Daring Champion Feats advice


Advice


Hello every one! i have a question to ask, i'm making a CG human Order of the flame daring champion caviler (that is also allowed Opptune parry and riposte) :) but i can't find any advice on feats other then for mounted builds. i plan on taking weapon focus and slashing/fencing grace, and probably combat reflexes at lv 3, but what then? is there any thing the daring champion excels at that i should focus on? or should i just go crazy on whatever?


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Daring Champion is basically piles and piles of damage. If you want to add even more of that to the pile, here goes;

Power attack, Improved Critical.

I'd get the Iron Will feat, because that's usually these things main problem, and you don't have the Charmed Life ability to help out there.


Combat Reflexes


Weapon focus and either Fencing Grace, from Ultimate Intrigue for piercing Weapons. Or Slashing grace for slashing weapons from advance class guide. That is, if you want to make a dex character.


Improved critical and critical focus will help with panache recovery, extra panache or panche feats are worth looking at. Iron will, maybe bodygaurd to use up your AoOs from combat reflexes?


I'd look at weapon masters book martial focus then cut from the air and smash from the air with combat reflexes might not work exactly right but I'd ask your dm


Burnscar wrote:

Daring Champion is basically piles and piles of damage. If you want to add even more of that to the pile, here goes;

Power attack, Improved Critical.

I'd get the Iron Will feat, because that's usually these things main problem, and you don't have the Charmed Life ability to help out there.

i would not say piles of damage...

smite is situational, so put that a bit aside.

level 9 :
1d6+ 5(dex) + 6 (power attack) + 2 (magic) + 9 (level) = 25.5, 2 attack (3 with haste) . with haste = 76 damage.

barbarian, same level: 2d6+10 (str with rage) + 9 (power attack) + 2 (magic) before anything else from rage powers:
= 28 , 3 attacks (same haste) = 84 damage.

the damage stays good, but it's never "impressive".
i mostly prefer swashbuckler, that suffer from lower saves, but free swift intimidates, parry that is BY THE ROLES, some de-buffs and more.

very few orders are "worth" it. Dragon is great for aid another builds, cockatrice is amazing self buffs.

Liberty's Edge

Huh? Challenge isn't situational in any meaningful way. Especially with Order of the Flame, which can give you a literally unlimited number of Challenges.

So that number should be 34.5, and thus 103 damage...and probably more in many cases with Glorious Challenge.


Deadmanwalking wrote:

Huh? Challenge isn't situational in any meaningful way. Especially with Order of the Flame, which can give you a literally unlimited number of Challenges.

So that number should be 34.5, and thus 103 damage...and probably more in many cases with Glorious Challenge.

it is limited times a day, and the ability only works if YOU take the killing blow - which isnt always so..... so so many times it wont pass to the next.

so it's not ALWAYS on as you say, and a lot less than weapon sp + wp training expect for boss fights.

Liberty's Edge

666bender wrote:

it is limited times a day, and the ability only works if YOU take the killing blow - which isnt always so..... so so many times it wont pass to the next.

so it's not ALWAYS on as you say, and a lot less than weapon sp + wp training expect for boss fights.

It applies whenever you want it to, and often for the whole fight. That's close enough to all the time for government work.

I mean, Rage is technically limited times a day, too. But in practice you can use it pretty close to all the time.


Deadmanwalking wrote:

Huh? Challenge isn't situational in any meaningful way. Especially with Order of the Flame, which can give you a literally unlimited number of Challenges.

So that number should be 34.5, and thus 103 damage...and probably more in many cases with Glorious Challenge.

That post already adds level to damage tho.

Liberty's Edge

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swoosh wrote:
Deadmanwalking wrote:

Huh? Challenge isn't situational in any meaningful way. Especially with Order of the Flame, which can give you a literally unlimited number of Challenges.

So that number should be 34.5, and thus 103 damage...and probably more in many cases with Glorious Challenge.

That post already adds level to damage tho.

Daring Champion adds level to damage twice. Once from Challenge and once from Precise Strike.

It's impressive.


WOW, so many post! and a lot of good suggestions, how about this
stats str 14, dex 17, con 16, int 14, wis 10, cha 16.
1:weapon focus, fencing/slashing grace.
2:
3:combat reflexes or steadfast personality
4:
5:power attack
6:martial focus
7:chain challenge
8:
9:improved critical
10:
11: cut from the ski
12:smash from the ski
13: spellcut
14:
15: critical focus
16:
17:?
18:
19:?
20:
what do you guys think?

