Steve Geddes wrote: Presuming you bought the through Paizo, you should send photos to customer.service@paizo.com. If they’re defective they’ll organise replacements (sounds like you got a dud set - my expansion set is pretty close to the base set in terms of colour/contrast.
If you bought them elsewhere, you should return them via that channel (there’ll still be a replacement provided, it’s just it’s better if the chain of return follows the distribution network). That should work fine, though if it doesn’t Paizo will assist.
Customer service at Paizo doesn’t work at the weekend, so you’ve probably missed a reply from official staff until next week. The above might save a bit of time in the meanwhile. Thanks for the thorough reply Steve. I usually get my Paizo products through local FLGS's, however the Forest Flip-Tiles sets were completely sold out from all the retailers in my area. I'm in Canada and it's pretty hard to find specific Pathfinder stuff; so I ordered it online from a UK based retailer two weeks ago and they only arrived yesterday. Due to this reason, there's a lot of hoops to jump through and I might have to pay return shipping. I was hoping to avoid this headache by contacting Paizo directly.
Since it's the weekend I'll have to play the waiting game regardless, and I've got no problems waiting for a reply on Monday. I've got around $1000+ worth of Pathfinder products and the rare times I've noticed a defective item, Paizo support has never failed me. Their customer support is truly the best.
Hello Paizo,
I recently got the Forest Starter Set and Forest Perils Expansion for the Flip-Tiles line. I’m super impressed with the Starter Set, however I’m wondering if the Forest Perils Expansion takes place at night? All the tiles are extremely dark and there’s also a strange blue/green smear on the bottom of the tiles if I look closely. When placed beside the Starter Set tiles they look completely out of place. I was wondering if I can send a photo for you guys to take a look at and if there was anything that can be done about it.
Thank you for your time,
Dominic
howieetu wrote: Knick wrote: One of the small bases that came in my box is red. My guess is that this is by design. For the Combusted, maybe? Or maybe it is a fluke and I got the one weird red base.... or I won a trip to the pawn factory where I get to meet the oompa loompas!
All of that aside, pawns are the greatest thing ever. This set does not disappoint. You may even get a red base... which means I might even break the seal on this bag. After a few boxes I stopped opening the new ones. Yeah, my small bases package came with a red base too, but the rest is 10 black bases. In fact, my medium base package came with 5 bases while the huge base package came with 2 bases. Has the number of bases been reduced, or did Paizo boxed up the wrong number (too few) in my box? Mine came with one blue base and 10 black ones, 5 medium bases, and 2 large bases. There's legit a production issue there. I own every other boxed set and I don't actually plan to open the bases for this set so it doesn't really affect me.
Thanks for your help Diego. I have sent the email with the requested information.
Howdy Paizo!
As an ardent supporter of your Pathfinder Pawns line (I own every set released to date), I picked up the Strange Aeons Pawn Collection yesterday and to my horror the second sheet (Doctor Oathday to Ib Shade) is so far misaligned that it's at least an inch off to the left, making it entirely unusable.
I hope your fantastic customer service team can help me. And if nothing can be done, I'd still want to submit an image for your QA team to look at.
Thank you for your time and I look forward to hearing back from you!
OHH NOO!
I can't access My Downloads either, I hope they fix it soon. I'll be patient, Paizo has yet to let me down. They're the only company I'm still giving money to wantonly. Everything else I budget carefully.
Thanks for your help Diego, I just sent you guys an email.
Hello Paizo!
Just picked up the Hell's Rebels Pawn Collection yesterday and noticed that one sheet was misaligned (The second sheet, with Devil, Erinyes to Disciple of Shax on the top row, and ending with Hei-Fen to Barzillai the Bone Devil on the bottom row). Everything on the page is shifted upwards, leaving at least 4 pawns lobotomized. (Their foreheads are cut off).
Hopefully your fantastic Customer Service team can help me, and if not, I hope I can submit an image for your QA team.
Thanks for your time.
Apologize for the thread necro. But I was checking out my d20's today, comparing my dice from different brands, and discovered the beginner box dice set is actually Koplow's opaque red dice set. It's the exact same font and numbering.
TLDR: Beginner Box dice = Koplow opaque red dice
Mystery solved.
