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Are you still recruiting? Does the campaign take place before during or after the books?
Considering your using the White Wolf system adding the Canim would be as simple as adding crinos form werewolves however adding the Marat and Icemen could be more challenging.


The damage for the hvy energy pistol for small sizes seems to be off a bit, you have it at 1d6 for small and 3d8 for medium, shouldn't it be 3d6 or 2d8 for small?
Actually looking it over the damage for small on all firearms seems to extremely skewed in favor of medium. Small only gives you 1 die but medium gives you 3 dice. With weapons sizes you should only go up one size category for damage, i.e. a standard pistol gives 3d6 so for a small character the pistol should give 3d4 and for large would give 3d8. To have exponential growth for weapon sizes is extremely unbalanced.


Jaelithe wrote:

So an experienced scientist on an alien planet, one who specializes in geology (and, presumably, map-making), walks off the grid, essentially in a snit, at precisely the time that frostiness and caution is called for in a once-in-a-career/lifetime situation.

And there are too many of these moments in the film. Real scientists do not and would not act like kids on a field trip.

Calling this a great film, as some have, is the equivalent of declaring your beautiful but dumber-than-dirt and b!tchy girlfriend a great person. No ... she's a hot person, which is why you want to overlook her flaws. It's understandable, trying to justify what boils down to, "I can't help it; she just does it for me," when it's fascination with the visual aspect of the film (which is awesome) that has some of the audience mesmerized.

Great visuals contribute, but do not a great film make.

Fifield was also stoned as f+~$ when he wandered off in a snit. Also just because he was a mapmaker and a geologist doesn't mean he knows how to use a map to navigate with. It was also explained this was the first time he and most of the other scientists had ever been off earth coupled with the the belief that they were the only life on the planet leads him to be incredibly careless.

Real scientists do and have behaved this way throughout human history, this is why protocols for safety are drilled into them before and during "field trips". Weyland kept them all in the dark and skipped the safety training leading to the majority of the "stupid moves" the scientist, not explorers, did.


Captain Cosmos wrote:
Zain Ashvale wrote:


Captain Cosmos wrote:
I'm interested in space opera or western. I would want to play a human or near human by the book navy or ex navy officer.
Good to see a familiar face Zed *waves*
I think I saw Xebulba chime in further up the thread.

Xebulba is my younger sibling, followed by Xibulba, Xobulba, Xubulba and our cousin Xybulba.


He'd never win because the people who would want him to be mayor wouldn't vote because he told them not to.


FuelDrop wrote:


You and I obviously have very different standards of success.

You're thinking the goo was a bio-weapon made for conquest whereas it was made for eliminating and replacing life on a planet. The engineers have no motivation for conquest if they did they could just drop a couple meteors on a planet to wipeout the major life forms and then move in without a struggle.


Interest yes, Fantasy Western. Probably gunslinger ala Doc Holiday.


Spanky the Leprechaun wrote:

If you're ever in the woods and a big ass tree falls on you, run to the side about 10 feet. Don't run down the length of where the tree is falling, because 10 feet is a lot shorter than the height of the tree.

Apparently you should think about this and get your mind prepared before it happens though; from all the movies I've seen apparently too many dumb people want to run the length of the tree/long piece of crashing spaceship.

I watched it twice though. The special effects are better than anything I've ever seen.

Hard to think when you're in a blind panic.


Sounds like a perfect bio-weapon, drop it on a planet and everything it comes in contact with either dies immediately or mutates into a bio-weapon that creates even more powerful bio-weapons by impregnating it's opponents. The engineers were also trying to create a perfect being by using the black goo, not only do they wipe out any lifeforms they don't want they create the next step towards their self made Jesus. If the next step doesn't meet their standards re-introduce the black goo and start again.


Electric Wizard wrote:
yellowdingo wrote:
Ulfen Death Squad wrote:
I though the first one made sense, at least to some degree. If a second is made, please kill Naomi Rapace off soon. Sorry but I have never liked any of her work. But back to a possible sequel, please continue down the path of this wmd black stuff and show how it turns into the alien species or how we connect black stuff to the alien species.
I'm still weirded out by the fact naomi rapace's baby is a face hugger. Its offspring must infect one of the snakes with the acid blood assimilating it into the over all life cycle of converging species. Although the snake might be a face hugger.

