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Male Elf Swashbuckler 7 | Init +6 | Perc +9
Stats:
HP 40/40 | AC 21 | T 16 | FF 15 | CMB +11 | CMD 24 | Fort +2 | Ref +9 | Will +4 ![]() Klaytal twirls the cape, then loosely ties it across his shoulders. It lengthens and takes on a beautiful shade of aubergine. "Thank you very much, kind and masterful Ilmoitse the Enlightened, o' gracious host! It was a pleasure to help in our small way. I sure miss that guy's dates, they were pretty good." Diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30 As Klaytal looks over the yawning chasm, he peers closely to look for traps. Perception: 1d20 + 9 ⇒ (4) + 9 = 13 Shrugging, suggests, "I think BIrne's correct, let's hit it." and teleports to the other side. ![]()
Male Elf Swashbuckler 7 | Init +6 | Perc +9
Stats:
HP 40/40 | AC 21 | T 16 | FF 15 | CMB +11 | CMD 24 | Fort +2 | Ref +9 | Will +4 ![]() Will Save: 1d20 + 4 ⇒ (18) + 4 = 22 Assuming save.. ”He.hehe...hehehahaha HAHA hahAHhahehahehehe.. hehe.. he.. whoa. Uh..... Gate I swear I saw you trying to tickle one of these gaseous figures here...” ![]()
Male Elf Swashbuckler 7 | Init +6 | Perc +9
Stats:
HP 40/40 | AC 21 | T 16 | FF 15 | CMB +11 | CMD 24 | Fort +2 | Ref +9 | Will +4 ![]() Klaytal mumbles, "Cannot believe you two are BROTHERS all along. I hope Samen gives that poor lad a hug." "Welp... I think I could take my chances running and jumping out of the way of all that. Jac— erh, Birne I think you seem pretty resilient as well. How about you two? Gate I don't think chest hair alone is going to work on these sharp spikes." ![]()
Male Elf Swashbuckler 7 | Init +6 | Perc +9
Stats:
HP 40/40 | AC 21 | T 16 | FF 15 | CMB +11 | CMD 24 | Fort +2 | Ref +9 | Will +4 ![]() "The story of the Pig King... it cannot be true! That swigging, swindling swine was the most sour sovereign I've seen in my travels. Happily ever after..." Klaytal reaches into the bag, and audible crinkling fills the room as he grasps something wrapped in cellophane. Extracting the item for what appears to be at least three feet, he curiously unwraps, sniffs, and bites. "Ha! Chewy toffee! Delerercerous!" After listening to Samen's story, Klaytal attempts to spin his own yarn: Fires of War: There once was a kingdom beset on all sides by war. The queen was growing old, and barely able to leave her chambers to sit on the throne, let alone stride at the forefront of her armies. Gazing out her window, all she sees are burning fires in the distance and refugees rushing to the safety of the city. A star twinkles in the sky, a vibrant blue. The wind picks up, and its whispers seem to say, "To save what means the most, you must sacrifice that which is most precious." Steeling herself for what must be done to save her people, the queen slowly turns and begins to walk down her staircase. 45 minutes later, her attendant rushes two-thirds up the stairs. My Queen! I thought I heard something, you know you should ring the bell if you require assistance! Let me help you!" She leans forward and whispers to the attendant, whose eyes grow wide. He turns and sprints down the stairs. At dawn, she arrives at the nursery where her grandchildren are already playing together. A slight grimace betrays her emotions. Gathering her grandchildren, she leads them up to the steps, where her armorers suit them up in freshly made plate mail. The growing crowd whispers, "...already lost all three of her children" and "If only our end would be as quick." The gates open, and the children stride forth, weapons in tow. As the hordes rush foward, the queen begins to sob. The wind picks up, bringing dark clouds and howling off the walls of the castle. As her tears fall, massive gouts of water and lightning strike from the sky, destroying the rushing attackers. The people give a great cheer, and the children grow to become heroes and leaders, remembering that greatness sometimes requires sacrifice.
