Do Spells Count as Weapons?


Rules Questions


Hey,

So I'm considering rolling up a Spellblade Magus/Knife Master Rogue/Arcane Trickster for a Way of the Wicked Campaign.

The idea behind this build is to have a spell-slinging melee striker that can get +2 keen weapons and dual-wield 'em for combat while still being able to pew spells at things that need pewing. The big question mark I have concerns the Knife Master and, specifically, the sneak stab supplement. The description reads:

The SRD wrote:
A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.

I added the bold here because this is what I hope to get clarified: do spells like magic missle or fireball that do not require an attack roll count as weapons in this case? If not, then wouldn't the Arcane Trickster's Surprise Spells ability apply the regular d6s of damage to flat-footed opponents?

I mean I know a ray counts as a weapon (if I can take weapon focus: ray, it is a self-evident proposition that a ray is a weapon XP) and a touch attack seems to treat one's hands as a weapon, so that also makes sense. But a spell is a spell, and not strictly speaking a weapon, it seems to me. And the descriptor of the archetype points to 'weapon' explicitly and not 'source of damage' or something similar to include non-weapon based damage sources.


I would go with the idea that if it isn't a dagger type weapon specificly then it gets the d4s. Spells that work like a specific weapon say so in their description (flame blade, ice dagger, that other dagger spell, spiritual weapon, etc).


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Ask yourself: do you really think the designers intended to build a backdoor into the Knife Master that allowed them to use d6's with spellcasting, and therefore carefully worded it so that on close inspection one might interpret that to be the way it works?

Or do you think the Knife Master is simply supposed to do d8's with knives and d4's with things that aren't knives?


@Roberta Yang: I'm going to assume that you didn't intend to come as condescending in your post as it came off to me and therefore spare you my many witty retorts.

'Intention' is a terrible thing to speculate about, hence why I'm asking here. For all I know, all that weapon talk explicitly means weapons, weapons, and only weapons and it was phrased that way deliberately. Not so that someone could try and 'break the game' but because it makes no sense to limit direct damage spells that way.

My thinking here is like this: someone may well have to train pretty hard to master how to use a dagger to target the squishiest bits, time which could have been used to train with another weapon and therefore, it makes sense that one deals more damage with the dagger than another weapon. Touch attacks and rays also seem to fall under this kind of training: you can aim where you're touching your victim, and where you're aiming your ray.

Direct damage spells, however, require no such training by their very nature. A mage does not say to the magic missiles 'target that individual's heart!'; they cast the spell and the missles depart towards their target. The same reasoning holds for a fireball -- a mage does not say 'explode here and focus your damage on their sensitive bits!' they simply cast the spell and the damage is done wherever it is done. They cannot suffer the same problem of 'learning how to target properly' that seems to apply in the martial case.

This isn't simply a matter of rules lawyering and trying to max out my character; I'm happy enough with my concept one way or another. I just want to know what actually is the case.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Dude, the archetype is called "KNIFE MASTER". You really think it was designed to be a backdoor for some obscure combination that somebody came up with in spare time?

And as for witty retorts: go ahead, make my day :)


There's no point, I've gotten what I needed out of this thread.

Thank you all for your comments.


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I like how you chose spells that don't require attack rolls as examples of spells you don't need to aim. Pity the only spells that actually work with sneak attack in the first place are the ones that do require attack rolls (and therefore require as much aiming as any other weapon). I'd love to hear how you plan to use sneak attack - which is based on carefully aiming to do precision damage - while simultaneously not needing to aim at all.

There is no good-faith way to argue that Knife Master gets d6's with spells. There is only absurd rules-lawyering.


-.-*

@Roberta Yang: I like how you ignored the part of my OP where I was speaking specifically about spells being used in tandem with the Arcane Trickster's Surprise Spells ability which reads:

The SRD wrote:
At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.

Note the bolded part that pretty much explicitly says you add SA to ANY spell that deals damage...meaning those ones you don't have to roll an attack for...meaning fireball and magic missile.

Good try though, and thanks for coming out.


That can't possibly be right. The original Rogue sneak attack (no archetypes) clearly says "weapon". With all this "weapon" talk, who's to say what sort of sneak attack damage they do? Maybe for a regular Rogue they do d4's as well. It doesn't say they don't, therefore maybe they do.


