Asmodeus

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4,282 posts. Organized Play character for Molech.



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Grand Lodge

Masterwork Armor reduces one's Armor Check penalty by one.

Mithral Armor reduces one's Armor Check penalty by three.

Do these reductions stack?

....Reading and rereading the RAW makes me argue that indeed they do stack -- though I see how one could interpret differently.

Grand Lodge

Is there a Paizo book of Summoned Nature’s Ally stat blocks? Or Minis tokens? Or strategy/ guidance? Any products that really help someone with a Summon Nature’s Ally build — and Wild Shape while we’re at it?

THANKS!

Grand Lodge

Can anyone find any specific rules text that would help me determine first if it’s legal, and then how one would go about making one’s Improved Familiar also a Cohort from Leadership?

My PC is going to take Improved Familiar, after having roleplayed off-and-on with an NPC Imp the past few months. All the Players think it’s a fun idea for me to go to this free Devil we’ve known for a while, and ask if it wants to be my (Improved) Familiar. DM loves it as much as I, and the Imp will agree when I ask (and take the Feat).

So, while thinking about this continued evolution of my PC, taking Improved Familiar as part of the build, well, I feel to really get anything out of it I ought to try to take Leadership as well — and let the Imp advance as my Cohort. All the Players are on board with that idea as well — but the onus is on me to see what RAW says. To see how it could be done.

Now, the DM is on board probably regardless of RAW, but we still want to see what the whole picture is according to the published rules.

Thanks for all the rules references you can give!

Grand Lodge

To DMs and PCs alike,

What are your experiences with the JuJu Oracle?

Grand Lodge

It's been my understanding that most of us have always viewed the Invulnerable Rager as too powerful-- that Uncanny Dodge, Improved Uncanny Dodge and DR1- @ 7th, DR2- @ 10th, DR3- @ 13th, etc., are not close to being worth DR 1/2 PC Level.

But have I been wrong?

A 2nd Level Barbarian has Uncanny Dodge
A 2nd Level Invulnerable Rager has DR 1-

A 7th Level Barbarian has Uncanny Dodge, Improved Uncanny Dodge and DR 1-
A 7th Level Invulnerable Rager has DR 3-

A 14th Level Barbarian has Uncanny Dodge, Improved Uncanny Dodge and DR 3-
A 14th Level Invulnerable Rager has DR 7-

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I was going to allow a PC to trade Uncanny Dodge and Improved Uncanny Dodge for DR 1/3 Barbarian Level.

What do you guys think?

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The specific build is Invulnerable Rager, Urban Barbarian (Unchained), Android with Repairing Nanites instead of Nanite Surge.

THANKS for all feedback!

Grand Lodge

This is an odd one:

True Resurrection wrote:
Even true resurrection can’t restore to life a creature who has died of old age.

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Would you rule that this means a character who died from a geriatric condition can be brought back with True Resurrection? Or would you rule that, of course if a character dies from a geriatric condition then it counts as "old age" and the character cannot be brought back with True Res?

For example, a 90-year-old dies of a heart attack. Or from falling down. Did the character die from old age? Or did the character die from a failed Fortitude Save (succumbing to the heart attack) or a failed Reflex Save (I've fallen and I can't get up.) Considering the Saving Throw has a significant penalty *because* of the character's venerable age, one could argue that the character has died of old age.

On the other hand, one could argue it's still a failed Saving Throw that killed the character -- NOT merely waiting until the character's CON score reaches Zero from age, and dies naturally!

. . . .

In game we have two applications. The first is historic NPCs. A heroic adventurer who retired 100 years ago, for example, from his life of adventuring and lived out his days as a bartender, telling tales of his exploits to new generations of travelling adventurers. Now, decades after he died from a natural heart attack after falling down in his saloon's cellar -- PCs want to cast True Res on him and enlist his help.

So he died of natural causes — a failed Ref Save falling in the cellar, followed by the failed Fort Save on the heart attack). He did not necessarily die of old age -- He still had a CON of three or four and maybe could have lived a bit longer before that CON score reached Zero on its own.

Will True Res work on this NPC?

....The second is more theoretical -- but more immediate. In ye olden days Ghosts had a special ability that made Player Characters age 1d10 X Ten Years -- a MUCH scarier attack than the lame-ass "panicked for 2d4 rounds" Frightful Moan that it has as its cheap-ass attack nowadays.

The reason this example of question True Res is theoretical is that I still use the *Real* Ghost attack and I could age a PC 1d10 Decades!

