Does Haste grant Monks an extra attack?


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Silver Crusade

45 people marked this as FAQ candidate. Answered in the errata. 2 people marked this as a favorite.

The title says it all guys.

Would the Haste spell or even Boots of Speed grant a Monk an extra attack while using Unarmed Strike?


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Specifically while using an Unarmed Strike. (I don't think anyone is questioning that a Monk using a quarterstaff/kama/etc. wouldn't get an extra attack.)

Silver Crusade

Fixed.


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From what I recall, calling out for the devs to help you is a sure fire way for them not to help you.

Haste got erratad because some people held the ridiculous view that it really meant only "manufactured weapons" and refused to accept anything other than the strict RAW. It's unfortunate that they forgot the third main weapon type, but I see no reason to think otherwise.

In addition,

Quote:
A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

So yes.


Why not?
By my reading it does.


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PRD-Haste wrote:
When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)
PRD-Combat wrote:

Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet). These attacks are made using your full attack bonus and deal an amount of damage that depends on their type (plus your Strength modifier, as normal). You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack.

Some natural attacks are denoted as secondary natural attacks, such as tails and wings. Attacks with secondary natural attacks are made using your base attack bonus minus 5. These attacks deal an amount of damage depending on their type, but you only add half your Strength modifier on damage rolls.

You can make attacks with natural weapons in combination with attacks made with a melee weapon and unarmed strikes, so long as a different limb is used for each attack. For example, you cannot make a claw attack and also use that hand to make attacks with a longsword. When you make additional attacks in this way, all of your natural attacks are treated as secondary natural attacks, using your base attack bonus minus 5 and adding only 1/2 of your Strength modifier on damage rolls. Feats such as Two-Weapon Fighting and Multiattack can reduce these penalties.

PRD-Natural Attacks wrote:

Natural Attacks Most creatures possess one or more natural attacks (attacks made without a weapon). These attacks fall into one of two categories, primary and secondary attacks. Primary attacks are made using the creature's full base attack bonus and add the creature's full Strength bonus on damage rolls. Secondary attacks are made using the creature's base attack bonus –5 and add only 1/2 the creature's Strength bonus on damage rolls. If a creature has only one natural attack, it is always made using the creature's full base attack bonus and adds 1-1/2 the creature's Strength bonus on damage rolls. This increase does not apply if the creature has multiple attacks but only takes one. If a creature has only one type of attack, but has multiple attacks per round, that attack is treated as a primary attack, regardless of its type. Table: Natural Attacks by Size lists some of the most common types of natural attacks and their classifications.

Some creatures treat one or more of their attacks differently, such as dragons, which always receive 1-1/2 times their Strength bonus on damage rolls with their bite attack. These exceptions are noted in the creature's description.

Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their natural attacks as secondary attacks during that attack, regardless of the attack's original type.
Natural Attacks by Size Natural Attack
Base Damage by Size*
Damage Type Attack Type
Fine Dim. Tiny Small Medium Large Huge Garg. Col.
Bite 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 4d6 B/S/P Primary
Claw — 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 B/S Primary
Gore 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 4d6 P Primary
Hoof, Tentacle, Wing — 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 B Secondary
Pincers, Tail Slap 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 4d6 B Secondary
Slam — 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 B Primary
Sting — 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 P Primary
Talons — 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 S Primary
Other — 1 1d2 1d3 1d4 1d6 1d8 2d6 2d8 B/S/P Secondary
* Individual creatures vary from this value as appropriate.

The Damage Type column refers to the sort of damage that the natural attack typically deals: bludgeoning (B), slashing (S), or piercing (P). Some attacks deal damage of more than one type, depending on the creature. In such cases all the damage is considered to be of all listed types for the purpose of overcoming damage reduction.

Some fey, humanoids, monstrous humanoids, and outsiders do not possess natural attacks. These creatures can make unarmed strikes, but treat them as weapons for the purpose of determining attack bonuses, and they must use the two-weapon fighting rules when making attacks with both hands. See Table: Natural Attacks by Size for typical damage values for natural attacks by creature size.

Format: bite +5 (1d6+1), 2 claws +5 (1d4+2), 4 tentacles +0 (1d4+1); Location: Melee and Ranged.

