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Thinking about getting this in print and on roll20. If I get this in print from here, will I also get the pdfs and get a discount on roll20? That usually works that way.


Huh, I had kind of forgotten this was a thing. Is it possible to late pledge anywhere?


3 people marked this as a favorite.

Back of the book is kind of meh, blown up high quality of that art piece would be cooler IMO.
Table of contents is fairly interesting, I think it entices about the sections not yet spoiled by blog posts fairly well.


Still broken for me, I'll try later tonight on different internet and see if that fixes it.


Hello,

Can you please end my ACG subscription? I am no longer playing through them all that quickly anymore.


So that bit about snagging them before they are gone? Are these a limited release product or is that just a reference to this print run?


Hello,
Can you please cancel my Adventure card game subscription? If I understand correctly I can resubscribe for just the character add-on and still get all the same promos? As the shipping for that box set is killer.


Thanks Katina! That's all for now


It's been fun, but I've got 3 separate adventure paths and am still running the first. Maybe I'll resubscribe when a really cool one pops up.

So if you can cancel the upcoming adventure path subscription starting the next adventure path that would be great.

To confirm, I still want to receive the adventure card game subscription (well for one more deck)


I got my shipment info for the AP today, but not expected to ship out until the 24th? That seems like a long wait...


So just to check that I am reading this right. I am subscribed to both the adventure path and the ACG, this month there is no ACG product so it will just be the AP?


First! This never happens.

Sad to hear that the decks have been delayed again. If I have a copy of the base game, can I run Organized play officially for my friends?

On the new promo, it says that alahazra is the owner, how's that work then?


Ooo! I love the Skull and Shackles characters!

Not all the Class decks really appeal to me, but that is to be expected.


Huh. I never noticed in the first ruleset that if there are sequential checks they can be shared... Helps a lot that it isn't smack in the middle of a bloated paragraph.


Thanks Sharaya!

Might still resubscribe for the PACG (If I get the money), if I do, how long would I be able to do that for in order to get the base set?

And thanks, I will.


Hello,

While I have enjoyed the PACG, my friends have only played halfway through RotR, so I will have to step out for S&S. When WotR comes out I will revisit if I have the money for another base set. So if you could suspend/cancel my subscription to that for now that would be appreciated.

Also, I had my copy of Sword of Valor replaced originally so I was very gingerly with my second copy. However yet again the binding has come undone, since then I checked all issues I have received since that one, and all seem to be in good shape. So not sure if that was an unusually bad batch or if I have just been particularly unlucky. I know that it has been a while since those were sent out, but I can show proof that it was the binding and not through use or anything like that. Is it possible to get a replacement that hopefully will last more than 3 openings? I will be starting the Sword of Valor in August and am hoping to use the physical copy.


Alas. well Okay.. Hawkmoon I was able to construct an insert like your instructions which was pretty awesome. But a fair amount of work, guess I will just purchase one for S&S then.


Will a PDF be available for those who don't mind printing them and sliding them over the fixed cards in sleeves? Or Only through the Drive through? Not that I mind too much


That's a pity, a better designed insert could solve all those problems.

Yeah! I have been using your calculations already in fact. But I did look at that box organizer quite a bit, its been worthwhile for you?


So I have been constructing a box insert for my RotR box so I can sleeve all the cards, I find that there is a bit too much wear on the cards being regularly used.

My hope here is that the Skull and shackles box layout will account for this. I don't think the box needs space for the smaller boxes, especially because once added they just sit empty until you begin removing cards half way through. It would make a lot more sense to redesign it with slots for the adventure decks (without the boxes) and create enough space to sleeve the cards. At least it would make myself and many others pretty happy about it.


Okay, I actually changed my mind about this so nevermind. Sorry! If this can be deleted that would be great thanks.


I would like to cancel my adventure path subscription for now, while still keeping my ACG subscription.


1 person marked this as a favorite.

Your description of the goat is just about the best I could imagine. "This is a goat."


You aren't the only one. I just bought hero lab reading that they had the data for the adventure paths, was disappointed to discover this new one is too new. So if anyone does have it, doubely awesome.


Thanks Justin, You guys are really the best!


I've finally begun to run Wrath of the Righteous, and my copy of the worldwound incursion is falling apart before they have even returned to the city. I'm concerned about this occuring to each book as they see more use, is there something I can do to help reduce this? Or is my copy unusually badly bound?


ecw1701 wrote:
Wrath of the Righteous seems to be pretty centralized in and around Kenabres. Not to mention a field trip into the Abyss, of course.

Uhhhm. Not really, although they do get to make another city their base for a while a lot of time is spent away from it.


Thanks folks, I am just days away from starting mine but my subscription was delayed.