Which means my Ghost could kill the PC with magical old age, maybe. ....So the example is my Ghost makes a thirty-year-old PC age 80 years from its SU attack, making the PC 110 years old. And a few minutes later the PC dies of, um , "old age"(?) -- the 110-yr-old failing a Ref Save or Acrobatics check walking in the rough terrain of the dungeon and falling down. The PC would Not have failed if he hadn't been aged to 110 -- can the PC be brought back with True Res?

Grand Lodge

Hey everyone, I’m looking for everything on Aroggus the Kyton Demagogue who led the ‘Cenobites’ out of the 9 Hells and founded their Abbey in the Shadow Plane.

I’ve read the published stuff as far as I can find it (articles in the AP and Book of the Dammed), but if there are any PFS Scenarios or obscure sources, I could really use it.

More helpful would be designer notes — what got cut in the editing phase cuz it just wouldn’t fit, what the inspirations were for the development of Aroggus. ....And really especially if the Kyton Demagogue is based significantly or even very loosely on a real figure from mythology or fiction (including, of course, the Hellraiser franchise).

Many thanks!

Grand Lodge

I need some feedback/ advice on a new House-Rule I'm 'considering' for Skills:

While I've long consolidated the Knowledge Skills (two years Before Paizo did in 'Unchained'), made Heal stronger, made Perform, Craft & Profession earn more gold, made Appraise & Handle Animal worth it, and bulked up Linguistics to handle my Language rules, I'm thinking of reverting Diplomacy back to ye olden 3.5 days.

What are your reactions to my 'considering' separating Diplomacy and Gather Information back into two Skills like they were in 3.5?

Is it possible that Diplomacy Including Gather Info is significantly better all-around than Heal and Appraise and Knowledge: Local And UMD, etc.?
....As two separate Skills, would they each be strong enough to stand on their own?
....Is there enough difference in the use of the two to argue they Should be separated: Diplomacy to alter starting-attitude; Gather Info whether or not you're attempting to be friendly, sneaky, intimidating or other)?

Thoughts?

Grand Lodge

This Saturday at our LGS I'm going to run "Silent Tide" and "Mists of Mwangi" as a part of Free RPG Day. Sunday I'm running "Let Bygones Be" and "Library of the Lion" at the LGS as part of 'continuing-Free-RPG-Day-into-Fathers'-Day.'

A few of my new players will participate and I'm sure others will participate in this or that slot.

Here's my question:

If I get more than seven Players at a table, I really don't want to turn anyone away. I doubt it will happen, but it is possible. What are my options?

Grand Lodge

Are there any 'newest rules/procedures' for "Silent Tide" and "Mists of Mwangi"?

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I've recently started a new PFS group with three 'brand-new-to-Pathfinder' and one 'relatively-new-to-Pathfinder Players.

We played "The Confirmation" first.
Then "The Wounded Wisp."
....Two really perfect examples of Scenarios for out-of-the-gate newbies.

And in two weeks time (Free RPG Day & Father's Day) we're going to play four more -- with very likely more players (for Free RPG Day at our FLGS).

My initial choices are:
"Mists of Mwangi" (Free RPG Day #1)
"Silent Tide" (Free RPG Day #2)
"Let Bygones Be" (2nd Level PCs; Father's Day #1)
"Library of the Lion" (2nd Level PCs; Father's Day #2)

Those are among my favorite first-level Scenarios that, quite importantly, I can run sequentially and without much of a break in-between to recharge my DMing batteries.

But I don't do a whole lot of PFS and am unsure if there are any 'new' rules regarding the two Season Zero Scenarios.

For example,... do the PCs still only get one Prestige Point for each of them; or did they finally fix that ass-backwards rule? You know, that kinda 'new rule/procedure' stuff.

THANKS for all insight!

Grand Lodge

So,...

What news on the next (or 'first') Adventure Path.

Was there a Panel at PaizoCon on the next AP that discussed more than just the blurb on HellKnight Hill?

Grand Lodge

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I'm struggling finding the perfect Beginner PFS Scenario for a group of Players both completely new to Pathfinder/ RPGs, and the Golarian setting & PFS. (Most of my Sessions have been with Players of [i]at least a little experience -- some of these guys don't even know the dice.)[/i]

Ideally the Scenario should be in Absalom -- City of the Center of the World -- and also really capture the 'PFS-is-sorta-Indiana-Jones-like' essence, with an archaeological quest or something. And is also a really fun 1st Level Scenario!

