next turn and move action copycat so now there is a mirror image tada! Continues to use bodyguard on Zaci and Eleanora and aid another during centaurs rd


Normal Initiative

Krayn - done
Eleanora - done
Zaci
Morgrym - done
Centaurs
Zikamiri
Maldrek


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

Attack 1 (haste): 1d20 + 6 ⇒ (17) + 6 = 23 dmg: 1d10 + 3 ⇒ (4) + 3 = 7
attack 2 haste: 1d20 + 6 ⇒ (3) + 6 = 9 dmg: 1d10 + 3 ⇒ (1) + 3 = 4
Attack 3 haste: 1d20 + 6 ⇒ (3) + 6 = 9 dmg: 1d10 + 3 ⇒ (9) + 3 = 12
attack 4 haste: 1d20 + 6 ⇒ (15) + 6 = 21 dmg: 1d10 + 3 ⇒ (4) + 3 = 7
Attack 5 haste: 1d20 + 2 ⇒ (19) + 2 = 21 dmg: 1d10 + 3 ⇒ (9) + 3 = 12
attack 6 haste: 1d20 + 2 ⇒ (1) + 2 = 3 dmg: 1d10 + 3 ⇒ (8) + 3 = 11

Summoning her ki energy, Zaci unleashed another series of ferocious blows and slashes on the centaur bandit. The tiefling monk grinned as some of her attacks got through, tearing through armor, flesh, muscle, and bone, her hands and feet covered in blood.

Silver Crusade

Teaming up with Eleanor Zaci times her stikes waiting for the Centaur to be of guard. Eleanor shifting stances throws the centaur of balance as it over extends eleanor then quickly changes her momentum delivering a precise strike to the leg and artery of the huge horseman. dealing 25 points of damage.

As the centaur reels in pain and shock Zaci unleashes a flurry of blows so quick that to most of her companions its seemed she barely moved, 3 of her attacks land ( you forgot to count the bonus from prayer and divine vessel from mogrym but i have adjusted that for you) tearing massive holes in the centaurs chest and the final blow opening the centaurs throat dealing a total of 26 damage as it collapses, its eyes wide in disbelief.


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

Tearing through the four-legged bandit like a hot blade through butter, Zaci grinned as her clawed foot ripped open the centaur's throat. She enjoyed the thrill of battle, the adrenaline rush coming from it.

Sorry for posting again. I thought it would be to show some more of my character's personality as well as rp my character's actions. I hope that's okay.


Centaur 1 and 2 rear in anger and frustration as the fetchling ninja disappears before their eyes in a cloud of smoke. Centaur 1 takes a heavy blow to the shoulder from Krayns hammer, not being able to see properly because of the smoke it turns back toward the main battle.

GM Screen:

Karyn's AoO on Centaur 1
AoO: 1d20 + 13 ⇒ (12) + 13 = 251d12 + 10 ⇒ (12) + 10 = 22
Miss chance
1-50 misses 51-100 hits
miss chance: 1d100 ⇒ 74 hits

Centaur 2 does like wise, as they both clear the smoke centaur 1 stumbles almost loosing its footing from another blow from the flying drow as Krayn's hammer connects for 11 points of damage.

Centaur 2 seeing its fallen comrade moves in to attack what looks like the least armored enemy, the merchant.

GM Screen:

Morgryms AoO on centaur 2
AoO: 1d20 + 9 ⇒ (12) + 9 = 211d8 ⇒ 2

As the Centaur closes, Morgrym spins and thrust at the Centaur but the large horseman is able to get his shield up in time to deflect the attack. As The centaur knocks Morgryms spear out to the side he brings his longsword down from high above his head to strike at the cleric.

GM Screen:

Centaur 2's attack on Morgrym
Attack: 1d20 + 9 - 1 ⇒ (14) + 9 - 1 = 221d8 + 4 - 1 ⇒ (1) + 4 - 1 = 4

Real or fake morgrym
1-50 fake 51-100 real
Mirror Image: 1d100 ⇒ 85 real

The Centaur hits Morgrym as he sword slashes down, Morgrym jumps back to avoid a killing blow but still takes a large gash across his chest, for 4 points of damage.

