Two Handed Weapon and Armor Spikes Resolved by the Design Team?


Rules Questions

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Specific trumps general? That's still a thing, right, or does the FAQ override all specific cases?


Let's say I'm a fighter with armor spikes.

I'm in a straight jacket, or manacled or something. Both my hands are completely unusable.

Can I attack?

Now lets say I have Two Weapon Fighting and a boot blade too.

Can I attack with both?


CrystalSpellblade wrote:
Specific trumps general? That's still a thing, right, or does the FAQ override all specific cases?

I would tell you the secret rule that covers that, but then I would have to kill you.


CrystalSpellblade wrote:
Specific trumps general? That's still a thing, right, or does the FAQ override all specific cases?

There's no specific rule that says the Monk can use 2H weapons and Unarmed Strikes at the same time in contrary to this FAQ.

Anybody can make unarmed strikes as kicks, so they can make Unarmed Strikes with their hands full too.


Quandary wrote:
CrystalSpellblade wrote:
Specific trumps general? That's still a thing, right, or does the FAQ override all specific cases?
I would tell you the secret rule that covers that, but then I would have to kill you.

All right, but you have to tell my mother that I love her when I'm dead.


Rynjin wrote:
CrystalSpellblade wrote:
Specific trumps general? That's still a thing, right, or does the FAQ override all specific cases?
There's no specific rule that says the Monk can use 2H weapons and Unarmed Strikes at the same time in contrary to this FAQ.

Right, Flurry is still 2WF-based, even if it the Faq-as-Rules for it lets it make all attacks with one weapon.

(if it wasn't 2wf based, you could 'stack' it with 2wf unless they made another exception)

Quote:
Anybody can make unarmed strikes as kicks, so they can make Unarmed Strikes with their hands full too.

Well, I thought so, and the Monk's wording on that part (which applies outside of Flurry per se, e.g. normal 2WF with a non-Monk weapon) didn't seem to change anything, but if carrying chickens does mean you can't 2WF Kick/Kick, then I would be curious what the intent for Monk is: bar 2H weapons in Flurry? add an exception to allow that in Flurry? say that the UAS wording means they (read: Monk1 dips) are also exempt in non-2WF Flurry, while other characters CANNOT make UAS strikes if their hands are full? While they're at it, they might as well clear up whether Monks can make Head-Bashes benefitting from Monk specific UAS rules, per RAW, doesn't seem like it.


CrystalSpellblade wrote:
Quandary wrote:
CrystalSpellblade wrote:
Specific trumps general? That's still a thing, right, or does the FAQ override all specific cases?
I would tell you the secret rule that covers that, but then I would have to kill you.
All right, but you have to tell my mother that I love her when I'm dead.

It's a deal then, I'll kick you to death... as soon as I put down these car keys and pencil I'm holding. I have this nervous habit where I like to hold things in my hand. I'll let you know when my hands are free so I can kick you to death. After that, secret's all yours.


Pathfinder Rulebook Subscriber

Holy crap! It's Bob Dole!

Grand Lodge

Kryzbyn wrote:
Holy crap! It's Bob Dole!

Magic Bananas!


Is there a way to block people's posts on here? I honestly could have done without having to see 100 mind-numbing posts by the same person, all employing some combination of double-think, circular reasoning, or pin-the-tail-on-the-donkey logical spit-balling.

I think it should be safe to assume that:
A) the FAQ was poorly conceived
B) the FAQ creates more problems than it solves (in large part due to its being too narrow, and not providing any explanations that can be applied in a wider sense)

This isn't 4th edition, where every facet of the rules is its own little island: the reason so many people prefer 3.x/PF to 4E is that the rules of THIS system aren't so thoroughly divorced from internal consistency. This ruling IS divorced from internal consistency.


Also, most of the "unwritten rules" examples being bandied about (both my SKR and common posters) are unwritten because they don't NEED to be written. "You can't take actions when you're dead" need not be written because virtually EVERY SINGLE PERSON USING THIS GAME SYSTEM KNOWS WHAT IT MEANS TO BE DEAD and how much activity dead people exhibit (hint: NONE).

