It's been fun, but I've got 3 separate adventure paths and am still running the first. Maybe I'll resubscribe when a really cool one pops up.
So if you can cancel the upcoming adventure path subscription starting the next adventure path that would be great.
To confirm, I still want to receive the adventure card game subscription (well for one more deck)
While I have enjoyed the PACG, my friends have only played halfway through RotR, so I will have to step out for S&S. When WotR comes out I will revisit if I have the money for another base set. So if you could suspend/cancel my subscription to that for now that would be appreciated.
Also, I had my copy of Sword of Valor replaced originally so I was very gingerly with my second copy. However yet again the binding has come undone, since then I checked all issues I have received since that one, and all seem to be in good shape. So not sure if that was an unusually bad batch or if I have just been particularly unlucky. I know that it has been a while since those were sent out, but I can show proof that it was the binding and not through use or anything like that. Is it possible to get a replacement that hopefully will last more than 3 openings? I will be starting the Sword of Valor in August and am hoping to use the physical copy.
So I have been constructing a box insert for my RotR box so I can sleeve all the cards, I find that there is a bit too much wear on the cards being regularly used.
My hope here is that the Skull and shackles box layout will account for this. I don't think the box needs space for the smaller boxes, especially because once added they just sit empty until you begin removing cards half way through. It would make a lot more sense to redesign it with slots for the adventure decks (without the boxes) and create enough space to sleeve the cards. At least it would make myself and many others pretty happy about it.
I've finally begun to run Wrath of the Righteous, and my copy of the worldwound incursion is falling apart before they have even returned to the city. I'm concerned about this occuring to each book as they see more use, is there something I can do to help reduce this? Or is my copy unusually badly bound?
Right so a follow up to that. So in the book it says they are racially intolerant of tieflings, but in the player's guide it says that "At one time tieflings were distrusted and shunned..." making it sound like they are accepted now? Or is it more of a they are accepted once they prove it sort of thing?
In champions of purity, Alchemists can take a discovery that makes their poisons ignore poison resistance for evil creatures. I have a player who is gonna be playing a ninja, Is there an already written rule for this? Would it not be broken for me to houserule he can take that as a ninja trick?
Ah good point. I'll try to point out that he should just wait it out.
Two follow up questions then:
A: As a paladin (focusing on getting up and into the fray) is there anything in combat maneuvers he may find especially useful.
B: I am working with my players to make fairly interesting backstories for them. I know book 3 isn't out yet. But I want to avoid filling in details that will be revealed in book 3. I dunno if any of the writer's can help with this or if anyone knows?
So one of my players wants to play a paladin and go for the champion path using the campaign trait (+2 CMB vs demons). However compared to the other traits, his seemed kind of under powered and not very useful to somebody not planning on using combat maneuvers much.
Should I consider finding an alternative power of the trait to give him? Or how can I convince him its worth its weight?
Umm yes, this would be a spectacular Idea.
Perhaps a selection of Goblin Pawns and include the We Be Goblins adventure or similar (though maybe thats too much, but it seems like a cool idea as it could be played with players playing goblins near sandpoint, or more goblins for heroes in sandpoint to go stop).
I'd really recommend including some stepping stone rules to help ease players from the beginners box to the full game maybe on some kind of basic level. Combat manuevers like trip or something, concentration checks.
Map of the Rusty Dragon Inn on one side, Perhaps the docks or the city gates on the other? The idea here is that this is a sequel to the beginners box so they should already have the blank page.