"The Confirmation" is mediocre at best to play (kinda vanilla) and further, it's only barely in Absalom -- most of it is outside the city. But of course "The Confirmation" is my fall-back.

A Scenario like "Library of the Lion" could be ideal -- urban location, all about the clues in a library in a quest for lost knowledge. But it doesn't really have any, er, 'raw' adventuring (such as fighting a minotaur in a cave at 1st Level). And I dunno, it just seems like a Scenario suited for experienced gamers -- not Players some of who will be learning which of the dice you roll in certain situations and the others learning what their various pre-generated PCs can do.

Meanwhile, the Scenario "Let Bygones Be" is great. VERY archaeological-quest/ very fun-&-adventurous, very good for complete newbies. The only caveat is that it's much better suited to players who know the campaign setting -- all the Cheliax stuff.

So here's my question, and many thanks for all suggestions!:
Is there a good PFS Scenario for complete newbies that both takes place in Absalom (the city) and is very Indiana-Jones-like?

How good, for my situation, are "In Service to Lore" and "The Overflow Archives"? Are there better examples?

Again, many thanks!

Grand Lodge

Hey guys, I'm thinking about buying Pathfinder: Kingmaker to finally try my hand at video/computer gaming -- never really played video games -- but I really love the Paizo world and think this game may actually be fun for me.

But consider me a complete newb to computer gaming, with complete newbie questions. (I played Pong a bit as a kid, and I guess I kinda liked Ms Packman. I loved watching my friends play Super Castlevania IV on the Super Nintendo; I never wanted to play it. And I played a little Monkey Island when it first came out on my fancy Tandy personal computer. That's it. In my life. I don't like video games or computer games. But I love Pathfinder....)

Question 1:
What is "Explorer Edition"? What are the "Royal" and "Imperial" Editions? What do they have; what are they about? ....If I buy Explorer can I 'buy-up' to Royal or Imperial at a discount later? If I buy Imperial can I still play Explorer and Royal?

Question 2:
I think I can guess the answer to this but, if I purchase this game, make a PC and try playing, and the PC dies -- can I make another PC?
....Can I have a few different games going at once -- like, try it with a Ranger and play that PC for a while in play, then start over with a Paladin and run that PC, then go back and resume with my Ranger -- resume where the Ranger left off and not start over? In other words, play a Ranger from maybe levels one to three -- then play a Paladin for from say levels one to eight -- then go back and pick up the Ranger at level four -- then go back and resume the Paladin at level nine, etc.?

Question 3:
In general, for someone who loves Pathfinder and has been playing pen-and-paper, dice RPGs since 1981 but, oddly, who has never liked video/computer games and can barely figure out how the mouse works on his computer -- is this a reasonably easy game to learn? I know the PF rules extraordinarily well but I have the computer-game acumen of a shoe box.

Question 4:
Are the various bugs that are discussed in the various forums both here and on the OwlCat website back in Oct-Dec 2018 mostly fixed, and is the game significantly more playable than it was a few months ago when roughly half of the Forum posts regarded bugs? ....On the same concern, are the developers at OwlCat still working to make the game better? In other words, is the business side of the game healthy?

Question 5:
How customizable are PC generation rules? Can my PC be either a 15, 20, or 25 point-buy for Ability Scores? Is multi-Classing easy? Is there a Core Only option or something similar?

And tremendous thanks for all your answers!

Grand Lodge

In a long-term PbP campaign where our group is in Recruitment for a new PC -- a game that does not allow "Dirty Tactics Toolbox" without approval -- I'm trying to decide whether I should allow the Asmodean Advocate PrC. ....Oh yeah, it's an evil-PCs campaign in Cheliax.

The Asmodean Advocate Archetype essentially trades away One of the Cleric Domains for a Familiar (that becomes an Improved Familiar at the higher Level), and also allows Profession: Barrister checks to be made for all Diplomacy and Bluff checks.

My gut tells me that Trading a Domain for a Familiar and, er, I guess getting one extra Skill -- all Bluff OR Diplomacy rolls -- with Profession: Barrister, is reasonably balanced, but probably not both.

This campaign in particular is a HEAVY Skills game, especially Bluff, Diplomacy, Intimidate, Knowledge -- all kinds of Roleplay stuff, very much like a Game of Thrones style Sandbox might be.

What are y'alls' opinions and experiences with Asmodean Advocate?