PRD-Equipment wrote:
Simple, Martial, and Exotic Weapons: Anybody but a druid, monk, or wizard is proficient with all simple weapons. Barbarians, fighters, paladins, and rangers are proficient with all simple and all martial weapons. Characters of other classes are proficient with an assortment of simple weapons and possibly some martial or even exotic weapons. All characters are proficient with unarmed strikes and any natural weapons possessed by their race. A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls.

Unarmed strikes are not natural weapons, they are not manufactured weapons. The answer is no. Not unless the monk has a natural weapon (such as possessing claws) or a manufactured weapon (such as a kama or longsword). Haste does not grant additional unarmed strike attacks.

EDIT: Also before it comes up.

PRD-Monk wrote:
A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

Haste does not enhance or improve manufactured or natural weapons. It affects a creature and the creature has the option to make an additional attack with a natural or manufactured weapon, but a monk's unarmed strike is not treated as such in this case (the case being only when determining if spells and effects function on it. Haste does not target your weapon. It does nothing to your weapon. You do not haste your sword, or your fist, or your claw. If you are hasted and drop your sword you do not lose the benefits of haste. Likewise if you change weapons, you do not lose the effects.

Spells and effects that target, improve, and enhance your weapons include magic weapon, greater magic weapon, keen edge, align weapon, bless weapon, holy sword, disrupting weapon, and similar spells. Spells like haste and lead blades enhance the creature not the weapon. A monk's unarmed strike is not a manufactured weapon and is not a natural attack. You cannot take Improved Natural Attack for it for this reason, and magic fang and greater magic fang have to call out that they work on unarmed strikes specifically because without it they would not function on unarmed strikes (unless you were a monk).


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Yeah, I'm not sure why this is a question. Of course it does.


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mplindustries wrote:
Yeah, I'm not sure why this is a question. Of course it does.

Except that it doesn't.


So haste works with every other type of physical attack in the game except unarmed? Why is unarmed being singled out and doesn't unarmed technically count as both?


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Raw or not Raw haste should grant that extra unarmed strike. Any Dm denying that should be hitted in the head with a d20 dice.


To my knowledge they haven't quite figured out how to take this away from monks yet.

So, for now, yes. Expect an errata soon, though, that Haste doesn't stack with Flurry of Blows. I don't know why; they'll find a reason.


Nicos wrote:
Raw or not Raw haste should grant that extra unarmed strike. Any Dm denying that should be hitted in the head with a d20 dice.

So in translation.

"Legally monks cannot do so. It would make a good house rule, and you can call your GM a dick if they don't how rule it; or otherwise strike them with various blunt objects until they are bleeding on the ground and/or agree to house rule this to the way we would like it" or something to that effect.


Ashiel wrote:
mplindustries wrote:
Yeah, I'm not sure why this is a question. Of course it does.
Except that it doesn't.

And your reasoning is?

Haste:
"When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon."

Monk's Unarmed Strike:
"A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons."

You can make one extra attack with one natural or manufactured weapon, and a monk's unarmed strike is treated as both a manufactured weapon and a natural weapon. How are you reading this that it doesn't work?

Silver Crusade

Ashiel wrote:
Nicos wrote:
Raw or not Raw haste should grant that extra unarmed strike. Any Dm denying that should be hitted in the head with a d20 dice.

So in translation.

"Legally monks cannot do so. It would make a good house rule, and you can call your GM a dick if they don't how rule it; or otherwise strike them with various blunt objects until they are bleeding on the ground and/or agree to house rule this to the way we would like it" or something to that effect.

Yes.


Ashiel wrote:
Nicos wrote:
Raw or not Raw haste should grant that extra unarmed strike. Any Dm denying that should be hitted in the head with a d20 dice.

So in translation.

"Legally monks cannot do so. It would make a good house rule, and you can call your GM a dick if they don't how rule it; or otherwise strike them with various blunt objects until they are bleeding on the ground and/or agree to house rule this to the way we would like it" or something to that effect.

Here is the quote from Unarmed Strike, Monk.

"At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.

Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.

A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons."

Question is haste a spell?

If yes, then Monks can use it with Unarmed Strike.


You can't just leave out "...that enhance(es) or improve(s) either manufactured weapons or natural weapons" when you ask "is haste a spell?"

Words matter.


Ashiel wrote:
Nicos wrote:
Raw or not Raw haste should grant that extra unarmed strike. Any Dm denying that should be hitted in the head with a d20 dice.

So in translation.

"Legally monks cannot do so. It would make a good house rule, and you can call your GM a dick if they don't how rule it; or otherwise strike them with various blunt objects until they are bleeding on the ground and/or agree to house rule this to the way we would like it" or something to that effect.

