Cayden Cailean

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Hello Everyone!

I'm curranty working on converting the CotE campaign to 5e for a Lv1 game I plan to run with a few friends. So far I converted most of save DCs to the appropriate 5e saves, but am having a little trouble with a few of the other conversions.

Questions
1) which encounters would you change/need to be change. (main concern is the bloody/plague skeletons and Asar. what would you use in place of them?
2)since 5e has a different magic item system, what would be some suitable replacements?
3) should I keep the original traps but just convert their saves to 5e save? or make new ones?
4) any other suggestions on changes I need to make?


Hello Everyone! Was looking at SoM archetypes and happen to come across this intresting archetype.

I was wonder if anyone has had any experience playing one and/or could offer advice on how to build an effective one, such as feats/sphere talents/investigator talents and just overall fun ideas.

Some notes that might be handily
-Stats 18,16,16,15,14,13
-starting at level 2
-paizo material+(core)spheres of might/power
-party consists of a melee occultist, caster/crafting incanter and a melee conscript with focus in fencing/leadership.


Hello everyone!

Quick question, can a steal-breaker brawler+VMC barbarian use the ability "Exploit Weakness" while raging? Or is it somehow considered a ability that requires patience or concentration?


I'm Dm'ing for a home game and was working on a kasatha npc that is taking lvs in the Dragon fury prestige class,

But does dragon fury work with four weapons? A lot of its abilities say "when fighting with two weapons" so would its abilities only apply to two weapons or all of them?

I know I'm the dm and can house rule it, but I would like to know what RaW is.


So was reading about the new biohacker when i stumbled upon this paragraph.

"As long as you have your custom microlab, as a move action you can target a creature within your line of sight and within the microlab’s range (60 feet at 1st level) and attempt a special skill check to identify it. If the creature is living, this is a Life Science check. If it is unliving, it’s a Physical Science check. The DC of this check is determined by the creature’s rarity, as presented on the Creature Rarity table on page 133 of the Core Rulebook. You can attempt this check untrained regardless of the DC, and you always treat your die roll result as a 20."

Do they get a automatic natural 20 on all science rolls?


So it says followers of erastil can summon a celestial dire boar as a summon monster 3 choice.

My question is can you use versatile summon monster feat to summon a chthonic dire boar as a choice at that lv?

It stats
"When you summon one or more creatures that would normally be available with the celestial, entropic, fiendish, or resolute template using a summon monster spell (or an effect that mimics such a spell), you can instead apply one of the chosen templates to each creature. You can apply a different template to each creature you summon"

Would that wording allow it?


Hi everyone. so i have a question, right now i have a NG human inspired blade swashbuckler 1/ daring champion cavaliar 2.

feats so far
1) weapon finesse (class)(rapiers)inspired finesse
2) weapon finesse (class)(light or one handed piercing weapons)champions finesse
3) weapon focus (rapiers)
4) fencing grace (1st)
5)two weapon fighting (human)( :( took it before i knew it did't work a lot with swashbuckler.)

so recently i saw the new "bladed brush feat"
Bladed Brush (Combat)
You know how to balance a polearm perfectly, striking with artful, yet deadly precision.
Prerequisites: Weapon Focus (glaive), must be a worshiper of Shelyn.
Benefit: You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a glaive sized for you, even though it isn’t a light weapon. When wielding a glaive, you can treat it as a one-handed piercing or slashing melee weapon and as if you were not making attacks with your off-hand for all feats and class abilities that require such a weapon (such as a duelist’s or swashbuckler’s precise strike).
As a move action, you can shorten your grip on the glaive, treating it as though it lacked the reach weapon property. You can adjust your grip to grant the weapon the reach property as a move action.

so our Dm is letting us tweek our characters after we finish the campaign (2-5 weeks) change race/feats/skills maybe class if it don'st change your character a drastically. heres what i was thinking.