Our three-Years-and-Counting PbP needs ONE new PC -- perhaps Two.
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Ours is a significantly Player-Driven, Sandbox-style, long-term evil PbP campaign -- pretty Slow Pace -- that is mostly Setting-and-NPC-Heavy intrigue & infiltration with guile, intelligence-gathering, planning, manipulation, extortion, diplomacy, innuendo, negotiating, ...that kind of roleplay. (not so much combat)

PCs are Loyalists of Cheliax. LE is the preferred PC Alignment but NE is fine and I suppose CE or maybe LN are possible. Regardless -- this is still a cooperative game and you Must work with the group and be fair and honest and, er, 'good'(?) to each other, sharing treasure and such.

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HouseRules, allowed sources and PC-generation guidelines are posted below. Please take the requisite time to read them if you're interested -- but first and Most importantly, let me introduce the Campaign....

Grand Lodge

Just a quick survey of ideas, looking for the best suggestion....

We have a Pride of lions,
an Ambush of tigers,
a Murder of crows,
a Coven of witches,
a Flock of birds and a School of fish;

.... What do we call a community of VAMPIRES?

.

Clan?

House?

Family?

What else might work for Vampires?....

(Please reference a source if you suggest one, such as ‘Vampire, The Masquerade’ or one of those new-age movies.)

Thanks for all suggestions!

Grand Lodge

How do you see it?:

Utopian paradise with self-actualized and happy citizens, under the magnanimous, beauteous, wise and righteous LG Gold Dragon.

OR

Dystopian autocracy beneath a ‘Pleasantville’ facade, under the stern, watchful, megalomaniac Gold Dragon (that thinks He’s LG)

comment and argue below

Grand Lodge

In "The Styes" by Richard Pett from Dungeon the macguffin is that the PCs see a poor old man getting assaulted by a street gang of kids, taunting him and throwing rocks -- and the old man, an alchemist named Refrum, tells the PCs (after they rescue him by running off the kids) that he has been vocal in claiming that a town idiot (Jarme Loveage) is innocent of being the recent serial killer known as "The Lantern Man."

Refrum is certain that Jarme is NOT the notorious Lantern Man and asks the PCs to find a way to vindicate the town idiot.

....I've put "The Styes" into Old Korvosa, which is where we are.

And I started the campaign months ago and we're just now getting to The Styes part of the campaign.

I made Refrum an NPC that the PCs like by offering them a place to rest-and-recover after adventuring, and selling them healing potions at cost (1/2 off) since they are good guys (They had no healing PC.). He's a trusted NPC now, exactly how I wanted so they would trust him when he says the town idiot is innocent. (They've also been hearing about The Lantern Man serial killer from Day 1 -- even tried to solve it themselves a few months ago but hit dead end after dead end.)

And I even introduced them to Jarme Loveage -- the town idiot -- who sold them some oysters and provided them an account of what he witnessed for some other adventure. Jarme is "Lenny" from Of Mice and Men.

....So now the PCs finish an adventure in Old Korvosa, exit the "dungeon crawl" at half health & out of resources, and hear the news that The Lantern Man has been caught, and that it was the town idiot, Jarme Loveage all along.

The PCs immediately, simultaneously, shout that Jarme is innocent and want to like, I dunno, burn down Old Korvosa to prove his innocence. (They really have no connection to Jarme; I guess they just like him.)

....Anyway, I'm not sure if I should let them just go for it on their own OR try to find a way to get Refrum back involved.

Any advice?

Grand Lodge

I know a nat one auto fails Attacks and Saves.

I know a nat one doesn't auto fail a Skill check.

What about Caster Level Check when casting Dispel Magic? Is a nat one an auto fail or not, and pretty-please provide a link to the reference.

Thanks!

Grand Lodge

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1) You see in the door-handle mechanism a floating, glowing light -- most likely a spell ready to explode if the locking tumblers are disturbed improperly. You're certain the door is magically trapped.

2) Looking at the door frame you see a thin layer of some green, gooey substance like a membrane between door and door frame. You suspect the trap is that if the door opens, breaking the gooey green membrane, whatever chemical poison that may be sealed in the goo will become airborne.

3) Treading carefully down the dungeon corridor you just barely see a tripwire on the floor leading into a tiny hole in the wall. Peering into the hole you see a contraption holding the tripwire and turning it 90 degrees up leading to the ceiling. And sure enough, looking at the ceiling above you you can just make out an outline of a false bottom. Surely if the line is broken the ceiling will collapse.

