Her Excellency Muminfrah of Sothis

Vrischika111's page

Goblin Squad Member. Organized Play Member. 394 posts. 2 reviews. 1 list. 1 wishlist. 1 Organized Play character.



Grand Lodge

small question from Europe :

-> could all the subscriptions be sent separately ?

I already had to cancel Hardcovers and pawns and class desk due to heavy shipping AND TAXES...

I received my package from February : 2 "thin" softcovers : 1 Adventure path and 1 companion (or settings, anyway) for less than 40$

once received, I had to pay 20€ more as local taxes...

if both were sent individually , I'd pay an extra... 7$ shipping ?
that would still be a deal for me.

thanks,

Grand Lodge

we know per this FAQ that 1/2 orcs qualify/counts as human for everything.

from Advanced Race Guide, they have an alternate racial trait that replace their darkvision :
it's called Skilled, it gives

Quote:

Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level. This racial trait replaces darkvision.

Humans have a basic racial trait "skilled" (same power) that can be replaced by various alternate racial traits : "heart of the xxx"

can an 1/2 orc go Darkvision --> skilled --> heart of the xxx

Grand Lodge

small question:

base 1 : kinetic knight / fire element :
the main attack is kinetic blade and is a melee touch attack

base 2 : the sorcerer VMC (variant multiclass from Unchained) offers bloodline powers (power 1 @lvl 3, power 3 @lvl 7)

if I take aberrant bloodline, power 3 gives

Long Limbs (Ex) wrote:
At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack. This ability does not otherwise increase your threatened area.

(and it increases at level 11&17)

Question 1: would that work with kinetic blade ?
Q2 : cumulative with feat "lunge"

(too bad the feat "lunging spelltouch" says "spell's melee touch...")

so a human Kineticist 11 (can be large with utility "elemental matter")
using kinetic whip and the feat "whirlwind blade" could make 1 attack on everyone within 9 squares ? (~80 attacks)

Grand Lodge

as general rule, you'll need a divine focus to cast word spells

rules from SRD

Quote:


Each wordspell is assumed to have a material, somatic, and verbal component.
Divine casters using this system must provide a divine focus instead of a material component

you also have metawords that can change the spell.

Metaword are a (very) limited ressource, one of them being:

SIMPLE wrote:
A wordspell with this meta word does not require a material component

does a "simple" word spell requires divine focus ?

I can see it 2 ways :

1/ simple means no component. so no need to provide divine focus instead
2/ divine spells have no components, only divine focus. simple has no effect

would you allow a few times per day "simple" spells (knowing that using "simple" means you have less use of other metawords)

Grand Lodge

I'm looking into a new necromancer (starting 1)

I've checked some posts, on other site, and guide

and it looks like the command undead feaet was overlooked.

they mention : control undead <= your hit dice...
however the rule says "your cleric level"

I agree that RAI Wizard necromancers or oracle JuJu should use their class levels instead of cleric

but unless you remain in your class, hit dice <> class level (and also <> caster level)
so taking a prestige class, multiclassing (mystic theurge), ... lowers your control limit.

so it's a useless feat/power (unless single class)
did I miss smth ?

thanks, I'll post soon for advices :)

Grand Lodge

Refugees of the Weary Sky... Maybe they will return one day !

Grand Lodge

I wanted to try something with the firearms

here's the Idea : a Monkey Goblin with a Monkey Familiar, both shooting guns
note that for the purpose of this build, I'm allowed to consider Monkey Goblin as Goblin for 1 feat pre-requisite

Classes and archetypes:

Cavalier 1 [spellscar drifter]

Fighter 2 [eldritch guardian][trench fighter][martial master]
--> can share combat feats with familiar
(and @5 I can, as move, gain a combat feat for 1')

Monk 2 [far strike]

then continue Fighter

The figment familiar : has picked up another feat (retrained) @ level 1 : exotic weapon proficiency (yet to be chosen Firearm)

Feat selection:

Cavalier bonus feat : gunsmith, amateur gunslinger (deed : quick clear)
Monk 2 Bonus feat : quick draw, Point-Blank Shot, Precise Shot
Fighter 4 : deadly aim
Fighter 6 : target of opportunity (if ally hit within 30ft : shoot as Imm.)
Level 1 : Goblin gunslinger (can wield medium firearm without penalty)
Level 3 : rapid reload
Level 5 : rapid shot
Level 7 : (open)
level 9 : (open)

attacks details:

* build done up to lvl 9
Goblin Dex : 22, Monkey Dex : 15+4 (belt)
magic weapon +2

to hit : Bab +8, -2 deadly aim, -2 rapid shot, +2 magic , +1 PBS, +Dex -->
* Goblin : +13/+13/+8
* Monkey : +11/+11/+6

damage : as medium, +4 deadly aim, +2 magic, +1 PBS, +Dex (not for monkey)
* Goblin : ~D8 +13
* Monkey : ~D8 +7

if one of us hit, the other can shoot again as Immediate action

any other suggestion ? for feats / classes ?