Well, i do not not if it is Raw but i liked the bleeding part.


Tameknight wrote:
So haste works with every other type of physical attack in the game except unarmed? Why is unarmed being singled out and doesn't unarmed technically count as both?

That is a great question, and it's one that desperately needs an answer. And SKR even acknowledged that it needed to be errata'd. He said so a year ago, and it still hasn't been errata'd.


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Neo2151 wrote:

You can't just leave out "...that enhance(es) or improve(s) either manufactured weapons or natural weapons" when you ask "is haste a spell?"

Words matter.

You don't consider making an extra attack to be improving?


RAW, not RAI yes.

Why?
Before Haste was errata'd it only worked with "held" weapons. In a thread on an entire different issue I brought how some overly strict GM's will deny natural attacks the use of haste to prove another point. SKR said it would be changed, and it got changed. I did not even think about the monk's attack because I keep thinking of it as a natural attack, but it is not. I am trying to find the quote.


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Ashiel wrote:
Haste does not enhance or improve manufactured or natural weapons. It affects a creature...

A Monk's body IS his weapon.

Put another way, if the Monk had gauntlets on, there would be no question that Haste applies. So, you're going to tell me Haste would/wouldn't apply to an attack with a fist if a monk had/didn't have gloves on?

That's just semantic rules lawyering. The intent is obvious. A Monk can benefit from Haste.


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People made the same sort of arguments about natural attacks and haste Ash is making right now.

The intent is still that they get the extra attack and the intent is the rule.


RAW no, RAI yes.

Why?

Before Haste was errata'd it only worked with "held" weapons. In a thread on an entire different issue I brought how some overly strict GM's will deny natural attacks the use of haste to prove another point. SKR said it would be changed. I did not even think about the monk's attack because I keep thinking of it as a natural attack, but it is not. I am thinking the devs did not think of it either.

The link

Liberty's Edge

Relevent post

"That's being fixed in the next errata. As written, yeah, haste only affects held weapons, not natural weapons. But it'll be changed in the next printing

The question is, "What is the benefit of dividing up the spell list as Hogarth describes, as opposed to saying A cleric with this domain adds the following spells to her cleric class spell list?" And I don't see any benefit of it." SKR

This doesn't answer the question, but it questions the answer.

So click the FAQ, as it isn't cut and dry. Then we will have an answer and can move forward.

I personally am on the fence.

Dark Archive

Can someone point me to where is says specifically that haste and flurry of blows dont stack. I'm not finding it on the prd...


DmRrostarr wrote:

Can someone point me to where is says specifically that haste and flurry of blows dont stack. I'm not finding it on the prd...

No one is even talking about Flurry.

Dark Archive

Ah...was over reading it...unarmed-flurry eh...


Brain in a Jar wrote:
DmRrostarr wrote:

Can someone point me to where is says specifically that haste and flurry of blows dont stack. I'm not finding it on the prd...

No one is even talking about Flurry.

well the extra attack is only on full attacks, and if the monk is full attacking is better if it is a flurry.


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As I mentioned before, it would be a good house rule to allow unarmed strikes to be used as part of a haste granted attack, but that is what it is. A house rule. A deviation from the rules as they are written.


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Well, at least it is in its own thread now.

Yes, haste grants a monk an extra attack. Even by RAW it works.

PRD wrote:

“Armed” Unarmed Attacks: Sometimes a character's or creature's unarmed attack counts as an armed attack. A monk, a character with the Improved Unarmed Strike feat, a spellcaster delivering a touch attack spell, and a creature with natural physical weapons all count as being armed (see natural attacks).

Note that being armed counts for both offense and defense (the character can make attacks of opportunity).

Note, both a monk and a character with Improved Unarmed Strike are specifically called out in the sentence there. So, the sentence tells us to go see natural attacks.

PRD wrote:
Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet). These attacks are made using your full attack bonus and deal an amount of damage that depends on their type (plus your Strength modifier, as normal). You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack.

Bolded the important part there. So, for the section talking about monks and characters who have Improved Unarmed Strike, it tells you to reference natural attacks. Natural attacks state that they are attacks made with natural weapons. So, for a monk or character with Improved Unarmed Strike, their unarmed strike is a natural weapon, which for characters who are not monks, and do not have Improved Unarmed Strike, they are not.