1)retrain the free weapon focus (rapiers) to weapon focus (glaive)
2)retrain fencing grace to slashing grace.
3)retrain two weapon fighting to bladed brush.
4)take lunge when i can.
5) have swordsman flair =20 ft reach.

as far as i know, bladed brush should allow you to treat a glaive as a one handed slashing or piercing weapon for feats and class abilities. so by that reasoning slashing grace is valid. i know some had said it doesn't because you need a free hand with slashing grace, but could it be a exception to the (nothing in your off hand) rule for F/S grace feats like swordsman flair?

so does this work? is rapier with keen going to be better than a glaive with keen?


Hi Everyone, i have a rather difficult question to ask. how would you build a character who is heaven themed. the idea was a character who could (shoot holy fire/etc), heal people, cast divine themed offensive spells. the closes thing i relate it to is Jellal from fairy tail. i know paladin sort of fits, but i rather have casting and magic attacks than melee abilities (though being able to hit something with a sword would be helpful.

are there any classes that can be build this way?
important note: probably starting at 1st lv and 3rd party stuff is not allowed.


Hi everybody. so for a upcoming campaign i have decided to play a gun themed class, but i need a little help finishing it up.

heres what i have so far

Tiefling Spellslinger 1/Eldritch Archer+Hexcrafter Magus 19
no stats rolled until.
if traits are allowed:(traits Magical Talent (mending cantrip) and Never Stop Shooting.

1 point blank shot
2
3 precise shot, familiar (Arcana)
4
5 rapid reload (pistol or double barrel pistol) HEX (flight)
6 Deadly aim
7 two weapon fighting, Empower magic (Arcana)
>20 (no idea :( )

weapons: pistol at 1st lv and then hopefully double barrel pistol at
lv 2 with the magus range weapon bond, if not pistol.

any feats that would improve this build? better traits? suggestions?
note: third party stuff is out. (no dreamscarred press,flaming crab games, etc)


hello everyone. i need some advice. so i need to make a new character for Saturday and was thinking about rolling up a gun class. but the options are many! here are some i'm considering.

Spellslinger wizard 1/Eldritch archer magus 19
pros: two free guns from wizard and magus* (*range weapon arcane bond)
cons: nothing to benefit shooting besides adding spells to shots.

Dune Drifter 20
pros: feel like a badass with a hat and guns, gain deeds and feats to add shooting.
cons: apparently challenge doesn't work with guns, which seems to be a oversight, under Ol'Reliable it states At 11th level, whenever a Dune drifter declares a challenge, the threat range of the dune drifter's firearm is doubled against the target of his challenge. it seems to claim that challenge and guns work together, or i'm i wrong?

Musket master 20 or pistolero 20
pros: lots of damage, dex to damage, and all deeds, lots of feats to aid shooting.
cons: not much else besides shooting.

note: i left out other gun classes like trophy hunter, holy gun, steel hound,etc because i haven't heard of any good build with them, though if someone knows of any good builds i would be interested

are people sure that challenge doesn't work with guns? under Ol'Reliable it states At 11th level, whenever a Dune drifter declares a challenge, the threat range of the dune drifter's firearm is doubled against the target of his challenge. it seems to claim that challenge and guns work together


Hello everyone. I was planning on buying the villain codex, but then again i'm not sure if there is anything that i could use.
a few questions.
1) i heard there are new archetypes. how many are there? are any of them good? are they made only for Evil characters?
2) any good feats? any that work good with a swashbuckler and/or cavalier?
3)is the book only for DMs making evil characters or can Players use it as well? i tend to play only good aligned characters.
5)when is the release date?

sorry, but i don't know much about the book besides it's called the villian codex, just want to know if it be worth the money.


Hi everyone. i need some advice. i currently have a inspired blade/daring champion character. i feel that the daring champion fits his Pirate fluff to much, and the abilities seem a little lackluster (except for challenge+precise strike) soon are characters will be able to change if we want, my idea was to change him to inspired blade 1/Grenadier alchemist 19? using is rapier as a backup weapon and infusing i with alchemy items, but is main weapon would be to throw lite cannon balls (bombs refluffed) at his foes. my question is do inspired blade and grenadier mesh together okay? i know they both use INT/DEX, or would it be better to say as i'am?