-

Nobody knows what that thing is. It is *not* a face-hugger.
I'd call it a tentacled stomach-pumper that eats meat.

And, if the Black Goo is a weapon being developed by the Engineers why
did make her pregnant to begin with?
Why did the Engineer at the beginning of the movie die from it then?

Bottom line, the cinematography was great, and the story line was crap.

Holloway, Shaws boyfriend, was altered by the goo that david spiked his drink with and it changed his sperm. When they had sex the altered sperm found one of her eggs and created the proto-face hugger.

The engineer drank a whole bunch of the goo and dissolved into DNA to seed the planet he was on. Holloway and Fifield only got a small amount of the goo and only partially dissolved becoming zombified.


I've played Beyond Earth for days and it's not the same. It does have the standard 4x feel but that's about it.


2 people marked this as a favorite.

Prometheus made perfect sense, you just have to pay attention and maybe watch it a few times to get everything out of it.

Here is a great video that explains why the plot wasn't nonsensical and many of the other question you have about Prometheus, http://www.youtube.com/watch?v=GpEx7pdp2-Q


Hama wrote:
Played for 10 minutes, got infinitely bored. Nothing different from Civ V.

So you played maybe like 10 turns then? Good way to get the full feel of a game.


Finished my first game this morning, overall I really liked it. It has just enough throwouts to Alpha Centauri to satisfy the fans and more than enough changes to make it it's own game not just a re-skin of Civ5.

The controls are almost the same as Civ5 but the mechanics are completely different, if you play this like you play Civ5 you will lose every time.

My only complaint is health of cities, it's similar to happiness in Civ5, you start with a really small amount but it is nearly impossible to produce enough health to offset the the negative health gained by city growth and the founding of new cities. I also don't think the game is adding the correct amount of health from buildings. For example in the game I played I founded a new city which took my health to -2, I bought two building for the city that should give me +3 health but only added +1 health.
[Edit] Paying closer attention in my next game the buildings do give the full health but only up to the population of the city. So if the building in a city give more health than the cities population you only receive the benefits of the health equal to the cities population.
So in beyond earth you're almost forced to keep your cities populations small and prevents you from founding a lot of cities.


Has anyone playing notice the drop rates of green, blue, and purple items are almost ludicrously high? I've run all 4 characters up level 10 to 15 and each one has at least 2 to 3 purple items, 4 to 6 blue and the rest green (I haven't even spent any of my gold keys). I've' noticed that green loot drops almost as much or slightly more than than white does and the vending machines now usually have purple items as the special of the day. It's almost to the point that the only rare loot is orange, it's almost making the game too easy.


Why not M&M3?


...if I hadn't started monologuing.


..and their highly effective investigative skills.


..that disembodied glowing skull.


Hope they can get most of the original cast to be in it.


1 million gp in a vault that only can only be entered and exited once and all of them are gold bugs.


How many of you think Durkon is going to have a lovechild waiting for him when he gets back home?


1 person marked this as a favorite.

170. Guaranteed job as casting director for Walking Dead.


1 person marked this as a favorite.

165. Someone has to keep the runway models moving.


Damon Griffin wrote:
There were power rangers other than Amy Jo Johnson? Huh.

There's Emma Lahana, Can't think of any others.


Tels wrote:
Xabulba wrote:
Rynjin wrote:

Maybe. They apparently fought Wilhelm at one point and lost (a fact which when it came up I immediately went "BULL F~&%ING S#!~" but still, it's apparently canon).

But yeah, the big catch is that we'd be working for Handsome Jack, and I still can't get over the fact that he killed my favorite character (Bloodwing, not Roland) and I didn't get to make him die a horribly painful, violent, and prolonged death.

It is during the opening trailer that they fight Jack and Wilhelm and loose which is how they end up in the frozen wastes to be found by Claptrap.

In the opening trailer they fight a bunch of robots and get blown up by a trap set by Jack, they don't actually fight either of them.

The original Vault Hunters fought Wilhelm and lost though.

