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![]() we know per this FAQ that 1/2 orcs qualify/counts as human for everything. from Advanced Race Guide, they have an alternate racial trait that replace their darkvision :
Quote:
Humans have a basic racial trait "skilled" (same power) that can be replaced by various alternate racial traits : "heart of the xxx" can an 1/2 orc go Darkvision --> skilled --> heart of the xxx ![]()
![]() small question: base 1 : kinetic knight / fire element :
base 2 : the sorcerer VMC (variant multiclass from Unchained) offers bloodline powers (power 1 @lvl 3, power 3 @lvl 7) if I take aberrant bloodline, power 3 gives Long Limbs (Ex) wrote: At 3rd level, your reach increases by 5 feet whenever you are making a melee touch attack. This ability does not otherwise increase your threatened area. (and it increases at level 11&17) Question 1: would that work with kinetic blade ?
(too bad the feat "lunging spelltouch" says "spell's melee touch...") so a human Kineticist 11 (can be large with utility "elemental matter")
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![]() as general rule, you'll need a divine focus to cast word spells Quote:
you also have metawords that can change the spell. Metaword are a (very) limited ressource, one of them being:SIMPLE wrote: A wordspell with this meta word does not require a material component does a "simple" word spell requires divine focus ? I can see it 2 ways :1/ simple means no component. so no need to provide divine focus instead
would you allow a few times per day "simple" spells (knowing that using "simple" means you have less use of other metawords) ![]()
![]() I'm looking into a new necromancer (starting 1) I've checked some posts, on other site, and guide and it looks like the command undead feaet was overlooked. they mention : control undead <= your hit dice...
I agree that RAI Wizard necromancers or oracle JuJu should use their class levels instead of cleric but unless you remain in your class, hit dice <> class level (and also <> caster level)
so it's a useless feat/power (unless single class)
thanks, I'll post soon for advices :) ![]()
![]() I wanted to try something with the firearms here's the Idea : a Monkey Goblin with a Monkey Familiar, both shooting guns
Classes and archetypes:
Cavalier 1 [spellscar drifter] Fighter 2 [eldritch guardian][trench fighter][martial master]
Monk 2 [far strike] then continue Fighter The figment familiar : has picked up another feat (retrained) @ level 1 : exotic weapon proficiency (yet to be chosen Firearm) Feat selection:
Cavalier bonus feat : gunsmith, amateur gunslinger (deed : quick clear) Monk 2 Bonus feat : quick draw, Point-Blank Shot, Precise Shot Fighter 4 : deadly aim Fighter 6 : target of opportunity (if ally hit within 30ft : shoot as Imm.) Level 1 : Goblin gunslinger (can wield medium firearm without penalty) Level 3 : rapid reload Level 5 : rapid shot Level 7 : (open) level 9 : (open) attacks details:
* build done up to lvl 9 Goblin Dex : 22, Monkey Dex : 15+4 (belt) magic weapon +2 to hit : Bab +8, -2 deadly aim, -2 rapid shot, +2 magic , +1 PBS, +Dex -->
damage : as medium, +4 deadly aim, +2 magic, +1 PBS, +Dex (not for monkey)
if one of us hit, the other can shoot again as Immediate action
any other suggestion ? for feats / classes ? I'm wondering if I should go the 2 weapon fighting route (and improved) with 1 handed guns - I'm afraid of the penalties
note that I cannot take a class with grit (like gunslinger) as this would change my amateur gunslinger feat to extra grit, and this would be a loss for the monkey also, as my familiar shares my combat feat, class abilities are less relevant than combat feats. thanks. ![]()
![]() telekinetic blast simple blast wild talent:
You throw a nearby unattended object at a single foe as a ranged attack. The object must weigh no more than 5 pounds per kineticist level you possess. If the attack hits, the target and the thrown object each take the blast’s damage. Since the object is enfolded in strands of aether, even if you use this power on a magic weapon or other unusual object, the attack doesn’t use any of the magic weapon’s bonuses or effects; it simply deals your blast damage.
