Her Excellency Muminfrah of Sothis

Vrischika111's page

Goblin Squad Member. Organized Play Member. 394 posts. 2 reviews. 1 list. 1 wishlist. 1 Organized Play character.


Grand Lodge

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I can ! I have possessed hand, hand autonomy and detachable hand =)

Grand Lodge

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also note that channeling is either heal living or harm undead, not both at same time.

so the only time cleric would have to exclude "undead allies" is when fighting undead ennemies.

when healing living friends, it has no impact on undead.

Grand Lodge

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using http://www.archivesofnethys.com/Search.aspx :

Alarm, Alter River, Animate Objects, Anthropomorphic Animal, Appearance of Life, Arcane Sight, Arcane Sight, Greater, Aura Sight, Cloud of Seasickness, Comprehend Languages, Corpse Lanterns, Create Demiplane, Create Demiplane, Greater, Create Demiplane, Lesser, Create Mindscape, Create Mindscape, Greater, Curse Terrain, Lesser, Dancing Darkness, Dancing Lantern, Dancing Lights, Darkvault, Darkvision, Decrepit Disguise, Detect Magic, Enchantment Sight, Enlarge Person, Ghost Sound, Gust of Wind, Invisibility, Invisibility Alarm, Light, Loathsome Veil, Lost Locale, Lost Passage, Mage's Private Sanctum, Magic Fang, Magic Fang, Greater, Magic Mouth, Obscured Script, Permanency, Phase Door, Planar Refuge, Prismatic Sphere, Prismatic Wall, Read Magic, Recorporeal Incarnation, Reduce Person, Resistance, Resize Item, Sanctify Corpse, Secret Sign, See Invisibility, Shrink Item, Solid Fog, Speechreader's Sight, Stinking Cloud, Stolen Light, Symbol of Death, Symbol of Healing, Symbol of Laughter, Symbol of Mirroring, Symbol of Revelation, Symbol of Scrying, Symbol of Slowing, Symbol of Strife, Symbol of Striking, Symbol of Vulnerability, Telepathic Bond, Teleport Trap, Teleportation Circle, Tongues, Wall of Fire, Wall of Force, Wall of Light, Web, Yellow Sign

Grand Lodge

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what about the graveknight regenerates in the bag, then tears it off from inside ?

rules from the bag are clear : everything is on the ethereal plane

Grand Lodge

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yeah, that's pretty confusing John Mudeater ^^

Grand Lodge

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as for multiple charm : opposed charisma check ?

Grand Lodge

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school familiar options for elemental schools ?

Grand Lodge

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Quote from Summon Eidolon:

Quote:
You open a rift between dimensions that summons your eidolon. Treat this as if you had summoned your eidolon normally..

while it's not literally mentioned "requires eidolon class feature" it seems quite obvious to me that you can NOT summon A eidolon, only YOURS.

and wizards do not have THEIR eidolon

Grand Lodge

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KC > you're mean ... ;)
but I win (for the moment)

and it's 34°C here, no clouds, humidity too high

Grand Lodge

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I guess I have Nicer/more mature players:
GM (me) : your comprehend languages does not translate this
player - OOC : you know that this spell should work, by the rules ?
me : yes I do
player - IC : wow, we've found something really interesting we have to investigate on !

If I was never allowed to make some things out of the rules, it'd be boring, no ?

(and btw : stop the "lazy/stupid" GM thing. it's not nice and being a GM is not easy. making mistakes does not make you stupid...)

Grand Lodge

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speaking about nuances : I also prefer grey (let's say fifty shades...)

Grand Lodge

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to be precise, it's 2016 :)

Grand Lodge

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yeap ! I could by all of them :)
they're on their way now. "missa happy"

Grand Lodge

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as per RAW (and as lots of people already said) : Cleric provides flank. being noticed by the fighter is irrelevant.

my "point of discussion" would be more on the following :
should the cleric grant flank if the ROGUE can't see it ?

if the cleric is stealthy and invisible and unnoticed and not attacking (while still threatening), then why should then rogue get flanking IF HE DOES NOT see him, does not even know the cleric is there.

if you can get a flanking bonus from someone not-noticed and not attacking, then shouldn't you always be considered flanking ?

Grand Lodge

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Insain Dragoon wrote:


To be fair, audiences are there to applause.