Which leads to haste. It has been posted before, but here it is again so you don't have to go look for it:

PRD wrote:

The transmuted creatures move and act more quickly than normal. This extra speed has several effects.

When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. The attack is made using the creature's full base attack bonus, plus any modifiers appropriate to the situation. (This effect is not cumulative with similar effects, such as that provided by a speed weapon, nor does it actually grant an extra action, so you can't use it to cast a second spell or otherwise take an extra action in the round.)

So, two things here, since haste requires using a manufactured or natural weapon, characters who are monks and/or have Improved Unarmed Strike benefit, thanks to their unarmed strikes being counted as natural weapons.

The second, and the part bolded in the haste spell, is really interesting. Here is the monks Unarmed Strike Class ability:

PRD wrote:

Unarmed Strike: At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk's attacks may be with fist, elbows, knees, and feet. This means that a monk may make unarmed strikes with his hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply his full Strength bonus on damage rolls for all his unarmed strikes.

Usually a monk's unarmed strikes deal lethal damage, but he can choose to deal nonlethal damage instead with no penalty on his attack roll. He has the same choice to deal lethal or nonlethal damage while grappling.

A monk's unarmed strike is treated as both a manufactured weapon and a natural weapon for the purpose of spells and effects that enhance or improve either manufactured weapons or natural weapons.

A monk also deals more damage with his unarmed strikes than a normal person would, as shown above on Table: Monk. The unarmed damage values listed on Table: Monk is for Medium monks. A Small monk deals less damage than the amount given there with his unarmed attacks, while a Large monk deals more damage; see Small or Large Monk Unarmed Damage on the table given below.

Now, haste is a spell and it has several effects. One of those effects specifically calls out a benefit to attacks with manufactured or natural weapons. So, for the monks unarmed ability, it checks for two things.

1) Is this a spell or effect? Yes, haste is a spell.
2) Does this enhance or improve manufactured or natural weapons? Well, the ability to take an additional attack on a full attack is an improvement, as well as an enhancement. So, yes.

And before it gets said, yes, haste]/i] targets a creature. So does [i]magic fang. The question is whether it interacts with the targets weapons, either natural or manufactured. And yes, it does, by granting an extra attack with them.

Additionally, there is the stated intent of the devs that these two things are supposed to work together. That in and of itself counts for quite a lot.

Anyway...like someone up thread said: hit the FAQ button on the first post. Maybe all this silliness over it will get put to rest if there is yet another post by a dev, or better yet, an actual FAQ answer put in so we can just point to it and go "Old news"


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Read your own quotes (or perhaps I should say my quotes misquoted?).

Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet). These attacks are made using your full attack bonus and deal an amount of damage that depends on their type (plus your Strength modifier, as normal). You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack.

THESE ARE NOT UNARMED STRIKES.

Quote:
And before it gets said, yes, haste targets a creature. So does magic fang. The question is whether it interacts with the targets weapons, either natural or manufactured. And yes, it does, by granting an extra attack with them.

Magic fang says it affects a natural weapon OR unarmed strike of the creature. Specifically. Even Magic Fang notes these are not the same thing.

HASTE DOES NOT DO THAT. Haste does not affect your natural or manufactured weapon. It only allows the creature to take special options with them. It does not affect them. Capiche? Get it? Do you understand? Comprende? Does it compute? It does not at any point, anywhere, at any time, affect the natural or manufactured weapon of the creature.

Sczarni

FAQ'd. Until it specifically says otherwise I read RAW the way that Krigare laid it out, but I can see how others read it differently when Ash laid it out.


Who would seriously be rigid enough with rules interpretation to actually..... oh, nevermind, I'll never win that one.

Instead, I'll resort to the inevitable immersionish argument. I haven't seen anyone make it yet and it's bound to happen sooner or later, so here goes.

What makes an unarmed attack a different class of attack where being magically faster per haste WOULDN'T allow for it? The same spell makes my arm swing faster as to affect how many times my sword or my claw may connect, but not my clenched fist? Why? What inner logic stops the magic from affecting your limb speed just for just that purpose?

Nothing. Therefore haste also gives you the runs because it doesn't say that it doesn't. :D

Seriously, though, I predict that the devs, if they get to this one, will rule in favor of granting unarmed strike the haste benefit. I see no valid reason why not except for what looks like bad wording.

Liberty's Edge

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Ashiel wrote:

Read your own quotes (or perhaps I should say my quotes misquoted?).

