Chad Newman arrived at the airport in his chariot to pick up myself, Hillary, and Landon. That kicked off an excellent first day- sorting shirts for GMs, checking into the Westin for myself, James Anderson, Michael, and Adam (quite the Northen California contingent!) l, running a slot of 8-23 to iron out some kinks at Scotty's before committing to it this weekend, stepping into the VC dinner for Wendy-Ann and John, and finally getting some Starfinder quests in thanks to Stephen from NYC. Time for some rest!!
That's great! We have a Bay Area Pathfinder group that JohnF is one of the Venture-Captains of. Around the middle of our About page you'll also find our names linked to our email addresses if that's easier. Looking forward to some more ACG in the Bay!
Yep, in the Bay Area we primarily use Warhorn to organize signups and events (in particular the RSS feeds for stores makes it easy for some people to know when new events show up) and also use Meetup to reach that audience. The people I've asked haven't found us through the Events page, but I definitely went from Paizo -> PFS years ago, so a better Events page likely would've made it easier to find nearby games and drop by.
This program is fantastic! Thanks so much for all the hard work on this, we have a lot of venues in our area that will certainly appreciate it. If anyone has time to put together a poster/flyer template, please share with the rest of us! Venues in our area should have something hung up to show off their support for the benefit to be available, but I'm interested to hear if anyone else has other ideas for promotion.
Here's the current signup list: 1. Kivuli Greyfeather - Level 3 Unchained Rogue
Alternates a. Volyana - Level 1 Monk
So excited to have a full slate! We're starting on Wednesday, October 12th, but if I can get everyone to check in with an intro post starting Sunday, October 9th up to the 12th that'd be great! Here's the suggested content: Intro Post (after October 9th) Character Name
Any pre-scenario purchases Any "big" purchases your character has made or would like to make in his/her career. These are along the lines of mercantile purchases, such as a house, shop, mode of transport, etc. This section is more for flavor than any "real" reason :) Day Job roll (if any)
I was a Tier 5 volunteer and ran two games of the RPG (Wounded Wisp and Twisted Circle, both of which I've run before which was nice) and GMed the first slot of the ACG as well as the ACG Special. Being my first Gen Con, I wish I'd ignored the advice, and signed up for more slots to get in more Pathfinder! The emails sent out ahead of time were quite helpful, and I knew what to expect from the RPG side of things. I did convince a friend to try out PFS Sunday morning, and we were able to get a ticket for #8-01 the night before and get seated together which was awesome. He had a great experience (I did as well!) and throughout the weekend I was impressed by how friendly and supportive everyone was. The ACG is not yet the well-oiled machine that the RPG side is, and that showed. The first slot was a bit chaotic, as I made a few trips up to HQ with many large print requests. I would be very interested in a "Slot 0" that took place on Wednesday which allowed volunteers to sign up for various pre-convention setup tasks. Having more structure around setup beforehand as well as mailing out ACG-specific instructions would significantly reduce confusion and allow GMs to GM instead of muster or organize. Some potential checkboxes for next year:
I'd also be interested in some pre-convention planning events. It'd be awesome to get all ACG volunteers together in a Google Hangout to walk through some of the above, help walk through expected setup requirements, answer questions, and get the group to put names to faces ahead of time. A timezone-friendly group chat might be tough to coordinate ahead of time, but facilitating the conversation as soon as possible will help the convention go more smoothly. During the convention, it was occasionally difficult to find people, get questions answered, or hear about time changes for events. A few volunteers gave me different times to show up before the ACG Special to help setup, and having a way for head volunteers or organizers to reach people (Facebook Messenger group, Slack team for Gen Con volunteers, iMessage thread, etc.) would have facilitated conversations and better planning. I also didn't know about the GM meeting on Sunday, but I may have missed it in the emails that were sent out. Putting that on the schedule (maybe as a "Slot -1") would help me remember that I could attend to share thoughts in person and see everyone one last time before heading out. Lastly, I'd like to emphasize how amazing the convention was. I loved meeting Pathfinders from all over the globe and get in so much gaming- can't wait for next year!