Thanks a ton Lochar

okay, so say my player was gonna be from kyonin and have had the ritual take place there, would that work?

by a different demon down there perhaps?


I just checked in there, maybe I missed it, but there doesn't seem to be much actual information before everyone is arguing about a wizard's intelligence score.


I have yet to receive the third book and was basically waiting for it before starting. As the GM can someone give me a breakdown of how the campaign traits are used in Demon's Heresy? I just want to make sure that my player's backstories don't invalidate them. In particular the Champion's trait.


Oh I am dying for the PDF access. Is there any chance that in the future subscriptions for things like the adventure path could release the pdfs to all subscribers when the first shipment is made so that everyone has access at the same time? Or everyone for which billing was interrupted?


So I have one of my players playing a ninja. We have him essentially being a demon hunter (think Diablo 3), and I am planning to let him have access to celestial poisons after a certain point.


Okay, I can work with that. Hmm, maybe I will toss in having one of my players meet a good tiefling in his opening scene, and have them aspire to be like a previous heroic tiefling who was accepted. (not that any of my players are tieflings, but some diversity is good)


In another note, for when they do participate in fights, any advice for not making the fights seem to drag while I have npcs attack monsters such that the players feel like observers?


Right so a follow up to that. So in the book it says they are racially intolerant of tieflings, but in the player's guide it says that "At one time tieflings were distrusted and shunned..." making it sound like they are accepted now? Or is it more of a they are accepted once they prove it sort of thing?


I am seeing 5th level for the torchbearer feat, so he would have to wait a while. But I'll talk to my player and see what interests him more, having an alchemist on the team to make them, or taking it as a trick.

Thanks.


In champions of purity, Alchemists can take a discovery that makes their poisons ignore poison resistance for evil creatures. I have a player who is gonna be playing a ninja, Is there an already written rule for this? Would it not be broken for me to houserule he can take that as a ninja trick?

Thoughts?


Tell me about it.


Well any hindsight on things you did that went well or things you would have done differently?


Also, consider not giving them some of the ability score boosts that the campaign gives them in order to reduce their power level quite a bit.


Ah good point. I'll try to point out that he should just wait it out.

Two follow up questions then:

A: As a paladin (focusing on getting up and into the fray) is there anything in combat maneuvers he may find especially useful.

B: I am working with my players to make fairly interesting backstories for them. I know book 3 isn't out yet. But I want to avoid filling in details that will be revealed in book 3. I dunno if any of the writer's can help with this or if anyone knows?


So one of my players wants to play a paladin and go for the champion path using the campaign trait (+2 CMB vs demons). However compared to the other traits, his seemed kind of under powered and not very useful to somebody not planning on using combat maneuvers much.

Should I consider finding an alternative power of the trait to give him? Or how can I convince him its worth its weight?


Oh! Please stat a familiar version. I think pretty much everybody would love it. =)


So I am just teaching myself the game, but if I play BotG, is that last line saying that if the top card of the blessing discard pile is one of the other blessings, that I can use those powers instead?

Sorry if this is kind of obvious.


You actually bring up something I have been thinking about as I decide how to run this path. What if somebody dies? How do I handle that in a path for mythic characters? Have a god revive them? Thoughts?


Cool to see a reefclaw mini although that's a pretty bad picture to give an idea of how the figure looks.


For lords of Chaos, only the volume on demon's is really going to be useful yes?

