COM Biohacker getting natural 20 on life / physical science checks?


Rules Questions


So was reading about the new biohacker when i stumbled upon this paragraph.

"As long as you have your custom microlab, as a move action you can target a creature within your line of sight and within the microlab’s range (60 feet at 1st level) and attempt a special skill check to identify it. If the creature is living, this is a Life Science check. If it is unliving, it’s a Physical Science check. The DC of this check is determined by the creature’s rarity, as presented on the Creature Rarity table on page 133 of the Core Rulebook. You can attempt this check untrained regardless of the DC, and you always treat your die roll result as a 20."

Do they get a automatic natural 20 on all science rolls?


Only for purposes of identifying creatures. But in that case, yes.


Wind_Paladin wrote:

Do they get a automatic natural 20 on all science rolls?

Just rolls to ID critters.


Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Just rolls to ID critters that are in range, when doing it as a move action, instead of a free action.


Whoops, I meant all life/physical science rolls to identify a creature.

Still spending a move action to get a natural 20 when within range is still pretty amazing!


Damn thats pretty nice. If you are traveling alien worlds if its even possible for them to ID they succeed and if its a moderate chance to ID they get a really good result automatically. Thats worth a move action especially when encountering something new.

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