Greetings folks, We've just scheduled September's Game Day for San Francisco, and we have our first table ready for players to signup! If anyone else would like to run something please let me know either here or on the Facebook event. Signups are available on our Warhorn page. Please reach out if you have any questions! Cheers,
Answer 1A (Online Play): BigNorseWolf is right on the money, there's also a Chat server where you can ask all kinds of questions about online play. It's a really fun way to play Pathfinder- I highly recommend it! Answer 1B (Starting Out): If you already have a local store with Pathfinder, then you've got a great opportunity to meet new friends and learn the game! I was pretty intimidated when I first started out, so I sent an email to the organizer and made sure I got scheduled with a group who was happy to introduce me to the game. (In fact- he ran a great starter scenario for me to learn!) Answer 2 (Bloodragers and making legal characters): Here's a bloodrager guide, but seems like your question is more "how do I make a legal PFS character?" If so, then I lean on Hero Lab which has a checkbox for PFS Legal which makes things easy. I also own (and read!) the rule books, so this should just be a helper, not a replacement for the rules. Answer 3: The Pathfinder Reference Document or PRD is amazing, and has all the main rulebooks inside it. The Archives of Nethys is a fan-run website which catalogs most of the other rules/options/flavor that are more specific to the world of Golarion and the general campaign which PFS is part of. Both are good to read through and help you decide which character to make next!
Dropped a few comments in the doc! A few notes: Really loved the flavor you put into the Cycle Thrall- I think that's such an interesting take on a cleric that uses the elements to break out of the life/death cycle. Also a huge fan of the favored keeper- a holy person with a familiar that shares the connection to their deity is awesome! And the martyr has a slim chance of being the highlight of a campaign- which is rad. It's exciting to see an open playtest doc!
Howdy there! I'm running #7-22: Bid for Alabastrine during the second session of PbP Game Day 5. Play will begin on October 12th, 2016! This scenario is awesome and and roleplay-heavy, with lots of opportunity to take advantage of the PbP medium. In addition, the outcome will have huge ramifications for the future of the Pathfinder Society! Looking forward to running- please let me know if you have questions ahead of time. Quote:
Had an amazing game, finally had a chance to play The Confirmation. Three brand new players gave us all a chance to look at the rules again, and the new portable Core Rulebook was very handy. I didn't realize how much I just keep Hero Lab on my tablet (time to bump the "split screen" feature request!) and may not take the time to correct my hunches for flow's sake. Our GM was a VC named Michael I believe, but the jet lag may have caught up with me since I don't recall where he was from! Totally played up the excellent NPC in the scenario, and it was a blast!
Worked the ACG area as a roving GM. Didn't get a chance to play a round, but it was a good morning of organization and setup! Kevin Hanley is a master of organizing the ACG, and I'm very glad to have met him! Thanks to Bob + Jon Cary for their printing skills, and if you haven't seen Bobby Harring's epic kilt- you must do so!
Super pumped for my first Gen Con! I landed at around midnight, and it was a smooth flight from San Francisco. Heeding advice from the boards, I went straight for the convention center. The Will Call line wasn't out the door, but it was surprisingly long! I was glad it moved quickly, took around 30 minutes to have everything setup. I'm boldly waiting for some grub at Steak N' Shake. It looks pretty epic- going to scarf down some grub then get checked into the Marriot and hit the hay. Got some early morning GM checkin and ACG to play!
Thursday
Friday
Saturday
It's my first Gen Con, so I'm following the advice and going with a Tier 4 GM schedule. I'm hoping to squeeze in a few play sessions with generic tickets depending on how I feel tomorrow and Sunday. Really excited to see everyone!
John Francis wrote:
These are awesome!! I put together some handouts which have goofy scenes + a reminder about the boon your badges represent. They are also available on the mighty pfsprep.
