Adventuring Blacksmith

Vika, Bellicose Blacksmith's page

257 posts. Alias of cosined.


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The Exchange

I redrew, didn't realize I had done so in August!

Vika(cosined) wrote:

Hand: Warhammer +2, Elven Breastplate, Hide Armor of Fire Resistance, Topaz of Strength, Master-At-Arms

Deck: 12 Discard: 0 Buried: 0
Note: @ Cannibal Isle

The Exchange

Vika(cosined) wrote:

Deck: Greatclub, Warhammer, Lucerne Hammer, Greatsword, Warhammer +2, Elven Breastplate, Hide Armor of Fire Resistance, Staff of Minor-Healing, Crowbar, Topaz of Strength, Helpful Haversack, Master-At-Arms, Quartermaster, Blessing of Gorum, Blessing of Cayden Cailean, Blessing of the Gods, Blessing of the Gods

Starting Hand: Warhammer, Greatsword, Crowbar, Blessing of Gorum, Blessing of Cayden Cailean

The Exchange

This is the second post for Adventure 3 of our online play through of PACG's Season of the Shackles Adventure 3.

(Dotting ;-) )

The Exchange

Card Feat: Item
Deck Upgrade: Item 2 (From Plunder) - Helpful Haversack

Random Blessing:
Gods, Gods, Abadar, Gorum, Pharasma, Gozreh, Pharasma, Pharasma
Random Draw: 1d8 ⇒ 7
Don't want it.

Vika(cosined) wrote:

Hand: Greatclub, Warhammer, Lucerne Hammer, Greatsword, Warhammer +2, Elven Breastplate, Hide Armor of Fire Resistance, Staff of Minor-Healing, Crowbar, Topaz of Strength, Helpful Haversack, Master-At-Arms, Quartermaster, Blessing of Gorum, Blessing of Cayden Cailean, Blessing of the Gods, Blessing of the Gods

Note: STR +1, CON +1, Hand 5, "add 1d6 +1", Item +1, Blessing +1

The Exchange

I think the Blessing draw is supposed to be random. I can't find a reference in the Society Guide, but the WotR RB says:

RULES: DRAWING CARDS wrote:


Unless a card says otherwise, drawing means taking a card from
the specified source and adding it to your hand. If no source is
specified, draw it from your character deck. When you draw a
card from a facedown deck, such as a character deck, a location
deck, the blessings deck, or any other deck the game tells you to
create, draw from the top of the deck. When you draw a card from
a faceup pile, such as your discard pile, the blessings discard pile,
or any other pile the game tells you to create, draw a card of your
choice. When you draw a card from the box, unless you are told to
draw a specific card, draw a random card of the appropriate type.

But I seem to recall something about class deck play operating differently... So many rules.

The Exchange

Shouldn't I have Plunder from the two times I beat the Mark of Yunnarius?

The Exchange

Ok I'll take the Fox since Ezren didn't poo-poo the idea...

Wisdom + Heroism + Fox Vs Mark of Yunnarius 10: 1d8 + 1d6 + 1d4 - 2 ⇒ (6) + (5) + (3) - 2 = 12

Thank you, Mr Fox.

The Exchange

Which Ship?: 1d8 ⇒ 7
Mark of Yunnarius:
Check
Divine 8
Wisdom/Survival 10
Powers
BYA, a random character at your location summons and encounters the henchman Pirate Shade Haunt, which may not be evaded; that character displays it next to her deck.
Henchman/Monster Pirate Shade Haunt:
Undead/Pirate
Powers
Display the Pirate Shade Haunt next to your character card. For each Haunt next to your character, the difficulty of your checks is increased by 1, or by 2 if your check has the Swashbuckling trait.
Drink Potion of Heroism...

[dice=Wisdom Vs Mark of Yunnarius 10]1d8+1d6-2... 12.5% chance of success.

Upon reviewing others' hands, I find that I'm on my own. Correct?

The Exchange

I can drop the potion of Heroism for a 1d6 if need be.

The Exchange

Koren, Defender of Innocents wrote:

Vika, can we reset and have you use your Blessing on Jirelle's check? You have the Potion of Heroism and the Topaz, so you'd have a 1d10 + 1d6 for a 9?

Then Jirelle can use your blessing for her Survival check to get 2d8 to get a 10?

Both are items. So I only get to use one. Without the blessing, my chances are pretty low. What would Jirelle's chances be? Plus Cayden gives 2 dice to a Strength check, is that the better route?

Possible Vika Rolls:

"Topaz + Cayden vs Divine"
#,%
0,21
1,79

"Topaz vs Divine"
#,%
0,70
1,30

"Heroism + Cayden vs Wisdom"
#,%
0,21.61
1,78.39

"Heroism vs Wisdom"
#,%
0,68.75
1,31.25

The Exchange

Topaz + Cayden vs Mark of Yunnarius(Divine 8): 2d10 ⇒ (7, 9) = 16

Oh I missed the Haunt part somehow. Success anyways!