OP here. Been a while since I could check on this thread.
Got a hypothetical question for everyone here. Having a disagreement with one of my players and was wondering how some of you would rule this.
Let's say the oracle falls down 10 feet x 10 feet pit that's 15 foot deep.
Would you allow the oracle to conjure up a moonlight bridge "ramp" and walk out?
Why or why not?
Milo v3 wrote: Komoda wrote: A log can be used as a bride. I'm sure marrying a tree would be illegal. I think that can be house-ruled. :^)
But speaking of house rules, its the exact reason why I made this thread. The rules for Moonlight Bridge are just too ambiguous to start with. So I wanted to get some ideas from those who have dealt with it or used it before.
Thanks for the replies.
I think I'll make it horizontal plane only in any direction. At most at a slight angle to make a ramp.
Let's say, hypothetically, a player uses it to create a bridge to cross a pit. If there were opponents underneath, trying to shoot arrows upwards at them, then it'd count as a wall of force? Basically a wall of force for the ground?
Secondly, would the moonlight bridge have any mass? Could it trigger pressure plates?
1 person marked this as FAQ candidate.
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One of my players wants to create an oracle that abuses Moonlight Bridge. I've read a few threads, but there's no conclusive answers. No developer has addressed this ability.
I don't want to see it used as a level 1 wall of force, but RAW is way too ambiguous. How do you guys usually rule this?
Moonlight Bridge (Su): You summon a bridge of shimmering moonlight. The 10-foot-wide span touches the ground at a point adjacent to your position. From this point it can extend in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter. You may summon a moonlight bridge a number of times per day equal to your Charisma bonus. Should the bridge be attacked, treat it as a wall of force.
Byakko wrote: Expect table variation. Everyone seems to read that "Arcane Spellcaster" line in the Improved Familiar feat a little differently. I found two similar threads also with inconclusive answers.
http://paizo.com/threads/rzs2o29a?Improved-Familiar-Arcane-spellcaster-Leve l
http://paizo.com/threads/rzs2rxl3?Off-the-Top-of-My-Head-Improved-Familiar
So I'm not sure what's the proper ruling. Should I just let the GM decide?
I'm not sure how he got that interpretation at all.
It doesn't even target a creature to begin with.
Range medium (100 ft. + 10 ft./level)
Effect wall of whirling blades up to 20 ft. long/level, or a ringed wall of whirling blades with a radius of up to 5 ft. per two levels; either form is 20 ft. high
Maybe someone else can give you a better explanation.
I was checking out PFSRD and noticed the Eldritch Guardian archetype can gain a familiar. I'm planning to create a wildblooded Sorcerer but still wanted to grab a familiar so it looked like an interesting dip to also pick up some weapon proficiencies.
The per-requisites for Improved Familiar simply state:
Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below).
Then it lists Arcane Spellcaster Levels.
If Eldritch Guardian satisfies "Ability to acquire a new familiar", would Sorc levels count for meeting the Arcane Spellcaster level?
RAW seems so.
Anyone have any thoughts?
I know which picture you're talking about. I'm not sure about the artist, but it's easily found on google images just typing in "tiefling cleric"
About the backstory? That's for you to make up! Other than the iconics and named NPCs, most of the other characters you see have no established background.
That's the fun of it, you can create your own story for any character you see. You could even make up a complete new name and backstory for even the iconic characters if you want.
Speaking of Pathfinder art, that's one of the reasons why I binged on practically all the Pawn sets. It's basically interactive pages of great art you can pop out and use in your game. Just looking at the NPCs in them, you can generate a lot of your own ideas to use as a PC yourself.
I don't have any particular favourites myself, but that's because all of the artwork is of a high quality, and I can't seem to pick out a favourite. I really dig the covert art on the Beginner Box though, http://paizo.com/products/btpy949v?Pathfinder-Roleplaying-Game-Beginner-Box -Marketing-Poster
It's simple but easily catches someone's eye. Big scary dragon and what not.
Thanks again everyone for all the great suggestions.
To Anthony Abbott: Thanks again for sharing your personal experience. I definitely have to keep it simple with the options. Now that I think about it, her "simpleness" is more of a childlike innocence. Her view of the world is quite black and white, Good Guys vs Bad Guys etc. She can be serious at school or work, but reverts to her self-proclaimed "inner child" when she's with me. That's why I think teaching her the game as I would to a child would be the smartest way to go about it. I'll focus on simplicity + fun.