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Male Aasimar Wizard 18/ Rogue2
The VIllage of Hommlet, a small village of no real measurable note. The area around it though teemed with history. From the Bloody Dwarven Clan wars with govlins and Orcs, To the Last great Gnomish Expansion, to the mosst recent Battle of Emery Meadows that culminated in the Cult of Elemental Evils defeat by the arranged forces of good. This last was just some fifty years ago. The area has been normally quiet aside the simple bandotry and creatures that roam. Infact since the Church has built a Tenple much more people has come in the past 40 years. Archduke Renald Le'Satuer the ruler recently sent Burne and Rufus two powerful adventurers known for slaying the Orc Warlord Urluk Bloodspur and his clans to the highlands north to the area. Since the pairs arrival a standing gaurds unit has been formed and a proper castle is being constructed. Because of this the town got even more skilled tradesmen. Gnome and Dwarf trade has increased and with help from the militia many of the minor monsters jave been repelled. Recently in the past few years a half elven maid has come to the tower. She and Burne hit it off . A wedding is about to commemxe and the whole Village is celebrating. Those who have been in the town, know of the beauty of Alyssandra and the love Burne has dor her. Those who have come back see the local trappings of a marriage with even more pompt and circumstances as the decorations span not just the Meeting hall, and home but also the whole town. Like most visitors those in toen wait for friends at the huge sign of a Crudely depicted woman with open arms outside the large building. For those who know this is The Inn of the Welcome Wench. What adventurers are you doing now?
So this is a second recruitment. Its 5e Dungeons and Dragons. Core Races[PHB only] All Classes in the PHB,+Artificer and Blood Hunter. All Offical Archtypes. Stats are straight 3d6 arrange how you want. Some rules Only Core rule book back grounds. Slow Natural.Healing:Youbonly heal your Profiency bonus in hp after a long rest. You can use your Hit Dice to heal more after a long rest. Short Rest Healing: When resting for an Hour you can use up to Half Hit dice to heal if you have a Healers Kit. Without a Healers kit you cannot use this method. 7 day Full Heal: It takes a Week to rully heal naturally. Otherwise yoi have to spens Hit Dice, recieve healing. Lingering Injuries:
All of these will cause a lingering enjury that require powerful healing magics to retore you fully. Fire Arms exist as this is fonna be More Pike and Shot era.
I will put the firearms in a seperate post. Looking for 4 to 5 players to tackle the Temple of Elemental Evil along with some other things thrown in.
Hello all I am opening up a classic style gritty 5e campaign. I have some modified rules and added rules. As for the idea for this campaign its to capture the gritter feel of old school gaming. This is high stakes and possibility of death. Humans and monsters have quirks and flaws, Honor is life and evil races are well evil. I will use the Dawn War Gods. Characters
Other rules:
Example an Honor of 10 is baseline. A 15 Honor would grant you a +2 to all your rolls. Honor at Character Creation via Backgrounds. Each background grants +1 tp +2 to your Honor Score. It can also reduce your score by 1 or 2 pounts. Honor is earned through roleplaying based on your alignmemt,class,subclass, and background. These are usually a 1 to 2 points. You can also loose points You accumulate these points through out an adventure. Once you complete an adventure you calculate the number and for every 3 points you gain or loose 1 Honor. As for Death and Dying you still have death saves, Coming back with magic isnt garaunteed to come back without a scratch. Also critical hits and fails will accrue things like Brain damage, Dismemberment, scarring that can only be healed by powerful magics and rituals. This means just because you survibe an incountwr doesnt mean you arent changed. You will accumulate Quirks and Flaws as you asventure because od this. For those who want a little extra you can roll for Quirks and Flaws to start out with. Be a d4 or a d6. You will roll on charts for Physical, Mental or Social Quirks and Flaws. Depending on the severity of the Quirk and flaw will grant you a Feat, a Bonus to Stats, or A Supernatural feature. Though they are quirks and flaws. Some are Benign as Flatuence and Innappropriate Sense of Humor to as Detrimental as Blind, Multiple Personalities or the Ill fated Truthful. So if you are willing to embark on this possible torturous journey feel free to apply. I will be around for questions.
Even though I know thier are conversions of these Modules I am converting some hackmaster versions of these classics Little Keep on the Borderlands, Quasqueton, Temple of Elemental Evil and Maybe Scourge of the Slavers or Against the Gaints into maybe Curse of the Spider Queen should we get that far as I know some are a slog. Or you may need to retire before hand. Would start at 1st level at the Keep.and work our way through the adventures. Itll have tongue in cheek humor, old school stakes and feel and some interesting god choices!
