Quest: Dreaming of Demons
A series of disturbing dreams leads one of the PCs to confront the source of her mythic power.
Task: A PC who has the Stolen Fury campaign trait begins having disturbing nightmares of the ritual she was exposed to as a child. Each time the PC wakes from the dream (but no more than once per day), allow the dreaming PC a DC 15 Will save to notice a strange emotional “tugging” in
her mind. If the party follows the PC’s mental “tugging” sensation, they are eventually drawn to the site where these rituals are taking place—area M.
Reward: Defeating the mythic vrock Vorimeraak earns the party 9,600 XP. Any character who possesses the Stolen Fury campaign trait completes a mythic trial when she disrupts the transformation ritual.
Basically, there's a Mythic Vrock that is able to do a full ritual to turn unwilling humans into demons. The player of Stolen Fury is one who was in a failed version of that ritual, done by a non-mythic demon. Every time the mythic demon completes the ritual, the player gets an echo of it that draws them in.
Further, it continues to link to that PC’s soul, allowing him to sense
when other Azverindus Rites are performed via his dreams. Upon coming in sight of the region, such a PC understands finally the fate he nearly succumbed to as a child.
In essence the only "upgrade" to the Mythic Trait in Book 3 is some extra XPs for finishing the story and one Mythic Trial. Oh, and perhaps some treasure. Maybe. It's not as overpowered as I feared it could become.
Of course, seeing that my attempts to start up a WotR campaign seem to be dying, it'll be a couple years before I can run it in any event. *shrugs*