An unwritten rule that governs applications of Strength bonuses employed over a full round's worth of attacks at level 1, or the number of possible attacks a "normal" race may gain at level 1 NEED to be written out, if they are really going to be used as a basis for this sort of ruling, because NO ONE is going to look at the books and say, "Ah, yes, CLEARLY this works in this way." That's not an unwritten rule. It's a guideline for developers when making new content (feats, classes, races, etc...).

SKR's straw man of the two shortswords and the unarmed strike kick is irrelevant, because the rules DO explicitly state how many attacks you may get in a round: 1 main-hand attack + 1 off-hand attack (at huge penalties unless you have Two-Weapon Fighting) + any natural attacks that you are granted SPECIFICALLY by rules (feats, class abilities, racial abilities, magic items, spells).

UNWRITTEN RULE: You may not assume that a creature's limbs, teeth, or nails/claws may be used as natural weapons--these need to be called out explicitly.

See, that's a GOOD example of an unwritten rule. The game goes to great pains to explain, clarify, and denote when and how you gain natural weapon attacks, what form they take, and how they combine with other attacks (both manufactured and natural). There's NOTHING in the rules about being unable to make an off-hand attack with a weapon that doesn't use a hand, just because you are using both of your hands to wield a different weapon. NOTHING. NOT A THING. In fact, TWF specifically mentioned unarmed strikes, which are elsewhere explained to include things like kicks and headbutts, which would imply that you could make attacks with a 2-handed weapon and an unarmed strike. Well, if you can kick with a booted foot and swing a greatsword, why can't you kick with a booted foot with a spike on it and swing with a greatsword? Because some unwritten rule, that is broken ALL OVER THE PLACE forbids it? That can't stand as a ruling.

Liberty's Edge

Rynjin wrote:
CrystalSpellblade wrote:
Specific trumps general? That's still a thing, right, or does the FAQ override all specific cases?

There's no specific rule that says the Monk can use 2H weapons and Unarmed Strikes at the same time in contrary to this FAQ.

Anybody can make unarmed strikes as kicks, so they can make Unarmed Strikes with their hands full too.

Errr...yeah...there is...have you read the unarmed strike description in the monk class?


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Kryzbyn wrote:
Holy crap! It's Bob Dole!

Bob Dole, pure energy!


This has been an interesting thread to read. But the really funny part is, I will still do it the way I want on my table regardless of how the design team answered it or how the FAQ is worded.

Once I buy the rules I don't need "offical" answers to agree with my way of doing things.

Grand Lodge

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This is not a FAQ, this is nailing down those you do not agree with the obvious (silent ? power-balancing ?) rule:
1 hand : 1Str (and a free hand to do/wear smth else)
2 hands : 1.5 Str
Main+Off hand = 1+0.5 Str
if your case is not a stated exception, then you should stick to the above.

anyway, you have the PDT team's opinion, they made it a FAQ, and as many have said: feel free to ignore it.

what else could we want?


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Vrischika111 wrote:
what else could we want?

Consistency, non-secret rules, errata when the rules change, and math.


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Drachasor wrote:
Vrischika111 wrote:
what else could we want?
Consistency, non-secret rules, errata when the rules change, and math.

It is consistent for those who already played this way. The "secret-rules" were game design "meta-rules" guidelines, the rules haven't changed for Pathfinder, and I've seen quite enough math.


Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Ciretose: We all agree that the off-hand is not your physical hand. That is the entire point of our argument--since you have a weapon that doesn't occupy a physical hand, your off-hand is still available, even if the physical hand is otherwise occupied.


HangarFlying wrote:


Errr...yeah...there is...have you read the unarmed strike description in the monk class?

"Can make US attacks with hands full" =/= "Can TWF with 2H weapons (which is contrary to this new FAQ".

Grand Lodge

Just because it's convenient to switch between when an off hand is a hand, and when it's an attack, doesn't mean they aren't always right.

As long as the good guy group is right, you don't reasons or explanations, or consistency.

All you need is love.


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blackbloodtroll wrote:

Just because it's convenient to switch between when an off hand is a hand, and when it's an attack, doesn't mean they aren't always right.

As long as the good guy group is right, you don't reasons or explanations, or consistency.

All you need is love.

And if the PDT had ruled the same as you think, would that make you part of the "good guy group," and mean that I could post hundreds of whiny complaints of "that doesn't make sense," "that isn't the way it's supposed to be," "WHY isn't it the way I run it," and on and on and on all weekend long, knowing full well that no one from Paizo is going to be back until Monday morning, and likely to ignore the nearly 700 post thread because of its length?