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Male Elf Swashbuckler 7 | Init +6 | Perc +9
Stats:
HP 40/40 | AC 21 | T 16 | FF 15 | CMB +11 | CMD 24 | Fort +2 | Ref +9 | Will +4 ![]() Klaytal shivers as the hail strikes unprotected skin. Speaking in Sylvan he shouts, "Jaa-Isanta, those bars protect you from us, and not the other way around. You have already shown yourself to be weak, and your imprisonment here is just a temporary reprieve until you finally melt under the eons and uncover the truth hiding inside you." Intimidate: 1d20 + 7 ⇒ (7) + 7 = 14 ![]()
Male Elf Swashbuckler 7 | Init +6 | Perc +9
Stats:
HP 40/40 | AC 21 | T 16 | FF 15 | CMB +11 | CMD 24 | Fort +2 | Ref +9 | Will +4 ![]() Klaytal attempts to dodge past flying cutlery, children, brazen chest hair, and most importantly, ladles. Acrobatics: 1d20 + 14 ⇒ (17) + 14 = 31 Catching a drop of porridge flying off the ladle, he samples the oats. ”Might need some more nutmeg!” Klaytal will move in front of the dwarf and attempt to grapple him. CMB: 1d20 + 11 ⇒ (15) + 11 = 26 ![]()
Male Elf Swashbuckler 7 | Init +6 | Perc +9
Stats:
HP 40/40 | AC 21 | T 16 | FF 15 | CMB +11 | CMD 24 | Fort +2 | Ref +9 | Will +4 ![]() Klaytal gasps for air as he catches up to the group. "Cannot believe I slipped on that puddle of water. Knocked myself unconscious! Well done, everyone." Klaytal scans the crowd to see if anyone suspicious stands out. Perception: 1d20 + 9 ⇒ (15) + 9 = 24 If no one pops out: "Well, it seems that the immediate danger has passed. Let's get the princess— uh, the actress and the rest of us back to the castle."
Bluff: 1d20 + 7 ⇒ (2) + 7 = 9
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Male Elf Swashbuckler 7 | Init +6 | Perc +9
Stats:
HP 40/40 | AC 21 | T 16 | FF 15 | CMB +11 | CMD 24 | Fort +2 | Ref +9 | Will +4 ![]() "A sweet smell tossed up by foul actions. I pray our princess rose falls as gently!" Klaytal continues to rush outside toward the water. "Guards! Guards! The princess has been taken from her room! During her slumber, a dire bat has snatched her and smashed outside the window! She flies over the lake!" ![]()
Male Elf Swashbuckler 7 | Init +6 | Perc +9
Stats:
HP 40/40 | AC 21 | T 16 | FF 15 | CMB +11 | CMD 24 | Fort +2 | Ref +9 | Will +4 ![]() "Listen up Dasko the Vault, we've got a big battering ram named Gate, and he's gonna open you up without any problems" Intimidate (Aid Another): 1d20 + 7 ⇒ (10) + 7 = 17 ![]()
Male Elf Swashbuckler 7 | Init +6 | Perc +9
Stats:
HP 40/40 | AC 21 | T 16 | FF 15 | CMB +11 | CMD 24 | Fort +2 | Ref +9 | Will +4 ![]() shiiieeetttt Klaytal grins. Gate, I think you’re going to need to unbutton that shirt one more time. Interested in heading out to buy us a little time? Samen, want to bring our frozen friend into the hallway in a few moments? I can try to tidy.. If Klaytal gets a nod or no response after a few beats, he’ll move to put things back as well as possible before heading outside to warn of the trap and fess up. Dex (Guessed what this would be): 1d20 + 4 ⇒ (3) + 4 = 7 ![]()
Male Elf Swashbuckler 7 | Init +6 | Perc +9
Stats:
HP 40/40 | AC 21 | T 16 | FF 15 | CMB +11 | CMD 24 | Fort +2 | Ref +9 | Will +4 ![]() Klaytal, distractedly strides into the room. "I'm sorry lads, I was a bit distracted by this painting outsi—" His brows furrow as he locks his gaze onto the doll in time to see the shift back to the boy, then to the doll again. He steps past Gate and Samen, sharing their concern. "This.. is concerning. Are you in there, young one? We'll figure something out. Gate, Samen.. did you two see what happened?" Klaytal will take a look at the bottles and jars on the desk. Perception: 1d20 + 9 ⇒ (13) + 9 = 22
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![]() Share Memory: "It's freezing out here, Mesta." Klaytal shivers under his cloak as he follows the alchemicalist through the forest. It may be, but this herb is the only thing that can cure your father. Mesta stoops underneath a tree and she begins to dig through the earth. This is going to take a while. This forest isn't really "Haunted" but I think you'd do best to keep a lookout for things. Maybe swing by that stream we passed and fill up some water?" "Fine, fine." The rest of the memory becomes distorted. Klaytal returns to the tree and no one is there. Rushing through branches, calling out only to hear the icy wind blowing through dead leaves in response.