Hi all having poked about DMing a couple games and not liking the system or the I had a disasterous computer being fired.I have decided to return to DMing a Pathfinder 1e campiagn. This is an interest check in the Idea of having a World of more water then land, islands micro continents with magic and mysteries. A world woth gunpowder and magic, where pirates and the Grand fleet fight. Ancient powers and magics exist. Rulers fund Privateers and a navy with Pirate Lord, Admirals and Kings eck out kingdoms alongside "offical" Kingdom. This is a tail of a group of rag tag loners eho sought a new life, only to get thrust into the chaotic world about them. Will they side with the Naval Empire of zconfederate Kingdoms, Become Powerful Pirates of the great Seas, or something inbetween? Its an interest check. I dont have much laid out yet. I have adventures and ideas but wondering if anyone would love a sweeping nautical campiagn. I do know no Occult Classes or 3rd party. Core Races, plus a handful of others. Limited party of no more then 6 players [some of which I will offer to other players from games I had that fell off do to my computer dying] Potential Gesalt, and some unique powers that can replace feats should you find or ublock these powers
IN the Kingdom of Cormyr a group of locals bands together forging forward with a newly minted Adventuring Charter to forge a path in the Mythical Kingdom of the Purple Dragon. Given a charter by the Mad Merchant Cogswane Cort, the group now is set up to seek out the Haunted Halls of Eveningstar, especially during the dangerous rise of Bugbear attacks... What brave souls make up the band, That is what we will soon find out. So first and foremost this is Primarily a 2e Dungeons and Dragons game. Races and Classes from the PHB are allowed with Specialty Priests from eh Faiths and Avatars, Demihuman Deities and Powers and Pantheons. 1st level characters, 4d6 for stats drop the lowest, I will be doing fractional ability score progression, Comliness is in effect and Honor will be added if you want some unique abilities or an extra level you can take Quirks and Flaws. looking for 4 to 6 players. Apply with ideas below. Oh and any Specific kit can come from any of the complete series Also ask any questions you want I'll answer them as soon as I can
So putting out there an idea for a Dwarven Kingdom builder for 5e DnD hexcrawl. 1st level start all dwarves, dice rolling and you know no duetgar. Was thinking 5 to 7 players.for like I said a kingdom builder to build on to the glory of the Godforge clan of drawers So go ahead and if you'd like to see me move forward please let me know
Looking to possibly try my hand at DMing as my home groups seem to have dissolved. I am looking to possibly run it with a chance to branch into even more adventures. As I am looking to get a really good group going. Hoping the start will help me get a better understanding of the Rules and getting a good start to help build a nice interactive world!
Hommlet
This is the beginning of one of the greatest adventures ever told. Here Adventurers will face death and unravel the mysteries of the Cult of Elemental Evil.
Okay folks I have sat down and looking over my adventures and my time have come to the conclusion I have time to DM. But what to DM. Well that my friends is an oldie but a goodie. The Temple of Elemental Evil!. I will conduct a search for brave adventurers to delve into one of the top adventures of all time! So here is some of the character creation stuff. Statistics: Not a huge fan of point buy, so I'll go with rolls. Roll 4d6 1s and 2s do not count, so you reroll them. You take the top three. Should give you no stats above 18 and none below 9 before racial mods.
Hommlet is a sleepy rural town, north of it is Nulb a river pirate area(Hanspur,Besmara,Calistra, Norberger all like it here) The main city I am going with is Verbabonc(Not that important as you will detail it More.) Have an alignment but please have some code to let you and me judge it better.
This a check to see who would be interested in playing in the classic Temple.of Elemntal Evil.I am more inclined to do 2e/Hacmaster rules over pathfinder but this is an interest thread and I will give those interested the opportunity to determine whether or not you want my 2e/Hackmaster or Pathfinder. If interested post below and cast a vote for 2e/Hack or Pathfinder
Hello all was wondering how to go about building an Anti-Gun Mage for a Homebrewed western style campaign my friend is running. It will have advanced firearms and I am wanting to build an mage designed to hamper or shut down gunslingers and any other gun-toting villains I face. An thoughts would be helpful. Race wise I am going human and Arcanist is not an allowed class. Thinking a straight wizard. But need help with where to start looking spellwise
Hi, all I am looking to start an old-school campaign. When i mean old school I mean the lovely 2ed romp into a strange yet intriguing adventurer which leads you down the path to finding out the secrets to the region you are in. I want classic classes fighters, bards, druids, wizards, thieves, paladins, rangers, clerics, Specialty Wizards! Simple races of Human, Elf, Dwarf, Halfling, Gnome and Half-Elf. A real basic love and system. However, the key here is whether or not if anyone is interested in playing 2e. I do have a link to materials if needed.