Also 9 1/2 minute intro to Borderlands the Pre-Sequel. Featuring Sir Hammerlock and Mr. Torgue as they talk about different aspects of the game and cover the skills of the characters. Plus, Mr. Torgue memes.

Your talking about Roland, Lilith, Brick and Mordecai from BL1 then.


Rynjin wrote:

Maybe. They apparently fought Wilhelm at one point and lost (a fact which when it came up I immediately went "BULL F~&%ING S#!~" but still, it's apparently canon).

But yeah, the big catch is that we'd be working for Handsome Jack, and I still can't get over the fact that he killed my favorite character (Bloodwing, not Roland) and I didn't get to make him die a horribly painful, violent, and prolonged death.

It is during the opening trailer that they fight Jack and Wilhelm and loose which is how they end up in the frozen wastes to be found by Claptrap.


1 person marked this as a favorite.

A few years ago I started a Star Frontiers game, unfortunately I was suffering from RPG burnout at the time and I canceled the game (all the games I was running) so after a few years recovery I want to start again. I'm offering a guaranteed spot to the players I left in the lurch, if they still around and want to play, but I an also opening recruitment for around 6 new players.

http://www.dwdstudios.com/starfrontiers has all the rule books and supplements for free if you need them. I will be using their updated Zebulon's Guide as the main rule book. All supplements are usable if you want, including Gamma Dawn. If you do use Gamma Dawn for character creation I get last word and approval before play.

The basic premise of the game is you are a member of a survey team heading to a newly discovered blue moon when stuff happens.


That's way more reasonable and deep than I thought Andrew WK could ever be.
I'm impressed that Andrew WK can hand out such good and humanitarian advice.


Interested, what changes are you making to warforged and artifacer, if any, when bringing them over to pathfinder?


Playing a ECL 3 character with 1d8 unarmed attacks The DM's own creation; two-weapon fighting doesn't work with unarmed attacks. When I try to pick up the Boar fighting style, you need to be 3rd level for that and I don't care what ECL means.


If you have a choice get a 10 inch tablet, it makes all the difference in the world. 7 inch is good for browsing the web but for a tool for RPGs you need the extra real-estate.


Sprays you with acorn oil and unleashes psychotic squirrel. Psychotic squirrel proceeds to bury you in a glacier.


Nails the closet door shut and burns the house down, marshmallow noms for all.


I've got too much on my plate at the moment so I'm going have to bail.


Cool, now just need to think up a concept, maybe an alchemist or a witch.


*Ties raw steaks to fuelDrop.*


Any room?


Can the two weapon fighting feat be used for unarmed combat? I say yes, you have two hands why couldn't you hit twice with them?
DM says no because the rules say TWF is only for weapons.


FuelDrop...lighter drop...fa-woosh.


Pushes mswbear into a pit filled with razor sharp rat traps and granulated salt.


Interested just to test out 5e.


2+2 does not equal 4 when using the interval scale.


QNetic wafts to the ground in a daze from BM4.

BM2 toggles a switch on it's gun and sprays a stream of sickly green acid at 114, atk: 1d20 + 7 ⇒ (7) + 7 = 14, the acid hit eating away at 114's biomass. save vs Affliction DC25

BBM1 leaps at while BM1 also toggles it's gun and sprays acid at Liberteen, BBM1 atk: 1d20 + 6 ⇒ (12) + 6 = 18, BM1 atk: 1d20 + 7 ⇒ (18) + 7 = 25, Liberteen gets slashed and doused in acid. restaince check PL6 & save vs Affliction DC25

BBM4 advances at QNetic slashing with it's claws, atk: 1d20 + 6 ⇒ (12) + 6 = 18, hitting him. restaince check PL6

Capt. Cosmos - Dazed, -2
QNtetic
Bugman 2 - gun destroyed, staggered, -1
Cat
Chris 114
Big Bugman 3
Big Bugman 5
Bugman 5
Bugman 3 - gun destroyed
Bugman 4 - gun taken
Liberteen
Big Bugman 2
Big Bugman 1 - dazed , -1
Big Bugman 4
Bugman 1

Next round, Capt. Cosmos is up.


@Chris 114 - Did it right, str or dodge to resist grab.