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![]() Shielding his eyes from the glare, Klaytal glances behind him at the path wrapping around the lake. "I cannot believe that Pig King turned out to be real. I also cannot believe he caught me trying to steal his crown!" Imprisoned for a week in that muck..." He shakes some trail dust from his boots as he moves into town. "Now I wish I could remember the places which served proper food from my last trek out here, but sometimes it's tough to keep them all straight." The streets wind through the town, and Klaytal nearly bumps into a dockworker who's rolled into the road on his belly, contentedly snoring. "Well that is one way to live fat-and-happy. Ah, Limppu’s! Just my luck." The swashbuckler lithely moves into the building and scans the room— a bit busy for mid-afternoon. "Limppu! Good to see you again! Do you have anything left from lunch? I've thought I'd see if the Pig King was real, and I wish I could tell you he wasn't!" ![]()
![]() This program is fantastic! Thanks so much for all the hard work on this, we have a lot of venues in our area that will certainly appreciate it. If anyone has time to put together a poster/flyer template, please share with the rest of us! Venues in our area should have something hung up to show off their support for the benefit to be available, but I'm interested to hear if anyone else has other ideas for promotion. ![]()
![]() Greetings folks, We've just scheduled September's Game Day for San Francisco, and we have our first table ready for players to signup! If anyone else would like to run something please let me know either here or on the Facebook event. Signups are available on our Warhorn page. Please reach out if you have any questions! Cheers,
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![]() Answer 1A (Online Play): BigNorseWolf is right on the money, there's also a Chat server where you can ask all kinds of questions about online play. It's a really fun way to play Pathfinder- I highly recommend it! Answer 1B (Starting Out): If you already have a local store with Pathfinder, then you've got a great opportunity to meet new friends and learn the game! I was pretty intimidated when I first started out, so I sent an email to the organizer and made sure I got scheduled with a group who was happy to introduce me to the game. (In fact- he ran a great starter scenario for me to learn!) Answer 2 (Bloodragers and making legal characters): Here's a bloodrager guide, but seems like your question is more "how do I make a legal PFS character?" If so, then I lean on Hero Lab which has a checkbox for PFS Legal which makes things easy. I also own (and read!) the rule books, so this should just be a helper, not a replacement for the rules. Answer 3: The Pathfinder Reference Document or PRD is amazing, and has all the main rulebooks inside it. The Archives of Nethys is a fan-run website which catalogs most of the other rules/options/flavor that are more specific to the world of Golarion and the general campaign which PFS is part of. Both are good to read through and help you decide which character to make next! ![]()
![]() Howdy there! I'm running #7-22: Bid for Alabastrine during the second session of PbP Game Day 5. Play will begin on October 12th, 2016! This scenario is awesome and and roleplay-heavy, with lots of opportunity to take advantage of the PbP medium. In addition, the outcome will have huge ramifications for the future of the Pathfinder Society! Looking forward to running- please let me know if you have questions ahead of time. Quote:
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![]() Worked the ACG area as a roving GM. Didn't get a chance to play a round, but it was a good morning of organization and setup! Kevin Hanley is a master of organizing the ACG, and I'm very glad to have met him! Thanks to Bob + Jon Cary for their printing skills, and if you haven't seen Bobby Harring's epic kilt- you must do so! ![]()
![]() Typically when I GM, I'm going to be looking for a chronicle so I can help get another character experience as I still haven't retired a character yet. If I were going to re-GM a scenario, then I'd be doing it for the reason of "sharing an awesome scenario with friends" or "using a scenario I've already prepped on short notice" so I already would be motivated to do it. Having a boon is kind of nice, and helps me feel like I'm still getting some extrinsic "accomplishment" in the broader campaign, so that's kind of cool. It just wouldn't be enough to motivate me one way or the other (as a GM in the middle of the two extremes from above). ![]()
![]() There have been a few individuals hoping for some PFS in San Francisco, CA, and we're finally making it happen! We had an event in April, and we're hoping this event keeps our momentum going into the summer. We have a full mid-tier table, and the potential for another table- I'm currently assuming an evergreen if new players show up, but I'm open minded. If you can make it over that afternoon, we'd love for you to join us! The warhorn page is taking signups now! ![]()
