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OK, cool explanations, thank you. I like the Chucky one especially :)
Did not realize that there is a rule for making any heritage versatile, nice!
Dwarf origin automaton would be cool, I'm imagining Shale from Dragon Age Origins.


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Veltharis wrote:

Half-elves have been renamed Aiuvarin and turned into a versatile heritage that can applied to any ancestry, not just human.

Same with half-orcs, which are now called Dromaar.

Any ancestry, really?

So elves (and orcs) are some kind of alpha species that can interbreed with anything, including automatons, poppets and skeletons? Are they now some kind of supercharged fantasy versions of asari from Mass Effect?


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I'm not up with 2nd ed lore or rules, but what happened to all the half-orcs and half-elves that used to live on Golarion? Were they all wiped out by Tar-Baphon because he wanted to be the only one with hyphen? Half-horse and half-fish people are okay but half-elves are not? They were lucky not to have hyphen in their names, I guess.


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Could you release the AD&D statblock for Treerazor somewhere James?


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You can be evil in the first place, then you won't change alignament.
If you want to hack it, cast a Good spell immediately after the Evil spell, thus keeping balance. It is somewhat silly rule that you can mitigate your evil deeds by spamming spells with the Good descriptor. Just cast Angelic aspect on yourself after raising your undead army and forget about the alignament problems.


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I think the view that Qadira is a backwater province and everything in Kelesh is better than in anywhere else, is just Keleshites being full of themselves and having borderline racist view of people from other countries.


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I'm sure this is straight from the Five Kings Mountains Dwarven Forge


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Under mire, A ring of fire
A mystic flame, From Oron came
From the tremors, Of ancient embers
Crystal, treasures, and gold Did flow
We the keepers, Of all things deeper
Must keep the flames, Now pull the chains
Make the bellows blow…Burst of flame, rising up before us
The Forge of great renown
Our hearts beating now in chorus
To match the hammers’ pound
This is the realm of glory
The kingdom underground
Dwarven Forge, in the flaming roar we
Shall bind the blade renowned
Fill the wagons, With bones of dragons
For armor stores, Never forged before,
Coal depleted, The Forge is heated,
To smelt the ore, Go back for more,
Purge what’s useable, Pour the crucible,
Blows precise, in a hardy vise,
Now make the bellows blow….

Burst of flame, rising up before us
The Forge of heroes past
Our hands beating now in chorus
As molten hammers blast,
This is the realm of glory
The kingdom under grass
Dwarven Forge, filling up our stores we
Forge weapons unsurpassed
Draw the sword
Encrusted hilt shall glow
Spear and axe and halberd
metal white as snow
Keep the fire of Oron
Burning in the deep
Dwarven hand shall never
Let the hammer sleep
Burst of flame, rising up inside us
The Dwarven army goes
Our hearts beating now in chorus
To match the hammers’ blows,
This is the realm of glory,
The kingdom under snows
Dwarven Forge, shielding us in war we,
Shall conquer all our foes!


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Music with Rocks in! Be there or be a rectangular thingie!


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Melkiador wrote:
Witches and their patrons do similar things. And shaman being made of witch and oracle has the same issues.

Since it is common knowledge that witches are made of wood, are shamans then half wood creatures?


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Sounds awesome! Could you post the lyrics or a link to them?


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Arcaian wrote:
has led to the planes of Metal and Wood returning as well

Who is the ruler of plane of Metal? Lemmy, Ronnie James Dio, Dimebag Darrel, Alexi Laiho?


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Braininthejar wrote:


- The party arrives in Farholde on New Year, but no description mentions snow, and the picture of the Horn is green. Is it an oversight, or is the Western side of the island so much warmer? (the Boggard caves get a pass for having geothermal activity)

It is most likely an oversight (there are many such) but I explained that the western part of the island is much warmer due to warm sea currents and the sheltering mountains having quite a bit of volcanic activity.