To Davor: I agree, I'm going to hold off even introducing the bard till after she's got a grasp of how the game works. I think you're correct that starting her off with a rogue might be the safest bet. She's a very animated and enthusiastic person, always likes to "re-enact" action scenes from a movie she's just watched. She can talk for hours about a movie and has frequently told me how she wishes she could be someone else for a day.(Part of the reasons why I think RPGs would be a great idea for her)
To SmiloDan: I had another subtle conversation with her, asking what she thinks is cooler, swinging a sword or using a bow. After watching so many movies with Female bow users, she's convinced that archery is a "safer" way to kick ass than charging into melee.
I was a huge fan of D&D before Pathfinder came out, but there's something about the way Paizo presents their product that captivates me a lot more. So unfortunately, I didn't look too deep into 5E since I'm still happy with the 3.x/PF system. I'll give it another look and see if I can incorporate some of their ideas into my games. (I do like the advantage/disadvantage system they developed)
To Bardarok: That's a very good idea and a sheet with a list of things she can do would be great help in combat. I want to keep things simple and let her get really comfortable with just the d20 first before adding a lot of other shenanigans. I think once she understands d20 + modifiers is basically the core of the game, I can move on to more specifics.
As a relatively new GM whose had some success teaching new players, and plans to teach a lot more, I consider this topic extremely important.
As previously stated, Beginner Box is a great way to start. It's a gateway drug to get new players hooked. I also think that it's important to teach and entice every new player on a case-to-case basis. I'm lucky that my current group I'm running are nerds who wanted to switch to Core after one session of BB. On the other hand, I'm planning to run an even more simplified version of BB with my gf soon to teach her.
In the end of the day, Paizo gives us a huge set of tools to work with, and it's up to you how you want to approach the game. I'm personally a rules lawyer type with my current min-max optimizing power gamer group, but I'm totally fine with throwing out most of the complicated rules to help teach new players. Remember the golden rule, as long as your players are having fun, you're doing it correct.
Lot's of great suggestions and tips.
To Kolokotroni:I'm definitely hiding the Core rules for now. She's an auditory and hands-on learner, so hearing me explain and act out concepts for her might be better than going *point to a picture and chart* "Here's a ranger, This is a bard"
Planning to keep the intro session super simple and teaching her information on a need-to-know basis instead of all at once.
To Anthony Abbott: Thanks for the ideas and encouragement. If you can give me any advice on the approach you did for introducing the game, it'd be much appreciated. Thanks again!
To Brother Fen: I'm planning to just start off with an introductory session with some of the ideas the other posters have given me. But I'd definitely like to run Crypt of the Everflame for her eventually to give her a taste of a a dungeon crawler. I'll probably grab my most RP-friendly player from my core group to join so she can learn teamwork.
To SmiloDan: Ranger seems like a brilliant idea, I think she'd like the idea of archery more than swinging a sword.I also think idea of having an animal companion pet might appeal to her way more than magic. I think I'll work with her and find out what character concepts she'd like even before the session.
Thanks everyone for the great replies!
PS. As stated before I've been subtly introducing Pathfinder concepts to her lately without her knowing, and she's been quite susceptible. For example: explaining Wisdom and how it's different than Intelligence. (She does a lot of things without thinking through the consequences and beats herself up for being stupid, I told her that she's not stupid and just lacks wisdom.) She also enjoys the "explanations" I give her about her favourite movie characters. She doesn't know it yet, but I've already taught her the Alignment system. :P
Gwen Smith wrote: Beginning Box is a good place to start. You might make up a bard for her using the beginner box rules.
You can also check out the Kids Track (search the Paizo site). This has some suggestions on how to run games for people with lower reading and/or math skill levels. There are a ton of people who play with kids as young as 6 or 7, and in PFS, we a 9-year-old GM who just awesome. Never assume someone can't do something until you give them the opportunity.
