Fleshcrafted Drow

Veldrin d'Shraen's page

368 posts. Alias of Monkeygod.



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My buddy Almonihah and I are looking for a GM and group to run/play in Ironfang Invasion.

I've been briefly skimming through the AP for my IRL Broken Golarion game(in which all but a handful of APs have failed) and it seems really freakin awesome!

While I would be absolutely willing to play with any set of character creation rules, I do have several preferred rules. However, none of these are by any means necessary for me to play:

Gestalt
Feat at every level
and the feat tax rule.

Also, Almonihah would like to play an awakened animal, if at all possible.

Finally, not only do I want to play the AP all the way through, but I would dearly love to take on some of the challenges in the 'continuing the adventure section' of the final volume, assuming we survive! lol

Edit:

I would also like it if 3pp material was allowed, but since I know a lot of GMs aren't fond of 3pp, it's totally not a deal breaker if a perspective GM doesn't want to allow 3pp.


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A couple years back, I stumbled across an *awesome* threat that discussed what happens should each of the APs fail.

This inspired me to create Broken Golarion as a setting(name inspired by Broken Matt Hardy, who is delightful!). I ran a game within here on the boards for awhile, but it sadly died out for a few reasons.

However, now that PF1 has come to a close, I'm looking into the setting once more. When I first worked on it, I stopped at Wrath of the Righteous, as that was pretty pivotal AP as far how Golarion changed should it fail. This time around, I'm going to look through each of the APs all the way through Tyrant's Grasp and see if I can't include some of the ones after Wrath as well.

Another reason I've decided to come back to this setting is to co-GM(rotating) a game started by brother and I in real life. Our PCs are epic level, gestalt, mythic heroes, so a world that's basically overrun by incredibly powerful evils is a dang good playground for us.

Quick note: I decided to not have Reign of Winter fail for a couple reasons. One, I really rather like Baba Yaga and Elvanna as NPCs, and two, I didn't wanna deal with endless winter on top of everything else.

Anyways, I need some help!

Firstly, I'm looking to see if any of the APs might be ported over to Tian Xia to help give that continent some love. Aside from Jade Regent, I think I'm going to have Ironfang Invasion take place over there, as I feel Kaoling makes a good replacement. Any other suggestions would be rather helpful!

Secondly, I'm looking for other things, beyond the changes made via each AP, to be added to the setting. Some of what I've done can be found below, additional ideas are most welcome! Mostly, I'm looking for things to happen in nations with either no AP taken place within, or not covered below(or as part of another AP).

Broken Golarion:

All of Mendev has been overrun by the demonic horde, and everything east of Starfall in Numeria as well. Surprisingly, the bizarre inhabitants and even stranger technology of the Silver Mount was able to turn back the vile demons. There's whispered rumors of things known as 'Iron Giants' decimating vast swaths of the Abyssal horrors that poured out of the Worldwound.

Sadly, the same could not be said for Brevoy, as that entire nation was also destroyed by the forces of Deskari. I'm thinking of having Choral the Conqueror return, and reveal he's a red dragon great wrym.

The unending horde marched straight into the River Kingdoms, easily crushing any and all resistance among the fractured states. There's rumors of a hold out in what used to be the Stolen Lands, and is now supposedly a section of the First World. However, nobody has been able to confirm said rumors. Areelu Vorlesh rules the former River Kingdoms and what was once northern Galt, and it is whispered she is now the new Demon Lord of Succubi.

Meanwhile, Treerazer has take over the remains of Kyonin, southern Galt, as well as the northern portions of the Five Kings Mountains and northeastern Druma.

Thanks to the efforts of the group of adventurers who braved the Worldwound, as well as the aid of a small host of angels, Nocticula, the former Demon Lord has ascended to godhood, and interestingly is apparently no longer evil.

Likewise, while they were unable to actually defeat her, a party of heroes was able to at least halt the insane machinations of Elvanna, 'daughter' of Baba Yaga. The usurper to the throne of the Witch Queen sough to blanket all of Golarion in endless winter. You're pretty sure that with everything else going on, that would have likely been the death knell of pretty much all sentient life on the planet, or close enough.

Also, while the Serpent God Ydersius has been brought back from torpor and is once again active in the Mwangi Expanse, it is caught in a war with the Demon Lord Angazhan whose cultists were able to summon The Ravener King to the mortal realm.

Thankfully, Old-Mage Jatembe returned from his self-imposed exile to the planes, and he and the Ten Magic Warriors have erected a powerful mystical barrier around the whole of the Expanse, trapping both themselves and the powerful evils inside.

Undying Sun: This is a rather mysterious alliance, formed of Qadira and Jalmeray. Backed by the incredible magickal might of both nations, they have formed a strong coalition that seeks to take the fight to the many perils that have befallen Garund. Thanks to it's extraordinary wealth, it's also able to provide considerable support to the ISA and WEC alliances, often in the form of elite mercenaries, many of whom are of an otherworldly origin.


I've been having some serious problems with the compatible section for Pathfinder products.

First, the main listing page doesn't load. It was stuck for over 20 minutes with a spiny loading gear, but never actually loading.