I'm wondering if I should go the 2 weapon fighting route (and improved) with 1 handed guns - I'm afraid of the penalties
or weapon focus and reckless aim (to improve to hit) ?

note that I cannot take a class with grit (like gunslinger) as this would change my amateur gunslinger feat to extra grit, and this would be a loss for the monkey

also, as my familiar shares my combat feat, class abilities are less relevant than combat feats.

thanks.

Grand Lodge

telekinetic blast simple blast wild talent:
You throw a nearby unattended object at a single foe as a ranged attack. The object must weigh no more than 5 pounds per kineticist level you possess. If the attack hits, the target and the thrown object each take the blast’s damage. Since the object is enfolded in strands of aether, even if you use this power on a magic weapon or other unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects; it simply deals your blast damage.
Alternatively, you can loosen the strands of aether in order to deal damage to both the object and the target as though you had thrown the object yourself (instead of dealing your normal blast damage). You substitute your Constitution modifier for your Strength modifier if throwing the object would have added your Strength modifier on the damage roll, and you don’t take the –4 penalty on the attack roll for throwing an object that wasn’t designed to be thrown. In this case, the object’s special effects apply (including effects from its materials), and if the object is a weapon, you must be proficient with it and able to wield it with one hand; otherwise, the item deals damage as a one-handed improvised weapon for a creature of your size.

I get the 1st part however Ravingdork raised an interesting question in another thread : what does nearby mean ?
can it be the unattended potion from the other side of the room ?
can it be the table (using Telekinetic Haul) from the opposite side of the guy hiding behind desk (thus negating cover)

my main question is : Why ever use the 2nd option ?
let's talk Lvl 7 and above (before , having the need of special material is not quite often encountered)
my blast deals 4D6+4+Con (+overflow)

what's the purpose of using the 2nd option, to throw a cold iron sword towards a fey ?
this would deal 1D8 (sword) + Con
just to avoid DR 5 / cold iron ?

the full blast would deal enough damage to absorb the DR and still deal more. without needing a pile of cold iron/silver/... sword in your backpack.

thrown alchemist fire ? you already deal damage to swarm
thrown holy water ? you blast is magical and already deals (1/2) damage...

Grand Lodge

in Unchained, The Weapon Attunement says "The character can attune herself to any one weapon in her possession..."

1/so what about the kinetic blast : it's clearly mentioned "not wielded"

however, you can take weapon focus with it.

2/same question for draconic claws that can appear for few rounds or black blade magus.

3/ and what about the kinetic blade/whip/fist ? (monks are allowed to have the bonus on their fists)

if not allowed, they'll lose this option, as they are penalised to wield a weapon (to gather powe you need both hands free)

Grand Lodge

Hi,

I read posts about invulnerable rager (& dragon totem) and Stalwart
and wanted to try something else:

I need help suggestion to fill the gaps

BG would be a goblin with earth affinity that wanted to be a dwarf :)

Goblin

Traits :
* any +1 acrobatics
* defensive strategist (follower of Torag, not flat-footed)

Class :
kineticist 8 earth / Expanded : _____ ?
then Oracle 1
* [dual-cursed] lame curse and Tongues (Terran)
* [warsighted] 3/D as move : gains a combat feat for 1'

based on defense :
* flesh of stone : DR 4 / Adamantine, boosted to DR 8 paying 4 burns

blast
energy or physical ?

infusions 1/3/5 :
* extended range
* ______ ?
* ______ (entangling infusion) ?

wild talents 2/4/6/8 :
* elemental whispers (get a familiar : monkey for +3 acrobatics)
* kinetic cover
* skilled kineticist
* skilled kineticist, greater (to get +4 acrobatics)

feats 1/3/5/7/9 :
* roll with it
* skill focus acrobatics ?
* ______ ?
* ______ ?
* bolstered resilience

as I have lots of feats I could also Variant MultiClass
* wizard, to get familiar , divination or conjuration/shift
* witch, to get familiar , and a hex
* oracle, to take only kineticist levels

and / or take evangelist (taking deific obedience @5)

---
so I have DR 16 / Adamantite all day long,
and can roll acrobatics at +31 , with "roll with it" DC = 5+ dam dealt

Spoiler:
8 ranks +4 racial (alternate trait) +5 dex + 3 class skill +3 familiar + 4 skilled kineticist +3 skill focus +1 trait:

Grand Lodge

4 people marked this as FAQ candidate.