Also I bet that audience didn't expect the vigilante to be the class it is.

to be completely fair, happy people are less vocal then unhappy ones.

while a few/some/lots of people (I don't know the numbers) are unhappy with the outcome of the vigilante, some others (like me) are really happy and see many uses for this class.

Paizo cannot satisfy everyone, but imo they do their best to satisfy most of us.

Grand Lodge

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Ravingdork wrote:

An excerpt from the "Ravingdork's Crazy Character Emporium" thread:

Ravingdork wrote:

CHARACTER ERRATA

Due to the extensive new errata for the Advanced Class Guide, numerous characters have been modified (almost universally for the worse) to better fit these official changes, as follows:

[edited]...lots of affected chars[/edited]

Several more characters, though they have not had to have their sheets adjusted, nevertheless function very differently now than was originally

...

I really like RD's chars and the way he builds them.

but to me this is the proof that lots of things needed the nerf.

if 75% of the chars were having divine protection : then it's too good.
(regardless of background)
if 50% of the chars were using spell consumption the whole day : it's too good.
if a feat is really good for you, whatever is your build, then it's too good.

I also think some feats were over-nerfed or have been nerfed while not needed.

but most of the changes are welcome and are based (as far as I can feel it) on forum's feedback.
"hey, 1 feat and I can give reach / fast healing to my whatever needs it" --> too good.

hey, I dip and I can access all arcane spells I want (+some other goodies) --> too good...

so yeah, keep on posting your builds/best ideas/nice combos (I do really like reading that) but don't be surprised when a build/idea/combo get nerfed because 95% of OP builds are using them

Grand Lodge

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mplindustries wrote:

Um, Improved Familiar. Those are the combat creatures. A small earth elemental starts with 16 Strength.

Some GMs might fight you on the technicalities (Improved Familiars can't speak with others of its kind and Mauler replaces that, you don't have an arcane caster level even though you have effective wizard levels, etc.), but I am pretty sure the RAI should allow it (since Improved Familiar is not an archetype and because effective wizard levels).

If you really have to us the base creatures, I feel like I remember goat being the best combat option. It's even small, so it can actually threaten. A goat doesn't especially fit Osirion, but, it probably fits more than a monkey does. There're are no monkeys in the Egyptian desert. At least the crocodile fits the setting.

technicalities ?

since when can you apply an archetype (mauler) to something that does not have the replaced features (speak with others of its kind) ?

it's not a technicality, it's a built-in restriction.

Grand Lodge

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and it's also working for the Belgians (french-speaking) : schtroumpfs
it's from a Belgian author after all :)

Grand Lodge

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another life shaman question
(yes, I intend to play one soon)

is this a bug or the difference is on purpose ?
.
.
SHAMAN:
Life Link (Su): The shaman creates a bond between herself and another creature within 30 feet. Each round at the start of the shaman’s turn, if the bonded creature’s hit points are reduced to –5 or fewer, it heals 5 hit points and the shaman takes 5 points of damage. The shaman can have one bond active per shaman level. The bond continues until the bonded creature dies, the shaman dies, the distance between her and the bonded creature exceeds 100 feet, or the shaman ends it as an immediate action. If the shaman has multiple bonds active, she can end as many as she wants with the same immediate action.

ORACLE:
Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).

---
while the range difference does not bother me (medium-variable vs 100 feet-fixed)
the trigger of the hit point transfer renders the power of the shaman close to useless compared to the power of the oracle.

Grand Lodge

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let's check the Advanced Class Guide : Shaman (p35)

spirit of LIFE, granted power (@ lvl 1) :
Channel (Su): can channel positive energy... her shaman level as her effective cleric level ... number of times per day equal to 1 + her Charisma modifier.

so far OK.

now let check the "Witch Doctor" archetype for the shaman (p.113)
Channel Energy (Su): At 4th level, ... as the cleric class feature. ... her shaman level – 3 as her effective cleric level, ... times per day equal to 3 + her Charisma modifier. This ability replaces ...

so @ level 4 I can channel 1+Cha for 2D6 and 3+Cha for 1D6 ?

Grand Lodge

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in the rules/PRD, combat section:

CMB = Base attack bonus + Strength modifier + special size modifier

...The special size modifier for a creature's Combat Maneuver Bonus is as follows: Fine –8, Diminutive –4, Tiny –2, Small –1, Medium +0, Large +1, Huge +2, Gargantuan +4, Colossal +8.

same goes for CMD : so far so good.