Centaur 1 burst out of the smoke cloud right into the teifling, rage and panic mixing as he swings wildly.

GM Screen:

Centaur 1's attack on Zaci
Attack: 1d20 + 9 - 1 ⇒ (9) + 9 - 1 = 171d8 + 4 - 1 ⇒ (3) + 4 - 1 = 6

Missing the Monk as she dodges the wild swing easily.

Centaur 4 enraged from the fall of one of his group charges Eleanora, its shield low and longsword high, hoves pounding the earth and its strikes down with all its might in a vengeful blow.

GM Screen:

Centaur 4's attack on Eleanora
Attack: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 131d8 + 4 ⇒ (3) + 4 = 7
Morgrym i didnt give you a second AoO because i figured you might want to save it in case the hit was successful on Eleanora and you wanted to bump her AC

Eleanor side steps the charging brute and the longsword fly's past harmlessly only striking the ground.


Encounter Map


Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10

Zikamiri silently moves over to Centaur 4 to set up a flank with Morgrym. He then looks for a good spot and finds a bulging artery on the beast's leg. He stabs at it with his Wakizashi and then uses his ninja trick to become invisible again.

Wakizashi(haste, flank): 1d20 + 12 + 1 + 2 ⇒ (8) + 12 + 1 + 2 = 23 please hit
Damage: 1d6 + 1 + 4d6 ⇒ (2) + 1 + (5, 4, 4, 1) = 17


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

Maldrek creeps closer to his prey, downing another extract as he studied the centaur.

Standard action to drink True Strike extract, move action to make the center centaur a studied target, 5 foot step to J7. I'll come out swinging next round.


Male Elf Witch 8 | HP 50/50 | AC 2016 TO 15 FF 1612 | F +4 R +7 W +8 | CMD 18 | Init +4 | Perc +9 DV LLV | Mage Amor
Spells:
1st 6/8 | 2nd 6/8 | 3rd 6/7 | 4th 4/4

Unable to see much in the smoke, Krayn steps back from where he came from. At this point he was shaking his hammer in the air, searching for someone else to hit with it.

5-foot "step" (fly) back to G13

Now out of the cloud, Krayn can see another centaur right there, so he knows his new victim (or would it be the same as before? I can never differ these guys!). He again proceeds to smash the poor guy twice again with his shadowy lucerne hammer (that looks more scary than it really is!):

Attack: 1d20 + 13 ⇒ (11) + 13 = 24

Damage: 1d12 + 10 ⇒ (8) + 10 = 18 / 2 = 9

Second Attack (Haste): 1d20 + 13 ⇒ (3) + 13 = 16 (I think it missed, but rolling damage anyway)

Damage: 1d12 + 10 ⇒ (2) + 10 = 12 / 2 = 6

Happy with being "useful" - even with his low damage! - the drow laughs hard. Immediately, however, he speaks.

- Leave one alive! We should question them about the reason for this uncalled aggression!

Then, he just laughed again. Madness was a disgusting thing sometimes.


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

Um...should I go or should I wait for Eleanora to take her turn?

Silver Crusade

you can go zaci thats fine

Also Zikamiri you did hit :) only cause it charged lol


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

] Attack 1 (haste): 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24 dmg: 1d10 + 3 + 1 ⇒ (4) + 3 + 1 = 8
attack 2 haste: 1d20 + 6 + 4 ⇒ (4) + 6 + 4 = 14 dmg: 1d10 + 3 + 1 ⇒ (8) + 3 + 1 = 12
Attack 3 haste: 1d20 + 6 + 4 ⇒ (14) + 6 + 4 = 24 dmg: 1d10 + 3 + 1 ⇒ (7) + 3 + 1 = 11
attack 4 haste: 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13 dmg: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Attack 5 haste: 1d20 + 2 + 4 ⇒ (10) + 2 + 4 = 16 dmg: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14
attack 6 haste: 1d20 + 2 + 4 ⇒ (11) + 2 + 4 = 17 dmg: 1d10 + 3 + 1 ⇒ (2) + 3 + 1 = 6

I'm getting the feeling that I completely missed. Sorry I'm trying to figure this out after I had a long and heated debate with a customer who didn't understand basic math and to why her total was what it was. X(

Silver Crusade

i'm assuming you are attacking centaur 1? and yes you hit twice :) for 19 points of dmg


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

Ah cool. Yeah rough night. I thought I might have hit but I had a rush of customers after dealing with that one. It's always the big purchases right before closing that you get a rush. XP

Zaci attacked the centaur bandit that had tried in vain to kill her. Unleashing several swipes and kicks, she left two massive gashes on the centaur's hindquarters. Hissing she said in Abyssal, Lush bi Skoga unk Bokhum thramp búshi i gigi!