As far as the "not liking reading" and "not liking math", issue goes: I have usually found that students who don't like reading or math have not found anything that makes the reading or math worthwhile to them. Tens of thousands of dyslexic, low-reading skill, "I hate reading" kids will devour comic books, the Harry Potter series, and the Percy Jackson books, because they finally had a story that appeals to them enough to overcome their negative attitude toward reading. Likewise, people who hate math will often do fine with math in games: statistics of their favorite sports teams, cards, dice, etc. Most often, the issue is they don't want to do these things, not that they can't.
Keep the math to the minimum, and consider getting a program like Hero Lab to help out until she gets used to the math. The Beginner Box should be in the trial of Hero Lab, so you can see how she likes it before you buy it. (There are other character management tools, so you can search for those if no one else has a good suggestion for one.)
As far as soloing goes: you can start with soloing, but if she is more of a social person, getting a group together might be better. A lightweight, social game that isn't overly concerned with staying on track or tight rules restrictions might be the way to go, but you'll need to make that call after some demo sessions. Also, see if she's more into long term character development or one-off, "done that want to try something else" episodic adventures, and adjust accordingly.
Most of all, talk to her. Find out whether she's having fun...
Thank you for the excellent and in-depth reply!
Agree with your analysis on the general dislike of reading/math. I think people just need to find something that catches their interests.
Yeah she's definitely a social person, so I might need to find some other players to join in. I might need to teach some more new players or drag in one of my more RP-friendly players later on.
Thanks for the great reply. I think I'll start scheduling a date on when to hold the tutorial session.
Mitch Da Witch wrote: Stick with a simple PC. I would not suggest a Bard. They are complicated to play for someone with no experience. Have her play a strong female type but be a fighter to begin. I would have her create her character to begin, part of the learning curve. She can always add a fun background or even add her own "theme" song for her character. Ask her how she would dress and what she would look like. Before running her through BB scenario, just do an encounter. First do a skill check that involves finding info from an old man (knowledge or diplomacy) that lead her on a quest to find sword in the stone, along the way have some sort of hazard like climbing across a tree trunk over a ravine (acrobatics) and then she finds the sword (make a strength check to pull it from a rock). She can then fight a goblin, who is hiding in a grove of trees (stealth vs perception) using the sword. Simple enough to demonstrate some basics, entertaining enough if you do some goofy things with the goblin and then jazz it up with some creative descriptions. That's a great idea! I think I might just steal your "adventure" if you don't mind. I'll do a little prequel narrative like you said.
Great practical advice Mitch, thanks!
Brother Fen wrote: Buy the PDF of Crypt of the Everflame and run it for her. It's the perfect introduction to the Pathfinder game as well as the setting of Golarion.
You may want to invest in Hero Lab to help making characters much much easier. Be warned, it is a substantial investment to get started, but well worth it in the long run.
Definitely will consider getting HerosLab if she wants more after the beginner box adventure. I think I'll download the freebie Starter Edition for now. I'm currently using PC Gen myself right now.
I actually played Crypt of the Everflame as a player a couple months ago. Very combat heavy. I'm going to see how combat goes, that's the part I'm most concerned about. But the simplified Beginner Box combat rules seem to be adequate. I'll have to improvise a lot of things, but that's one of my strengths. I'll ask her what her character would do and find an appropriate action/feat/skill for it, and slowly introduce concepts like that. I'll adapt as I go along.
If she likes what she sees in the core book, I think I'm going to filter through everything and distill it into bite sized pieces.
Thanks again for your suggestion Brother Fen.
Corvino wrote: I don't mean to be negative, but perhaps Pathfinder isn't the game for your girlfriend. At least not the first game, anyway. Given how rules-heavy it often is, casual players and those new to RPGs can get lost pretty easily. Starting off with Roleplaying boardgames like Talisman might be a better option, moving on to more complex games if she enjoys that.
The best way to get around this might be to run something like "We be Goblins!" (A free to download short module). Or possibly to start on a simpler or cut-down Core ruleset and introduce elements gradually.
I definitely agree that PF is rules heavy. That's why I'm thinking of running a SIMPLIFIED version of an already SIMPLIFIED Beginner Box session first. I'll probably look for modules that are more RP heavy, and obviously let her play a martial character first.