Grand Lodge

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I'd like to see that as well...
but should my wife see this, I'll get killed, with no chance of raise dead/resurrection :)

Grand Lodge

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awp> While the iterative attacks must be done in order, I agree; the TWF are separate from the main iteratives

so you must follow this order : Main hand +11 then +6 then +1
the wording of twf shows that you must use this order too: Off hand : +11 then +6 then +1

there is NOTHING (and a post from the devs in the 'can I twf with 2handed+armor spike' confirmed this) that forces you to do +11/+11/+6/+6/+1/+1
--> you could do +11M/+6M/+11O/+1M/+6O/+1O
or any combination, as long as the Hand order is respected.

Grand Lodge

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This is not a FAQ, this is nailing down those you do not agree with the obvious (silent ? power-balancing ?) rule:
1 hand : 1Str (and a free hand to do/wear smth else)
2 hands : 1.5 Str
Main+Off hand = 1+0.5 Str
if your case is not a stated exception, then you should stick to the above.

anyway, you have the PDT team's opinion, they made it a FAQ, and as many have said: feel free to ignore it.

what else could we want?

Grand Lodge

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it reminds me of the good old times of Magic the Gathering, where you had 3 instants and 5 interrupts... *headache*

Grand Lodge

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btw, how can you kill from starvation a beast that regenerates (that much) ?

"I'm hungry"..."I'm really hungry"..."hmmm, nice leg... it will grow back anyway"

Grand Lodge

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that's an underestimated ability of the fighter.

Yes, take cleave at low level. it's becoming useless later on ? swap it out for another feat with higher/more difficult prerequisites

Grand Lodge

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in game terms, I see reasons to make "mindless" creatures immune to fear (vermin, contructs, skeletons & Zombie)

on the other hand, I also see reasons to make intelligent undead affected by fear, as they can think, understand situations, and are willing to "survive".

So I'd not put demoralize as a morale effect, but keep it as "fear effect" (undefined yet) and add fear immunity to mindless only.

Grand Lodge

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I'd hate that option, for the same reason that I hate signatures.
they're useless, repetitive, and as the bag of devouring said, an open door to unwanted excess.

I like the clean forum and wish it to stay like it is.

Grand Lodge

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Darksol : except that haste does not improve the weapon, but the creature (as you mentioned yourself: hasted creature) and allows to use manufactured/natural for the enhanced effect.

as (by RAW) the monks IUS count as natural/manufactured for effects that target THE WEAPON, so it's not valid for haste.

It's pedantic/semantic rules lawyering, but it's correct nonetheless.

also note that I'd allow Haste for monk, but it's "my" (largely shared) houserule.

Grand Lodge

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I changed the highlighting in your quote

Majestic8705 wrote:
The SRD wrote:
A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.

while the question "is a spell a weapon, if it does not requires an attack roll" might be unanswered, I fairly sure we can say that those spells are NOT dagger, kerambit, ...

so it's d4 sneak

Grand Lodge

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as per the PRD

Undead are immune to damage or penalties to their physical ability scores (Strength, Dexterity, and Constitution)

so no aging... *penalties*

Grand Lodge

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in order to prove the usefulness of teamwork feats, I present you the team
: Fafrhd and the grey Mouser ;)

2x level 10 PCs, both are Ratfolks, basic racial traits (+2 Dex/Int -2 Str)
Swarming traits : can be in same square, considered flanking opponent

stats include racial, 2x stat lvl increase and 1x +4 stat booster item

Fafhrd:

ability score : str 15-2+1+4, Dex 14+2, Con 10, int 12+2, Wis 8, Cha 13+1
Skills : Bluff, acrobatics maxed out
traits : dirty fighter (+1 damage when flanking)
any that gives +1 Bluff
Class : Fighter (lore warden)
by level :
1- (Fighter) power attack, (Level 1) feint partner
2- (F) improved feint, (F-lore warden) combat expertise
3- (L) improved trip, +2 CMB via lore warden
4- (F) outflank
5- (L) Combat reflexes, weapon training +1
6- (F) greater feint
7- (L) greater trip, +4 CMB
8- (F) furious focus
9- (L) paired opportunist, +2 weapon training
10- (F) felling smash
note : the feats are not optimised if you play from level 1, but they are valid choices for each level
Equipment :
Flaming burst scythe +1 (any x4 crit weapon)
Circlet of persuation (3.000 GP, +3 Bluff)