Translation:

Soon the Lady of Graves will judge you today!


Female Angelkin Warlord 8
Quick stats:
AC 26, T 16, FF 21; hp 90/104; Fort +12, Ref +11, Will +6; CMD 30; Init +3; Perc +11, darkvision 60 ft; resist acid/cold/electricity 5

"You want it alive, it's your own task!" Eleanora calls back to Krayn, spinning to face the centaur now at her back. As she does so, she strikes out once, twice, thrice at the centaur, her blade ripping effortlessly through hide and bone, metallic hair whipping about as she swings and spins.

Actions:

Unleash full attack on the centaur in M11. Power attack, haste, and bless active; currently in Scarlet Einhander stance and Scarlet Throne style. If my first attack drops my target, I'll 5-foot step to J11 and resolve my second against the centaur in K9 (or, if he's already dropped, the centaur in I-11).
Attack 1: 1d20 + 18 ⇒ (1) + 18 = 19 Natural 1; auto miss.
Attack 2: 1d20 + 15 ⇒ (8) + 15 = 23 damage: 1d8 + 18 + 1d6 ⇒ (5) + 18 + (6) = 29
Attack 3: 1d20 + 10 ⇒ (17) + 10 = 27 damage: 1d8 + 18 + 1d6 ⇒ (7) + 18 + (1) = 26

If I'm attacked, I'll use an immediate action to use Scarlet Throne Dignity - I'll expend Garnet Lance to use an attack roll in place of my AC against the attack (at 1d20 + 15 ⇒ (14) + 15 = 29 and forego the 5-foot step.


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

Morgrym finds himself surrounded by enemy unable to help his allies from the position and decides backing off is the best option and casting defensively will assist that, so he casts invisibility on himself taking another swift action to divine vessel for the third time giving all allies within 15 feet +4 to hit, and +1 to damage.

cast defensively dc 15+double lv spell is 19, 20+8+5: 1d20 + 13 ⇒ (4) + 13 = 17

ok it seems I cant roll a 7...

failing and losing the spell Morgrym moves back (taking the attacks of opportunity) and putting himself behind Eleanora


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

Failing a defensive roll doesn't provoke, you just lose the spell.


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

no but moving backwards behind Eleanora does


Eleanora strikes hard and fast stabbing and slashing with her sword. 2 of her strikes find their targets and with a dazzling display of efficiency and accuracy she is able to down the Centaur, it raors in protest as its life blood drains from its many wounds then collapses motionless.

As morgrym begins to chant the Centaur swings his sword horizontally trying to take off the clerics head. Morgrym is able to duck to avoid the fatal hit but looses his spell. Morgrym then stumbles back and the agile Centaur stabs forward driving his longsowrd into the cleric's stomach for 12 points of damage

GM Screen:

AoO: 1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 271d8 + 4 - 1 ⇒ (6) + 4 - 1 = 9
Critical confirmation
Confirm: 1d20 + 9 - 1 ⇒ (20) + 9 - 1 = 281d8 + 4 - 2 ⇒ (1) + 4 - 2 = 3

Centaur 3 chasing his victim steps forward but Eleanora defensively weaves in front of the cleric and the centaur doesn't hesitate to take a swing at this new target.

GM Screen:

Attack: 1d20 + 9 - 1 ⇒ (13) + 9 - 1 = 211d8 + 4 - 1 ⇒ (3) + 4 - 1 = 6
Critical confirmation
confirm: 1d20 + 9 - 1 ⇒ (7) + 9 - 1 = 151d8 + 4 - 1 ⇒ (8) + 4 - 1 = 11

Hitting Eleanora for 10 points of damage (maybe 4, depending on what Scarlet throne dignity does)

Centaur 1 recovers slightly from the shock of being hit and then running into the tiefling monk. It deftly swings its sword for 2 quick strikes.