4) Looking closely at the hexagonal door handle/ lock you see that inside the six keyholes an intricate web of gears and mechanisms -- as well as six minuscule bells -- which will most likely magically chime if the lock is not properly unlocked.

Grand Lodge

In PF Unchained a character who has five Ranks in Intimidate will Frighten a Demoralized opponent for one Round (and then Shaken the opponent). (At 10 Ranks the Demoralized opponent becomes Panicked for one Round.)

Here's the question, looking at Unchained -- would the RAW allow for a PC who has five Ranks to only make his Demoralized opponent Shaken -- rather than Frightened -- for one Round? (And likewise later, at ten Ranks, could the PC only make his Demoralized opponent Shaken rather than Panicked?)

Thanks!

Grand Lodge

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Array One
drop the lowest: 4d6 ⇒ (4, 5, 5, 1) = 15 .... 14
drop the lowest: 4d6 ⇒ (5, 3, 6, 2) = 16 .... 14
drop the lowest: 4d6 ⇒ (1, 1, 1, 2) = 5 .... 4
drop the lowest: 4d6 ⇒ (2, 4, 6, 4) = 16 .... 14
drop the lowest: 4d6 ⇒ (2, 5, 6, 3) = 16 .... 14
drop the lowest: 4d6 ⇒ (1, 3, 6, 2) = 12 .... 11

Array Two
drop the lowest: 4d6 ⇒ (3, 5, 3, 1) = 12 .... 11
drop the lowest: 4d6 ⇒ (1, 1, 5, 6) = 13 .... 12
drop the lowest: 4d6 ⇒ (3, 2, 1, 3) = 9 .... 8
drop the lowest: 4d6 ⇒ (4, 2, 5, 6) = 17 .... 15
drop the lowest: 4d6 ⇒ (4, 2, 5, 3) = 14 .... 12
drop the lowest: 4d6 ⇒ (1, 1, 3, 3) = 8 .... 7

And I'll take Array One.

Now to pick Class & Race.

Grand Lodge

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Has anyone done any Homebrew separating these two? Making him the High Priest of, or Avatar of; making him the son of or lover of? Anyone make Xanderghul a semi-real illusory double of The Peacock Spirit or anything? Just so that they are two, and not one-and-the-same?

Grand Lodge

Especially for those gamers who have really gotten into Andoran life and society, what are some issues that non-adventuring citizens would be interested in voting for in local Andoran elections?

Grand Lodge

So, who ya got, King Magnus of the Vikings or the American challenger?

It's a tough one for me because I played a few Blitz games against Caruana in skittles rooms (in between tournament games) back in the early '00s when he was a ten/eleven year old Expert, and I really liked the kid -- but I became a big fan of Magnus when he cracked 2500 as an IM in '03 and had him pegged as a future World Champion.

I admit I want Magnus to win. But it's tough.

How about you?

Grand Lodge

It suddenly occurred to me that ‘Thassilonia’ sounds better than ‘Thassilon.’

Anyone else with me on this?

RuneLord Alaznist of Thassilonia. The Sihedron Star of Thassilonia. Giants used as slave laborers in ancient Thassilonia. First Emperor Xin founded Thassilonia.

Grand Lodge

Why is Aklo, which I think is only Lovecraftian, also the language of evil Fey in the First World?

Thanks.

Grand Lodge

I remember in (I think) ‘City of Strangers’ that the Therassic Spire mysteriously closed and barred its doors.

Has there been anything published that expounds on that or resolves it?

Are there any published NPCs tied to the Therassic Spire?

Grand Lodge

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I’ve lived on beaches all over Florida— Pensacola to Jacksonville to Miami and now Sarasota— for a few decades.

I’ve never smelled a Red Tide this bad.

My house is 400 yards from the inner-coastal and you can smell the dead fish, turtles, manatees & dolphins from here. It’s bad.

Any of y’all Gulf Coasters remember one this bad?

And by the way, cancel your Florida vacation if you were planning on coming down here in the next couple weeks (say, Tampa to Naples maybe).

Grand Lodge

Can a Snake: Constrictor swallow a creature one Size larger?

Can a Snake: Constrictor swallow a creature its same Size category?

Grand Lodge

One can use Sleight of Hand to attempt an act on someone's person-- steal the arrows from their quiver, apply Sovereign Glue to something they're wearing, etc.

But can one use Sleight of Hand to attempt the same thing on an item in hand -- applying an alchemical regent to a sword or wand or anything else in hand?