About Rimeblade

Rimeblade
Male half-elf (Snowborn) bard (arcane duelist) 1
CG Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception -1
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Defense
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AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 10 (1d8+2)
Fort +2, Ref +3, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee mwk elven curve blade +3 (1d10+3/18-20)
Ranged sling +1 (1d4+2)
Special Attacks bardic performance 12 rounds/day (distraction, fascinate [DC 14], inspire courage +1, rallying cry)
Bard (Arcane Duelist) Spells Known (CL 1st; concentration +5)
. . 1st (2/day)—liberating command, saving finale (DC 15)
. . 0 (at will)—detect magic, light, message, read magic
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Statistics
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Str 15, Dex 12, Con 14, Int 8, Wis 8, Cha 18
Base Atk +0; CMB +2; CMD 13
Feats Arcane Strike, Skill Focus (Survival)
Traits maestro of the society, militia veteran (any town or village)
Skills Acrobatics +6, Climb +7, Intimidate +10, Perform (comedy) +10, Survival +7
Languages Common, Elven
SQ arcane training, elf blood, fey magic
Combat Gear wand of cure light wounds; Other Gear studded leather, mwk elven curve blade, sling, masterwork tool (Acrobatics), masterwork tool (Climb), masterwork tool (Intimidate), masterwork tool (Perform: Comedy), spell component pouch
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Special Abilities
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Arcane Strike As a swift action, you can imbue your weapons with a fraction of your power. For 1 round, your weapons deal +1 damage and are treated as magic for the purpose of overcoming damage reduction. For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level.
Arcane Training Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st level character if they have no levels in that class). This racial trait replaces the multitalented racial trait.
Bardic Performance (standard action, 12 rounds/day) A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. At each level after 1st a bard can use bardic performance for 2 additional rounds per day. Each round, the bard can produce any one of the types of bardic performance that he has mastered, as indicated by his level. Starting a bardic performance is a standard action, but it can be maintained each round as a free action. Changing a bardic performance from one effect to another requires the bard to stop the previous performance and start a new one as a standard action. A bardic performance cannot be disrupted, but it ends immediately if the bard is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. A bard cannot have more than one bardic performance in effect at one time. At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action. Each bardic performance has audible components, visual components, or both. If a bardic performance has audible components, the targets must be able to hear the bard for the performance to have any effect, and many such performances are language dependent (as noted in the description). A deaf bard has a 20% chance to fail when attempting to use a bardic performance with an audible component. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to bardic performances with audible components. If a bardic performance has a visual component, the targets must have line of sight to the bard for the performance to have any effect. A blind bard has a 50% chance to fail when attempting to use a bardic performance with a visual component. If he fails this check, the attempt still counts against his daily limit. Blind creatures are immune to bardic performances with visual components.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fey Magic (Favored Terrain [Underground]) Gain spell-like abilities in selected terrain.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
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Boons
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Corruption Uncovered (Andoran): Honoring the request of Major Colson Maldris, you sought out and uncovered corruption in Andoran. Discovering such immorality in the fledgling democracy has taught you to be increasingly suspicious, and once per scenario before you make a Sense Motive check, you may add a +2 bonus to the check.
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Scenarios
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Level 1
05-04: The Stolen Heir (Codcon, 4/10/16, PL) +1.0 XP
07-10: The Consortium Compact (Games Plus, 6/19/16, PL) +1.0 XP
Total XP: 2.0 XP
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Gold Tracker
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Starting Gold: 150 gp
Starting Equipment: Elven Curve Blade (80 gp), Studded Leather (25 gp), Sling (0 gp), Spell Component Pouch (5 gp)
05-04: The Stolen Heir (Codcon, 4/10/16, PL) +509 gp
Sell: Elven Curve Blade +40 gp
Purchase: Mwk Elven Curve Blade (380 gp)
Purchase: Mwk Tools (Acrobatics, Climb, Intimidate, Perform) (200 gp)
07-10: The Consortium Compact (Games Plus, 6/19/16, PL) +450 gp
Current Gold: 459 gp
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Prestige/Fame Tracker
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Starting Fame: 0; Starting Prestige: 0
05-04: The Stolen Heir (Codcon, 4/10/16, PL) +2 PP
Spend 2 PP on wand of cure light wounds
07-10: The Consortium Compact (Games Plus, 6/19/16, PL) +2 PP
Current Fame: 4 (Max Item Cost 0 gp); Current Prestige: 2
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Faction Journal Card: Season 7
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When the god Aroden died over a century ago, the catastrophe ushered in a series of rebellions that founded revolutionary nations like Andoran and Galt. The Liberty’s Edge faction hopes to see all forms of tyranny wiped from the Inner Sea region while cleansing corruption from even the good-intentioned states. A Liberty’s Edge operative improves his reputation by spreading freedom’s ideals wherever he goes. A member of this faction should be willing to bend the rules of tyrannical law in order to plant the seed of liberty.
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[ ] [ ] [ ] Liberate one or more slaves, captives, or hostages during an adventure.
[X] [ ] Adventure in two of the following locations: Andoran, Cheliax, Okeno, Magnimar, or Nirmathas.
05-04: The Stolen Heir: Andoran (Sauerton)
[ ] Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. To do so, you must succeed at a Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 plus your character level.
[ ] Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocents.
[ ] Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, use the definition of slaver from the Freedom Fighter reward.
[ ] After being grappled or physically bound by an opponent, escape with an Escape Artist, Strength, or combat maneuever check. Alternatively, after failing a save against a spell or effect with the compulsion descriptor, end the effect with a subsequent save.
[X] In a region where slavery is legal, deliver a speech against tyranny, slavery, or corruption to a crowd of at least 20 participants. Succeed at a Diplomacy or Perform (acting, comedy, or oratory) check with a DC equal to 15 plus your character level.
07-10: The Consortium Compact (Games Plus, 6/19/16, PL): Absalom
[ ] [ ] [ ] [ ] [ ] Serve as the GM for an adventure that grants 1 or more XP, and apply credit and the Chronicle sheet to this character. Completing this goal counts as two goals for the purpose of earning faction rewards.