GM Screen:

Attack1: 1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 111d8 + 4 - 1 ⇒ (8) + 4 - 1 = 11

Attack2: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 231d8 + 4 - 1 ⇒ (5) + 4 - 1 = 8

both attacks easily deflected by Zaci.


Normal Initiative

Krayn - done
Eleanora - done
Zaci - done
Morgrym - done
Centaurs -done
Zikamiri
Maldrek

Encounter Map


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

Right there, the femoral artery. Suddenly Makdrek reappears with a slim blade thrusting towards the haunches of the centaur in front of him. His blade turns aside all armor and strikes deep into flesh.

Attack: 1d20 + 10 + 20 + 3 + 2 + 1 ⇒ (5) + 10 + 20 + 3 + 2 + 1 = 41
Damage: 1d6 + 1 + 3 + 2d6 + 1d6 ⇒ (2) + 1 + 3 + (5, 1) + (4) = 16

Move action to get to F9, standard action to attack, free action to add inspired damage.

Silver Crusade

Retcon to see if centaur hits Morgrym or Copy cat

1-3 hits 4-6 misses
attack: 1d6 ⇒ 1 hit


Female Angelkin Warlord 8
Quick stats:
AC 26, T 16, FF 21; hp 90/104; Fort +12, Ref +11, Will +6; CMD 30; Init +3; Perc +11, darkvision 60 ft; resist acid/cold/electricity 5

Eleanora is burning through her bag of tricks, she realises, as the centaur's blade digs into her shoulder. Time to change that.

She strikes out again, this time going for a deliberate clumsy strike for the centaur to block with his own longsword. She changes her aim at the last minute, striking instead at the hand clutching the weapon, cutting effortlessly through the fingers and grinning as she sees the centaur's face contort in pain. The sword falls flat to the ground, and she kicks it aside, slashing out once, then twice, with her weapon. "You chose the wrong group to raid, horse," she spits.

Actions:

Swift action: initiate Duelist's Gambit (attempt to disarm an enemy, adding CHA mod on d20 rolls to perform gambit). If I succeed, I disarm him, get an attack of opportunity (gaining my CHA mod to damage), and regain three maneuvers of my choosing. If I fail, I take a -2 on all d20 rolls for one round.)
Standard action: use Blade of Breaking (disarm attempt, no AoO, +4 bonus).

Disarm: 1d20 + 11 + 4 + 3 + 1 + 1 ⇒ (11) + 11 + 4 + 3 + 1 + 1 = 31 +11 base (using Power Attack), +4 from Blade of Breaking, +3 CHA modifier, +1 bless, +1 haste - since I believe any effect that adds to your attack rolls also adds to combat maneuver checks. If not, it will still be 29.

Since I'm assuming a 31 is a success, I'll regain Blade of Breaking, Garnet Lance, and Weeping Scarlet Razor.
I'll then make my attack of opportunity, as per Duelist's Gambit, using an iterative attack from my fortuitous weapon.

AoO 1: 1d20 + 15 ⇒ (15) + 15 = 30 damage: 1d8 + 18 + 1d6 ⇒ (1) + 18 + (6) = 25
AoO 2: 1d20 + 10 ⇒ (6) + 10 = 16 damage: 1d8 + 18 + 1d6 ⇒ (7) + 18 + (6) = 31


Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10

Zikamiri smiles seeing the 2nd centaur fall at his feet. 2 down, 2 to go. He moves over to the centaur that hit him earlier and attacks with his wakizashi, hoping to deal the fatal blow to the over-agressive monster.

Move action over to K9

Wakizashi(haste and flanking): 1d20 + 12 + 1 + 2 ⇒ (17) + 12 + 1 + 2 = 32
Damage: 1d6 + 1 + 4d6 ⇒ (5) + 1 + (1, 5, 5, 2) = 19

Silver Crusade

Eleanora's ploy worked perfectly, the centaur opening itself up to a deadly hit, the dueling sword puncturing the armor and driving home deep into the centaurs chest for 25 points of damage.

