little bit scripted). Next time I run this I
might go slightly into the cut-scene route and have the rogue grapple + force the poison down, but that isn't as satisfying as having the players watch the cranky noble eat the poisoned fruit. My players were able to get the pair's attention relatively early, which meant I played up the noble's sense of disbelief that anyone would poison her, which didn't make her very endearing. If the setup had been a round or two more-advanced, then perhaps that would still give the sense of urgency this encounter really shines at.
The rogue being a single-bad-actor, for the most part, let off potential for a bigger tie-in with something else, so once the plot was foiled it felt a bit of a letdown