I'd say that only Ray spells count as "weapons" because they are the only type of spell you can take Weapon Focus for. Touch Spells consider you "armed" but you can't take Weapon Focus (Touch). So Ray spells would get d4 while other spells get d6 presuming you can even deliver a sneak attack with a spell. How do you sneak-attack someone when chanting and hurling fireballs?


@Roberta Yang: SAs do precision damage...and the base Rogue gets +1d6/odd level. So where you get normal Rogues getting d4s from I have no idea...

Perhaps you mean the AT specifically? But that's also wrong...because they get their sneak at +1d6/even level and it stacks with SA from all other sources.

@Kazaan: If a 10th level Arcane Trickster happens upon a room full of baddies and manages to catch the all flat-footed (i.e. the trickster stealths in and is unnoticed, and then the trickster initiates combat), they can deal sneak attack damage on their fire ball.

And if by spells you include stuff like a ray or touch attack: basically, its the same rules as any other kind of sneak attack. If the target is flat-footed or flanked, and the attack roll hits, you would deal sneak attack damage on top of the base spell damage. Only difference is, anyone with SA can SA with a ray or touch attack. Only an AT can SA with a spell that doesn't require an attack roll.


Also @Roberta Yang: As a follow up, if you're trying to make me realize that sticking to weapon talk in the base SA entry would make the Surprise Spells ability impossible on the grounds that a spell is not a weapon, that won't work.

Why?

Because the Surprise Spells explicitly says you can add sneak attack damage to any spell that deals damage, if the target is flat-footed. So even if the only way SA normally works is with weapon talk, the AT is changing the scope of that to include spell talk.

Surprise Spells applies exclusively to spells, it says nothing of weapons. Hence my confusion over the matter and why I sought the...wise and (evidently) trollish council of the paizo forums.

Sczarni

@Roberta

It's 10th level ability, meaning that the earliest he can get it is lv16.

@OP

You do 1d8 with daggers, 1d4 with everything else including spells. You can try houseruling it, but this is RAW and RAI.


@Malag: That does seem to be the consensus, and I've accepted it. I was simply responding to some of the residual issues that came up in consideration of the issues.

I'm just rather surprised that the publisher's 'intent' carries so much weight, but that's a point far too general and off-topic to really address here.


Again for a more rules based answer I would stick to my above comment about spells functioning like specific weapons only when the spell effect says they do. It's easy, concise and follows the rule precidents we have already.

Since neither fireball nor magic missile state the function as daggers (et al) they don't and apply the reduced sneak attack damage.


See, I don't like that treatment either because it seems absurd (logically...not the common use of the word absurd).

If a spell only functions like a specific weapon when the spell effect says it does, what kind of weapon is a spell the rest of the time? That is, what kind of weapon is a fireball? The descriptor doesn't specify a weapon type: it isn't slashing, piercing, bludgeoning, it isn't a sword, an axe, a bow, a mace...if what you say is true...well, what the Hell kind of weapon are those non-descript weapons known as spells?

I'm probably over analyzing it and that's why I'm seeing this absurdity...but I cannot exactly unsee it.

Sczarni

I am not sure what troubles you really. Spells as weapons? Some count, some don't. If it has attack roll it generally counts as a weapon.

For example, neither fireball nor magic missile have attack rolls. They are pretty much autohits. Such spells can't add sneak attack damage. The 10th level arcane trickster ability bypasses this rule and says that you can basicly add sneak attack damage to fireball or magic missile but extra damage will only be in effect if target is flat-footed.


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Majestic8705 wrote:
I'm just rather surprised that the publisher's 'intent' carries so much weight, but that's a point far too general and off-topic to really address here.

Of course the publisher's intent carries a lot of weight. What are the words on the page but an attempt to convey the publisher's intent? If they are incomplete or unclear, what else to you have to go on but trying to understand or infer the publisher's intent?


Spells that aren't specifically called out to act like a weapon, are spells not weapons in a game mechanics sense. Spells (and spell like effects) are a 'catch all' category, sometimes they mimic other rules or items from the game totally or in part, sometimes they are unique in the rule set. A spell is a spell which at some points may be treated like a weapon. A spell isn't an 'undefined' weapon.