Hommlet
Okay so here is the Offical opening * uses huge novelty scissors to cut the bright red ribbon on the newly renovated play space* Feel free to dot as you wish!
Hommlet
This page is now open, please be kind and take off your shoes before entering. I hate when mud gets on the nice clean carpet!
"Woe was the night the darkness came, creeping from below, with ax and shield, bolt and blade the lost children of Foehammer came to reclaim. After that night those who were not taken by blade or by chain fled to the surface. The ancient home of the Forehammers shattered by the lost children of the deep. over a thousand years have passed and the fallen clan has become entrenched in the valley below the mountain. It's warriors now craftsmen, merchants, and mercenaries. Others left and joined other clans. So much that now only a few hundred dwarves of Foehammer truly remain." The Foehammers once a mighty and prosperous clan of Mithral Miners, has become little more than a small clan managing a quarry and known for its Foehammer ales, and its dwarven mercenaries. Working out of the village of Ulverin. They have done quite well. Still, they are not truly at home in their outpost. The clan elders had almost given up hope of ever seeing the ancient and hallowed halls of Agnur'Khul, when a recent group of adventurers returning from the old fort turned Orc stronghold "Dwarves Deep" recovered not only some artifacts from the original exodus from Angur'Kul, but recently crafted Mithral that the elders have divined belongs to the mines of Angur'Khul. Seeing signs that the tunnels to the ancient hold have been opened, the Elders have gathered some of its worthy(yet expendable) clan members to make the perilous journey to see if the divinations are true and if Angur'Khul is ready to reclaim!
Hello, Friends The newly Minted DM BarbarianTaco here. I am seeing a lot of threads that have great ideas, and yet many players and characters have passed by the wayside. Granted this is not just because of the ratio but I believe amazing characters that don't fit the story, but in fact are not right for the story. So anywho I started this thread with the idea in mind to do one of three campaigns. All will be character driven, meaning you the character set the course. The narrative and plot will unfold around the group. Now before you get all 'Awesome this is a great idea'. I will still have prerequisites and get to push the NPC narratives. Okay so now the concepts. As this is an interest check I want feedback on which one of the ideas has the most traction. So without further or do...*drum roll and horns play* Idea #1: Okay for this one we harken back to the good old days. A group of dwarven youth, the fourth generation of a displaced clan have come to find clues to their old hall. These dwarves must make the harrowing journey to the ancient hall and then reclaim it. Each dwarf is doing this for a different reason and motive, but all know that it is for the better of there people. Eventually if they succeed they will need to build the kingdom up and make it prosper. Idea #2: This is the story of the Drow. A story that the various houses must unite to save the city from the fallout of having no gods answer the cities prayers. The group must navigate rumors to find the reason why the gods have forsaken the Drow City, eventually getting them to the planes where even more mysteries must unfold. Idea #3: The last is a classic. A group of local residents, in a small village band together to help stop a simple raid of orcs.These villagers turned heroes now find themselves central figures in some grander scheme, one that leads them to seek out a strange burgeoning power in the north where even more mysteries abound. ONes that will lead them on a journey which will change them forever. These are my three basic ideas. Ones for those below to vote on, and then the one with the most interest will bring us to a true recruitment where people can build a group together for the theme/idea picked!
This is just an interest check for those who are wanting an old-school adventure turned Pathfinder? Or possibly a Sheer classic edition( 1st/2nd) Dungeon crawl. I am open to either. It would be 1st level for most(25% chance to be 2nd level, or you can ask for a Quirk or Flaw for me to give you and be second level) thinking rolling 4d6, 1s and 2s get rerolls and drop the lowest die ( ie if you roll 6543 you drop the three giving you 15). Standard starting gear( or you can take a quirk and flaw, but only one item,) This is in the beginning and I am new to online DMing. I have played a few online campaigns. SO who is interested in tackling this monster?