Hi everyone. quick question. I thought that Ultimate Equipment had a repeating hand crossbow in it, but i miss placed that book and i couldn't find it online. does it exist? or did i just imagined it?


hello, quick question.
it's typical for a swashbuckler to take slashing grace or fencing grace. its also typical for a swashbuckler to buy a swordsman flair. but here's the problem, swordsman flair needs to be grasped in hand to use it. but S/F grace needs a empty hand to function. so by RAW you either can't benefit from Swordsman flair or S/F grace. it seems they should work together since both were "originally" made for swashbucklers. is this just a over sight or what? has it been errata?


Hello, i got a quick question. i'm currently playing a inspired blade 1/ flame daring champion 1. At lv 7 i plan on taking lunge and hopefully own a blue scarf swordsman flair. they appear to stack being they're both Un-typed bonuses, making my reach 15 ft for about a min

blue scarf: 1/day, +5ft reach for a minute, if you want to use it again you have to start spending 1 panache point per use.

lunge: -2 AC, +5ft reach for your whole turn, no limit per day

but here's my question, how in the world do you describe that. do i leap 10 feat and strike my foe? do i tie my rapier to my scarf and shoot it out and pull it back? do i stab the air so hard that it stabs the foe? both the scarf and the feat don't mention how it would look. spells that give you reach say, "your arms become longer" or "your weapon grows longer" etc.

i was wondering if anyone had a idea how this would look in combat. thoughts?


hello, quick question. does a off-hand attack have be a "hand"? could a brawler kick with one foot (main) and use the other foot as off-handed? and would this work with the two weapon fighting chain? tying to keep his hands free for other Shenanigans :)


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Hello, i have a confusing question that i need answered. i was reading about natural attacks when i found this line in the rules.

Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.

now couldn't a witch-wolf skin walker Monk (or unchained monk) use his normal progressing unarmed strike (not flurry) with is knee,foot, chest or even his tail :) and then do all of his natural attacks as secondary attacks? (which multiattack would help bring that done) it says i would have to give up a natural attack (say claw) if he used a weapon in his hand. but he's not using weapons in his hands or with his head. could this work?


Hello everyone,

few questions
1) Can you take feats that improve natural attacks? or are they barred because they lose the ability when they turn to human.

2) i'd like to stick to Paizo material only. but if the feats don't work, would it be to much to ask the Dm to allow a Skinwalker to take aspect of the beast to get claws? i know that paizo fans united (3PP) made this a stranded rule for them when picking feats.

3) Do witchwolfs skinwalkers have to be CE? i would like to play a CG maybe CN one.


Hello everyone, i'm currently making a backup character for a campaign i'm playing in case my character dies, (that's a good possibly in a group who doesn't have a healer). anyways i thought i'd make a warlock vigilante that focused on the mystic bolts. (loved the warlock from 3.5) though my question is, is there a way to optimize mystic bolt so that it does decant damage. i know arcane strike talent+TWF+rapid shot make for a good build, but should i continue down some of the two weapon fighting chain? or are there certain feats i should take. i know Gloves of Deliquescence are really important to have and that lethal grace doesn't work with it by RAW or RAI. any suggestions?


Hello every one! i have a question to ask, i'm making a CG human Order of the flame daring champion caviler (that is also allowed Opptune parry and riposte) :) but i can't find any advice on feats other then for mounted builds. i plan on taking weapon focus and slashing/fencing grace, and probably combat reflexes at lv 3, but what then? is there any thing the daring champion excels at that i should focus on? or should i just go crazy on whatever?


Hello every one! i have a question to ask, i'm making a CG human Order of the flame daring champion caviler (that is also allowed Opptune parry and riposte) :) but i can't find any advice on feats other then for mounted builds. i plan on taking weapon focus and slashing/fencing grace, and probably combat reflexes at lv 3, but what then? is there any thing the daring champion excels at that i should focus on? or should i just go crazy on whatever?