There have been around 400 posts since SKR said he was going home.

Silver Crusade

Pathfinder Adventure Path Subscriber

Are we at making distinction between physical off-hand and metaphysical off-hand yet?


Gorbacz wrote:
Are we at making distinction between physical off-hand and metaphysical off-hand yet?

No, it's so obvious that it doesn't need to be clarified until after there's a FAQ detailing this.


Gorbacz wrote:
Are we at making distinction between physical off-hand and metaphysical off-hand yet?

How about the difference between the forehand and backhand?

Dark Archive

2 people marked this as FAQ candidate.

I would like to know if this applies also to attacks of opportunity. Reach weapons, especially with their inability to function on diagonals, really need armour spikes to function well.

Liberty's Edge

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*sigh*

I will go step by step, so those who aren't just throwing a fit because someone closed their loophole will understand the logic.

1. You have a primary "hand" and you have an off "hand"

If they were actual, literal, hands, you could not use armor spikes with your off hand, or kick with your off-hand.

So "hand" is not a literal hand. It is a game mechanic. If your off-hand were your actual, literal hand, you couldn't use armor spikes or kicks at all and this whole discussion would be moot.

2. As a game mechanic, rather than a literal hand, to doesn't matter if you have a literal hand empty, any more than it matters that since your leg is still unused, you could kick after you swung your sword twice (you can't by the way).

What matters is what you decide to do with the primary and off "hand"s you have available.

If you use both of them to make two attacks, you have used both of them. When you do you get an extra attack with .5 strength added meaning the total is 1.5.

Or you can use both of them to make a two-handed attack, in which case you get a 1.5 strength bonus.

Or you can use one to attack and one to block, in which case you get 1 str and an AC bonus.

If you use one to attack and don't use the other one, you have a free hand, which is a listed requirement for a number of things.

3. If the primary and off "hand" were literally hands, you could not use armor spikes, kick, or do any attack that didn't take up an actual hand.

People assumed that the off-hand was a literal hand, which they shouldn't have because then armor spikes wouldn't work.

People assumed that having two hands on the weapon meant you were "wielding" it two handed. They shouldn't since you hold a double weapon with two hands but don't automatically wield it two handed.

The whole thing was not as clear as it should have been. Which is why they released the FAQ.

Many of us have been saying for years this is how it works, and have been shouted down aggressively by people who said we were wrong about the Devs intent. Now the Devs have made the intent clear and the same people are shouting down the Devs who actually wrote the rules, so probably know the intent.

It makes perfect sense as soon as you stop making Primary and off-Hand literal hands. Which is what you have to do anyway to use anything that isn't actually in your literal hand.

You can't both argue it is not a literal hand so you can used things not in your hand, but that it is a literal hand so you can use it a second time.

Liberty's Edge

Mergy wrote:
I would like to know if this applies also to attacks of opportunity. Reach weapons, especially with their inability to function on diagonals, really need armour spikes to function well.

I think (my reading) it would not apply to attack of opportunity, but it would apply to attacks during the full attack that would require an off hand.

An AoO wouldn't require you to use your off-hand, so it wouldn't be an issue.

If you have a long spear, you can attack with the longspear, but you can't also TWF with armor spikes. If you have two attacks (+6/+1) you can make an attack with the long spear and an attack with the armor spikes.

This only prevents you from both two-weapon fighting and fighting two-handed at the same time.

Liberty's Edge

Revan wrote:
Ciretose: We all agree that the off-hand is not your physical hand. That is the entire point of our argument--since you have a weapon that doesn't occupy a physical hand, your off-hand is still available, even if the physical hand is otherwise occupied.

You need both your off-hand and your primary hand to make a Two-handed attack.

"Buckler: This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon)..."

You can't have it not be a physical hand when it helps you attack with things not in your hand, and then make it a physical hand later when you want to have the option to use it again.

That is the whole point of the FAQ. People are throwing up a lot of smoke and screaming, but it isn't going to effect much other than people needing to realize that just because the off-hand weapon isn't in your actual, physical hand, that doesn't mean you didn't use your off-hand.


