Crowe

Tarnok's page

43 posts. Alias of chuffster.


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Male Human Witch 1

Tarnok is a little gruff himself in the morning, and perhaps a little hungover.

"Challenge? Who challenges me?"


Male Human Witch 1

I think I'm basically having a nice quiet night of drinking, so I'm ok with a timeskip.


Male Human Witch 1

Tarnok stretches out a bit as the adrenaline from the fight wears off. That done, he heads back to the inn--and the bar. Chanting is thirsty work.


Male Human Witch 1

Much as I would like to whammy the commando, once somebody saves against misfortune they can't be targeted with it again for 24 hours. If you want to waive that restriction I'm cool with it but it makes the hex crazy good. If we're sticking with the restrictions as written let's make it a -2 AC hit from evil eye instead.


Male Human Witch 1

Could we get a quick summary of who's left, who's where, and how hurt guys are?

Tarnok continues to go about his business of calling down misfortune on his enemies.

Misfortune on the warrior that isn't whammied, chant.


Male Human Witch 1

Tarnok calls down misfortune on whichever goblin warrior is least damaged, before chanting.

Eventually they'll miss a DC13 will save, right?


Male Human Witch 1

By now Tarnok is starting to wonder if these goblins are under the protection of one of their accursed gods, but he's nothing if not persistent.

Misfortune on the commando, chant


Male Human Witch 1

Tarnok follows the others, making sure to let Rane take the lead.


Male Human Witch 1

Tarnok calls down misfortune on the last of the little monsters.

Misfortune DC 13, chant. If I need to move to get into range I can take a five foot step.


Male Human Witch 1

I'm not sure exactly how you handle delayed actions in a play by post to be honest.


Male Human Witch 1

Tarnok continues drawing on the power of the spirit world while advancing towards the goblins.

Misfortune on the guy closest to me (will, DC13), chant, five foot step


Male Human Witch 1

Added hexes to profile.


Male Human Witch 1

Tarnok focuses on the remaining goblin and calls down the attention of hostile spirits upon it while maintaining his chant.

evil eye, -2 to AC; will save reduces the duration to 1 round but the chant extends the duration


Male Human Witch 1

I posted because I thought the first goblin used his round to steal salmon.

Hexes are targeted. The map shows seven goblins while the initiative order describes three so I'm not sure what's going on. Just aim it at the closest one.

Misfortune is a standard action, chant/cackle is a move action. I can also five foot step but didn't see a need here.


Male Human Witch 1

Tarnok snarls low in his throat. Goblins...

He draws on the power surging within to call down misfortune on the nearest little beast. He tries to help it along by singing the traditional chant of his people, calling on the spirits for help.

Misfortune, will save of 13 or else have to roll all d20s twice and take the worse roll. Chant will extend the duration of misfortune from one round to two.


Male Human Witch 1

I'm fine with theater of the mind, perhaps accompanied by an initial map to show where charging is possible and where movement is cut off by threatened squares. If you can be quick in answering questions related to those two points then I can live without the initial map.


Male Human Witch 1

Yeah, I think we're at the bit where we're ready to go fight together and future camaraderie building will take place around the fighting. As for waiting vs. theater of the mind I could go either way.

If it's "wait until you have the tools, then maps will come quickly" then I don't mind waiting. I think the map does add something and it makes it easier for me personally to keep track of stuff.

If it's "building any map with these tools will take a while" then I don't mind doing early stuff narratively and saving maps for boss fights.


Male Human Witch 1

"Serve, no," Tarnok says, a smile crossing his face, "but I'm always interested in killing goblins."

If he was doomed to be surrounded by bad luck, Tarnok would at least make an effort to spread it to creatures that deserved it.


Male Human Witch 1

AFAICT we're just chilling at the bar right now.


Male Human Witch 1

Assuming Rane is picking up his beer at the bar.

Tarnok eyed the man sitting next to him at the bar. He could recognize the marks of Shoanti heritage, even in one who had abandoned the traditional forms of dress.

"Tell me," he asked quietly, "why does the mayor tolerate such disrespect?"

Tarnok liked a joke as much as the next fellow, but at some point a joke turned into an insult.


Male Human Witch 1

"I'll try some of that mead after all."


Male Human Witch 1

Tarnok decided to wait for Father Zantus before selecting an inn to attend.


Male Human Witch 1

I was waiting to see the dragon do some tricks on stage.


Male Human Witch 1

I think if it seems like a time when our characters might reasonably be just waiting and watching somebody else then just roll on. If somebody obviously needs to say something then maybe give us a little more time.


Male Human Witch 1

Does he have the double attack training?

On a side note, I hadn't looked at your companion's stats before. That dexterity is really something else.


Male Human Witch 1

Tarnok shook his head, upset with himself at his overreaction. Motivated in part by guilt and in part by the sheer absurdity of the situation, he dug out a few copper coins and tossed them up onto the stage.


Male Human Witch 1

One thing I've run into with playing a witch on PbP is that it's a little tough on the narrative to cackle all the time. Could we reskin my cackle as a chant hex? It's what shamans get to do their hex extension:

Chant wrote:
A shaman can chant as a move action. Any creature that is within 30 feet that is under the effects of the shaman's charm, evil eye, fortune, fury, or misfortune hex has that effect's duration extended by 1 round. A shaman cannot select both this hex and the witch's cackle hex.

I wouldn't want to change anything mechanically, but it fits in well with the Shoanti backstory and saves me having to write about crazy laughter every round.


Male Human Witch 1

Tarnok's hand flexed, moving to his belt before he remembered that he had left his crossbow behind at his campground. He held back a curse, instead settling for shooting a glare at the priest who had assured him that the festival would provide a perfectly safe evening of entertainment.