![]() Corrections/suggestions on formatting appreciated! I also put together an easily-printable Google Docs version. Dark Archive:
Arodus, 4714 Most loyal agent, As I set pen to parchment, Korvosa is just fading from view in my cabin's window. The city served me well for my year of near-exile, but from peasant to prince, the population is too tied up in its Chelish origins. Already I find my thoughts clearer for having left. Of course, that's not the only reason. With a little help from friends in the Academae, I have performed most enlightening experiments with the gifts you and my other agents have sent me. Despite the school's reputation for losing students in magical accidents, it seems that there is a limit to how many bright-eyed, young conjurers can disappear before the faculty starts asking uncomfortable questions. No matter, though. The experience has honed my skills, and your discoveries with the Pathfinder Society have provided ample information with which I have negotiated a more permanent home in Absalom. I fear the Chelish government has since cleaned out my townhouse in the Ivy District, but I understand the Grand Lodge has a space already prepared for me. Do you remember how so many finds disappear into one of the lodge's vaults under pretenses of their being "stored for later study" or "too great a threat to Golarion?" The Decemvirate is concerned that we have acquired too many such relics without anyone spending the time to give them proper examination. They took rather kindly to my suggestion that we found a dark archive to curate and maintain these collections, and we get the unique privilege of operating it. Archival work may not seem glamorous until you remember what powerful artifacts we are handling. So long as we prove our competence, we will enjoy nearly unfettered access to this vast collection that everyone else is too afraid to handle. Before we can settle into our new role, I want to ensure that we have the proper training to avoid any catastrophes. That means making friends with other curators who are in the business of handling dangerous objects. Can you think of any? I know I have a few in mind, and I have no interest in taking no for an answer. Onward, brave archivist,
The Pathfinder Society Organized Play campaign begins the Year of the Sky Key, its sixth season of Pathfinder RPG adventures. Keep the words of Zarta Dralneen in mind, and be on the lookout for opportunities to help the new Dark Archive faction succeed in its objectives. When the time comes, endeavor to participate in Pathfinder Society Scenario #6-02: The Silver Mount Collection. The Exchange:
Arodus, 4714 Honored Colleague, This letter is one of many pages splayed across my desk—normally kept so tidy but now overgrown with contracts, orders, and confirmations sealed in a rainbow of wax with a menagerie of stunning signet rings. In other circumstances I might be anxious about the disarray, but instead I have good reason to be excited. When I meet with a dear friend tomorrow and sign on the dotted line, I will terminate my commission as an official representative of Qadira and create a new business—with you as a stakeholder. It may seem like folly to abandon the backing of the Qadiran satrapy, but I assure you that there are advantages. Many of our new clients have expressed reluctance to work with anything but an independent outfit, and my former superiors have vetoed several otherwise lucrative ventures on political grounds. These fine men and women have acknowledged and honored my decision, ensuring that Qadira remains a friend in the future. We are no longer bound by those restrictions, and lucrative opportunities await. I have already set in motion a merger with Guaril Karela's operation, and based on projections, this growth should establish us as a force to be reckoned with in markets across the Inner Sea. Keep in mind that while the Sczarni employees are very capable business people, they sometimes pursue less savory business practices to manage the competition. Finding the right balance between our styles will be an early growing pain, so please be accommodating as we find the appropriate middle ground. If anything, their diverse skill set should help us adapt to fulfill countless commercial interests. The Pathfinder Society has taken an interest in our young company, too, and I have a meeting with several investors from the Grand Lodge later this evening. With a broad enough trade network, I may be able to negotiate exclusive contracts to supply the Society in future expeditions. As you travel abroad, remember to study the markets and build connections with well-established, independent merchants. At an earlier meeting, a Society representative mentioned the Mwangi Expanse, which has long been beyond our reach—until now. To our future success,
The Pathfinder Society Organized Play campaign begins the Year of the Sky Key, its sixth season of Pathfinder RPG adventures. Keep the words of Trade-Prince al'Hakam in mind, and be on the lookout for opportunities to help the new Exchange faction succeed in its objectives. When the time comes, endeavor to participate in Pathfinder Society Scenario #6-03: The Technic Siege. Grand Lodge:
Arodus, 4714 Pathfinder,
Explore, Report, Cooperate,
The Pathfinder Society Organized Play campaign begins the Year of the Sky Key, its sixth season of Pathfinder RPG adventures. Keep the words of Ambrus Valsin in mind, and be on the lookout for opportunities to help the Grand Lodge succeed in its objectives. When the time comes, endeavor to participate in Pathfinder Society Scenario #6-03: The Technic Siege. Liberty's Edge:
Arodus, 4714 Author of Independence, To date, we have played an instrumental role in the arrest of five corrupt politicians who have wielded their influence like power-mad aristocrats. It is reassuring that Andoran's legal system has so readily recognized the guilt of these villains, though so many seem content to congratulate each other on a job well done and declare a happy ending. They cannot see that the corruption runs deeper, and we must pull it out by the roots to prevent it from growing back. For every person we manage to convict, there are 10 more that I am watching with suspicion. No doubt many are innocent—I pray that is the case—but the allure of bribes and cronyism is powerful. The greatest difficulty is that our investigations are all subject to state oversight. This and public accountability are important prerequisites for a healthy democracy, yet in the past several months it has also served to alert those in power that they were being investigated. Some of our best evidence has been reduced to ash when the authors learned I was on their trail. Democracy protects us all, but the tools also protect those who would pervert it into tyranny. What is one to do when the only way to fight corruption is to defy one of democracy's core tenets? I have spoken with my superiors in the Eagle Knights, and they understand my consternation; however it is not the role of a Steel Falcon to police his government's actions, for my order operates abroad to vanquish slavery and tyrants. My commanding officer recommended I turn my gaze to other lands while she performs her own investigations. I have honored her request but also taken a leave of absence to pursue justice without a national affiliation. My ties to Andoran only hamper what I can do to liberate my home and other lands, even though we still work closely with the Eagle Knights. The lessons we learn in the near future may provide us the key to ridding Andoran of corruption once and for all. Freer than ever before,
The Pathfinder Society Organized Play campaign begins the Year of the Sky Key, its sixth season of Pathfinder RPG adventures. Keep the words of Major Maldris in mind, and be on the lookout for opportunities to help the new Liberty's Edge faction succeed in its objectives. When the time comes, endeavor to participate in Pathfinder Society Scenario #6-05: Slave Ships of Absalom. Scarab Sages:
Arodus, 4714 Salutations, People live and die, empires rise and fall, and mountains grow and crumble, but knowledge of the past shall remain eternal. This was a foundational understanding of the men and women known as the Jeweled Sages, and was a philosophy imparted to me when I was very young. With the assistance of Amenopheus, we have taken important steps in reviving the order of the Jeweled Sages, who sought to preserve the art, culture, and technology of Osirion's first age. However, Golarion's people have grown in the millennia since, and with them grows the scope of our mandate. With the assistance of the Pathfinder Society, we shall discover, secure, and explore historical sites across Golarion—perhaps beyond. Even so, the Jeweled Sages relied on an extended network of agents and a diverse cast of gem-bearing scholars. In the short term, we must build up our numbers once more. That means we must focus on finding other sage jewels that contain past lore and recruiting capable inheritors to become a new generation of sages. Study what once was, understand what is, and strive to become what you will; perhaps one day I will choose you to serve at my side. For the foreseeable future, I must labor in the sages' sanctuary deep in Osirion's desert. I have secured numerous rooms that were once sealed, but the compound is extensive and dangerous; if the Pathfinder Society honors my recent request, I may soon call upon you and your colleagues to assist me in exploring the sanctum's depths. While I busy myself with that, Amenopheus is in charge of operations further afield. Walk with wisdom,
The Pathfinder Society Organized Play campaign begins the Year of the Sky Key, its sixth season of Pathfinder RPG adventures. Keep the words of Tahonikepsu in mind, and be on the lookout for opportunities to help the new Scarab Sages faction succeed in its objectives. When the time comes, endeavor to participate in Pathfinder Society Scenario #6-04: Beacon Below. Silver Crusade: Arodus, 4714 Victorious Crusader, I have received exciting news from the front: Mendev's crusaders have pushed back the abyssal armies and razed several of their strongholds! It is too early to declare that we have won a war, but this is another battle in which we have triumphed. For the first time in a year, it seems Mendev is secure.