GM_Beernorg wrote: While it is very true that PF is very much a math and reading heavy game, I believe such things can be taught. The key IMO is only expose her to things she absolutely needs to understand to play her character. Also go slow, one concept at a time. I would strongly suggest that she play to her strength, that is music as it seems. A bard would suit her very well it seems. One on one practice time seems to be a good idea as well. I suspect that being around other very experienced players may make her feel like she has an insurmountable learning curve, which is not true. Though, if one of your players happens to be good at teaching others how to play the game, perhaps pair her up with him/her and run a two player one GM game for a while. I fully believe that there is no such thing as a player who can't learn to play the game well if they have the desire to do so. I have taught many players over my 26 years of GMing, so I am happy to further offer suggestions on a case by case basis. That's exactly how I feel. I've got an apt for making complicated concepts easy to understand. I might have described her as too simple, but that's probably from my personal bias. She's actually average in terms of intelligence, I'm just the one more into intellectual pursuits. I've seen a youtube video of a father teaching his 7 year old pathfinder. If that's possible, I'm pretty confident I can teach her too, I just have to do it the correct way. I still remember the number one rule as a GM "If your players are having fun, you're doing it right". That's what I really want it to be about.
Thank you both of you for your replies and suggestions.
Opuk0 wrote: Yeah no, Pathfinder is not the game for someone who doesn't like to read or do math.
Suggestion: Maybe have her just voice NPCs and monsters and such instead of making a character
That's actually a pretty good suggestion. I'll consider it. I also planned to let her play a pre-gen first, and if she enjoys the game and wants to make her own character, I'll do all the crunch and she can do the fluff.
I was hoping to use PF as a platform to subtly encourage her to improve her reading and math skills. She's obviously capable of it, I just think it's a matter of context. I'm hoping that deciding how hard you hit the ugly goblin with a 2d6 might not seem like math. PF math doesn't go beyond simple arithmetic, which she has no problem with. Still going to let her try as a player first and gauge her reaction.
Thanks for the reply though, much appreciated.
Hi everybody. My group and I started playing PF after I picked up the Beginner Box in January this year. We moved to Core after the first session because my players immediately wanted more options. Our group (including me as GM) were all completely new to tabletop but have had the benefit of playing computer RPG's (including D&D ones such as Icewind Dale, Baldur's Gate, Temple of Elemental Evil), so everyone quickly picked up on the familiar concepts.
However, I'm planning to take out the BB for another run. Since it's summer soon, I'll have more time to spend with my gf and I want to teach her PF. Since I understand her personality very well (been together 4 years), I'm going to have to do things much differently than with my first group of guy friends. Reasons being:
#1. She's got no idea what tabletop even is. Nor does she play any video games. So I'll need to teach basic concepts such as hitpoints etc.
#2. She loves pop culture, mainly movies and music. She enjoys the Harry Potter and Hobbit movies (closest examples of magic and fantasy adventure that she's enthusiastic about) and always wants to be like the strong female heroines she sees (ie. Hunger Games).
#3. She doesn't like to read, doesn't like math, but is very energetic, playful, and loves to act. Easily excitable.
#4. She's a bit simple with a relatively short attention span. We're both in our 20s, but she's rather childish. I find it endearing though.
#5. She's studying music, specifically voice, in university right now. Passionate about music and songwrites/composes. WILL burst into song spontaneously when prompted. (Would probably like the idea of Bards)
I'm thinking of teaching her in a solo one-on-one session by letting her jump right in with a Pre-gen, while being fast and loose with the rules. Only adding them in slowly at a time. I'll probably give her a GM-PC to hand hold her through the introductory adventure. I know first impressions are super important so I want to grab her attention right away and make it entertaining for her. I also think PF would be a great way to increase her vocabulary and math skills (Edutainment! The horrors!)
(Teaching her solo because my current group includes power gamers/meta-gamers and tacticians, who love to spend an hour strategizing in combat and optimizing all their characters. I know that sort of information overload would bore her)
She's never seen a game played before (as of this moment she doesn't even know of the existence of Pathfinder), but loves to roll the d20. She always gets anxious over little things (how she did on a exam, etc.), so I gave her a d20 and told her the higher the number the better success she has. Obviously she knows it's not true, but loves rolling the dice anyway.
I apologize for the long post, but hopefully the above information can help you understand my questions better:
1) Good way to introduce her to Pathfinder and Roleplaying Games in general?