The Exchange

Ship: 1d8 ⇒ 7

Mark of Yunnarius::

Check
Divine 8
Wisdom/Survival 10

The Exchange

I do not explore.

If I make a check using the Topaz, does that make it a Strength check?

I'll end my turn and rejigger my hand.
Discard: Warhammer, Greatsword, Crowbar

Vika(cosined) wrote:

Hand: Greatclub, Topaz of Strength, Quartermaster, Blessing of Cayden Cailean, Potion of Heroism

Deck: 8 Discard: 4 Buried: 0
Note: @Riptide Cove, Commanding the "Truewind"

The Exchange

I'll probably wipe part of my hand on my waiting turn

The Exchange

Craft vs Pistol 12: 1d10 + 1 + 1 ⇒ (9) + 1 + 1 = 11
End turn.
Recharge Elven Breastplate.

Vika(cosined) wrote:

Hand: Warhammer, Greatsword, Crowbar, Topaz of Strength, Potion of Heroism

Deck: 11 Discard: 1 Buried: 0
Note: @Riptide Cove, Commanding the "Truewind"

The Exchange

I wouldn't try to grind it down in one sitting. That's 1:1 Blessing/Explore turns. It might make more sense to allow a redraw in there in hopes of getting blessings/allies.

The Exchange

Wisdom 7: 1d8 ⇒ 6
End and Draw Up:

Vika(cosined) wrote:

Hand: Warhammer, Greatsword, Elven Breastplate, Topaz of Strength, Potion of Heroism

Deck: 11 Discard: 1 Buried: 0
Note: @Riptide Cove, Commanding the "Truewind"

The Exchange

Explore!
Wisdom 7: 1d8 ⇒ 3
Nope.

Discard Master At Arms to Explore, Swashbuckling Style.

The Exchange

jduteau wrote:
The summoned Hammerhead Shark also turns into a random ship.

(╯°□°)╯︵ ┻━┻

The Exchange

jduteau wrote:

Shark Island - Jirelle

Smuggler - Monster B
Human/Smuggler/Basic

jduteau wrote:

When you would encounter a non-villain monster, banish it and roll 1d8 on the table below; summon and encounter that ship (listed on the next page) instead.

1. a random ship from the fleet stack
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby

The Exchange

jduteau wrote:

When you would encounter a non-villain monster, banish it and roll 1d8 on the table below; summon and encounter that ship (listed on the next page) instead.

1. a random ship from the fleet stack
2. Burnt Saffron
3. Cetaceal
4. Hu-Hazhong
5. Impervious
6. Kraken’s Spite
7. Mark of Yunnarius
8. Ravishing Ruby

The Exchange

jduteau wrote:
Vika, Bellicose Blacksmith wrote:

[dice=Craft 7]1d10+1+1

[dice=Craft 7]1d10+1+1
Discard BotG to explore.
I believe that Ezren used your BotG to close the Shipyard.

So that wasn't very obvious.

Recharge Staff to Recharge BotG.
End Turn, Recharge Hide Armor

Vika(cosined) wrote:

Hand: Warhammer, Greatsword, Topaz of Strength, Master-At-Arms, Potion of Heroism

Deck: 12 Discard: 0 Buried: 0
Note: @Riptide Cove, Commanding the "Truewind"

The Exchange

Craft 7: 1d10 + 1 + 1 ⇒ (10) + 1 + 1 = 12
Craft 7: 1d10 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Discard BotG to explore.

The Exchange

Are you picking the Ships for us J?

Vika(cosined) wrote:

Hand: Greatsword, Hide Armor of Fire Resistance, Staff of Minor-Healing, Topaz of Strength, Blessing of the Gods

Deck: 11 Discard: 0 Buried: 0
Note: @Riptide Cove, Commanding the "Ship to Be Named Later"

The Exchange

Upgrade: Armor 2 (For Hide Armor of Fire Resistance)
Reward: Item from Box
Item Drawn: 1d5 ⇒ 4
Conch, Signal, Helpful, Hat of Glamour, Whetstone
Don't want it.

Assuming I get the Armor 2,

Vika(cosined) wrote:
Deck: Greatclub, Warhammer, Lucerne Hammer, Greatsword, Warhammer +2, Elven Breastplate, Hide Armor of Fire Resistance, Staff of Minor-Healing, Crowbar, Topaz of Strength, Master-At-Arms, Quartermaster, Blessing of Gorum, Blessing of Cayden Cailean, Blessing of the Gods, Blessing of the Gods

The Exchange

BotG up for grabs.

The Exchange

jduteau wrote:
Vika, Bellicose Blacksmith wrote:

Are we still sorting out Jirelle's out-of-order turn?