Grand Lodge

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I changed the highlighting in your quote

Majestic8705 wrote:
The SRD wrote:
A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.

while the question "is a spell a weapon, if it does not requires an attack roll" might be unanswered, I fairly sure we can say that those spells are NOT dagger, kerambit, ...

so it's d4 sneak


Majestic8705 wrote:
If a spell only functions like a specific weapon when the spell effect says it does, what kind of weapon is a spell the rest of the time? That is, what kind of weapon is a fireball?

This is actually a good point, and I think it's being overlooked by people who are reacting to the cheese.

"When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s."

By RAW, the fireball is not a dagger, KKPdSorSd, so you do not use d8's.

By RAW, it's also not any other weapon, so you do not use d4's.

(Fireball is not a weapon per this FAQ which means you don't get bonuses from things like Inspire Courage or Prayer)

That leaves only the default d6's like every normal rogue.

It's very reasonable that the intent behind the knife master was that knife-weapons get bigger dice, and everything else gets smaller dice. As the rules are written with the expectation of normalcy, it was probably a reasonable assumption that any sneak attacks would be made with a weapon, so the rule has all bases covered. It's only by applying non-weapon based sneak attacks that causes the loophole to be apparent.

So you've got a corner case. You can exploit that gap in the rules to get d6's on your non-weapon-like spells, or you can use it the way it appears to have been intended, and use d4's for all non-dagger-like sneak attacks. In the end it's a GM's call.


That would assume they were saying 'weapon' in a strict game mechanic definition. 'Weapon' is also a term used loosely for pretty much anything used to cause harm, which a spell used offensively would absolutely count as, and use d4 dice for sneak attack damage.

Not all terms used in the rules go by strict game mechanic definitions (though things would be much easier if they as publishers would use italics or some such when refering to mechanics with certain terms, like 'weapon' in this case).

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
Majestic8705 wrote:
I added the bold here because this is what I hope to get clarified: do spells like magic missle or fireball that do not require an attack roll count as weapons in this case? If not, then wouldn't the Arcane Trickster's Surprise Spells ability apply the regular d6s of damage to flat-footed opponents?

The Arcane Trickster ability you're referencing is in a class of abilities that I call Unique Exceptions. They are special exceptions to the rules that really can't be used as a foundation or model for other class abilties. What the AT does happens because it's an AT using a spell in a particular AT way in a restricted set of instances. The model is so restricted you really can't apply it elsewhere.


Skylancer4 wrote:

That would assume they were saying 'weapon' in a strict game mechanic definition. 'Weapon' is also a term used loosely for pretty much anything used to cause harm, which a spell used offensively would absolutely count as, and use d4 dice for sneak attack damage.

By that reasoning, however, the Trickster capstone ability is utterly useless. Consider the actual entry on SA:

The SRD wrote:
...The rogue's attack deals extra damage (called "precision damage") anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

Attacks are things that require a roll to hit, yes? Hence the standing rule that anything that requires an attack roll can do SA under the proper conditions. That is how it works under mechanics.

But now we can apply your 'loose definition' strategy to say that an attack is anything that is intending to bring about harm to another character. A wizard that fires of a magic missile is intending to harm their target, thus they are attacking their target and, therefore, if they have even a level in rogue they should be entitled to SA damage on their magic missiles.

But here we side with the mechanics and say an attack requires an attack roll; and things that require an attack roll are weapons. Martial, ranged, ray, and touch. These are all weapons. A chair can be weapon, but to use it as such it must be attacked with. Likewise for swords, bows, and the other things: they are not weapons on their own, until they are attacked with.

As far as I'm concerned, if the thing does not require an attack roll, it isn't being used as a weapon. Spells (some) do not require attack rolls, therefore they aren't weapons.

The writing for the Knife Master is explicit about weapons and thus, it should be read to be strictly about weapons.

'But the fluff makes sense that spells get d4s on the grounds they aren't knives!'

Now whose being literal XP

I grant the point that it makes sense that in terms of all weapons: martial, ranged, ray, touch...it makes sense to go with d4s unless it is on the knife master list. Because all of these are trainable, at least conceptually. By spending so much time mastering knife SAs, the knife master didn't rain as hard with everything else and so doesn't know how to direct those things properly towards the squishy bits. That makes sense.

Spells, like fireball, simply cannot be trained to target the squishy bits. Instead, they just do their damage to everything in their field of fire. The Arcane Trickster has everything in that field of fire taking SA damage (if they are flat-footed); but even though that damage is precision damage, it isn't damage that I can picture being made more or less effective by training. A wizard simply cannot direct their fireballs to target exclusively the squishy bits of those in the AoE. Without that kind of relevant training fluff, it makes no sense to me that they 'didn't train as hard therefore less damage'.