BM3's claws fail to even scratch 114's armored hide.
Capt Cosmos isn't as lucky as the combined attacks from BBM5 and BM5 leave him dazed and bruised. But despite the ruffing up the Capt avoids being grabbed by their wicked talons.

Liberteen lands an impressive muay thai kick on BM1, RC: 1d20 + 7 ⇒ (20) + 7 = 27, but once again BM1's armor absorbs the impact.

Capt. Cosmos - Dazed, -2
QNtetic
Bugman 2 - gun destroyed, staggered, -1
Cat
Chris 114
Big Bugman 3
Big Bugman 5
Bugman 5
Bugman 3 - gun destroyed
Bugman 4 - gun taken
Liberteen
Big Bugman 2
Big Bugman 1 - dazed , -1
Big Bugman 4
Bugman 1

Qnetic are you still with us? It's your last chance to act before the rest of the bugmen go.


I'm surprised Elan hasn't figured out the plot twist yet, or maybe he has but is waiting for the most dramatic moment to reveal what he knows.


Chris 114's scythe barely hits one of the bugmen he disarmed. RC: 1d20 + 7 ⇒ (5) + 7 = 12 However his scythe cuts deep leaving bugman 2 staggered and bruised.

Capt. Cosmos
QNtetic
Bugman 2 - gun destroyed, staggered, -1
Cat
Chris 114
Big Bugman 3
Big Bugman 5
Bugman 5
Bugman 3 - gun destroyed
Bugman 4 - gun taken
Liberteen
Big Bugman 2
Big Bugman 1 - dazed , -1
Big Bugman 4
Bugman 1

Fight Map

Big & little Bugman 3 charges Chris 114, Atk: 1d20 + 6 ⇒ (7) + 6 = 13, Atk: 1d20 + 5 ⇒ (18) + 5 = 23 BBM3 misses badly but BM3 hits. Chris 114 give me a resistance check against PL6 and save vs grab DC20.

Big & little Bugman 5 advance on Capt. Cosmos and attack him in tandem. Atk BBM5: 1d20 + 6 ⇒ (17) + 6 = 23, Atk BM5: 1d20 + 5 ⇒ (16) + 5 = 21, both hit begin shredding the Capt. Capt. give me two resistance checks against PL6 and two save vs grab DC20

Bugman 4 leaps at QNetic, Atk: 1d20 + 5 ⇒ (14) + 5 = 19, after an impressive leap bugman 4 hits QNetic. QNetic give me a resistance check against PL6 and save vs grab DC20.

QNetic hold action, Liberteen you're up.


Capt. Cosmos:
"Hello, am I coming through?" "Here's hoping you can, those things are being guided by something and there guidance is probably based off radio waves, not sure what you guys have but if you can figure out a way to jam there signal they might just fall apart tactically."

@Cat - assuming that you're not trying to hide from them, the bugmen practically ignore Cat as she moves about the battlefield. The only time they act aggressive towards her is when she gets too close (around 3 meters). When Cat does get too close to a bugman it turns it's antenna at her and she again hears the radio static.
perception: 1d20 + 5 ⇒ (13) + 5 = 18 The creature spends an uncomfortable few seconds with it's attention focused on Cat before it turns it's attention back to the girl in the white spandex bodysuit with a blue star and red cape.

Capt. Cosmos
QNtetic
Bugman 2 - gun destroyed
Cat
Chris 114
Big Bugman 3
Big Bugman 5
Bugman 5
Bugman 3 - gun destroyed
Bugman 4 - gun taken
Liberteen
Big Bugman 2
Big Bugman 1 - dazed , -1 dice
Big Bugman 4
Bugman 1

Chris 114 is up.


Chris 114's thick "skin" easily absorbs the bugman's vicious slash.

Cat:
You caught some radio static when the bugs waved their antenna about.


In response to QNetic's command the bugmen wave their antenna briefly about before dropping their captivities and turning their full focus on the intervening heroes.

Those of you who have any kind of radio perception give me a perception check please.

Bugman 2 slashes at 114 with it's wicked looking claws, to hit: 1d20 + 5 ⇒ (20) + 5 = 25, landing a critical blow. Critical, going to take the +5PL to the attack.

@Chris 114 roll a toughness resistance against PL11.

Cat is up unless QNetic wants to take his action.

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