Please accept my heartfelt thanks for your contributions. Without the Pathfinder Society's assistance, we might not have won several key battles, including the fight for Nerosyan itself. Tales of our courage shall follow the crusaders home, where these stories will feed the imaginations of a new generation of heroes. This is not lost on the Society's leaders, and in addition to written promises of aid in future causes, I can tell that behind their unfeeling masks, they have witnessed the good that comes from aiding a holy cause—I am certain! Were we only to have another monumental cause to unite the Society! Fortunately, there is no obvious candidate—fortunate because the benefits are not worth the mortal costs. Those who died in Mendev left behind broken families, and some of those who are returning home are finding no home to return to. Crimes on a smaller scale afflict the land, and a host of lesser battles remain to be fought. We must turn our focus homeward to show that we can also be soldiers of peace. As you travel Golarion, remember that the Society's reputation is not the only thing worth redeeming. A thief may steal to feed her family or to fuel misguided dreams of easy riches, but even one who appears evil is not beyond redemption. Show charity to the needy, and open the eyes of criminals, that they might cast aside their present misfortunes and pursue a virtuous life. That all may know peace,
The Pathfinder Society Organized Play campaign begins the Year of the Sky Key, its sixth season of Pathfinder RPG adventures. Keep the words of Ollysta Zadrian in mind, and be on the lookout for opportunities to help the Silver Crusade succeed in its objectives. When the time comes, endeavor to participate in Pathfinder Society Scenario #6-01: Trial By Machine.
About Kahtia YarzaName: Kahtia Yarza
Strength: 10
Perception: 14
Size: 1
Damage: See Statline
Spoken Languages: Common, Woad, High Archaic, Dark Speech
Professions: Martial (Mercenary), Wilderness (Hunter), Academic (Magic) Human Ancestry Traits and Abilities:
LEVEL 0 *Additional Language (chose Woad) LEVEL 4
Quirks and Marks of Darkness:
None Paths and Path Abilities:
Novice Path: Magician
LEVEL 2
LEVEL 5 (EXPERT MAGICIAN)
LEVEL 8 (MASTER MAGICIAN)
Expert Path: Wizard
LEVEL 6
Master Path: Arcanist
*Spent 5gc to create Grimoire II: Battle: Wall of Swords (4); Conjuration: Conjure Steeds (2); Life: Cure (1) Equipment:
Medal: The Hero of Tidwell (1ss)
A clay tablet with magical writing on it. This incantation will create a field of force around you for one minute. The field has Health 10. For the duration, when you would take damage, the field takes the damage instead. If the field’s damage total equals its Health, the effect ends immediately. A golden coin which, when you get a failure on a challenge roll required by a spell, you can use a triggered action to turn the failure into a success. The object has one use. A curved dagger with hellish inscriptions on it. You can use an action to make an Intellect or Will attack roll against the Will of one creature that can see you within short range. You can choose to gain 1–3 Corruption to make the roll with that many boons. On a success, the target becomes charmed for 1 minute. If you get a success with an attack roll of 20 or higher and beat the target number by at least 5, the target becomes compelled instead. Dagger 1d3 Off Hand, Finesse, Thrown, Short Range
Adventurer's Pack
Incantations, all stuffed into her pack. Incantation (1): AUGMENTED ATTACK (BATTLE ATTACK 0)
Incantation (2): CELERITY (BATTLE UTILITY 0)
Incantation (1): BURNING BEAM (CELESTIAL ATTACK 0)
Incantation (4): LIGHT (CELESTIAL UTILITY 0)
Incantation (2): EAVESDROP (DIVINATION UTILITY 0)
Incantation (1): CONTROL FLAME (FIRE UTILITY 0)
Incantation (2): BLACK TONGUE (FORBIDDEN UTILITY 0)
Incantation (2): CLAMOR (ILLUSION UTILITY 0)
Incantation (2): DISGUISE (ILLUSION UTILITY 0)
Incantation (4): MINOR HEALING (LIFE UTILITY 0)
Incantation (2): HIDE FROM UNDEAD (NECROMANCY UTILITY 0)
Incantation (1): GLIDE (AIR UTILITY 1)
Incantation (0): SHAPE EARTH AND STONE (EARTH UTILITY 0)
Incantation (1): STONE BLADES (EARTH ATTACK 1)
Incantation (1): ECSTASY (ENCHANTMENT ATTACK 1)
Incantation (2): FETCH (TELEPORTATION UTILITY 0)