FAQ question : does being a Familiar or applying the feat Celestial servant change the type to magical beast if you're not an animal (as per the improved familiar rule)

FAQ on Celestial Servant
: the affected creature becomes of the magical beast type

Wizard / Familiar
: ... only normal animal can become familiar ... but is now a magical beast for the purpose of effects that depend on its type

now, we can have "basic familiars" with type other than animals:
* Ioun wyrd (construct)
* petrifern, Leshy (plant)
* leopard slug, crimson spider, greensting scorpion (vermin)

in the book familiar folio, there's a chapter about approximating familiar (p12), but nothing about their type.

a sidebar on unusual familiar (p31) says
: Construct, plant, and vermin familiars gain an Intelligence score, and they lose the mindless trait if they had it
this could imply that type does not change, otherwise this sentence would be useless - magical beast are not mindless.

Grand Lodge

Hi,

let's imagine this situation:

you wear the cursed magic item "grasp of Droskar" - which fuses your hand as a fist, unable to use it except as a gauntlet +1
or you lost your hand and have a prosthetic hand / pirate hook instead.

the cursed item mentions that you cannot hold items, and get a -4 penalty to skills using both hands, no other penalty.

1/ can you effectively still wear a pair of magic gloves ?
2/ do you still have 2 ring slots ?

P.459 of CRB says : must be worn on (or over) a particular part of the body, known as a “slot.”

so imo :
1/ you can still pull the glove over your fist (leaving the fingers empty)
2/ I could not find a rule that it's 1 ring per hand max, so you can put 2 rings on your other hand.

Grand Lodge

Hi,

I read & searched through PACG forum and could not find the following information:

will there be (ultrapro) mats for the class decks ?

I made a custom mat (mousepad) for a player with Flenta, but I'd buy the official ones in a beat

thanks,

Grand Lodge

what does "Favorite Card : Weapon or Spell" means ?

1- I choose which one is my favorite and draw hands until I have my choice
2- I draw hands until I have any one of the 2 (which could suck if you were unlucky with your spells)

thanks.

Grand Lodge

talking about the Variant Multi Class rule from unchained book.

the wizard one has the following secondary class feature @ level 15:
Discovery: At 15th level, he gains an arcane discovery or wizard bonus feat treating his character level as his effective wizard level.

so far you don't have a caster level at all
(@ level 11, you can an SLA cantrip, but SLAs don't qualify for caster level either)

so free feat, but...
* you will not take a metamagic feat (you have no spells)
* you can't take an item creation feat (you have no caster level)
* you can take SOME of the arcane discovery (that don't talk about spellcasting or item creation) - that leaves only 4 or 5 as valid choices.

IF you would get a caster level (even only regarding the feat) that would open the item creation feats

oversight in the language or VMC wizard is only useful for other spellcasters ?

Grand Lodge

similar to existing 'Ray of Frost', but [fire] instead of [Cold]

would you allow it ?
knowing that Half-orc have a +1/2 damage to sorcerer fire spells as a favorite class bonus

so, before point-blank shot or other damage-boosting effects:
a brutal/Draconic sorcerer level 10, with trait Havoc of society, would deal 1D3+9 damage with the cantrip (5 FCB +2 Brutal +1 Draconic +1 Havoc)
this compares to an evoker wizard 10 that would deal 'only', with ray of frost: 1D3+6 : 5 (evoker school) + 1 Havoc

Grand Lodge

1 person marked this as FAQ candidate.

I'd need at least PFS approval , or better an official approval , as this is relevant for HeroLab (the official tool, so it need official stance)
if you have written evidence, I welcome them too :)

***** Fact *****
Adopted lets you pick another race trait (a trait, belonging to the 'Race' Category / NOT a Racial trait belonging to the race description )

***** Question *****
Does that apply as well to the variant sub-races for skinwalkers, dhampirs, aasimars and tieflings ?