** spoiler omitted **

Done. Maybe...

Nope, she *should* have gone on turn 19 but went on turn 17, so we're all caught up.

So my turn stands?

The Exchange

Are we still sorting out Jirelle's out-of-order turn?

Maybe its my turn...:

Disable + Topaz v. Harpoon Trap(6): 1d10 + 2 ⇒ (8) + 2 = 10
WIS v Temp Close(7): 1d8 ⇒ 7
Woo! Power turn!

End and Draw-up:
I discard Lucerne and Greatsword

Vika(cosined) wrote:

Hand: Greatclub, Warhammer +2, Staff of Minor-Healing, Master-At-Arms, Blessing of the Gods

Deck: 2 Discard: 8 Buried: 1
Note: Windward Isle. BotG for Villain or Closes.

At the start of next turn:

Recharge Staff of Minor Healing: 1d8 ⇒ 3
Warhammer, Lucerne Hammer, Greatsword, Crowbar, Quartermaster, Blessing of Gorum, Blessing of Cayden Cailean, Blessing of the Gods

Done. Maybe...

The Exchange

jduteau wrote:

Windward Isle - Vika

Harpoon Trap - Barrier 1
Trap/Basic

Check
Dexterity/Acrobatics 9
Disable 6

Powers
If undefeated, this barrier deals 1d6 Ranged Combat damage to you.

Maybe I wanted to let Koren do the honors of closing that location... ;-)

Disable v. Harpoon Trap (6): 1d6 + 2 ⇒ (3) + 2 = 5
Whoops: 1d6 ⇒ 3
Bury Chain Mail

End and Draw:

Vika(cosined) wrote:

Hand: Greatclub, Lucerne Hammer, Greatsword, Warhammer +2, Topaz of Strength

Deck: 4 Discard: 6 Buried: 1
Note: Windward Isle.

The Exchange

Skullcap (7): 1d8 ⇒ 1
I don't think I got it...

End and Draw up, Recharging my Elven Breastplate:

Vika(cosined) wrote:

Hand: Greatclub, Lucerne Hammer, Warhammer +2, Chain Mail, Topaz of Strength

Deck: 5 Discard: 6 Buried: 0
Note: Windward Isle.

The Exchange

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Jirelle The Pirate Queen wrote:
You've bolded a blessing, is that a SOP I am unaware of?

Its the card healed via the Staff of Minor Healing. My end of turn hand is above, in the quoted format.

The Exchange

WISDOM!!!!(7): 1d8 ⇒ 5
End and draw...

Vika(cosined) wrote:

Hand: Greatclub, Lucerne Hammer, Elven Breastplate, Chain Mail, Staff of Minor-Healing

Deck: 4 Discard: 7 Buried: 0
Note: Windward Isle.

I'll use my Staff at the Start of the Next Turn:

Warhammer, Crowbar, Quartermaster, Blessing of Gorum, Blessing of Cayden Cailean, Blessing of the Gods, Blessing of the Gods
Healz: 1d7 ⇒ 6

The Exchange

Recharged Greatsword + Master-at-arms vs Sea Devil(13): 1d10 + 1 + 2 + 2d6 + 1d10 + 1d6 ⇒ (2) + 1 + 2 + (6, 3) + (1) + (5) = 20
My wisdom is a d8 (vs 7 for Closing), anyone able to help?

The Exchange

Is that a rock or a useful shell?: 1d8 ⇒ 2
Rock.
Discard BotG to Explore.

The Exchange

Henchman - Sea Devil:

Merfolk/Aquatic

Check
Combat 13

Powers
Damage dealt by the Sea Devil is increased by 2.
If defeated, you may immediately attempt to close the location this henchman came from.


Closing the location isn't a layup, but I have blessings! Let's give it a go.
Warhammer+2, Recharged v Sea Devil (13): 1d10 + 1 + 2 + 1d8 + 2 + 1d6 ⇒ (2) + 1 + 2 + (1) + 2 + (1) = 9
Well. F~$%.
Discard 4. End and Draw Up:
Vika(cosined) wrote:

Hand: Lucerne Hammer, Greatsword, Chain Mail, Master-At-Arms, Blessing of the Gods

Deck: 5 Discard: 6 Buried: 0
Note: Windward Isle.

The Exchange

Whats the Check target value?: 1d10 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Karmic Dice Roll (If I had known to WILL for an 11): 1d10 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Well, that answers that.
End and Draw:

Vika(cosined) wrote:

Hand: Warhammer, Warhammer +2, Crowbar, Blessing of Cayden Cailean, Blessing of the Gods

Deck: 9 Discard: 2 Buried: 0
Note: Windward Isle, You may use one blessing.

