Cavall wrote:
this could really be the answer to every single one of your threads
so i was bored, and if this is too much, i apologize. i did a full build, including gear for standard wealth by level showing what typical gear (just the big six items, really) could get you in terms of saves, to-hit, typical stuff. i tried to keep the general theme, as many feats as i could. Hellcat stealth is still there, trapfinding, assassinate, and i included fast stealth so your player can fulfill their scouting duties quickly and efficiently. I only included like half the skill points (bluff, perception, stealth, disable) to show you the main skills, but theres still a ton more skill points I didnt spend. the build takes advantage of the dirty trick combat maneuver as a way to get sneak attack if flanking or stealth isnt available. quick dirty trick means that you can forgo your first attack to blind your target, and greater dirty trick means it lasts for 1d4+1 rounds, and cant be removed round one. This a. gives most monsters a 50/50 chance to hit you, because you're considered invisible, and sneak attack is activated for you, and they're flat footed for everyone, not just you. You can also take the rest of your attacks per round and enjoy your sneak attack. The attack bonus I've listed assumed studied target, but as a swift action, its very easy to apply. I managed an AC of 27 with absolutely no effort, and you could get higher. for most CR9 creatures, thats about a 50/50 chance to hit you with their best attack. saves are reasonable, a +9 will should be decent enough at that level to pass most difficult saves at least half the time, and for a martial that's alright. hopefully you like. can PM me directly if you have questions if i dont answer here. Guild Rat Slayer
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yeah. the assassin prestige class is largely a trap for that reason. assassins function in teams with either other assassins, or alone. I'd recommend a rebuild to a slayer. They function far more similar to what this character sets out to do, and at level 10, can do far better what they want. its not too far away. This is the advanced slayer talent that can be picked up at level 10:
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its basically a better version, as it only takes one round. as well, the slayer gets sneak attack, though at a slightly slower rate, but has D10 hit dice and better saves than your rogue build does, so will be sturdier and die less. Studied target provides better to-hit bonus, and really, i'd just take a look, show your player, and see what they say. Most of your feats will still be applicable, so will your target, etc. Slayers are a hybrid class of ranger and rogue, so your player will have a lot of familiar feeling, but without a lot of the traps they've fallen into. I can provide a full build if you'd like, but yeah. builds that take 3-4 rounds to do anything just dont work in pathfinder, because combat doesnt last that long. its that simple. any build that has that as a requirement should be rethought.
Quote: To the people not even making useful suggestions: I have a second set of MUCH better stats rolled up, but I figured instead of taking the 18, 18, 14, 13, 13, 13, I wanted to be a little different after all the years of playing seriously. Yes I know this character probably has a death wish, no I don't care. the goal is to have fun, not "win". to be fair, I'd suggest playing point buy with rolls like that too. playing point buy has nothing to do with winning and losing, it has to do with making a character who can actually do the job they set out to do. and if you dislike that, you could always just play with all 8s anyways, no ones stopping you *shrug*
correct. You only get the 'touch your enemy' free action on the round you cast the spell. any round after that you need to make an attack using your actions as normal. Quote: Holding the Charge: If you don’t discharge the spell in the round when you cast the spell, you can hold the charge indefinitely. You can continue to make touch attacks round after round. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. You can touch one friend as a standard action or up to six friends as a full-round action. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn’t provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge. I grabbed the relevant text from the combat section of the PFSRD and bolded the important part. You can make touch attacks round after round, but making a touch attack is a standard action. That being said, he can then use a regular attack to deliver both unarmed and frostbite damage, so I've seen players use this strategy to up their damage a little, but not in the way he's using it.
Have you considered using Advanced Bonus Progression, an optional system introduced in Pathfinder Unchained? it does away with these, and several other 'math required, but boring' items that we know and hate like stat boosts and +1 longswords of utter boringness. your houserules while nice, arent really balanced (unless you go and fiddle with the cost table for the items, you're taking away one kind of bonus from each player because they wont be able to afford the other anyways, and players will end up short AC). The unchained subsystem is already reasonably well balanced, though you can bump things down a level or so without anyone screaming bloody murder. just food for thought
Don't feel you need to make a huge world, you'll just get frustrated when your players don't explore most of it. instead, only create what your players require, and add more as needed. city oriented campaign? Create the city your players are in, in detail, as well as the nation and maybe a few vague political nations around you for flavour. No real need for detail because unless your players go there, thats a ton of work that will never pay off, and YOU will burn out. It's totally ok to say 'guys, you're going off on a weird tangent, which is totally cool, but i havent prepped that. want to go a different way, or want to wait for next session and i'll have something ready?' remember, you're human first. Also, feel free to move your adventure to wherever the players go. Lizardmen going to be your primary enemy? their lair is wherever the players think to look for it! Players often go in weird directions with your plot hooks. its okay to let that pay off for them if you think they're trying and being creative. Don't get stuck in your artistic vision, and let things be maleable. that's my 2cp
If a friend asked me to go get water while other friends were trying to kill them, I'd say no and try to stop my friends from killing each other. It's not a reasonable request, even from my best friend. After all, I'm aware my other friends are currently to try to murder them. if used during battle, I'd definitely require the opposed charisma check to force it, even without the PC assist because of this. Charm person doesn't make me a moron, after all. Why would I go get water while my friends are murdering each other?