Mouser:

ability score : Str 14-2, Dex 15+2+1+4, Con 13+1, Int 12+2, Wis 10, Cha 8
Skills : any
traits : dirty fighter (+1 damage when flanking)
any other trait
Class : rogue (swashbuckler)
by level :
1- sneak 1D6, two weapon fighting
2- talent (finesse rogue): weapon finesse; evasion
3- sneak 2D6, combat expertise
4- uncanny dodge, talent : (combat) combat reflexes
5- sneak 3D6, butterfly sting
6- talent : (ninja trick) pressure points : if sneak, 1 Str or Dex dam
7- sneak 4D6, outflank
8- talent : (combat) feint partners
9- sneak 5D6, improved feint partners
10- talent-advanced (feat) : paired opportunist
Equipment :
Menacing kukri +1, Keen Rapier +1

Attack Sequence:

(leading number is the order of the attacks)
Fafhrd:
0 feint as move
2 AoO from 1/
3 ready power att to attack after Mouser
7 readied power att
9 AoO from 8/
10 free trip
12 AoO from 11/
14 AoO from 13/
Mouser:
1 AoO from feint
4 (full attack) Att 1
5 Att 2
6 Att 3
those 4 attacks give a cumulative chance of crit above 100%; which is granted to ally via butterfly sting
8 AoO from Crit1
11 AoO from trip
those 2 attacks still give a small chance of a 2nd critical hit, that would be granted to ally, for attack 12. If it's a crit, it triggers 13/ and 14/
13 AoO from Crit 2 (lower chances)

I have a nice XLS table for the calculations, but here's the results: (I considered that Dex bonus from opponent was +1, so if feinted ok, target AC is only 24)
- Sneak, flank, trip & feint avg DPR per PC : 175

- no flank : swarms - no melee attack anyway; or rogue/Barbarian. In this case, I consider Dex bonus is +2 (sneak still applicable due to feint)
avg DPR per PC : 172

- no trip; avg DPR per PC : 126
- no feint; avg DPR per PC : 121.5
- no sneak; avg DPR per PC : 109.5

- no feint, trip, sneak, flank; avg DPR per PC : 41

Can be improved:

level 11 : another attack for Mouser (improved TWF): more critical to be passed to ally; more sneak
multiclassing Fafhrd : 4 level of swashbuckler rogue grants same feats and 2d6 sneak
ex both level 11 and multiclass : 200 dpr avg

the icing on the cake is that they can fight from same square, in a 5-ft wide tunnel.
they also have an alt. racial trait that counts them as tiny when squeezing; so they could easily "walk across" cracked walls and make fun ambush

Grand Lodge

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Sean K Reynolds wrote:

...

learn from our mistakes by not repeating those mistakes.
...

I personnaly like this option, as I like to make themed characters, that are often underpowered due to personal choices.

I agree this is not optimized choice, but hey, it's an option and as such I like it a lot.

so I'd conclude by:
this is not a mistake, this is a design choice. I appears that it did not satisfied a set of customer.

and I find it nice that you'll adapt your future design decision based on the feedback. you do great job Paizo guys (and ladies ;op ), keep up !

Stephane

disclaimer, I'm not a native english speaker, pls be indulgent for grammar/phrasing.

Grand Lodge

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you have to keep in mind that feat not suitable for powergamers/op-char are not always useless feats.

for non-optimized players (and NPCs) some feats are fun/suit the BG/fills a small gap/...

so is there a lot of feats : yes. too much? no.

also adding chain feats to all full-BAB is removing options and differences to players .

Grand Lodge

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Sigil87 wrote:

it depends on the characters INTENT!

If he made this deal/sold his soul for the greater good/as a plan with his parties knowledge to help them then its not an evil act but a neutral one. If he did it only to get rid of his personal gold debt then it is very evil.

I know thatmovie are not always a good PF example but:

* Ghost Rider with Nicolas Cage
he sold his soul for good reason (save his father's life), in the process, he gained power. as the pact was non-evil, he was able to turn against the demon.
* Constantine with Keanu Reeves
he commited suicide to offer his soul to Lucifer, and to propose a bargain : free another soul from hell.
this was a so NON-EVIL act that Lucifer was refused the right to take him to hell.

so the selling, imho, is not evil. the reasons (and act that followed) might change this.