Alternatively, you can loosen the strands of aether in order to deal damage to both the object and the target as though you had thrown the object yourself (instead of dealing your normal blast damage). You substitute your Constitution modifier for your Strength modifier if throwing the object would have added your Strength modifier on the damage roll, and you don’t take the –4 penalty on the attack roll for throwing an object that wasn’t designed to be thrown. In this case, the object’s special effects apply (including effects from its materials), and if the object is a weapon, you must be proficient with it and able to wield it with one hand; otherwise, the item deals damage as a one-handed improvised weapon for a creature of your size. I get the 1st part however Ravingdork raised an interesting question in another thread : what does nearby mean ?
my main question is : Why ever use the 2nd option ?
what's the purpose of using the 2nd option, to throw a cold iron sword towards a fey ?
the full blast would deal enough damage to absorb the DR and still deal more. without needing a pile of cold iron/silver/... sword in your backpack. thrown alchemist fire ? you already deal damage to swarm
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![]() in Unchained, The Weapon Attunement says "The character can attune herself to any one weapon in her possession..." 1/so what about the kinetic blast : it's clearly mentioned "not wielded" however, you can take weapon focus with it. 2/same question for draconic claws that can appear for few rounds or black blade magus. 3/ and what about the kinetic blade/whip/fist ? (monks are allowed to have the bonus on their fists) if not allowed, they'll lose this option, as they are penalised to wield a weapon (to gather powe you need both hands free) ![]()
![]() Hi, I read posts about invulnerable rager (& dragon totem) and Stalwart
I need help suggestion to fill the gaps BG would be a goblin with earth affinity that wanted to be a dwarf :) Goblin Traits :
Class :
based on defense :
blast
infusions 1/3/5 :
wild talents 2/4/6/8 :
feats 1/3/5/7/9 :
as I have lots of feats I could also Variant MultiClass
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Spoiler: 8 ranks +4 racial (alternate trait) +5 dex + 3 class skill +3 familiar + 4 skilled kineticist +3 skill focus +1 trait: ![]()
![]() FAQ question : does being a Familiar or applying the feat Celestial servant change the type to magical beast if you're not an animal (as per the improved familiar rule) FAQ on Celestial Servant
Wizard / Familiar
now, we can have "basic familiars" with type other than animals:
in the book familiar folio, there's a chapter about approximating familiar (p12), but nothing about their type. a sidebar on unusual familiar (p31) says
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![]() Hi, let's imagine this situation: you wear the cursed magic item "grasp of Droskar" - which fuses your hand as a fist, unable to use it except as a gauntlet +1
the cursed item mentions that you cannot hold items, and get a -4 penalty to skills using both hands, no other penalty. 1/ can you effectively still wear a pair of magic gloves ?
P.459 of CRB says : must be worn on (or over) a particular part of the body, known as a “slot.” so imo :
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![]() talking about the Variant Multi Class rule from unchained book. the wizard one has the following secondary class feature @ level 15:
so far you don't have a caster level at all
so free feat, but...
IF you would get a caster level (even only regarding the feat) that would open the item creation feats oversight in the language or VMC wizard is only useful for other spellcasters ? ![]()
![]() similar to existing 'Ray of Frost', but [fire] instead of [Cold] would you allow it ?
so, before point-blank shot or other damage-boosting effects:
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![]() I'd need at least PFS approval , or better an official approval , as this is relevant for HeroLab (the official tool, so it need official stance)
***** Fact *****
***** Question *****
***** Example ***** everyone agrees that:
but does Official / PFS agrees that same PC could take (instead) :
Herolab says 1st is OK, but not 2nd. ![]()
![]() the full text is:
so the standard human cannot deflect a ballista bolt. but what about a tiny familiar with the feat ?
is a large arrow considered massive for them ? ![]()
![]() this race from Inner Sea Bestiary pg. 16 : Monkey Goblin are "Humanoid (Goblinoid)" like the goblins.