The Exchange

Warhammer+Gorum v. Giant Wasp: 1d10 + 1 + 2 + 1d8 + 2d10 ⇒ (2) + 1 + 2 + (5) + (9, 7) = 26
Discard Topaz for AYA Damage
Recharge Staff of Minor Healing with:
Gorum
Topaz
1d2 ⇒ 2
Discard Quartermaster to Explore my location.

The Exchange

Boon Type: Blessing
Initiative: 1d100 ⇒ 36

Vika(cosined) wrote:

Starting Hand: Warhammer, Staff of Minor-Healing, Topaz of Strength, Quartermaster, Blessing of Gorum

Deck: 11 Discard: 0 Buried: 0
Note: Windward Isle

The Exchange

Vika(cosined) wrote:

Deck: Greatclub, Warhammer, Lucerne Hammer, Greatsword, Warhammer +2, Elven Breastplate, Chain Mail, Staff of Minor-Healing, Crowbar, Topaz of Strength, Master-At-Arms, Quartermaster, Blessing of Gorum, Blessing of Cayden Cailean, Blessing of the Gods, Blessing of the Gods

Note: STR +1, CON +1; Blessing +1; HS 5, 1d6+1

The Exchange

Power: Recharge a card that has the Bludgeoning trait to add 1d6 (■+1) (□+2) to a combat check by another character at your location.
Random Card:
Glaive W B
Longspear W B
Longsword W B
Ranseur W B
Spiked Chain +1 W B
Cestus +1 W 1
Shock Glaive +1 W 1
Heavy Pick +1 W 2
Scythe +1 W 2
Warhammer +2 W 2
Random Weapon: 1d10 ⇒ 10Nice!
Deck Upgrade: None (Again, ::grumble::)

The Exchange

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Vika, Bellicose Blacksmith wrote:
You can have me Recharge my Greatclub and Mace for 1d6 to you combat checks at Ghol-Ghan Ruins

Oh nevermind, I guess I'm not needed here...

Even better, my Power feat options include a useless Armor-related feat and a +1 to the power no one takes advantage of

The Exchange

You can have me Recharge my Greatclub and Mace for 1d6 to you combat checks at Ghol-Ghan Ruins

The Exchange

1 person marked this as a favorite.
jduteau wrote:
no changed locations (to Vika's shame at losing to a plant!)

I'm sure the rest of your scallywags would have done soooooo much better.

The Exchange

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Jirelle The Pirate Queen wrote:
Since it recharges! Why yes Madam! ;)

Oh if I had seen that, I would have taken liberties!

Vika, Bellicose Blacksmith wrote:


So that's a BYA Wisdom 12 and a Combat 15.

Is this plant regular or man-eating?: 2d8 ⇒ (1, 5) = 6

Well this went off the rails quickly.
[dice=I clench my fists together and slam down hard on the plant's "face"]1d10+1+2[/dice]
If plants could laugh, it would at me... 10 Damage.
I bury my Elven Breastplate to reduce it all.
I cast Instant Armor(banished) to Recharge the Breastplate instead.
I hang my head in shame.
I end my turn and draw up:
Vika(cosined) wrote:

Hand: Greatclub, Greatsword, Mace, Crowbar, Topaz of Strength

Deck: 4 Discard: 7 Buried: 0
Note: Ghol-Ghan Ruins

The Exchange

Jirelle, can I use your Adabar?

The Exchange

12.5% chance I can even deal with this guy...

Oh but wait, I have to find out how bad this is going hurt first...
Scenario Rules:
When you encounter a non-villain, non-henchman monster, roll 1d6:
1–2. During the encounter, the difficulty of any checks by characters at your location is increased by 1d4.
3–4. Before you act, each character at your location is dealt 1d4-1 Combat damage.
5–6. During the encounter, characters at other locations may not play cards or use powers.

To the Pain: 1d6 ⇒ 2
Increased by...: 1d4 ⇒ 4
So that's a BYA Wisdom 12 and a Combat 15.

The Exchange

jduteau wrote:
Then I'll reveal my Sage's Journal to find its weakness.

Let me just take this book out and flip through it...

Move to and Explore Ghol-Ghan Ruins

The Exchange

Jirelle The Pirate Queen wrote:
~grumbles~

::shrug:: ;-)

The Exchange

jduteau wrote:
No, the spoiler was the card you'd get if you explored again. So go ahead and look at it and see if you can acquire it.

Oh yah, duh. I looked but then double-used the Quartermaster.

So Q was discarded and I end my turn without an additional explore passed the blessing:

Vika(cosined) wrote:

Hand: Greatsword, Mace, Elven Breastplate, Crowbar, Instant Armor

Deck: 5 Discard: 7 Buried: 0
Note: Sea Caves, Can Recharge Mace: 1d6 to combat check at Sea Caves.

The Exchange

jduteau wrote:

** spoiler omitted **

I can't get that without losing/risking my ability to explore, so I'll let it go, and discard my Quartermaster to explore again