With the centaur focused on the warlord Zikamiri seizes the moment and appears suddenly driving his Wakizashi up under the centaurs arm and into its heart delivering the killing blow.

Eleanora dodges aside to avoid the falling mass of muscle that was her enemy.

Maldrek i gues you mean G10 as f9 is kinda in the middle of no where.

Maldrek moves in to flank the remaining centaur, calling upon his magic abilities he uses his mind eye to predict the exact location of the centaur and the perfect point to strike, he then unleashes a precise strike hitting the centaurs unprotected flank for 16 points of damage.


Male Elf Witch 8 | HP 50/50 | AC 2016 TO 15 FF 1612 | F +4 R +7 W +8 | CMD 18 | Init +4 | Perc +9 DV LLV | Mage Amor
Spells:
1st 6/8 | 2nd 6/8 | 3rd 6/7 | 4th 4/4

Krayn approaches even more the two centaurs, flying a little South. He then proceeds to swing his hammer twice against the creature. At this point, he doesn't exactly care much about holding his hand - Bah, ... - he thinks - ... With some luck we might still be able to stabilize and tie one of them, then wake him up for an interview.

Five-foot step to H13

First attack: 1d20 + 13 ⇒ (9) + 13 = 22

Damage (if it hits): 1d12 + 10 ⇒ (3) + 10 = 13 / 2 = 6

Second attack: 1d20 + 13 ⇒ (3) + 13 = 16 (miss)

Silver Crusade

Both attacks miss unfortunatley


Male Elf Witch 8 | HP 50/50 | AC 2016 TO 15 FF 1612 | F +4 R +7 W +8 | CMD 18 | Init +4 | Perc +9 DV LLV | Mage Amor
Spells:
1st 6/8 | 2nd 6/8 | 3rd 6/7 | 4th 4/4

All good. It's not like I do any relevant damage anyway ;)


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

Seeing both Eleanora and Morgrym sent the tiefling into a rage. She began to hiss like a cobra enraged and filled with hate and fury.

No one attacks my Eleanora! She had worked with the priest before and although she had been uneasy around him due to his dealings with devils, she did not wish him to die.

She unleashed a battle cry in Abyssal, I bomp di nushuzg da al bob gigi doshat! Arz bi Skoga unk Bokhum bomp oshi shoshag ak al búshuburb!

Translation:

You shall be destroyed by our wrath today bandits! And the Lady of Graves shall enjoy handing out your judgements!

intimidate: 1d20 + 13 ⇒ (7) + 13 = 20

Attacking the centaur above me on the map.

Attack 1 (haste): 1d20 + 6 + 4 ⇒ (15) + 6 + 4 = 25 dmg: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10
attack 2 haste: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23 dmg: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Attack 3 haste: 1d20 + 6 + 4 ⇒ (7) + 6 + 4 = 17 dmg: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10
attack 4 haste: 1d20 + 6 + 4 ⇒ (2) + 6 + 4 = 12 dmg: 1d10 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Attack 5 haste: 1d20 + 2 + 4 ⇒ (14) + 2 + 4 = 20 dmg: 1d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14
attack 6 haste: 1d20 + 2 + 4 ⇒ (1) + 2 + 4 = 7 dmg: 1d10 + 3 + 1 ⇒ (5) + 3 + 1 = 9

Apologies if I got anything wrong. I was rushing as I'm starting work right now. So I'm not going to be able to post a lot.

Silver Crusade

So im assuming your trying to intimidate to demoralize rather than try to make the creature act friendly towards you. Demoralizing is a standard action. So you would not be able to attack as well. And unfortunately you failed to intimidate the Centaur.

The Centaur looks at you strangely as it does not understand what your saying. It snort and stomps its hooves and bangs its sword against its shield trying to provoke you.


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

Darn! And I'm betting I would have dealt a good bit of damage to the bandit huh? Any way we can retcon me not trying to intimidate (was actually trying to provoke) the centaur, or using the attacks as ones I delivered from being provoked?


male Human Code name: "Black out" (soon to be Lasombra 9th generation)

channel positive energy: 4d6 ⇒ (6, 4, 5, 2) = 17

knowing some of the party are damaged and unsure if the last creature is hurt Morgrym calls upon Asmodeus presenting his holy symbol, the star of contracts and although stranger things have happened this occurs for even evil requires healing on occassion...

