|⦵ Tineke Bolleman Venture-Captain, Netherlands aka Woran|
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Tineke Bolleman wrote:This motivation is actually in the scenario
I just feel this is pretty weak motivation. PCs being benevolent and altruistic helpers without a predictable reward kind of flies in the face of 10+ years of society play. To be fair, the players have no reason to think the nobles will give up and by helping them, the PCs strengthen a potential rival for the trail bounty not to mention perhaps a future enemy to fight. It seems to be contrary to their primary mission.
Of the parties I’ve run for so far, the only reason they went to help the nobles rather than just sneak around them is one group had a radiant oath player and the other had a champion, both of which had a narrative reason to have compassion for the NPCs. That’s going to be the case much less than usual. I felt like I had to strongly encourage the players to go help the nobles. Yes I know they can avoid it and go around, but clearly that is not the intent of the narrative. I think we could have done a bit better providing a stronger motivation for the players to stop and help them out. YMMV
All I can say to this is that your local players are VERY different then mine. It might fly in the face of your 10+ years of society play. But my 5+ years of experience is that players will help others in need, regardless of reward.