APs (esp older ones) are designed with 15 PB in mind. you wont be underpowered in comparison to the monsters you fight, even with a secondary combat role. That being said, unchained rogue, dump str, get dex to damgage, and you'd be fine for skills, damage,whatever. Play an elf or similar race with boosts to dex/int if you really feel like you need help.
I think at this point we've offered sufficient evidence. The fact that the OP doesn't want to accept it despite having basically everyone in the thread disagree with his premise doesn't mean we should keep rehaashing the same thing. Not trying to troll, and i apologize if that seems harsh, but as someone reading the thread, all i see is the same circle. Same proof, same nonacceptance.
Dr Styx wrote:
Except you know, that +1 caster level isnt the same as +1 DC. Yes, it also provides +1 to 2 specific things, spell pen and dispel checks. That still doesn't increase the DC. If you were a level 7 caster, you'd be treated like a level 8 caster for that stuff, period. edit: for the answer to the OP, I agree with Azten. Remove the extraneous sentence, and you're good to go. Most likely didn't get nixed when the feat changed from writing to publishing. As much as I think it should be looked at, there's so much more important stuff that I can't in good conscience hit FAQ
realistically....What we say doesn't matter. If we do or do not agree with you, it won't make a difference to the end result, and folks agreeing with you may actually make the game less fun, as it will heighten the feeling of being wrongfully punished. Realistically, if you've talked to the DM and can't change his mind, its a gut check moment. Do you want to stay and play despite that, or do you want to try to find a different group or some other similar solution
people make mistakes. mods are people. Thus by the transitive property of people, mods make mistakes. They seemed to apologize for it, but wasnt good enough for Ashiel. I agree with Kobold Cleaver, not inclined to have a problem with this. Its their site, they can do what they want, including censorship. You do NOT have a right to free speech here. You signed that away when you registered for the forums, as you do with every forum on the internet. in the end, my 2cp is, if you really have a problem with it, vote with your wallet, and tell them why privately. I for one, do not.
Archetypes have taken the spot that prestige classes used to hold. back in 3.5, you didnt make it past level 3 without prestiging out to some class or another, often having 3-4 prestige classes alone by high levels. Archetypes sought to replace that, doing away with annoying unrelated or nonoptimal requirements and letting you pursue your vision from level 1. Prestiges are a holdover from 3.0/3.5 and I wouldnt expect to see them get much support
Rogar Valertis wrote:
Very true, but you're not going to change is mind. and no one else is agreeing with him. its pretty obvious that he's the only one who thinks this way, and if you cant change his mind, why bother arguing? Like i said, it'll just devolve.
Hey folks, So I've decided that I'd like to make a backup character for a current campaign, and I'd like to go with something that cripples my opponents for my teammates to finish, but not as flashy as a wizard/sorc, if that makes sense. I've heard good things about a bad touch cleric, or a rime magus, and those seem sort of in the right direction. What I'm looking for, is for folks to share with me a specific build, at about level 5. It doesnt have to 100% work at level 5, but it needs to be at least close. Thanks in advance for the advice and help!!
Honestly i think this should be settled out of game rather than in it. You need to sit down, and explain that you're not having fun with the way the game is going, and you deserve to have fun as well. its a game where everyone should enjoy. try to find a middle ground with them, out of character. nothing you do in game will help
Case by case basis, depending on what made the ground difficult terrain in the first place. Jungle, complete with vines, trees, undergrowth you have to hack away with a machete? it would definitely affect you an barbarian breaking the ground so its uneven? I doubt it'd effect you Something your DM will have to adjudicate, since it doesnt come up often enough for there to be an actual rule about it.
yup. without taking feral combat training, you couldnt use your bite with a flurry of blows at all. Natural attacks cannot be used with a flurry of blows unless the feat is taken. If you also took feral combat training, I'd imagine you could then get your dragon bite (and the 1.5x str damage along with it) and use it with a flurry.
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