And if so, would an Invisible person making the Sleight of Hand check lose Invisibility as if it were an attack?

Thanks!

Grand Lodge

The Thread about what would you choose, Vampir or Lich, made me actually wonder — is there anything in RAW that indicates that a Lich HAS to be a rotted corpse?

The Good Book wrote:
transferring his soul into the receptacle and ... preparing his body for the transformation into undeath

This is the only line I can find, outside of the generic description, that indicates in some fashion what happens to the caster’s body as he or she becomes a Lich.

One could argue, I feel, that that “preparation” and the subsequent death (‘transfer of soul from living body to Phylactery’) need not necessarily be violent or superficially damaging. Thus, the freshly dead Lich, immediately upon animation into Lichdom, need not be in a rotting body.

If this is the case, then could one reasonably argue that for this or that particular Lich, during the unique-to-the-individual preparation of the body for transformation, the caster makes the physical body immune to the rotting or decaying process — like a Flesh Golem-constructor presumably does — making the Lich impervious to rot and decay?

Could you say, all in all, that by RAW you can make a Lich whose body would never decay even without casting Gentle Repose every 20 day’s or something?

Grand Lodge

Do you provide a Macguffin to the PCs and let them go through the subsequent adventures? (A billboard in are bar advertises adventure; the group finds a treasure map; a ghost ship sails into the harbor....)

Do you take the backgrounds and goals the PCs create and build off that in your setting? (One PC wants to join the Thieves Guild; one wants to find out who killed his parents; one wants to join the PFS.). And you find ways to tie in the various characters’ actions together.

Do you describe the setting and give the PCs several plot hooks from which they can choose?

. . . .

What’s best? What are the strengths and weaknesses of each? What techniques should a DM use or avoid for each?


I’m starting a new campaign in a month and am going to begin differently than I’ve ever done personally — though I know it’s a popular DMing style.

I’m going to build off of what the PCs’ backgrounds and initial goals are instead of just throwing a Macguffin at them.

So a PC that wants to join the Thieves Guild or Wizard Academy or City Guard War College — or a PC that wants to learn who his father was or get vengeance against those who killed his brothers or join PFS,... whatever.... That’s how I’m starting the campaign.

It won’t be too long before a Macguffin drops on their heads and they start an adventure as a group — but at first, I’m making the game completely PC-centric.

I know there are many DMs who DM whole campaigns this way, that it’s a gaming style that gets much play. But I’ve never really done it beyond periphery and side quests and such.

And I’m hoping for advice, techniques, experiences, etc so I can start off my campaign well.

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All the PCs have in common is that they are in the poorest district of the city and hope to one day Get OUT. (After they play through their backgrounds and goals a while they’ll all happen to be in the same place at the time the Macguffin falls into their laps, joining them as a group and giving them the opportunity to get out of the poverty in which they live.)

The campaign begins in Old Korvosa and will play out all over Varisia.

.... So, what are the best ways to DM a PC-centric start to a campaign?


“The Book of the Damned” mentions that Rubicante, the infernal Malebranche “Who Grows Red,” was “widely venerated” in the Thassilonian Empire.

Can anyone expound on that and/or provide other sources?

Thanks!

Grand Lodge

I need to draw a map of Endrin Isle, the northern bit of Korvosa called 'Old Korvosa,' as the published maps are not sufficient for my needs.

And, um, I can't draw.

Seriously, I never drew pictures in school when I was a child and have always hated drawing.

I went to YouTube to watch a couple teaching videos yet also wanted to come here for advice.

Drawing a medieval town on an island with a hill and other elevation.

Thanks for any advice or arrows to this-or-that website!

Grand Lodge

2 people marked this as a favorite.

Not for the Playtest, of course,
....But for GenCon 2019, is it feasible for Paizo to have both a Game Masters' Core Book and also a Players' Handbook?

The PHB could thus have the fourteen Classes that people are screaming for, adding not just the Alchemist but also the Witch and Magus.

And the DM's Core can have all the stuff needed for DMing.

This way, instead of one unwieldy book that's crammed to the rafters and still manages to be incomplete, we have two books. One that DMs buy (and some Players, like the Bestiary), and the other that everyone needs.

I obviously don't know the financial numbers but, it seems like the customers would like it....