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Let's just remember what this argument is about...

The Paizo team has issued a FAQ, drawn on unwritten, unimplied design rules, that throw into confusion a number of other rules related to combat...

... all to prevent a Level 1 Fighter from taking a -2 penalty to all of his attacks to gain a potential (1d6+3/x2) damage.

As a result of this FAQ, it is no longer clear whether a "hand" is actually a hand anymore. Two hands is most assuredly two actual hands... while "off-hand" is anything but a hand, unless that hand is gripping the same weapon as another actual hand, in which case the actual hands and the lack of an actual free hand eliminates the possibility of using an "off-hand" regardless of the fact that the actual "off-hand" was a foot. "Shield hand" is apparently an actual hand, that while not actually involved in combat, qualifies as the off-hand when determining whether the off-hand is available for use, once again... even if it is a foot... and if the off-hand is used, despite the fact that is not actually any one of the actual hands, eliminates the opportunity to utilize the shield hand to do... well nothing except hold the shield. Aside from a shield or a weapon hilt that has even incidental contact with another actual hand, there is no restriction on what your actual hands can be engaged in (no juvenile jokes here, please)... meaning you can hold a bag of groceries and your infant son and the New York Times crossword puzzle and the pen you were using to fill it out and a cup of coffee and your car keys and the deposit slips from the bank and a torch and a lifesize steel statue of a greatsword (not an actual sword, mind you... just something that is the exact same size, shape, and weight as a greatsword) and you can still use Two-Weapon Fighting. Just don't let both hands touch the same weapon.

[/rant]

Liberty's Edge

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No, this argument is about people being ticked off that a loophole they found got closed.


ciretose wrote:

"Buckler: This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon)..."

You do realize that this wording dates to 3e where 'off-hand' would mean 'left' hand for a right-handed character, right?

For example:

3e SRD wrote:

Normal: Without this feat, a character who uses his or her off hand suffers a -4 penalty to attack rolls, ability checks, and skill checks. For example, a right-handed character wielding a weapon with her left hand suffers a -4 penalty to attack rolls with that weapon.

Special: This feat helps offset the penalty for fighting with two weapons.

-James

Liberty's Edge

And if off-hand meant left hand, it couldn't be used for armor spikes or kicks.

Perhaps that is why they changed the wording for 3e to 3.5...

EDIT: And actually, read what you posted. The right hand/left hand is an example of a possible use, not a defintion of off hand...

James, you are so much better than a reach like that.


Many points here, but I would like to clarify that I'm only going to state what the rules say, not the intent that I feel is meant.

A.) The fact that the wording was kept the same since 3.0 does not make any difference. If it needed to be changed to fit Pathfinder, they would have released errata, or an FAQ, for it. Have they? Point dead.

B.) The buckler description in no way states that you lose any other type of shield's bonus when two weapon fighting. It does say that you lose the buckler's bonus when two weapon fighting though. What you are doing ciretose, is trying to argue what you believe the RAI to be, not what the RAW is.

The key to your argument would be the fact that the buckler description includes the phrase: "In any case, if you use a weapon in your off hand, you lose the buckler’s AC bonus until your next turn."

The fact that use just have to use a weapon in your off hand, which any off hand attack would trigger, is a bonus for you, but keep reading. It says that you lose the buckler's AC bonus, not the shield's bonus. While even if it did say shield, it would give you a good case for RAI, every shield has its own rules. The other shields do not mention losing the bonus when you use a weapon in your off hand.

On to your other attempted point, nowhere does it refer to your shield hand as your off hand. You haven't used your off hand. Your "shield arm" is referenced and tied to the off hand, but only when wielding weapon with your shield arm. That is distinctly tied to the buckler, since you can't wield weapons with a light shield or heavy shield in your shield hand.

To counter your position, let's show what it would actually mean. Let's assume that shield hand is equal to off hand for a moment. What does the Light Shield and Heavy Shield say?

Light Shield: A light shield’s weight lets you carry other items in that hand, although you cannot use weapons with it.

Heavy Shield: A heavy shield is so heavy that you can’t use your shield hand for anything else.

Now, if your shield hand is your off hand (if you must use the "slot" for lack of a better term), then you would not be able to two weapon fight with a shield at all unless it were the specifically allowed shield bash. So your answer wouldn't be, you lose the AC bonus, it would have to be you can't do that in regards to the Longsword + Shield for AC + Unarmed Strike.