Quote:
How does one get "blood" from an elemental that is living lightning? Does it leave behind lightning balls that you need to immediately catch into a glass jar or something?

Blood, I think is not a good word to use, essence or similar would be better. I told the players that the elemental left behind "essence" that they then collected. Using lightning rods is a good idea, I would rule that it works. Any metal wire should be good enough for the job I think. They could also use a spell like Planar Binding to call an elemental and kill it.

Quote:
Should there be some gear to be found from the remains of the 4th knot?

Yes, there should be something. No one has been in the Horn since. I would have them have some masterwork weapons and armor, a few potions, maybe a couple of alchemical items. Some money and normal adventuring gear. Aidan Kaels corpse should have some minor magical items, +1 weapon and armor and such. For some reason it is not said where the 4th knot or Kael was killed. I would place them somewhere on the first or second floor. The adventure claims that Kael "fled to upper reaches" but there is no direct route between the floors.

Quote:
weapon that "counts as flail" which means he can trip with it.

You can trip with any weapon, the trip weapon quality just means you can let go of the weapon to avoid being tripped yourself if you fail the attempt badly enough. It also lets you add the weapons bonuses to drag and reposition maneuvers.


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Braininthejar wrote:


- the summoner using a lantern archon to give captain Mott a "divine omen" that his wife is cheating on him.
- The rogue using the circlet along with the portrait from the bedroom, to turn into lord Thomas' dead wife while backstabbing him in the final fight.

Creative ideas!

Quote:


My party consists of a black knight with a sword, a summoner with a spear +monsters, a rogue with a rapier and a fire cleric. Even if half of them make both saves, their attacks might accomplish nothing beyond wrecking the new magic weapons they've just blown all their budget on.

If your Summoner is playing with any sense he will send his summoned monsters first in every room. I'm pretty sure that after the first time someones weapon takes damage, they will either flee or switch to secondary weapons. Remember that they can make knowledge(dungeoneering) checks to see if they know anything about the monsters. Then you can clue them about their ability to damage weapons. And sometimes its just fun to see the players despair about losing their hard won loot.


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1 My group had not much trouble with the escape. 25 point buy and 2 extra skill points helped. Even though _none_ of them took ranks in Disable Device they managed to get out. They had Grumblejack to help as well. It was a bit hairy but they managed to kill most of the guards without alerting the keep.

2 I used the material in book 7 and some suggestions here on the boards. The flesh golem (book 7) and the Gates brothers (Kevins idea if I recall correctly). Also I beefed up some enemies, like Odenkirk and commander Havelyn. Also did you remember to give all the story awards littered throughout? I missed a few and gave the players the xp later. If I would do this again, I would ditch XP altogether and just level them whenever appropriate.

3 Maybe the cultist confused Pale with White? They are almost the same color.

4 Good question. My players (or me) never noticed that. Maybe they had slaves throw them in the acid pit (C2), or just carry them outside.

5 Have you perused the book 2 thread already? My players killed Ezra immediately so I did not have that problem. Remember that Ezra is insane, the temptation to attack might just be too much for him to wait until the optimal moment. Also why not have him attack at the same time as Richard? Nice three way fight there.

6 I guess so. But do what ever is coolest.

The oozes were a nice shock to my party. If your party tactic is to always rush a room en masse this is a good lesson for them. You can have some minions hang back and then drag them back with reach weapons. When they are woken they are immune to the aura. Besides its DC 21 :) The oozes are non-intelligent, they do not know how to coup de grace. They attack the helpless PC grabbing and constricting and the pain wakes them up.

The individual book threads were really helpful for my GMing. Also Kevins really good blog entries have good ideas that I used a lot.


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Heal acts like harm on undead, it just causes damage to them and does not cure anything.


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Summon natures ally I, summon Mites to open things and Ponies to walk on things. Cheap trap detection.


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The Black Knight always triumphs!
.
.
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I'll get me coat.