Grand Lodge

I know that when they were creating the d20 System and writing 3.0, near the end of the design stage they realized with some consternation that the content of the PHB was going to be, like, 1/3 spells -- 2/3 of which was Wizard (1/5 of the whole book) -- so they decided to invent a second Arcane Caster (and solved the 'Why-the-Hell-is-CHA-even-an-Ability-Score-at-all' problem that had been hounding the game for 25 years).

And they invented Sorcerer.

But who's idea was it originally?

Monte Cook (lead design and the DMG)?
Chris Pramas (original lead for the PHB)?
Skip Williams (lead for Monster Manual and overall rules Sage)?
Jonathon Tweet (second designer for PHB)?


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I'm hoping that Richard Pett himself will see this and give his 2 cp -- all other advice equally and eagerly appreciated:

"The Styes" in Dungeon 121 is a "district" that's "in a large port city in (my) campaign world. ....It could be part of a free city that has fallen into despair and decay."

So I'm choosing Korvosa -- and the district of OLD Korvosa. Pett also wrote the Bloody-great adventure "Escape from Old Korvosa"!

It seems like I can put the adventure into Old Korvosa about as seamlessly as one can do any outside-published adventure. That said, I'm still hoping for any and all advice or suggestions or ideas on how to merge "The Styes" into Old Korvosa (which is the decrepit Endrin Isle just off the peninsula that is Korvosa -- Glorio Arkona's palace is there, as are the ruins of Fort Korvosa, Devargo Barvasi's criminal stronghold, Pilts Swastel, etc., etc.)
....And really lengthen and flesh-out the adventure.

We know Korvosa quite well. Curse of the Crimson Throne both in softback 3.5 and hardback compilation. The softcover Guide. And a couple PFS Scenarios and the two modules.

My new campaign takes place after the events of these adventures -- and quite a bit of Homebrew adventures as well. It will start in Old Korvosa -- with a modified "Styes" adventure.

You know Korvosa. You know "The Styes." Where are some perfect locations and encounters and NPCs to merge and combine? How would YOU put "The Styes" in Old Korvosa?

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The only other monkeywrench that I'm dealing with -- and this is one I'm probably going to have to do all by my lonesome -- is that I'm starting this as a new campaign. The PCs will be first level and citizens in Old Korvosa -- or maybe in the city proper. Obviously I have to rework the combat encounters since the Pett masterpiece is designed to be challenging for 9th Level PCs. (My PCs will probalby be 3rd Level when they encounter the Aboleth at the end -- they just won't fight it; it'll be something they deal with a couple years later in the campaign.)

Grand Lodge

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They're adding Alchemist to the eleven Core Classes. Is it viable in page-count to add a thirteenth or fourteenth?

CHA Divine caster ought to be there (a Priest or Oracle Class)

"Witch" is an obvious choice, however similar or different to the current Witch build

. . . .

I'm just hoping for more Classes in the Core -- really I'd prefer a Core for GMs and a separate Handbook for Players with a good 16--18 Classes.

But since that's not likely an option, why Alchemist over Witch (both traditionally longed-for Classes), why not a CHA Divine caster or Marshal/Cavalier-type?

Why not make a GMs' Guide AND a Handbook with16 or 18 Classes?

Grand Lodge

While perusing the hundreds, if not thousands, of suggestions and pleas and concerns and ideas, so many with hyperbole and personal stories and emotion -- I'm wondering how Paizo can possibly sift through it all.

They depend on us for feedback and we depend on them to put out a great product. Let's try to help them listen to us.

Keeping this Thread uncluttered with anything but numbers is the point, a train of posts easy for Paizo to look at. Copy/paste the bolded topic scale, skip a line, put your number. (And if we can just find a way to keep ourselves from adding footnotes or comments or text of any kind, it'll be easy for Paizo to run through the Thread and get an idea. Think of how scrambled it must be for Paizo to go through ALL these Threads and posts trying to get a handle on how many gamers want this or that!

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On a scale of 1-10, One being only tiny modification, to ten being complete redo....
How much should the Race mechanics be changed?

Grand Lodge

1 person marked this as a favorite.

While perusing the hundreds, if not thousands, of suggestions and pleas and concerns and ideas, so many with hyperbole and personal stories and emotion -- I'm wondering how Paizo can possibly sift through it all.

They depend on us for feedback and we depend on them to put out a great product. Let's try to help them listen to us.