C.) Don't try to add things into the FAQ that aren't there. Not all of Mike's comments made it into the FAQ. Only the restriction from using a two handed weapon and armor spikes while TWF made it into the FAQ. The threatening part of the post did not make it in. His poor wording did not make it in (although the wording in the core rules isn't much better in his defense).

D.) Having your hands full is not the same as having used your hands. If you think something has been changed, think about for just a few moments before whining about it.

E.) Two handed double weapons are not treated like a one handed weapon and light weapon for all purposes. They are only treated that way for the purpose of attack penalties when fighting with both ends of the weapon. If you are not fighting with both ends, then you have to treat the weapon two handed.

E.a.) Two handed double weapons do not state that they can be used one handed. What they
say is that, "A creature wielding a double weapon in one hand can’t use it as a double
weapon—only one end of the weapon can be used in any given round."

A creature still has to be able to wield the double weapon one handed, either through
an ability or a it being a one handed weapon. Before anyone tries to disprove this, take a
look at Quarterstaff master. It is a perfect example of an ability allowing a two handed
double weapon to be wielded one handed.

F.) The fact that the rules were "not explicitly stated" does not make them secret or completely out of the left field. They were still present and interpretable. Hence the reason that there was a debate to begin with. Then again, I could be a member of the ultra secret paizo unwritten secret rules tin foil hat team. Hmmm.....

G.) Where is it stated that an off hand attack does not require the use of the off hand when the attack is made without a physical hand? It doesn't. The belief that it didn't was just an assumption. Nothing has changed. People's assumption's were just proven wrong.

Liberty's Edge

I agree, the shield portion is still up to be clarified. If I am corrected in the FAQ, I assure you I won't throw a hissy fit. I will say "Thank you for the clarification"

Because that is what you do if you ask someone a question, and they answer it...

But based on the logic given by the Devs about how the off-hand works, it makes sense that it would apply to anything that takes up the proverbial game mechanic "hand".

I actually had my mind changed on this one, remember.

The armor spike portion was clarified in the FAQ. And off-hand is not an actual hand. Never was, or you couldn't use armor spikes anyway.

And so, following that understanding the entire basis of the rest of the argument is quite simple.

Mechanically, a standard race has two "hands" worth of things you can do at a given time. A primary and an off "hand"

And if you don't have two "hands" worth of things you can do at a given time, how many "hands" do you have? Because literal, actual hands aren't relevent if you can use your off hand to do things that don't involve hands.

So if an off-hand action that doesn't actually involve your actual physical hands still removes one of your "hands" from play in one situation, why would it be different in any other situation?

You aren't just holding a shield and getting a bonus. You are using it, in your shield hand. Something in the game mechanics is occuring involving that shield, because otherwise it wouldn't worry about

"unstrapping and dropping a shield so you can use your shield hand for another purpose"

So what is your shield "hand" in game mechanics terms?

We now have confirmation that an Off-Hand is not a physical hand, but is in fact a game mechanic. The fact that you used your Off-hand in the form of a foot or a spike doesn't change the fact that you used your off hand.

If the FAQ comes back saying I'm wrong, I'm wrong. No pouting or hissy fits, no 700 post rants because my loophole got closed.

I thought it was something, the person who actually wrote it corrected me, life goes on.

I wonder if the same reaction will come from others if my (and others, remember I was convinced by others on this one) is correct.

I hope they decide to write the game for those of us who actually respect the writers of the rules and will acknowledge that the person who writes the rules probably knows what the intent was better than the reader...


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ciretose wrote:
No, this argument is about people being ticked off that a loophole they found got closed.

I have to agree. After reading this whole thread it sure feels more like anger over the loss of a loophole then a real issue.


The problem with the stance that you've taken is that you aren't basing it on the written rules. You are basing it on what you believe the intent of the rules are based on these rulings. If they rule that way in the FAQ, it will actually be a change to the rules as opposed to just a clarification like this was. That's fine with me, I don't have an issue with that, but it doesn't mean that it is currently the rules.

The main place it falls apart by the current RAW is here: "Mechanically, a standard race has two "hands" worth of things you can do at a given time. A primary and an off "hand"."