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My villains are about to take on Thorn. They killed Ice Axe but he dropped the antipaladin vampire in one round getting two crits. Immediately after he died to spells and ridiculous damage from the archer inquisitor. They negotiated with the queen and did some offerings on the altar. The anti-life abettors were a terrible shock with their AoE negative energy and death throes. They ended up killing one and fleeing the room, shutting the doors behind them. They killed a few grave knights without trouble and negotiated with Sherkov to keep him out of the fight. The dragons were a shock but died quickly. I have a feeling that Thorn will not last long against the party, oh well.


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Wow, that's rough. I do agree with many of the criticisms. I have redone almost all of the major NPCs so I did not really notice all the mistakes. And it did not make any difference if some skill points were in error on some soldiers. I disagree about the story being bad. While not brilliant it is easily on par with Paizo APs that I have read or played. The AP does require a lot of work on the part of GM, but at the same time I really enjoyed the work. It felt like I was making a good thing better, not that I was salvaging bad work.


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Combining the words [Old Mage] Jatembe and juice makes me think of a retirement home and prune juice.
"[Persons name] juice" just sounds wrong in general.


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I would say the rivers are the major trade routes in Numeria.


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Whew, the fight with Tiadora and the furies was long but fun. Upping the erinyes to advanced status was a good call and giving Tiadora Bracers of Armor gave her longevity. Spamming fear and charm monster was a useful tactic, got rid of Franz Mott and Grumblejack early. The antipaladins negative energy channel was surprisingly effective against the devils since it bypasses SR and DR.
For once the PCs were not buffed to the gills, which made them clearly less effective and more vulnerable. Also this time the archer inquisitor was not OP since he got hit by Fear early on and then Tiadora ripped into him later dropping him to negatives. Eventually they managed to drop Tiadora and captured her. They are now bringing her to Naburus and are going to ask him to hold on to her for the time being.


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I would like to see one. Made a paladin main character in The Kingmaker PC game and that made want to try a paladin in tabletop too.


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Mielikki was inserted to Faerun from Finnish folklore. She and Artemis are both associated with hunting but Mielikki was not a hunter herself. They were quite different deities in character.


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CR 15 ? So she is not an actual demigoddes but rather someone with Mythic abilities including Divine Source? Demigods range from CR > 20 to 30.
Succubus is a CR 7 demon, marilith is CR 17.
Maybe a Mythic half marilith
Lillend with enough bard levels to end up where you want her to be?


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You are missing two obvious buffs, especially since you don't seem to have a magic weapon. Greater magic weapon lasts 11 hours at this level and gives +2 to hit and damage. Heroism lasts almost 2 hours and gives another +2 to hit. You can give these buffs to your party members to increase their combat capabilities too.
What are the others playing?


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In all books it is good idea to be able to hold your own on social encounters. Also try to make friends, you don't need to kill everyone, there are lots of NPCs that you might be able to turn to the dark side, or at least join your team.
Subterfuge is important in the first book, but wanes as you grow more powerful. It is useful through out the AP but not as critical.

You could start taking levels in the Enchanting Courtesan in book 2. You would need to play a bit differently and more proactively than the "expected" play style of the book to really benefit from the PRC abilities. In book 3 you will benefit from the skill bonuses in the beginning but the rest of the book has lot, and I mean lot, of straight up fights. Being skilled in diplomacy and bluff is very useful throughout the AP. Poison use is usually not very useful. Sure, you could poison some enemy soldiers but so what.
There are some major NPCs that the courtesan could be really useful against in the later books but this requires a bit of outside the box thinking that at least my players did not think to try. In the last book the PRC abilities can be very useful.
The PRC sounds really thematic but not very powerful.

As a side note, there is a lot of downtime in the AP as written, so Item creation feats are really, really useful. As written the AP is sometimes a bit stingy on loot. I mean, non-masterwork battle axes and banded mail on level 12 cavaliers? Especially if you have a lot of NPCs on your team, you will need to equip them too.