2) Anyone with experience dealing with players with personalities resembling my gf?
3) Any general suggestions on my planned approach to teaching her the game? Or complete disagreements?
4) Anyone have any experience with One-on-One sessions that can give me some tips?
5) Advice on using GM-PC's? (Never done it before, heard many negative things about them, but I don't think it'd be good idea to let her solo Black Fang's Lair)
6) If I do get her hooked on PF, would it even be possible to get her into my main group? (In addition to BB/Core differences, the play-styles seem too different and I don't want to be "That GM") Should I just start a new group on the side with more like-minded casual players instead?
7) Any and all general advice is appreciated.
Thanks for taking your time reading this, I look forward for any responses.
I've almost got one of every pawn set released, including the AP ones. Just waiting for May to get Wrath of the Righteous and Iron Gods.
I haven't begun finding a good way to sort them. I still keep them in their sheets. That's fine for the big box sets, but I'm thinking of putting the AP sets into a binder with the plastic sleeve idea. (Using the packaging cover as the binder cover.) Gotta find some half inch binders first.
Dustin Ashe wrote: I'm hoping that you reprint this one some day. Definitely a good one to reprint. Super useful for a GM. You've got my support as well.
What I find most appealing is that the pawn sets are like interactive art books.
You get pages of great art, and you can pop them out anytime to use in your game.
But I think I'm at around 2000+ pawns now, so looking through them to find what I need is much more challenging than before.
My only issue is with the small sized pawns. There's a of detail packed into such a small space. Have to look at it real close to actually see what the illustration is.
I'm waiting for the Pawn list of the Summon Monster set. I hope it's mostly brand new illustrations and unique creatures we don't already have available.
I wonder if Paizo can give us a teaser. :P
Liz, your ninja image is aptly fitting. I left the room to get a glass of water and you've already replied.
I didn't think Paizo would stealth announce a product line, isn't there usually a blog post or something beforehand? Or will the announcement come later and we're just a tad early?
I'm surprised I didn't notice this new product line until today. I think it's a great idea to bring back some of the Gamemastery flip-mats for a reprint. Definitely excited for the outdoor ones like Forest, Woodlands, Swamp.
Just curious, what prompted the team to reprint? I read Vic's post back from 2009 about not ever planning to reprint, so what spurred the motivation to bring back these mats?
Love the big box sets. Too bad I've got more plastic stands than I'll ever need. Can't wait for this release!
You're killing me here Paizo. I just can't get enough of these pawns. My players love flipping through them too. Will buy.
Hi everybody. I'm creating a thread for anyone who also has an insatiable urge to buy every single Pathfinder Pawn collection published.
I'm a Pathfinder Pawn addict. There's something about sheets of cardboard with fantastic art on them that gives me that "gotta catch em' all" feeling.
Here's the accessories I have so far: http://i.imgur.com/6xKdNbp.jpg (Apologies if outside links are not allowed)
I'm going to finish off with Wrath of the Righteous/Iron Gods Pawn collections in May, and will get ready for the new releases in June.
Now a general question:
How do you store your boxes? Not storing the actual pawns, as there's plenty of threads for that. My books go in the bookshelf, but I'm not sure how to store the boxes/AP collections. Part of me wants to show them off, but they take up much more room than I like, so I just keep them in a drawer. I'm also running out of drawers to fill, so I'm not sure where to put them next.
Anyone got any suggestions?
I also welcome any questions regarding any of the pawn sets, and I'll try to give a non-biased review of them.
Otherwise feel free to share your collections and/or comments.
Sent an email!
Yep, the address on my account is correct.
Thank you for your help Katina!
Bumping cause I stupidly posted on a weekend.
Hi Paizo!
After getting Bestiary 2 Box and Bestiary 3 Box last month, I decided to finish up my collection with the Bestiary 4 Box. Once again, I have to reiterate what an awesome product your pawn boxes are. Boxes 2 and 3 were flawless, but unfortunately Bestiary 4 box had one sheet with most of the top half shifted to the left. (The first sheet, starting with Aoandon, Blood Hag, Changeling, etc. and ending with Ankou)
Normally if nothing important was cut off I wouldn't mind, but Clockwork Mages with half a hand and Dinosaur, Dimorphodon missing a D triggered my OCD. I checked unboxing videos on youtube to double check, and sure enough it's just me with the misaligned sheet.