Off hand and Primary hand are mechanical terms, yes. So is Shield Hand. A character technically has three hands currently, Primary, Off, and Shield. Disagree? Then you must find something that specifically states that using a shield uses the off hand. The only time we see this is when a shield is used as an off hand weapon.

Nothing says that the character only has two hands to use mechanically, only that he has two hands to attack with.

I don't think that it would be a huge leap to rule that the intent is for TWF to cause an AC loss, but the other side has just as much validity as well. Only bashing with a normal shield causes it to lose AC. Bucklers do lose there AC bonus whenever the off hand is used though, but that may be unintentional.


It comes down to this:

No one is credibly saying that armor spikes, feet, or other non-handed weapons need to be wielded in hands. No one is credibly saying they don't understand the need for mechanical limits on damage output. The major complaint is that the meaty parts of the rules never bring up the idea that using a 2-h weapon subsumes an off-hand attack. It's marginally alluded to in the rules of Buckler which may be an oversight considering the 3.0 background it's a holdover from (reference Sunder debate). The more standard and sensible presumption was that non-handed weapons such as boot blades, armor spikes, unarmed strikes, etc. could be performed in addition to attacks with a 2-h weapon. It's one thing to codify that wielding a 2-h weapon subsumes an off-hand attack; it's another thing to say that wielding a 2-h weapon already bumps an "limit in principal" so further strength to damage is unwarranted. That's the problem people are having; lack of parity in the system. Limits in principal are all fine and dandy, but those are, inherently, tools of the developers to aid in writing the rules; not things to take place of codified rules. After all, they are selling a set of pre-balanced rules for a game system. The argument that "you can change it if the rules are bad" doesn't hold water because, at that point, what's the point of buying the rule-sets if we're just going to discard them and make it all up for ourselves anyway? That's the criticism here; not an objection to customization but an objection to buying a product and then being told that some of the essential parts aren't there. It'd be like purchasing a car to find the transmission is missing and being told that the transmission is optional and not available standard on that model.

Liberty's Edge

@Kazaan - If that were the problem people were having, people would be thanking the Devs for the clarification...

@Crash_00 - If you want to predicate your argument on 3 "hands" available, good luck to you.

What makes more sense, at least to me, is that the system is based on the mechanic of two "hands" as possible actions, unrelated to limbs (otherwise we would get 4, so we can kick as well).

Everything makes perfect sense if you start from that premise. Your classic sword and board has a weapon in a primary "hand" and a shield in his off "hand". The shield works when he wields to shield, doesn't work when he uses it to bash, because he is then using his off-hand for another purpose.

If you don't want to start from that premise...well as much as you are accusing me of reading into things, it seems as if you are making an assumption that a shield hand is a magical mystery "third hand" that just works by existing.

Seems a bit of a stretch to me, but FAQ it and we'll see.

I'll respect the Devs ruling either way. They wrote the rules, after all.


Crash_00 wrote:
B.) The buckler description in no way states that you lose any other type of shield's bonus when two weapon fighting. It does say that you lose the buckler's bonus when two weapon fighting though. What you are doing ciretose, is trying to argue what you believe the RAI to be, not what the RAW is.

The Buckler description does NOT say this. It says you lose the Buckler's bonus IF you use the hand that's on the arm the Buckler is attached to wield a weapon.

It does NOT state, for instance, that if you TWF with a sword in your left hand and a boot-blade on your foot, that you lose the benefits of the Buckler on your right arm.

So let's read it again to cement that in the mind.

Quote:
Benefit: You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you lose the buckler's Armor Class bonus until your next turn. You can cast a spell with somatic components using your shield arm, but you lose the buckler's Armor Class bonus until your next turn. You can't make a shield bash with a buckler.

A shield arm is not inherently an "off-hand" or a "primary hand." This is just saying what happens if you use it as such (though in particular it is focused on using the shield arm to wield an off-hand weapon).

Liberty's Edge

whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon)

Which means you need to use your off "hand" to wield a two handed weapon.

Where do you wield your shield, out of curiosity?


ciretose wrote:

whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon)

Which means you need to use your off "hand" to wield a two handed weapon.

Where do you wield your shield, out of curiosity?