Question : can the Monkey Goblins take feats/traits with the "goblin" pre-requisite ?
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![]() Hi, as preambule : I'm not found of tracking M components, and I agree that a component spell pouch should cover the basic needs for most spells. however, I think that some spells should have their M changed into F (focus) e.g. Monstrous Physique I - a level 3 spell (among many others)
so, imho, for any spells that has a variable M component, it should become a F.
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![]() 1/ can a multiclass Magus 7 / anything 1 that gives a familiar (even VMC)
the requirements are "Ability to acquire a new familiar", sufficiently high level" (ARCANE caster level from 3 to 7, based on new imp. familiar) 2/ can a shaman (divine caster) take improved familiar ? my stance would be:
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![]() another life shaman question
is this a bug or the difference is on purpose ?
ORACLE:
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![]() let's check the Advanced Class Guide : Shaman (p35) spirit of LIFE, granted power (@ lvl 1) :
so far OK. now let check the "Witch Doctor" archetype for the shaman (p.113)
so @ level 4 I can channel 1+Cha for 2D6 and 3+Cha for 1D6 ? ![]()
![]() let's say a wizard want to launch an "acid arrow" to someone inside a room.
a/ spell requires Line of effect to be cast.
what happens to the spell ?
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![]() I was wondering reading smite evil and a celestial creature with Cha = 4: based on Core RuleBook pg 16 wrote: A positive modifier is called a bonus, and a negative modifier is called a penaltyand on Smite Evil, Core RuleBook pg 60-61 wrote: ...the paladin adds her Charisma bonus (if any) to her attack roll ... the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC ... 1- you don't have a penalty to your attack, as it mentions charisma bonus 2- Do you get a penalty to your AC ? it says "deflection bonus" but "Charisma modifier"3- for a low Cha-paladin PC, lay on hands (1/2 level plus Charisma modifier)
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![]() Source Animal Archive pg. 21 wrote:
emphasis mine let's say base speed of animal is 50feet:* normal charge (double move) is 100ft+attack * run is (4x move) 200 feet with sprint what does this become ?
2/ charge becomes 1000feet & run becomes 2000 feet
I'd say one, but wanted to have confirmation. ![]()
![]() Hi, I was visiting Blackbook edition's site (the french editor of pathfinder books)
this is a binder for all 6 books of the adventure path, plus player's guide, plus map folio that seems great and think it would be a nice addition to AP's any possibility to have it added to subscription ? :) ![]()
![]() let's take Bard 1 / Sorcerer 1, (Cha 11) from PRD
note that I know Charm person and it's on the sorcerer spell list. may I *by RAW* cast it 4 times per day ? (1 slot for bard, 3 for sorcerer) ![]()
![]() in other posts, they speak about a 24h truestrike due to a magic item from Ultimate equipment (which extends the duration of a personal spell to 24h). True_Strike_PRD wrote:
even if the duration is 24h, my reading of the description is that the attack must be done before the end of the next round. (not before the duration of the spell expires) an errata could be duration : "Instant" to prevent the use of the magic item (or any other ways to extend the duration) so :
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![]() Hi, coming from this thread, the following question: say you want an animal companion via this method:
but if you check this wild-bloodline : SRD wrote:
I bolded the "problematic" part. Can you, with eldritch heritage, get a power that counts as an arcana as well ? ![]()
![]() Hi, small questions on words of power : 1- if you're a wizard, casting a wordspell with metawords and Echoing (metamagic feat +3 level mod, allows you to recast the spell once more qithout using slots)
2- can you learn new words from scroll/spellbook ? (while this seems obvious, it's not explicitly mentioned in the 'learn new word' chapter, only via new levels) ![]()
![]() what would be the conditions/modifiers with the below situation: * a "create pit" spell creates a 10x10ft pit, 20ft deep
rule says that if you finish your move in an occupyied space, you have to return to your last position; but this does not apply to this situation. I'd say "squeezing" for me: -4 AC and -4 to hit
what's your opinion ? Thanks,
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