Liberty's Edge

You definitely want Combat Reflexes at 3rd. It's kinda a must-have for builds utilizing Opportune Parry and Riposte.

Smash From The Air is a wasted Feat more than 90% of the time, and I wouldn't advise it.

You do need additional Will Save, and thus higher Wisdom and Traits or Feats devoted to it are a solid plan. Dunno what you'd swap for it assuming those are rolled stats, though.

Speaking of which, are those stats before or after racial mods? Because if they're after, you probably want to rearrange for higher Dex.


the stats are after racial modifiers, i'll have to ask the DM if we're allowed traits or not. but how about this
stats str 14, dex 18, con 16, int 14, wis 10, cha 15.

1:weapon focus, fencing/slashing grace.
2:
3:combat reflexes
4: +1 dex
5:power attack
6:steadfast personality
7:chain challenge
8: +1 dex
9:improved critical
10:
11: martial focus
12: cut from the ski +1 dex
13: spellcut
14:
15: critical focus
16: +1 dex
17: blinding critical
18:
19:? (whatever)
20: +1 dex


You should look for a swashbuckler guide, since that's more like what you're playing.

The Exchange

I second Combat Reflexes, and unlike the regular Swashbuckler you may even want to invest in Cleave. As others have observed, recharging Panache means you need to prioritize attacks per round over damage (which, after all, you can spike using Challenge when it's important.)


You forgot the level 1 and 9 team feats.
You might consider testing them with adding gendarme to. Daring champion


666bender wrote:

You forgot the level 1 and 9 team feats.

You might consider testing them with adding gendarme to. Daring champion

won't work since gendarme and daring champion both replace the level 20 class feature. and gendarme gives mostly mounted feats (power attack and spring attack are the only two i would choose from that list)

sorry i didn't list the teamwork feats, lv1-precise strike, lv9=escape route. lv17=overwhelm


I'd swap precise strike for outflank


Outflank requires a BAB of 4.


I'd swap escape route for outflank


Johnnycat93 wrote:
I'd swap escape route for outflank

Outflank looks pretty good, i guess i'll swap it.


I've had a lot of fun with a daring champion in skull and shackles

This is order of the eastern star, but:

Dhamphir Daring Champion Cavalier 8, Rogue 2 (currently 10th lvl)
Feats
Combat Expertise
Toughness
Weapon Focus - Rapier
Weapon Trick (One Handed Weapon)
Stealth Synergy (the whole party has this - it achieves great results)
Combat Reflexes from Combat Trick from Rogue
Precise Strike (cavalier teamwork feat)
Fencing Grace

Traits
Threatening Defender
Highlander

Order of the Eastern Star is more defensive than order of the flame, but you can still get to great ac with some of these feats.

The riposte ability from one handed weapon trick works brilliantly against larger groups of foes (e.g. in my case the crew of an enemy ship) - in some cases I've started to casually walk past mook type enemies to deliberately provoke attacks of opportunity that are likely to miss & get a free attack on each in return.

Precise strike & tactician hasn't worked as well as I'd hoped - most of the time I'd rather use the standard action to get another attack in rather than trigger this, but then my group doesn't have many melee types.


Pathfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
Neriathale wrote:

I've had a lot of fun with a daring champion in skull and shackles

That was meant to be posted as me... (didn't notice Neriathale was still logged in on that browser)


Deadmanwalking wrote:
You definitely want Combat Reflexes at 3rd. It's kinda a must-have for builds utilizing Opportune Parry and Riposte.

Wait, are we still talking about a Daring Champion build? I think the archetype does not grant Opportune Parry and Riposte, at least that it lost them in an errata.

Liberty's Edge

The Shaman wrote:
Deadmanwalking wrote:
You definitely want Combat Reflexes at 3rd. It's kinda a must-have for builds utilizing Opportune Parry and Riposte.
Wait, are we still talking about a Daring Champion build? I think the archetype does not grant Opportune Parry and Riposte, at least that it lost them in an errata.

They did lose it in the errata...but the first post notes that this PC will get it. Presumably as a House Rule, which seems common enough as House Rules go.


one handed weapon trick? one more riposte? gah! now i might have to find room in my build.

yeah the Dm house ruled it. he thinks some of the errata's are just awful.

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