The Fulcrum of Ages

Game Master Tech5bb

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Female Angelkin Warlord 8
Quick stats:
AC 26, T 16, FF 21; hp 90/104; Fort +12, Ref +11, Will +6; CMD 30; Init +3; Perc +11, darkvision 60 ft; resist acid/cold/electricity 5
GMTechb wrote:

But does it negate criticals cause i rolled a nat 20?

-Posted with Wayfinder

That's an interesting point. I'll take the attack for now; it's not going to kill me. And I'll post that question in the playtest thread, because it would do us well to get an answer from the devs.

Silver Crusade

i'll assume its doesnt confirm because as i read it you use the roll as your AC so as the nat 20 always hits i would still need to beat 29 in this case to confirm so just take the 4 points.


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

A nat 20 always hits. Even a level 1 commoner can stab a level 20 paladin 5% of the time. Whether it confirms or not depends on if the confirmation roll beat her AC, which it sounds like it did not, so it should be a regular hit.


Female Angelkin Warlord 8
Quick stats:
AC 26, T 16, FF 21; hp 90/104; Fort +12, Ref +11, Will +6; CMD 30; Init +3; Perc +11, darkvision 60 ft; resist acid/cold/electricity 5

Specific trumps general, though. The general rule is that a natural 20 always hits, but the specific wording of the feat may overrule it. I'll take the normal hit, but it'll be a good question to ask the developers anyway, just to see how they intended it.


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

No, it most certainly does not. You basically treat your attack roll as your AC against the attack, and at that point it's just attack roll vs AC. Feel free to ask though, it couldn't hurt.


male Toreador (8th generation) 3xp saved

Is the last centaur damaged?


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8
Morgrym Black wrote:
Is the last centaur damaged?

Not sure. And sorry y'all for the goof. I forgot you can't intimidate and attack at the same time.

Silver Crusade

Yeah the last centaur has taken a few hits.

Also no retcon on the attacks zaci. Got to get clear on the basic bud. :)


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

How does Morgrym channel positive energy? He worships an evil deity.

Silver Crusade

he has a neutral alignment which means he can choose when he build the character. but he is locked into that unless he takes a fet to let him choose between heal or harm


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

Sorry about that. I can delete my post if you like.

Silver Crusade

yeha might be good thanks


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11
Tech5bb wrote:
he has a neutral alignment which means he can choose when he build the character. but he is locked into that unless he takes a fet to let him choose between heal or harm

That's not entirely correct.

Channel Energy wrote:
A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric of a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy.

Only neutral clerics who worship neutral deities (or no deity) has the choice to select positive or negative energy.


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8
Maldrek Kasidra wrote:
Tech5bb wrote:
he has a neutral alignment which means he can choose when he build the character. but he is locked into that unless he takes a fet to let him choose between heal or harm

That's not entirely correct.

Channel Energy wrote:
A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric of a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy.
Only neutral clerics who worship neutral deities (or no deity) has the choice to select positive or negative energy.

I just checked as well and he's right.

And I just deleted my post and sorry about that y'all. I just feel bad that I goofed up on the intimidate failure and that has cost us the entire battle and most likely will result in a tpk! So yeah I'm banging my head now at how stupid I am.

Silver Crusade

do you want me to retcon that everyone takes 17 points of damage?

im going to allow it otherwise your healing ability as a party is going to suck and your going to die soon :).... have a nice day!

Silver Crusade

1 person marked this as a favorite.

@Zaci your fine mate, you certainly didnt cost the group the whole bbattle and i doubt you will tpk from this encounter, maybe soon, but not now :P {insert evil laugh here}


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

If you decide to houserule it that's fine, I was just sayings that's not how it works with RAW.

Silver Crusade

1 person marked this as a favorite.

yes i agree with you, your right. i have to house rule it, other wise your cleric cant channel to heal and he can only spontaneously cast inflict spells. so to avoid a rebuild or getting a new player, i'm house ruling he has chosen positive channeling.


male Toreador (8th generation) 3xp saved

If you need a rebuild i get it but i know the rules and i made the cleric the way i did hoping to get a friendly gm ruling because i thought the character idea interesting that way. I made a choice combat wise to not take selective channel and at this pt in the combat felt you all could handle what happened in order to help some low hp comrades, it was a choice made because of damage and bleed on foes and assuredly one i wont make every or each time

Silver Crusade

nope no rebuild needed. i dont think an evil worshiping cleric channeling positive energy is game breaking.


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

I forgot to mention that Zaci is looking for more than just items: she's also looking for anything like markings, tattoos, symbols, etc that might indicate who they are, where they're from, if they were working for someone, etc.

So she's looking for both items and information. I didn't have time to put that in as the post I rolled a 30 on perception was while working and that was just moments before I got slammed by customers. Sorry about that.

Silver Crusade

also i would appreciate it if everyone could keep your quick stats updated especially your hp. just one less thing i need to track. plus if your close to death but i think your on full health well..... s+!& could go wrong :P


Female Angelkin Warlord 8
Quick stats:
AC 26, T 16, FF 21; hp 90/104; Fort +12, Ref +11, Will +6; CMD 30; Init +3; Perc +11, darkvision 60 ft; resist acid/cold/electricity 5

So this is what I get for not keeping better notes.

GM, how long have we been on the road for?

Silver Crusade

You have been travelling for 20 hours (12 then 8) by the time you wake up it will be 3pm on the second say since you disembarked.

Silver Crusade

in the interest of keeping things moving im going to throw everyone a bone;

here is the important scroll you were given by the captain when you disembarked the ship

scroll:

The scroll contains a map that shows the path to the town of Rendfell, the directions are straight forward. Ride north east for 2 days, the journey will take you across mostly flat tundra.