You wield your shield on your shield arm, as the text states. You are chopping the text up and this confuses the issue. Note that when it talks of uses Somatic Components, it does not refer to one's off-hand, for this would not make sense -- it just talking about uses of the hand which is connected to the arm upon which the shield is attached -- the shield-arm's hand.

Let's do this step by step.

Quote:
You can also use your shield arm to wield a weapon

Not, "you can use your off-hand to wield a weapon", but "you can use your shield arm to wield a weapon". That is, you can use the hand of the arm the shield is on to hold or use a weapon.

Quote:
(whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon)

These are some ways you can use that PHYSICAL hand. You can use it as a game-term off-hand to use an off-hand weapon or to help use a two-handed weapon. Note that off-hand is only used when talking about wielding a weapon.

Quote:
, but you take a –1 penalty on attack rolls while doing so.

And you take a penalty if you use your shield arm in this manner.

No where does it state that your shield arm is an off-hand. An off-hand, as you state, is a particular game term. It may refer to what wields armor spikes, or the foot that uses a boot-knife, or a tail that uses a kobold tail weapon, etc. But this term is never applied to using a shield, unless that shield ITSELF is used as a weapon.

You must distinguish between physical hands and the game terms.


You both missed the important part: if you use a weapon in your off hand, you lose the buckler's Armor Class bonus

Doesn't matter what off hand weapon is being wielded. It can be a boot blade, boulder helm, armor spike, kick, etc. All of them trigger the use a weapon in the off hand clause. All of them cause you to lose the AC bonus.

As to your argument Drachasor, read the examples of using your shield arm. Using an off hand weapon uses the shield arm. Again, doesn't matter what type of off hand weapon is being used. Is it the intent that kicking causes you to lose the buckler bonus? Debatable. I don't think so, but Ciretose does. RAW however dictates that it does and that is where the rules actually come from.

Quote:
What makes more sense, at least to me, is that the system is based on the mechanic of two "hands" as possible actions, unrelated to limbs (otherwise we would get 4, so we can kick as well).

Can you two handed attack with a great sword, free action to shift grip, and cast a quickened spell?

The problem is that we don't have two hands to use. We have to hands to use on attacks. Hands is an overused term in the core rulebook for mechanics agreeably, but unless the shield states that it requires the use of the off hand, it doesn't by the rules.

Quote:
The major complaint is that the meaty parts of the rules never bring up the idea that using a 2-h weapon subsumes an off-hand attack. It's marginally alluded to in the rules of Buckler which may be an oversight considering the 3.0 background it's a holdover from (reference Sunder debate). The more standard and sensible presumption was that non-handed weapons such as boot blades, armor spikes, unarmed strikes, etc. could be performed in addition to attacks with a 2-h weapon.

Uhm...it isn't marginally alluded to. It's blatantly stated. It is marginally alluded to in the two handed weapon description that states two handed weapons use two hands. Sure, you could miss it on a passing glance, but a serious read through the section reveals that the only two hands that weapons worry about are primary hand and off hand. If a two handed weapon requires both of them, then the off hand is not available.


Crash_00 wrote:

You both missed the important part: if you use a weapon in your off hand, you lose the buckler's Armor Class bonus

Doesn't matter what off hand weapon is being wielded. It can be a boot blade, boulder helm, armor spike, kick, etc. All of them trigger the use a weapon in the off hand clause. All of them cause you to lose the AC bonus.

As to your argument Drachasor, read the examples of using your shield arm. Using an off hand weapon uses the shield arm. Again, doesn't matter what type of off hand weapon is being used. Is it the intent that kicking causes you to lose the buckler bonus? Debatable. I don't think so, but Ciretose does. RAW however dictates that it does and that is where the rules actually come from.

That's not at all what the text says.

Let's break it down.

You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so.

This is about using weapons with your shield arm. It gives some non-exhaustive examples of that. You'll take a -1 penalty on attack rolls with the weapon that's used by the shield arm.

This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons.

That -1 penalty stacks with TWF penalties.

In any case, if you use a weapon in your off hand, you lose the buckler's Armor Class bonus until your next turn.