***** Example *****

everyone agrees that:
1/ a PC can take Adrift (Book of Angels, P30) an aasimar traitµ

but does Official / PFS agrees that same PC could take (instead) :
2/enlightened warrior (Books of Angels P21 a race trait that allows to be a NN or NG Monk), but reserved to Idyllkin (Agathion blooded Aasimar)

Herolab says 1st is OK, but not 2nd.

Grand Lodge

the full text is:
Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.

so the standard human cannot deflect a ballista bolt.

but what about a tiny familiar with the feat ?
or a reduced halfling/gnome/... ?

is a large arrow considered massive for them ?

Grand Lodge

this race from Inner Sea Bestiary pg. 16 :

Monkey Goblin are "Humanoid (Goblinoid)" like the goblins.
their starting language is Goblin
fluff text is : "... an offshoot of the goblin race..."

Question : can the Monkey Goblins take feats/traits with the "goblin" pre-requisite ?
(knowing that FAQ says that Half-elf can do for Elf)

Grand Lodge

Hi,

as preambule : I'm not found of tracking M components, and I agree that a component spell pouch should cover the basic needs for most spells.

however, I think that some spells should have their M changed into F (focus)

e.g. Monstrous Physique I - a level 3 spell (among many others)
the M part is a piece of the form you want to take.
for wizards with spell pouch (or anyone with eschew) this means that you can take the form of a Popobala (Medium monstrous humanoid from bestiary 3) with 5 natural attacks...

so, imho, for any spells that has a variable M component, it should become a F.
this would also give the GM a greater control on the available choices.

Grand Lodge

1 person marked this as FAQ candidate.

1/ can a multiclass Magus 7 / anything 1 that gives a familiar (even VMC)
take improved familiar ?

the requirements are "Ability to acquire a new familiar", sufficiently high level" (ARCANE caster level from 3 to 7, based on new imp. familiar)

2/ can a shaman (divine caster) take improved familiar ?

my stance would be:
1/ yes
2/ no (raw) but should be allowed to.

Grand Lodge

13 people marked this as FAQ candidate. 2 people marked this as a favorite.

another life shaman question
(yes, I intend to play one soon)

is this a bug or the difference is on purpose ?
.
.
SHAMAN:
Life Link (Su): The shaman creates a bond between herself and another creature within 30 feet. Each round at the start of the shaman’s turn, if the bonded creature’s hit points are reduced to –5 or fewer, it heals 5 hit points and the shaman takes 5 points of damage. The shaman can have one bond active per shaman level. The bond continues until the bonded creature dies, the shaman dies, the distance between her and the bonded creature exceeds 100 feet, or the shaman ends it as an immediate action. If the shaman has multiple bonds active, she can end as many as she wants with the same immediate action.

ORACLE:
Life Link (Su): As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).

---
while the range difference does not bother me (medium-variable vs 100 feet-fixed)
the trigger of the hit point transfer renders the power of the shaman close to useless compared to the power of the oracle.

Grand Lodge

10 people marked this as FAQ candidate. 2 people marked this as a favorite.

let's check the Advanced Class Guide : Shaman (p35)

spirit of LIFE, granted power (@ lvl 1) :
Channel (Su): can channel positive energy... her shaman level as her effective cleric level ... number of times per day equal to 1 + her Charisma modifier.

so far OK.

now let check the "Witch Doctor" archetype for the shaman (p.113)
Channel Energy (Su): At 4th level, ... as the cleric class feature. ... her shaman level – 3 as her effective cleric level, ... times per day equal to 3 + her Charisma modifier. This ability replaces ...

so @ level 4 I can channel 1+Cha for 2D6 and 3+Cha for 1D6 ?

Grand Lodge

let's say a wizard want to launch an "acid arrow" to someone inside a room.
our wizard is not aware that there is a closed ad invisible door between them.

a/ spell requires Line of effect to be cast.
b/ there is no line of effect here

what happens to the spell ?
1/ not cast ? (not removed from caster's spool/memory)
2/ cast and lost (fizzling in mid air)
3/ cast and hitting door, causing it damages
in case of 3/ what would happen if magic missile was cast (it can target creature only)

Grand Lodge

1 person marked this as FAQ candidate.

I was wondering reading smite evil and a celestial creature with Cha = 4:

based on

Core RuleBook pg 16 wrote:
A positive modifier is called a bonus, and a negative modifier is called a penalty
and on
Smite Evil, Core RuleBook pg 60-61 wrote:
...the paladin adds her Charisma bonus (if any) to her attack roll ... the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC ...