Incantation (1): SWAP (TELEPORTATION UTILITY 1)
Incantation (2): MASK (TRANSFORMATION UTILITY 0)
Spellcasting:
Traditions and Spells Magician Spells
Tradition: Air
Level 0:
Level 1:
Level 2:
Level 3:
Tradition: Arcana
Level 0:
Level 1:
Level 2:
Spell (2/2): EXPLOSIVE DARTS (ARCANA ATTACK 2)
Level 3:
Level 4:
Spell (1/1) WELL OF MAGIC ARCANA UTILITY 4
Spell (Grimoire III) REVERSE SPELL ARCANA UTILITY 4
Tradition: Battle
Level 0:
Level 1:
Level 2:
Level 3:
Level 4:
Tradition: Conjuration
Level 0:
Level 1:
Level 2:
Level 3:
Level 4:
Tradition: Destruction
Level 0:
Level 1:
Level 2:
Level 3:
Tradition: Enchantment
Level 0:
Level 1:
Tradition: Life
Level 0:
Tradition: Protection
Level 0:
Level 1:
Level 2:
Tradition: Rune
Level 0:
Spell (6/6): TRANSLATE ANYTHING (RUNE UTILITY 0)
Level 1:
Level 2:
Level 3:
Level 4:
Spell (Grimoire III) RUNE OF THUNDER RUNE UTILITY 4
Tradition: Shadow
Level 0:
Level 1:
Level 2:
Questionnaire:
1) How do others make you feel? Do you like being the center of attention or bring left alone; is there a such thing as a stranger to you or do you even know what it's like to have a friend. Things like that. Kahtia is an introvert, but often finds herself at the center of things despite this. Above all else, she is driven -- to learn, to understand, to shape the world. She can be physically intimate but emotionally distant; she has few close friends, but knows a great many people well enough to influence them. 2) Name one thing you value most. Then name one thing you could lose. These could be ideals, physical possessions, relationships, etc.. Kahtia treasures her studies, her spells, the arcane things she's learned over the years. Her mind, her comprehension of these things -- she would be lost without them. She could easily live without acclaim, fame, and renown. 3) What do you fear? What do you hate? Kahtia fears captivity, slavery, the inability to have free will and learning. 4) What do you desire? What do you love? Magic, and the wielding of it. 5) You have (at least) one secret. What is it? Kahtia is unafraid to murder those she feels deserve such an end. Over the years she has secretly put over a dozen men and a handful of women in early graves. There are places she doesn't like to travel as a result. 6) Have you done something Notable? What was it? Saved the village of Tidwell. Killed the corrupt mage Eeyriada Fane at Vanguard. 7) Are you in charge or do you let others take that roll? Do you rebuke authority or revel in it? Kahtia does not press to lead, but nor does she easily follow. She charts her own path, and believes in both the power of form and structure, and the potential of the unknown, of chaos and a life unbridled. 8) Do you follow through on your promises and obligations? Or do you delay or avoid? Do you feel guilty when you don't uphold them? Kahtia always makes good on her promises. She is sometimes honest to a fault, but she is no fool, and often has a motive for being as honest as she is. 9) What are your opinions on Good and Evil? Do they exist? Or is it all shades of Grey? Where do you see yourself? Evil absolutely exists: Kahtia has seen it incarnate many times. That said, she dislikes the intolerance, hubris, and hypocrisy of the Cult of the New God and various other 'good' religions. She sees herself as an agent of balance and decency, of logic and emotion, of discovery and understanding. My Story:
As a young Woad child traveling nomadically across the Northern Reach with her clan, Kahtia Yarza was never a quiet, sweet, or well-behaved girl. No, the raven-haired, usually barefoot tomboy was always up to something, was always questioning the wisdom of the elders, was always pushing every boundary she came into contact with. It was no real surprise to her parents when she ran off rather than be married to the man she was promised to... after all, he was thirty years her elder and she would have made wife number five. Kahtia's uncle, a mercenary named Dorsus who had himself rejected the old Woad ways years prior, took the fourteen year old girl in and gave her shelter and safety. The living was hard and lean with that band, and Kahtia paid her way -- she tended to the camp, cooking, cleaning, hunting, foraging. She