In any case here refers to the PREVIOUS sentence. It means that it doesn't matter if you are using a Greatsword or TWF etc with your shield arm, you also lose the shield bonus. The text is meant to be clear that they aren't just talking about TWF here, unlike the the previous sentence.*

You can cast a spell with somatic components using your shield arm, but you lose the buckler's Armor Class bonus until your next turn. You can't make a shield bash with a buckler.

More on how it is only talking about what happens when using your shield arm to do stuff.

*Otherwise you might have something like:

This penalty stacks with those that may apply for fighting with your off-hand and for fighting with two weapons. You also lose your shield bonus to AC. -- not clear when that last bit applies. And it could be arguable even if it was "If you use a weapon in your off-hand, you lose the buckler's Armor Class bonus until your next turn." That's not clear if they are talking about Greatswords if you've just had a sentence that is focused on TWF.


Drachasor, You're missing something. While the two examples of using the shield arm given are not all the ways to use the shield arm to wield a weapon (tossing a javelin is the use of a ranged weapon for instance, another would be making a primary attack with a weapon in your buckler hand), all the examples given are examples of things that use your shield arm.

Take the phrase:
you are using an off-hand weapon

If you can answer yes to this, then you are using your shield arm by the RAW. I don't think that is what they intended, but that is what it says.

Similarly if:
(you are) using your off hand to help wield a two-handed weapon

If you can answer yes to this, then your are using your shield arm by the RAW. Again, may or may not be the intent, but it is what is written.

Take a four armed creature wearing a buckler and swinging a two-handed weapon in two other hands. It technically falls into the second example. Remember, off hand does not refer to a physical hand.

As to your "In any case" point, you are completely wrong. In any case is a quite literal statement. You lose your AC bonus for using a bow for example even though a bow is not a two-handed weapon (it's a ranged weapon that requires two hands, two handed weapon is a melee weapon type).


Crash_00 wrote:

Drachasor, You're missing something. While the two examples of using the shield arm given are not all the ways to use the shield arm to wield a weapon (tossing a javelin is the use of a ranged weapon for instance, another would be making a primary attack with a weapon in your buckler hand), all the examples given are examples of things that use your shield arm.

Take the phrase:
you are using an off-hand weapon

If you can answer yes to this, then you are using your shield arm by the RAW. I don't think that is what they intended, but that is what it says.

You are grossly misreading the text and taking that line completely out of context to try to support your point. It is not DEFINING what using your shield arm means, it is giving an example of something you could use your shield arm for. Not all uses of your shield arm are for an off-hand weapon, nor are all off-hand weapons used by a shield arm.

It in no way, shape, or form states that when you use an off-hand weapon, you use your shield arm. You've completely turned the meaning 180 degrees off the text. It's talking about using your shield arm to wield an off-hand weapon.

It's like saying that the text means you can't use your non-shield arm for somatic components. That is not what it says at all.

Liberty's Edge

So now there is a game mechanic that is a shield arm that is complete and separate from your off hand.

And we have three "Hands/Arms"...

Or...

You have a primary "hand" and an off "Hand", as game mechanics. If you are a standard race without any special abilities or bonuses, you can do (up to) two things at the same time (Hit twice, hit and block, etc...), or you can use your off-hand with your primary hand to increase your strength bonus.

Liberty's Edge

Doomed Hero wrote:

Let's say I'm a fighter with armor spikes.

I'm in a straight jacket, or manacled or something. Both my hands are completely unusable.

Can I attack?

Now lets say I have Two Weapon Fighting and a boot blade too.

Can I attack with both?

I don't see why you couldn't.

You would probably have hella penalties, but nothing is stopping you.

And if you were a monk, you could actually flurry in that circumstance.

Because Primary and off-hand are game mechanics, not actual limbs.


ciretose wrote:
So now there is a game mechanic that is a shield arm that is complete and separate from your off hand.

Yeah...because you don't attach a shield to your foot. The shield arm is where your shield is. It's a physical location, not a game term used for two-weapon fighting.

Are you going to be equally shocked that we have 4 "hands" in the game?

Primary hand, off-hand, right hand, and left hand. These need not be the same as each other at all.

For someone who has been talking about how the primary hand and off-hand are game terms, you've seem to be confusing them with actual hands. A shield is on your ACTUAL arm which is connected to your ACTUAL hand. That ACTUAL hand could wield a weapon, but there are consequences for doing so. Or you could wield a weapon somewhere else.

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