And a lot more stuff

Normally I am behind you 100% but on this one I think you are wrong and you are pushing your point to hard and starting to push the envelope of civility. Just because people don't agree with you is no reason to get mean.

You can argue, and I will defend your right to believe, that you are correct and that the rules say what you think they say. But there is a lot of wiggle room there. The monk get's an extra attack. Denying that seems to me as obviously wrong as it apparently seems to you that it is right.

Let's calm down, agree to disagree and move on here.


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Ashiel wrote:

Read your own quotes (or perhaps I should say my quotes misquoted?).

Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet). These attacks are made using your full attack bonus and deal an amount of damage that depends on their type (plus your Strength modifier, as normal). You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack.

THESE ARE NOT UNARMED STRIKES.

Quote:
And before it gets said, yes, haste targets a creature. So does magic fang. The question is whether it interacts with the targets weapons, either natural or manufactured. And yes, it does, by granting an extra attack with them.

Magic fang says it affects a natural weapon OR unarmed strike of the creature. Specifically. Even Magic Fang notes these are not the same thing.

HASTE DOES NOT DO THAT. Haste does not affect your natural or manufactured weapon. It only allows the creature to take special options with them. It does not affect them. Capiche? Get it? Do you understand? Comprende? Does it compute? It does not at any point, anywhere, at any time, affect the natural or manufactured weapon of the creature.

Ashiel, read the quote right before that one. Then apply some basic logic. That is all I did.

It is like you only want to acknowledge the parts that support your claim and ignore the rest. And honestly, I just don't see the point anymore. Your not going to convince me, you keep saying the same thing over and over and ignoring most of anything I post. I keep trying to show you why and how the logic applies and honestly, there ain't anything more to say. So please, just hit the FAQ button and drop it.


I wrote a whole post in frustration........then deleted it ....must resist urge to monk rage

a monk can kill you with his tongue if he wanted or slap you to death.


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Ashiel is correct by RAW. Haste does not enhance the weapon. It does not even target the weapon. It is cast on the person, and that person is given abilities. Nothing is given to the weapon it self. Making someone better at fighting is not the same as making the weapon better. As an example if a cleric cast divine favor it is not doing anything to the weapon he is holding.


wraithstrike wrote:
Ashiel is correct by RAW. Haste does not enhance the weapon. It does not even target the weapon. It is cast on the person, and that person is given abilities. Nothing is given to the weapon it self. Making someone better at fighting is not the same as making the weapon better. As an example if a cleric cast divine favor it is not doing anything to the weapon he is holding.

Monk bdy is monk´s weapon(in this case).


Well, I did hit FAQ, but I also want to pose a second question: what if the monk spends ki to gain an additional attack? Does that stack with haste (armed or unarmed)? Or is it a similar ability and therefore does not stack?

If it stacks, a 5th level monk with two kamas (and I am using kamas as an example to avoid the whole haste/unarmed strike thing), could get four attacks at +4/+4/+4/+4 (including the +1 from haste, and I selected 5th level because that is when the wizard gets the spell). A 20th level monk could get nine attacks at +19/+19/+19/+19/+14/+14/+9/+9/+4 (including the +1 from haste) AND possibly two more at +19/+19 from the feat Medusa's Wrath (for a total of 11 attacks).

Anyway, that is what I am asking.

MA


Nicos wrote:
wraithstrike wrote:
Ashiel is correct by RAW. Haste does not enhance the weapon. It does not even target the weapon. It is cast on the person, and that person is given abilities. Nothing is given to the weapon it self. Making someone better at fighting is not the same as making the weapon better. As an example if a cleric cast divine favor it is not doing anything to the weapon he is holding.
Monk bdy is monk´s weapon(in this case).

A Monk's entire body being a weapon is flavor language. It is in no way regarded as mechanical.

If it makes you feel better however, a Fighter fighting unarmed (ie: using Imp UAS and no brass knuckles, gauntlets, etc.) doesn't benefit from Haste either.


Neo2151 wrote:
Nicos wrote:
wraithstrike wrote:
Ashiel is correct by RAW. Haste does not enhance the weapon. It does not even target the weapon. It is cast on the person, and that person is given abilities. Nothing is given to the weapon it self. Making someone better at fighting is not the same as making the weapon better. As an example if a cleric cast divine favor it is not doing anything to the weapon he is holding.
Monk bdy is monk´s weapon(in this case).