Male Human Witch 1

Yeah, I wasn't sure if they use the "Father" terminology in Golarion or I would have broken it out earlier.

"Yes?," Tarnok said, before his eyes narrow as he looks at the little girl. Something about her... he shifted slightly into a more balanced posture, and set down the plate of food to free his hands.


Male Human Witch 1

The forum is generally pretty supportive. Also, both artsy and technical people enjoy showing off, and map making combines both. You'll probably get good help if you ask for it.


Male Human Witch 1

Tarnok focused on his dish. It smelled appetizing enough, but he'd never seen a pink fish before. Still, if everybody else was eating it at least he was unlikely to suffer harm. He took a bite. The flavor... the spices... truly, it was like nothing he had tasted.

He decided he liked it.

After a moment, he realized he had been asked a question.

"Ah, yes," he said, pausing to clear his throat. "I have been visiting Abstalar Zantus."


Male Human Witch 1

It's simple enough to confirm that nothing lurks behind the barrels. Tarnok sighs and rubs his eyes.

"Salmon, yes," he says. "But no mead."


Male Human Witch 1

There was a pregnant pause.

"Well," Tarnok said, handing his half-full tankard to the farmer, "if I don't look, I'll never know."

The farmer seemed more attentive to the beer that had appeared in his hand than in the barbarian's words, but Tarnok paid the man little mind. In the last month he had had cause to doubt his worth as a member of the tribe. He had had cause to doubt the source of his strange powers. He had had cause to doubt whether the gods still smiled on him.

This was the first time he had had cause to doubt his own sanity. So it was with some trepidation that he made his way over to the seemingly innocuous pile of barrels.


Male Human Witch 1

It was rough, but there's a new game started almost every day.


Male Human Witch 1

Tarnok threaded his way through the crowd, doing his best to ignore the prickling of unease on his skin. He had never enjoyed the big group get-togethers back home--and those groups were usually no more than eight or ten people, all of whom he knew by name. There were more people gathered for this festival than he had met in his life before leaving his tribe. Since then he'd spent time in larger cities than Sandpoint, but he still couldn't help but feel that the natural way of things was to be out riding in the steppe, miles from the nearest other human being.

He jolted forward suddenly, stumbling as a weight crashed into his back. He whirled around, readying himself for a fight, only to relax when he saw a farmer holding his hands up in apology. There was nothing but contrition on the man's face.

"Sorry, buddy. I may have started the festival a little early," the man said, gesturing with his tankard for emphasis. He paused, squinting slightly. "Hey, nice tattoo. Where'd you get that done?"

Tarnok regarded the man evenly for a long moment, then turned and walked away. He may have left his tribe, but he was hardly about to share its secrets with outsiders.

Some customs of civilization were easier to adopt than others. Tarnok made his way to the the gaily decorated tent and exchanged a few coppers for a pint of ale. He sipped the watery beverage as he walked forward, positioning himself at the edge of the crowd with his back up against the raised platform the speakers had been using earlier.

Having something solid at his back helped take the edge off, as did the beer. Watching the people he didn't know swirl about, laughing, dancing, and carrying on... it was soothing. He fell into a game of trying to guess each person's profession as they walked by. For the most part, it was straightforward: farmer, farmer, farmer--

Gorum's balls, what was that?


Male Human Witch 1

I'll also be able to participate as an "in a pinch" melee character around level five or so if I go weapon finesse and pick up an agile amulet of mighty fists. Alter self into a troglodyte lets everybody play a natural attacker... Not sure what kind of situation would make claw/claw/bite better than misfortune, but if we get swarmed by a million little dudes or something that's my plan B.


Male Human Witch 1

Dot. I should have my gear and familiar up tonight as well.


Male Human Witch 1

Dot, dot, dot dot, dot...


The bard's efforts are going to be a little wasted with so few attack rolls going on per round. I think a druid is just what the party doctor ordered.

That said, I'm sure we can make anything work. Go with the character you'd rather be seeing across the virtual table for the next few months.


-Rane wrote:

Yeah, once you hit level 2 and onwards, it becomes pretty bad. At level 1 though, 1d8+1 is pretty close to the damage output of a monster. And might be pretty close to full hp, too.

Hmm. Well, we play what party we get, right? You did create a witch for a group that already had an archer ranger and a kobold sorcerer.

We'll just have to make sure to put distance between us and the foes in general.

To be honest, I mix up rangers and hunters all the time. I see the flowing hair and the outdoorsy backstory and I just expect an animal companion to come along. My bad.

True, it doesn't really matter to me if I'm hexing people until they eat an arrow instead of hexing people until someone carves them a new smile. It could be fun working out our plan of attack as team Death From Afar.


I don't mind switching a spell known to CLW if the GM doesn't mind the retcon. I can even prep it in case of emergencies. In general in combat healing is pretty inefficient, though. I figured we would eventually pool together to buy a wand of CLW to extend our adventuring day.

So instead of one person standing between me and the bad guys with swords, we currently have zero? I'm not sure about this plan.


-Rane wrote:
Huh. Pretty cool party. We don't have any healing at all though.

Witches have enough healing to get by provided that scrolls are available for restoration-type purposes. Right now I think the issue is that you're going to get kind of lonely as the only person carrying a melee weapon.


Tarnok, reporting for consideration. Description, background, and stats at his profile.

If you're cool with hex channelers doing variant channeling (and with the hex channeler archetype to begin with) then I'd like to go for that, but if not then vanilla witch is perfectly fine.