Silver Crusade

A pulsing wave of energy washes over all of you healing you for 17 points of damage, you cuts seems to close and you feel renewed and less fatigued.

This is a good thing as the Centaurs also benefit from this healing energy, the 3 downed centaurs roaring as the regain consciousness, their eyes burning eager for revenge.


Centaur 1 lashes out at Zaci unleashing 2 attacks with its long sword

GM Screen:

attack1: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 261d8 + 4 - 1 ⇒ (1) + 4 - 1 = 4
attack2: 1d20 + 4 - 1 ⇒ (1) + 4 - 1 = 41d8 + 4 - 1 ⇒ (7) + 4 - 1 = 10

Landing a glancing blow across the teifling's should for 4 points of damage.

Centaur 2 suddenly waking from the darkness lashes out widley trying to force its attacks away from it with a powerfull kick of its hind legs towards the ninja.

GM Screen:

hoof 1: 1d20 + 4 - 1 ⇒ (19) + 4 - 1 = 221d6 + 4 - 1 ⇒ (2) + 4 - 1 = 5
hoof 2: 1d20 + 4 - 1 ⇒ (20) + 4 - 1 = 231d6 + 4 - 1 ⇒ (4) + 4 - 1 = 7
crit confirm
confirm: 1d20 + 4 - 1 ⇒ (14) + 4 - 1 = 17 doesn't confirm

Both hooves connecting squarly with the fletchling ninja's chest and driving the wind from his lungs for 12 points of damage.

Centaur 4 shaking of the fog of unconsciousness it takes a second for the centaur to gets it's bearings as it does this it attempts to stand up.

Eleanora, Zikamiri and Morgrym all lashs out with their weapons trying to keep the beast down as a sense of panic starts to wash over them as their recently defeated enemies start to rise against them.

GM Screen:

Eleanora: 1d20 + 13 + 4 ⇒ (6) + 13 + 4 = 231d8 + 18 + 1d6 ⇒ (1) + 18 + (2) = 21
Zikamiri: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 261d6 + 1 ⇒ (1) + 1 = 2
Morgrym: 1d20 + 5 + 4 ⇒ (16) + 5 + 4 = 251d8 ⇒ 7

Zikamiri and morgrym both hit the Centaur as it rises hit roars in pain as it takes 9 points of damage. Turning to focus on its nearest attacker he stabs forward with its longsword attempting to skewer the Ninja.

GM Screen:

longsword: 1d20 + 9 ⇒ (11) + 9 = 201d8 + 4 ⇒ (3) + 4 = 7

Slicing the ninja across the chest for 7 points of damage.

Centaur 3 awakes in a pool of its own blood, confused if its alive or if this is the after life it thrashes about kicking widley with its hooves.

GM Screen:

attacking morgrym
hoof 1: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 4 ⇒ (6) + 4 = 10
hoof 2: 1d20 + 4 ⇒ (2) + 4 = 61d6 + 4 ⇒ (1) + 4 = 5

Missing widely but forcing Morgrym to move away.


Normal Initiative

Krayn
Eleanora
Zaci
Morgrym
Centaurs
Zikamiri
Maldrek

Encounter Map

Silver Crusade

@Zaci i would rather you didnt skip 4 people in the initiative we are still waiting on Zikamiri, Maldrek, Krayn and ELeanora to go. i dont mind skipping 1 but any more than that can change what happens to much and we would have to basically retcon you actions any way. so hold your horses there bucko :P


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

Maldrek lashes out with two quick strikes, striking at the creature's haunches twice.

Attack: 1d20 + 10 + 2 + 1 ⇒ (11) + 10 + 2 + 1 = 24
Damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (5) = 12

Attack: 1d20 + 10 + 2 + 1 ⇒ (17) + 10 + 2 + 1 = 30
Damage: 1d6 + 1 + 1d6 ⇒ (6) + 1 + (4) = 11

Are they fast healing or something? Is there a knowledge check we can make on that?