1- you don't have a penalty to your attack, as it mentions charisma bonus

2- Do you get a penalty to your AC ? it says "deflection bonus" but "Charisma modifier"

3- for a low Cha-paladin PC, lay on hands (1/2 level plus Charisma modifier)
it can be =0 (no minimum 1) ?

Grand Lodge

Source Animal Archive pg. 21 wrote:


Sprint (Ex): At 6th level, once per hour a racer can move at 10 times its normal speed when it makes a charge or uses the run action. This ability replaces devotion.

emphasis mine

let's say base speed of animal is 50feet:
* normal charge (double move) is 100ft+attack
* run is (4x move) 200 feet

with sprint what does this become ?
1/ charge and run at 10x 50 feet
(ten times normal/base speed)

2/ charge becomes 1000feet & run becomes 2000 feet
(10 times speed for a charge/run)

I'd say one, but wanted to have confirmation.

Grand Lodge

Hi,

I was visiting Blackbook edition's site (the french editor of pathfinder books)
and I noticed this:
http://www.black-book-editions.fr/produit.php?id=233

this is a binder for all 6 books of the adventure path, plus player's guide, plus map folio

that seems great and think it would be a nice addition to AP's

any possibility to have it added to subscription ? :)

Grand Lodge

4 people marked this as FAQ candidate.

let's take Bard 1 / Sorcerer 1, (Cha 11)

from PRD
* A bard casts arcane spells drawn from the bard spell list. He can cast any spell he knows without preparing it ahead of time
* A sorcerer casts arcane spells drawn primarily from the sorcerer/wizard spell list. She can cast any spell she knows without preparing it ahead of time.
.
.
so bard spells known : charm person & identify (1 casting / day)
sorc. spells known : comprehend language & hypnotism(3 casting / day)

note that I know Charm person and it's on the sorcerer spell list.

may I *by RAW* cast it 4 times per day ? (1 slot for bard, 3 for sorcerer)

Grand Lodge

in other posts, they speak about a 24h truestrike due to a magic item from Ultimate equipment (which extends the duration of a personal spell to 24h).

True_Strike_PRD wrote:

Duration see text

You gain temporary, intuitive insight into the immediate future during your next attack. Your next single attack roll (if it is made before the end of the next round) gains a +20 insight bonus. ...

even if the duration is 24h, my reading of the description is that the attack must be done before the end of the next round. (not before the duration of the spell expires)

an errata could be duration : "Instant" to prevent the use of the magic item (or any other ways to extend the duration)

so :
1/ do you think true strike could give you 1 time +20 anytime during the 24h period
2/ what other fix could we bring to the spell ?

Grand Lodge

2 people marked this as FAQ candidate.

Hi,

coming from this thread, the following question:

say you want an animal companion via this method:
* Skill focus (Knowledge-Nature)
* Eldritch heritage (Sylvan): gives you a companion

but if you check this wild-bloodline :

SRD wrote:

Animal Companion (Ex): At 1st level, you gain an animal companion. Your effective druid level for this ability is equal to your sorcerer level – 3 (minimum 1st).

This bloodline power counts as your bloodline arcana and also replace laughing touch (the normal lvl1 power)

I bolded the "problematic" part.

Can you, with eldritch heritage, get a power that counts as an arcana as well ?

Grand Lodge

Hi,

small questions on words of power :

1- if you're a wizard, casting a wordspell with metawords and Echoing (metamagic feat +3 level mod, allows you to recast the spell once more qithout using slots)
e.g. echoing boost selected boost burning flash
Does the recast includes the metaword ?

2- can you learn new words from scroll/spellbook ? (while this seems obvious, it's not explicitly mentioned in the 'learn new word' chapter, only via new levels)

Grand Lodge

what would be the conditions/modifiers with the below situation:

* a "create pit" spell creates a 10x10ft pit, 20ft deep
* 2 medium opponents fell in.
* I jumped down in as well (medium Cleric, growth domain)
* I use my domain power: enlarge as swift

rule says that if you finish your move in an occupyied space, you have to return to your last position; but this does not apply to this situation.

I'd say "squeezing" for me: -4 AC and -4 to hit
and "squeezing in space less than 1/2 size" for them : no attack, -4 AC, no DEX

what's your opinion ?

Thanks,
Stephane