leaned from Old Arda, a wise woman who tagged along with the sellswords for some reason that would never be revealed to the young Woadin. From her, Kahtia learned to set wounds, to make healing salves and poultices, to identify the helpful qualities of plants and rendered animals. For four years Kahtia traveled with the Shining Freeblades, growing as a valued member of the company and as a woman. A dark-haired, olive-skinned beauty, she grew skilled at fending off unwanted advances, and with her own deadly blade. Still, coin was always in short supply, and no one questioned her uncle's decision to take on a dangerous job in the Crusader States, close to the deadly, windswept sands of t he Desolation. Tidwell, a small farming town that existed only to supply the soldiers of Martyr's Point, was about to come under attack. One of the incursions into the Desolation had gone badly wrong for the Crusaders, and as they retreated back to the walls of their fortifications, ravenous graveborn streamed out of the desert, out of the black tombs the Paladins and Priests of the New God had foolishly cracked open. As a black, foul host bore down on Tidwell, her leaders hired every mercenary they could find to defend the town. It was a massacre. Kahtia's faith, never beating strong in her breast to begin with, died that day, along with dozens of townsfolk, her uncle and many of his soldiers. The Seer watched silently, giving no warning, no counsel. Father Death stayed no bony, cold and wretched hands. The Queen of Summer's glorious gaze saved no one, not a soul. The Maiden in the Moon held her tongue and danced, alone and aloof. And the World Mother? She stood and watched as her children screamed and bled and died. Even the New God and his Inquisitors and iron-clad Crusaders were powerless -- the dead came clawing and gnashing, devouring everything in their path. Devouring everything... until Kahtia saved what was left of the town, and her father's brother's mercenary company. Arthenias Akim gave her the means. He was a wizard of some standing, a local man who had also sworn to protect his neighbors and fellows -- but as the terrible wight leading the undead host came into sight, the old man lost his nerve. He never even unrolled the scroll he'd found in his adventurous youth, a mighty incantation, a spell of pure destructive force that could smite the creature where it stood in the center of the town square. Such magic could exact a terrible toll on the caster, and rather than risk that toll, Akim ran. Before he fled, though, Kahtia took from him the scroll, along with his dignity. He is known now as Tidwell's Coward Wizard, as much as the Yarza girl is called its savior. Kahtia read that scroll, she bore the brunt of its cost, bleeding and screaming in agony as the leader of the black horde detonated, blasted to pieces by ancient magic and the will of a girl who believed only in herself... ***
The Crusaders at Vanguard blame Kahtia in part for everything that happened that night, not understanding the dark magics that were afoot, or her role in stopping them. Level 2-6 Story
After leaving Vanguard, Kahtia eventually made her way to Caecras, the capital of the Empire, and the Tower Arcane. It took some doing, but she was eventually taken on as a novice magician and ended up studying there for nearly ten years. She became a wizard in that time, respected for her dedication and skill with the magical arts. She met many people at the Tower over the years, and made many friends and enemies. A peer of hers, Withir Buckling became obsessed with the stories of her exploits at Vanguard, and of the Book of Night, which Kahtia kept under lock and key after taking it from Eeyriada. Withir Buckling found ancient texts that told of artifacts of great power in the Desolation, locked away in mysterious black tombs. He believed that the Book of Night would allow him to control the vile hoards that infested that dark desert, and so he stole the tome and made for the Crusader States, and the Desolation beyond. Fearing both for his safety and sanity, and for what evils he might accidentally loose upon the land, Kahtia has gone after him.
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