They didn't train as hard because the training is irrelevant! A fireball still explodes catching everything in its wake. That cannot be made more or less precise with training.

LazarX wrote:
The Arcane Trickster ability you're referencing is in a class of abilities that I call Unique Exceptions. They are special exceptions to the rules that really can't be used as a foundation or model for other class abilties. What the AT does happens because it's an AT using a spell in a particular AT way in a restricted set of instances. The model is so restricted you really can't apply it elsewhere.

I understand that I'm looking at a very specific case, that's why this issue is coming up. But in being a special exception to these rules, what does that mean exactly? What does an AT using a spell in a particular AT way mean in this case, do they get the d4s or d6s on spells?

What's more, the Knife Master himself seems to be unique in their ability to deal d8s and d4s of SA...a special exception to the rule that really can't be used as a foundation or model for other class abilities. What the KM does happens because it's a KM using...and so on.

As I said, I accept the ruling that spells are d4s...I'm just trying to understand why.


Majestic8705 wrote:

Hey,

So I'm considering rolling up a Spellblade Magus/Knife Master Rogue/Arcane Trickster for a Way of the Wicked Campaign.

The idea behind this build is to have a spell-slinging melee striker that can get +2 keen weapons and dual-wield 'em for combat while still being able to pew spells at things that need pewing. The big question mark I have concerns the Knife Master and, specifically, the sneak stab supplement. The description reads:

The SRD wrote:
A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.

I added the bold here because this is what I hope to get clarified: do spells like magic missle or fireball that do not require an attack roll count as weapons in this case? If not, then wouldn't the Arcane Trickster's Surprise Spells ability apply the regular d6s of damage to flat-footed opponents?

I mean I know a ray counts as a weapon (if I can take weapon focus: ray, it is a self-evident proposition that a ray is a weapon XP) and a touch attack seems to treat one's hands as a weapon, so that also makes sense. But a spell is a spell, and not strictly speaking a weapon, it seems to me. And the descriptor of the archetype points to 'weapon'...

Sneak Stab (Ex)

A knife master focuses her ability to deal sneak attack damage with daggers and similar weapons to such a degree that she can deal more sneak attack damage with those weapons at the expense of sneak attacks with other weapons. When she makes a sneak attack with a dagger, kerambit, kukri, punching daggers, starknife, or swordbreaker dagger, she uses d8s to roll sneak attack damage instead of d6s. For sneak attacks with all other weapons, she uses d4s instead of d6s.

This ability is identical in all other ways to sneak attack, and supplements that ability.

I don't know how to bold, so I'll reiterate the point I want to make below.

This ability is identical in all other ways to sneak attack, and supplements that ability.

Due to this ability modifying your sneak attack progression to D4s unless you utilize knives, I would say that no matter what that any spell you use with AT will only ever do D4s.

Surprise Spells
At 10th level, an arcane trickster can add her sneak attack damage to any spell that deals damage, if the targets are flat-footed. This additional damage only applies to spells that deal hit point damage, and the additional damage is of the same type as the spell. If the spell allows a saving throw to negate or halve the damage, it also negates or halves the sneak attack damage.

This specifically references the specific ability called Sneak Attack, so, when Sneak Stab alters the progression of Sneak Attack to D4s, it is assumed to inherit the new progression rather than keeping the old progression. This is due to the precedence set by several other abilities not working with archetypes. If a feature replaces or alters the original feature, feats and features that reference said ability is altered or negated due to the original feature being altered or replaced (making it non-existent).


Personally I would homerule it to use D8s just to congratulate and reward the player for the creativity used to play something out of the ordinary, but by RAW and RAI the concept would limit the damage to D4s.


I am certain that the OP has been waiting these last 8+ years for this answer.


EskimoSailor wrote:
Personally I would homerule it to use D8s just to congratulate and reward the player for the creativity used to play something out of the ordinary

I had some bad experiences with being too generous, so I'd consider carefully whether it fits the table, and in doubt stick to "No".

Still I'd express some respect for the idea. In my experience players sometimes care more about being appreciated for their creativity than they care about actual ingame power.


"This post has been given new purpose through the Power of Undeath! All shall fall before the Might of the Swarm!"

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