Hint, the ogre in the jail is the best NPC ever (provided your GM plays him like he should), try to save him, you won't regret it.
Oh, make sure someone takes a rank in disable device in the beginning. My players did not, and it made the start of the adventure extra hard for them.


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Way of the Wicked book 6 is all about running your evil empire.


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If you are ok with 3rd party, in Way of The Wicked book 5, there is Cleric 7/ Witch 8 spell called Restore the Destroyed, that for the price of 10 000 gp, restores a destroyed undead to unlife.


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Way of the Wicked, best evil campaign. The author discusses the problems with evil characters in the first book.


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"Imagine there's no heaven
It's easy if you try
No hell below us
Above us, only sky
Imagine all the people
Livin' for today
Ah
Imagine there's no countries
It isn't hard to do
Nothing to kill or die for
And no religion, too

Imagine all the people
Livin' life in peace
You
You may say I'm a dreamer
But I'm not the only one
I hope someday you'll join us
And the world will be as one
Imagine no possessions
I wonder if you can
No need for greed or hunger
A brotherhood of man
"

The Rahadoumi dream. No countries of course means there is just one global Rahadoum. A brotherhood of man, governed by Laws of Man.


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It can be a good NPC tactic. BBEG has lower level minions ready to counterspell with dispel magic or, if they have knowledge of the PCs they can have specific spells readied. In our Iron Gods campaign we had an encounter with the Technic League leader and his numerous lower level League members. My wizard was known for flinging fireballs, so many of them had memorized fireball just to shut him down. Also summoned monsters with Dispel magic SLA can be useful in this regards, it is like having multiple quickened dispel magics at the ready.


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I wonder how the conversion of Throne of Bloodstone would go? The welcoming party to Orcus's layer consisted of one type V demon and 100 type III demons if I remember correctly. And you had to kill Tiamat to to win in the end.


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Remember to check (for) the traps in the modules. Very often they either are save or die or just die (especially in Tomb of Horrors).
I ran Lost caverns of Tsojcanth ages ago converted to 3E. Only two deaths, one to a cursed item and another to a behir. They were about the same level as the module was written for.


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I'm reminded of a story I read some time ago somewhere and went somewhat like this.
There was a GM who would pronounce some words really oddly.
The group encountered a lich that was (for some reason) in a fountain. The GM said, "You see a fountain. There is a leak (his pronunciation for lich) in it".
"Okay, we search the room."
"Umm, what are you going to about the leak?"
So, one of the players said "I put my finger in it."
"He fireballs you."
"WTF???"


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" ... are made of these..."

previous discussion


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Argh, Paizo, why do you keep doing this to my poor wallet? Yet another must buy.


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Virellius wrote:
Return of the Runelads

I love this typo! My immediate thought was the movie Lock, Stock and two smoking barrels and Vinnie Jones.


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I'M NOTICING A DISTINCT LACK OF EXPLOSIONS ON THIS THREAD!! UNACCEPTABLE!


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I'm sure he pitches one at least...


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Some good gods also have obediences that are nigh impossible to accomplish. Where is a Ragathiel worshipper able to find a proven wrongdoer every morning to execute? Is he going to tow a herd of criminals on his adventures and just chop one head off after breakfast?


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Their brain probably edits it out like our brain does with the nose.


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Pretty neat!


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Mr.Torgue? I can not unsee it now. Or unthink. EXPLOOOOOSIONS! GUITAR SOLO!
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!


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"In the name of Me, Myself and the Holy I!"


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The best thing would be if it was uncovered that Razmir is actually a rogue faking his wizard powers with magic items and rogue talents.


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James Jacobs wrote:


I never bought into that analogy myself, simply because a deity is not a mortal phone operator. Part of what makes them gods is the fact that they can do godlike things like answer an infinite number of prayers simultaneously.

Otherwise it would probably be something like this.


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His name suggests more Kull the Conqueror


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Our party of chaotic neutrals and one true neutral made her neutral good, we wanted to be sure there was no chance of Unity 2.0. The true neutral character became her herald.

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