Keeping this Thread uncluttered with anything but numbers is the point, a train of posts easy for Paizo to look at. Copy/paste the bolded topic scale, skip a line, put your number. (And if we can just find a way to keep ourselves from adding footnotes or comments or text of any kind, it'll be easy for Paizo to run through the Thread and get an idea. Think of how scrambled it must be for Paizo to go through ALL these Threads and posts trying to get a handle on how many gamers want this or that!

.

On a scale of 1-10, One being only tiny modification, to ten being complete redo....
How much of the game's complexity should be changed? Simpler game = 10; Equally complex game = 1

Grand Lodge

While perusing the hundreds, if not thousands, of suggestions and pleas and concerns and ideas, so many with hyperbole and personal stories and emotion -- I'm wondering how Paizo can possibly sift through it all.

They depend on us for feedback and we depend on them to put out a great product. Let's try to help them listen to us.

Keeping this Thread uncluttered with anything but numbers is the point, a train of posts easy for Paizo to look at. Copy/paste the bolded topic scale, skip a line, put your number. (And if we can just find a way to keep ourselves from adding footnotes or comments or text of any kind, it'll be easy for Paizo to run through the Thread and get an idea. Think of how scrambled it must be for Paizo to go through ALL these Threads and posts trying to get a handle on how many gamers want this or that!

.

On a scale of 1-10, One being only tiny modification, to ten being complete redo....
How much should the Ability Score array/mechanic be changed, MAD & SAD fixing?

Grand Lodge

While perusing the hundreds, if not thousands, of suggestions and pleas and concerns and ideas, so many with hyperbole and personal stories and emotion -- I'm wondering how Paizo can possibly sift through it all.

They depend on us for feedback and we depend on them to put out a great product. Let's try to help them listen to us.

Keeping this Thread uncluttered with anything but numbers is the point, a train of posts easy for Paizo to look at. Copy/paste the bolded topic scale, skip a line, put your number. (And if we can just find a way to keep ourselves from adding footnotes or comments or text of any kind, it'll be easy for Paizo to run through the Thread and get an idea. Think of how scrambled it must be for Paizo to go through ALL these Threads and posts trying to get a handle on how many gamers want this or that!

.

On a scale of 1-10, One being only tiny modification, to ten being complete redo -- a zero being a vote for NO PF2 at all....
How much different do you want PF2 to be from original PF?

Grand Lodge

This was one of the things that at first sounded spectacular, but after seeing someone else's concern in another Thread, made me think.

I think publishing a new Campaign Setting book (a couple months or so after The Core [or PHB, DMG, B] is good, but I'm really concerned about the Timeline.

I understand that Paizo will publish campaign setting material under the premise that events in the Adventure Paths have ALREADY occurred; that makes sense. But I'm concerned you'll get too specific.

[AP SPOILERS:]
Here's what I mean: I believe it was Erik Mona or Jason Bulmahn who used Korvosa as an example -- that it will be introduced with a new ruler since Queen Ileosa is killed in the AP. And that AP was a decade ago.

I have two concerns.

One, some of us may be still waiting to play an AP or two. As for me, the three Cheliax APs are still mysteries. I'm still avoiding spoilers on Council of Thieves, Hell's Rebels and Hell's Vengeance. I'd hate to get the new campaign setting book in, I dunno maybe, December 2019 and have all kinds of Westcrown stuff that's after CoT and all kinds of Kintargo stuff that's after HR.

You Know lots of folks will have not had the chance to play War for the Crown by then.

Which brings me to my second concern, how can you publish specific information on the places Paizo's done an AP on? Gazillions of gamers have done CotCT and gazillions-plus-one have done RotRL, etc. And we ALL finished those campaigns differently!

Some of us have Neolandus Kalepopolus on the throne in Korvosa. Some of us have a Vampire Ileosa on the Crimson Throne. I'm sure some PCs have resurrected The Saffron King or put Sabina Merrin or Cressida Kroft or Vencarlo on the throne. Some groups have the old PCs as a council of rulers that are now NPCs.

So ultimately, whatever Paizo publishes for Korvosa -- and the Worldwound, and Kintargo, and Sandpoint, and don't get started on the Stolen Lands in The River Kingdoms -- it's going to be different from MOST players' experiences.

Here's what I hope:
That as Jacobs and Moreland and Frazier and Daigle and everyone else who will or may work on campaign setting material for PF2 releases, you PLEASE keep away from specifics, and really consider that, since for some, The Worldwound is still open -- Karzoug is still asleep -- Queen Ileosa hasn't assassinated her husband .... And so you leave some things blank, or ambiguous, or really generic.

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