There is also a list on the scroll;

Contact: Jarvin Ulkarti
Meeting Location: Rendfell
when: 17 Gozren, Midnight (2 days from now)

there is also a small drawing of a dove.


1 person marked this as a favorite.
Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

So raise your hand if you were surprised when I revealed that Zaci was a vegetarian!

Silver Crusade

so i noticed that the posting place is slowing a bit, is there anything i can do to help you all get motivated? as in would you like less RP and more combat?


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

I think it's just the honeymoon phase of the game dying out. The first part of every campaign is super fast, then it slows down a bit.

I suppose right now we're just ready to move forward. We need more information before planning anything.


male Toreador (8th generation) 3xp saved

I was generally giving other people a chance to post and am looking forward to either rp or combat!

Silver Crusade

@ Maldrek, i know your character likes to plan and get ready before hand so i wanted to give you a bit more information and context for your character.

The technic league is a very tightly controlled organisation and they are fiercely protective of the silver mountain, as it is the source of most of their powers.

Powerful arcanists have protected the mountain from magical divination and scrying. Also those permitted inside the complex have powerful wards against the same magic as as well as deadly enchantments that would kill them and who ever they are talking too if they were to try and reveal any secrets.

This means that almost nothing is known about the Technic league and that literally nothing is known about the inner working of the complex. This is going to be a smash and grab mission where your characters will have to think on their feet.

Your characters were chosen by the council because together you should have all the skills to overcome any obstacles the technic league might throw at you.

while this probably wont make your character feel any better about the state of the mission hopefully it might help him focus on the task at hand :P


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

Thanks, that does help a lot. So this is an opportunistic smash and grab, not a long-term heist. Much riskier, but you have to take what opportunities you have available.


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

Just to let y'all know I'm not at mad at everyone. My character might be but I'm not. ;P


Female Angelkin Warlord 8
Quick stats:
AC 26, T 16, FF 21; hp 90/104; Fort +12, Ref +11, Will +6; CMD 30; Init +3; Perc +11, darkvision 60 ft; resist acid/cold/electricity 5

Man... What a lousy initiative roll. Well, good luck, folks! :P

-Posted with Wayfinder


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

It happens. But yeah hopefully we'll make it through this!


Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10

What I understood from the Snap Shot ability, I'm treated as rolling a 20 for initiative, allowing myself an action in the surprise round just like anyone else who would have rolled a 20 for initiative.


Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

Not quite. Snap Shot allows you to treat your initiative rolls as a 20 for a surprise round. That means if you are acting in the surprise round, then you get to treat your initiative as a 20. If you would not normally be acting in the surprise round then snap shot does nothing, just as it says at the end.

Snap Shot wrote:
If a rogue is prevented from acting in the surprise round, this talent has no effect.


Male Fetchling Ninja 8 | AC18 , Touch15 , FF13 | HP 52/72 | F +5, R +13, W +4 (Immune to Mind Effects)| Init +7 | Perc +10

I assumed that referred to being incapable of acting due to no ranged weapon ready, but that does make sense I guess


male Toreador (8th generation) 3xp saved

I think its the soldiers turn then Elenora then top of the next round?

Silver Crusade

yeah white dove, then soldiers, then eleanora


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

Just curious here but can I use my ki points to increase my ac by 4 and use wholeness of body at the same time? I doubt it but I was wondering just in case. Wholeness is a standard action while the ac bonus is a swift action.


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Male Fetchling Investigator/Master Spy | AC 19, Touch 14, FF 15 | HP 72/72 | F +3, R +10, W +8 | Init +4 | Perc +11

Oh silly me, I should have rolled a knowledge check to identify any strengths and weaknesses of the soldiers. I may not be involved in the combat but I could shout advice.

Silver Crusade

yes you can use your ki to boost AC as a swift then heal with wholeness of body as a standard.


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8
Tech5bb wrote:
yes you can use your ki to boost AC as a swift then heal with wholeness of body as a standard.

Cool and thank you!


male Toreador (8th generation) 3xp saved

Whose turn is it?


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

I was wondering the same thing myself.


Female Angelkin Warlord 8
Quick stats:
AC 26, T 16, FF 21; hp 90/104; Fort +12, Ref +11, Will +6; CMD 30; Init +3; Perc +11, darkvision 60 ft; resist acid/cold/electricity 5

I believe it's mine. I've had a rough week, and I should have asked the GM to bot me. Sorry for holding this up, folks. If I don't get a post up tonight, GM, just bot me and move on.

-Posted with Wayfinder


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

It's alright. No harm done. I hope things improve for you!


Female Angelkin Warlord 8
Quick stats:
AC 26, T 16, FF 21; hp 90/104; Fort +12, Ref +11, Will +6; CMD 30; Init +3; Perc +11, darkvision 60 ft; resist acid/cold/electricity 5

GM, just in case, do the cramped conditions in our current location impose any penalties? Reduced movement speed, penalties to attack rolls, etc?


male Toreador (8th generation) 3xp saved

Are we missing players? I really like this game and would like to see lur post speed pick up


Female Faultspawn
Quick Stats:
AC24/32, T 20, FF20 hp75/79 F +9, R +11, W+11 Init+7, darkvision 60 ft.; Perc +11 DA evasion, still mind, Immunities disease, Resist cold 5, electricity 5, fire 5, CMB +11 (+13 trip); CMD 28 (30 vs trip)
Monk 8

Not sure. It has slowed down some lately though.

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