Silver Crusade

@Maldrek depend on how often the cleric wants to channel positive energy, if he does it often enough i guess that could be a type of fast healing lol

@Morgrym sorry for having a joke at your expense ive done the same thing before on my PFS cleric, oh well Sh#T happens :P

Maldrek lashes out but he smoke from the damn ninja makes it hard to see and one attack misses the other attack finds it mark the Centaur roars in pain as you strike gin at its haunches for 11 points of damage.

Edit: sorry i was looking at the numbers your rolled not the final numbers both attacks hit!.

GM Screen:

Miss chance
1st 1-50misses 51-100hits: 1d100 ⇒ 25 miss
2nd 1-50misses 51-100hits: 1d100 ⇒ 61 hit


Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10

What the fudge!?! "They must have regenerative powers, one way or another." Zikamiri unleashes two stabs to the centaur in front of him and turns invisible.

Wakizashi 1: 1d20 + 12 + 1 + 2 ⇒ (15) + 12 + 1 + 2 = 30
Wakizashi 2: 1d20 + 12 + 1 + 2 ⇒ (4) + 12 + 1 + 2 = 19

Damage: 1d6 + 1 + 4d6 ⇒ (1) + 1 + (6, 4, 2, 6) = 20


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
Tech5bb wrote:
you straight up missed so im not going to roll miss chance from the smoke.

I missed with a 30? That's concerning.

Silver Crusade

@ Maldrek sorry i have edited my original post

The ninja retaliates after taking the kick from the Centaur dodging in close and slicing the beasts throat killing it for the second time.


Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10

Forgot I had a 6 BAB, so I get one more attack with a full attack.

Wakizashi: 1d20 + 7 + 1 + 2 ⇒ (9) + 7 + 1 + 2 = 19

failed anyways

Silver Crusade

The constant winds of the plains finally clear the smoke from the ninja's smoke bomb.

we are now at the start of round 5


Female Angelkin Warlord 8
Quick stats:
AC 26, T 16, FF 21; hp 90/104; Fort +12, Ref +11, Will +6; CMD 30; Init +3; Perc +11, darkvision 60 ft; resist acid/cold/electricity 5

The centaur I hit with Weeping Scarlet razor should have continued bleeding for 4 points each round, GM. Is he still getting up? Just thought I'd remind you of that.

"What in the nine hells-!" Smothering her alarm for now, Eleanora decides to unload everything on these creatures. "Come on, men! We killed them once, we can do so again!" she bellows, raising her blade high before cleaving into the centaur before her.

Actions:

Swift action: use Dual Boost ability to activate two Boost maneuvers with one swift action.
BOOSTS: Noble Blade - +5 to hit and +2d8 damage on one of my melee attacks this round (I'll choose my third, as it will have a lower attack bonus). Defending the Pride - all allies within 60 feet gain a +4 morale bonus to AC for one round (this does not apply to me).
Move + standard: full attack. Power Attack, Scarlet Throne Style, Scarlet Einhander stance.

Attack 1: 1d20 + 15 ⇒ (6) + 15 = 21 damage: 1d8 + 18 + 1d6 ⇒ (2) + 18 + (6) = 26
Attack 2: 1d20 + 15 ⇒ (14) + 15 = 29 damage: 1d8 + 18 + 1d6 ⇒ (3) + 18 + (6) = 27
Attack 3: 1d20 + 15 ⇒ (2) + 15 = 17 damage: 1d8 + 18 + 1d6 ⇒ (5) + 18 + (4) = 27

If at any point a centaur drops to my attacks, I'll 5-foot step to reach another if necessary.

For those not peeking, everyone now gets a +4 morale bonus to AC for one round.

Silver Crusade

yep i was tracking the bleed :)

Eleanora shouts out to her comrades rallying them to her and boosting their morale. As she strikes out, each strike had devastating power behind it the first strike plunges deep into the chest of the centaur kicking wildly on the ground, it jerks and spasams as it enters it's death throws.

The second strike found its mark, Its mark just so happened to be the beast behind Eleanora as she turns and pivots, her blade sinking into the Centaurs chest and piercing its heart. It stares wide eyed in disbelief as Eleanora matches its stare with practiced contempt.

the only centaurs left now is #1 (I11)

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