I'm hoping that your awesome customer support team can help me once again, if not, then I hope I can submit an image anyways for your QA team.
Thanks again Paizo!
Can attest to Bestiary 3 Box being rare and overpriced in Canada. I just picked up the one and only one from my FLGS. It's sold out almost everywhere online, or priced 20-30% more than Bestiary 2 & 4 Box in stores. Bestiary 1 Box is also pretty hard to find online here as well.
Advice to anyone living in the Greater Toronto Area. Downtown is the best bet for getting Bestiary Box 1 & 3. All the other pawn boxes are usually available online.
Thanks Adam! I wasn't sure my opinion of Paizo could get any higher than 10/10, but I guess we can turn it up to 11/10.
2>3>4 it is then!
Then the Monster Codex Box when it comes out.
I might not be able to control my "Gotta catch em' all" OCD and slowly grab all the Adventure Path pawns too.
I certainly have WAY MORE than enough bases already :^>
Edit: Decided to give Gorbacz's idea a try. Rolled a 6, 6, 5. So I guess to get Bestiary 4 3x? I'll get it after 2. So 2 > 4 > 3 it is!
Gorbacz wrote: I'd go in any order. Bestiary 2 has a slight planar slant, B3 has an "non-European myth" tingle and B4 has horror and Mythic, but each and every of them is freaking awesome. That's the exact problem I have. They all seem so freaking awesome I just can't decide. I'm not sure if I should just hold out till I can get all three at once.
Was just curious, do the most recent modules or AP's use the later Bestiaries (2-4) instead? Do Bestiary 1 monsters still get seen in the more recent adventures? Or is it mostly the wacky new ones now?
Since Paizo customer service is so awesome and I got the replacement today for a misaligned sheet in the Inner Sea Box; I want to finish getting the pawn boxes that I don't have yet. Namely Bestiary 2, 3, 4.
I'll get the book as well as the pawn box but my gaming budget for the next few months will only allow me to get one of the above for now.
So I was just wondering, whats the general consensus on which Bestiary is the next best after the first?
It'd be awesome if you guys could give me a ranking of the Bestiaries (other than the 1st) in terms of usefulness, art value, general cool factor, or any other measures which you guys rate on.
Otherwise should I just go in order and get 2 then 3 then 4?
Thanks!
Sharaya wrote: I've sent you an email with some more information. Thanks for your prompt reply. I've emailed you back.
You and the whole Paizo team are amazing. I was originally a little hesitant to get more pawn boxes but my confidence with your products has been completely restored.
Probably going to grab the rest of the bestiary boxes 2,3,4 as soon as I've got the chance :)
I posted in the Paizo Products subforum and a helpful member told me to post here instead. (Original thread here: http://paizo.com/threads/rzs2s0rm?Misaligned-Pawn-sheet)
In summary, one of the sheets for the Inner Sea Pawn Box I got is misaligned. All the text and images are shifted to the upper left corner. It's the sheet starting with Mendevan Crusader, then Molthuni Soldier, and ending with Order of the Godclaw Hellknights and Alain on Donahan.
Since I picked it up at a local retailer, I'm not sure what can be done about it. If it can be replaced, that would be wonderful. If not, then I hope I can send you an image so your team can make sure it doesn't happen to future customers.
Thank you for your time.
I just got into Pathfinder two months ago after picking up the Beginner Box. Since my friends and I had such a good time, we picked up the Core Rulebook and I binged on Pathfinder Pawns. I got three boxes from my local game store: the Bestiary Box, NPC Codex Box, and the newly released Inner Sea Pawn Box. Everything was in good condition except one sheet in the Inner Sea Pawn Box which is misaligned. All the images and names are shifted to the upper left, and I'm curious if this happened to anyone else. Can I link a photo or something or is that not allowed? I know I'll probably just have to deal with that one misaligned sheet, but I'm hoping that your team can fix this issue for future purchasers.
Other than that one issue, I must commend Paizo. Your team has done an excellent job luring in new players.
I apologize if I'm posting in the wrong section.
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