Hello I was wondering if anyone out there was open to the idea of a Marvel Superhero Adventure Game or mutants and masterminds game? I would prefer to be a player over a GM but am not opposed to be one( even though it would be my first time doing an online campaign) Still wondering if there are anytakers as I am looking to do something different.
The Cleric concepts i have is either a cleric of Shelyn, or Calistra to try and replace my paladin that will have to depart do to horrible shift of my parties alignment, One started evil, another was a monk died reincarnated as a boggard, now an elemental and is evil, and a former gnome turned Garuda who was shifted evil... I have a chance to change a few of them yet the Witch who is unwavering evil I'll have to fight...SO any ideals for what cleric i should bring in so we have a full healer?
Currently I am in a campaign that is cresting most PCs past 20th level I am currently a 19th level Paladin of Shelyn, I am trying to think of what class to go into once I crest 20 and have narrowed it down to Oracle of Life or Djinni Blooded sorceror. I will probably crest 40 when our adventure is over with as the main dungeon is only a quarter way explored and it is a nasty thing full of save or die traps, riddles, and boss monsters. Not to mention the evil BBEG is a couple centuries old Bard/Wilder from the onset of 3.5 as a game. Currently my stats are Str: 14,Dex:14,Con:18,Int:16,Wis:12,Cha:24, I am the groups Primary healer and tank, So I'm looking to agument my abilities. I have no issue with armor as my armor can be summoned unsummoned at will. Any suggestions.
Now before you go on about the Stating Gods rants, I'm not talking about that, What i'm talking about is taking alot of the already published materials, ie like that of the Kingmakers indepth look at Erastil or Jade Regents Shelyn. Though nicely detailed I'd like a little more depth as well as the God s divine agents stated and maybe a few unique monsters or outsiders that are diety specific. Also I'd like to see more feats, unigue spells, magic items, artifacts. Also I'd like examples of powerful NPCs, maybe some cool fluff like favored colors, scared animals,gems,colors etc. As well as manifestations and more detailed prayers and rituals. I'd also like to see possible differances between how divine casters work or behave between each other, possible orders/dominations/philosophes Basically I want more detail, akin to that of the 3.5s' Faiths of Faerun.
In my current campaign i was playing a 19th level paladin of Shelyn, until he started going insane about not truely exsisting is out of place in time, and then before i could fix him I lost him. So my DM is allowing me to play a Psion (telepath) to see how i differ from the big baddie. We are currently effulencial members of the metropolis many of us council members and such, and are gearing for a war with lizardfolk, be fore our mysterious baddie teleports us back to the dungeon for another round of her game. So I'm coming in with this Elan psion 12th level sent to research the psionic anomilies that our occuring here by my psion circle called the Brotherhood. Well they are gonna send me with a bodygaurd, and have me inflitrate the cites higher ups, with my abilites as well as establish not only my own school of the mind to expand the Brotherhoods numbers but that of the Brotherhoods bodygaurds, the Brothers of the Silver Sash, or the Silver Band for short. For the Silver Band I was thinking Cavaliers or Samurai, hopefully without mounted options? If any one has any ideas for this and maybe a better name for the Bodygaurds please post I would appreciate it
Seeking advice on what would be good for an Elan Psion (telepath) that will come to a city in desperate need of a master of secrets, and a member of a Psion enclave who sent him there to investigate strange Psionic disturbances. My main character is a 12th level elan psion(telepath) who is coming in with a 7th level bodygaurd ( provided by his society the Brotherhood) and is looking to establish himself As the cities master of secrets as well as a teacher. I need though Ideas for my sidekick, one that is devoted to him and will train others as devout warriors of the Brotherhood. As for agents was planning on using bards, rogues, ninjas and psions as my field agents for my guys eyes and ears for the city. Unless anyone else has any ideas?
Have a newbie DM who is more a strict rules follower and is gonna start us all out at 1st level. Two PCs will probably be simple fighters as they themselves are newbies. the remaining four are a wizard ( race unknown), a dwarf cleric, a gnome barbarian, and probably a rogue elf. As for me I don't know what to play I'm thinking a summoner but am unsure as I am unsure about race as well I'm thinking dwarf or elf, but I can't decide. I'm asking for opinions and personal notations on this matter as I'm trying to be nice and not do something completely weird like a tengu monk(zen archer), or a grippli rogue/ranger! |