A Monk's entire body being a weapon is flavor language. It is in no way regarded as mechanical.

If it makes you feel better however, a Fighter fighting unarmed (ie: using Imp UAS and no brass knuckles, gauntlets, etc.) doesn't benefit from Haste either.

How exaclty is just flavor language? who says what words is flavor language and what words do not?.


"My Monk licks you for 2d10+5 damage."

Is that really the road you want to go down? It's flavor language.


Neo2151 wrote:

"My Monk licks you for 2d10+5 damage."

Is that really the road you want to go down? It's flavor language.

This kind of examples do not really help. Nobody is arguing in favor of an extra lick attack.


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Brutesquad07 wrote:
Ashiel wrote:

Read your own quotes (or perhaps I should say my quotes misquoted?).

And a lot more stuff

Normally I am behind you 100% but on this one I think you are wrong and you are pushing your point to hard and starting to push the envelope of civility. Just because people don't agree with you is no reason to get mean.

You can argue, and I will defend your right to believe, that you are correct and that the rules say what you think they say. But there is a lot of wiggle room there. The monk get's an extra attack. Denying that seems to me as obviously wrong as it apparently seems to you that it is right.

Let's calm down, agree to disagree and move on here.

My apologies. It's just beginning to irritate me, because this is going on from another thread. Instead of actually backing up claims to the contrary, my opposition is bunkering down, stuffing their fingers in their ears and repeating the same thing over and over and over, despite the fact I already responded to that.

As Wraithstrike said, by RAW I am correct. Do I think you should play that way? No not necessarily. But that is the difference between acknowledging what the rules ARE versus what the rules SHOULD BE. There's a difference.

The problem is that Monks may treat their unarmed strikes as manufactured or natural weapons for the purposes of spells that improve the weapons. Haste is not such a spell. It does nothing at all to the weapon.


Nicos wrote:
wraithstrike wrote:
Ashiel is correct by RAW. Haste does not enhance the weapon. It does not even target the weapon. It is cast on the person, and that person is given abilities. Nothing is given to the weapon it self. Making someone better at fighting is not the same as making the weapon better. As an example if a cleric cast divine favor it is not doing anything to the weapon he is holding.
Monk bdy is monk´s weapon(in this case).

Nope. A spell has to say it is targeting a weapon to be considered to do so. The monk does not get a rules exception anymore than anyone else does.

Grand Lodge

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Darksol : except that haste does not improve the weapon, but the creature (as you mentioned yourself: hasted creature) and allows to use manufactured/natural for the enhanced effect.

as (by RAW) the monks IUS count as natural/manufactured for effects that target THE WEAPON, so it's not valid for haste.

It's pedantic/semantic rules lawyering, but it's correct nonetheless.

also note that I'd allow Haste for monk, but it's "my" (largely shared) houserule.


Vrischika111 wrote:

Darksol : except that haste does not improve the weapon, but the creature (as you mentioned yourself: hasted creature) and allows to use manufactured/natural for the enhanced effect.

as (by RAW) the monks IUS count as natural/manufactured for effects that target THE WEAPON, so it's not valid for haste.

It's pedantic/semantic rules lawyering, but it's correct nonetheless.

also note that I'd allow Haste for monk, but it's "my" (largely shared) houserule.

Thank you Vrischika111. I want to hug you. Q.Q


master arminas wrote:

Well, I did hit FAQ, but I also want to pose a second question: what if the monk spends ki to gain an additional attack? Does that stack with haste (armed or unarmed)? Or is it a similar ability and therefore does not stack?

If it stacks, a 5th level monk with two kamas (and I am using kamas as an example to avoid the whole haste/unarmed strike thing), could get four attacks at +4/+4/+4/+4 (including the +1 from haste, and I selected 5th level because that is when the wizard gets the spell). A 20th level monk could get nine attacks at +19/+19/+19/+19/+14/+14/+9/+9/+4 (including the +1 from haste) AND possibly two more at +19/+19 from the feat Medusa's Wrath (for a total of 11 attacks).

Anyway, that is what I am asking.

MA

I think this one is even more tricky if you use just only one kama for the flurry.

Haste would affect the weapon and Ki the unarmed strike independently.

If Haste does not affect unarmed strikes as dicussed, you could always gain +2 attacks even if the effect is similar and should not stack - since both effects would have a different target. It is even in line with the two-weapon fighting nerf for the monk....

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