Second, despite there being over 444 products for Rite Publishing, this link only shows 4. It too has the never ending spiny loading gear.

And it's not just Rite Publishing either. The links for Lost Spheres Publishing takes you to the product page for City of 7 Seraphs.

While the links for Legendary Games also only shows 4 products.

What's really weird is that you can find their other products, if you're searching for something specific or use a link to a sub section. Like, the #30 series from Rite Publishing does take you to the main page for that line, showing all the books for it.

Not only is this really frustrating for us customers, but it might be hurting the sales of all of these publishers.


Male Archangel of Awesome Paladin of Badassery 20

Le Discussion!


Male Archangel of Awesome Paladin of Badassery 20

Each of you receives an invitation written on fancy, gilded paper. It does not matter where you are, nor what plane you are on, nor what you are doing. The invitation finds its way to you.

”Please make haste to the Crossing House tavern within the city of Hyraeatan. Your particular services are required. If you are unable to make the journey on your own, you will find attached a token capable of created a one way portal to Hyraeatan. It only works once, so use it wisely.”

No name closes out the invitation, but for those who can’t get to Hyraeatan on their own, a token that sort of looks like an eye between a pair of dragon horns is enclosed.

The Crossing House tavern is a moderately sized, two story tall building that sits in the center of small, bustling square within the Seraph’s Ring district of Hyraeatan. As you approach, those who are attuned to such energies sense an odd combination of compulsion and temporal magics about the tavern. Yet despite your best efforts, you’re unable to identify or even really see said magic.

The interior of the Crossing House is spacious and well furnished. It’s also immediately apparent that it’s much large on the inside than the confines of the physical building should allow. Not surprising considering the planar nature of the city your in, but still notable. As you look around, and take your seat either at the bar or among one of the many tables and booths, you don’t seem to spot anybody who might have sent you that invitation. Surely, there’s nobody who takes any particular note of your arrival.

Feel free to RP your entrance into Hyraeatan proper, your travel to the Crossing House, and anything else you feel like. This is freeform for right now, till I get the actual game started.


I've got a desire to play in either of the following games. Each is a bit out of the ordinary, but both could be a lot of fun with the right GM and group of players:

1) Blood War planar fiend game.

While I know the Blood War isn't a concept in Golarion cosmology, it wouldn't take much effort to incorporate it.

The PCs would play fiends(either unique creations or using ones that already exist) taking part in the war.

We could either be allied to one faction, or mercenaries akin to the AD&D Yugoloths selling our services to the highest bidder.

2) Undead game, two different game ideas.

PC would be undead of one sort or another. There's two concepts for the actual game:

The first is the PCs are either low ranking Blood Lords in Geb, looking to move up the ladder of power, or are looking to become Blood Lords.

The other idea is a bit more complicated. The game would be set during the Shining Crusade, where the PCs are lieutenants of The Whispering Tyrant. There's two outcomes here:

Either the PCs are able to turn the tide vs the Crusade, thus changing the history of Golarion. We would then play through the centuries until present day.

The other outcome would be that despite being the 'good guys' we still lose, and get locked away with Tar-Baphon inside Gallowspire.

We would then be released during the events of Carrion Crown, unleashed upon an unsuspecting and unprepared Golarion.


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As I said in the interest check, this is a planar game based out of Hyraeatan, from the City of 8 Seraphs setting.

The PCs are all bad guys, who are being 'forced' into missions that they might not come back from. Ala the Suicide Squad.

The first several of these missions are classic dungeon crawls, as the PCs are being tasked with gathering the components needed to build a clockwork time machine, similar to the ship used in Legends of Tomorrow.

Character creation rules

Level:

Starting level 8th level, tristalt. One class is your base class, which determines your BAB, saves, skills, etc. The other two will add all of their class features, including casting/manifesting/maneuvers.

Races:
Any humanoid, including fey, monstrous and weak outsiders. You need to be humanish in form. No dragons, oozes, aberrations, magical beasts, etc. Even if they have a shape change ability. Need to limit PC somewhat. I'll make a separate post for race rules.

No templates, however, custom races are allowed, up to the power level of a Noble Drow. Yes, I realize you can play a more powerful monster races exist, but I want to reign in custom ones a bit.

Classes:

Any Paizo, plus pretty much anything on the PFSRD, or the classes on the Spheres Wiki. This includes the classes found under the systems sidebar on the right. You can also use any class beyond these, provided you can either(or both) 1) Tell me what book it’s from, in case I have access to it *or* 2) include all the class features in your submission, and subsequent alias.

**NOTE** I currently have zero knowledge of the Spheres system, however I realize how popular it is, so I won’t disallow them. *If* it seems like a Spheres character is too OP, or is doing too much, or otherwise not working out once game has started, I reserve the right to ask for a rework. (This actually applies to all characters, but I called out Spheres specially because it’s an entire replacement system I lack knowledge of).

Also, in order to A) curb the overall power of the PCs, and B) to hopefully encourage the taking of at least one martial class(after all, each of you should be at least decently capable in a physical fight), PCs will be limited to one full casting/manifesting class. I’m considering including maneuver classes as well, but unsure on that point.

Ability Scores:
38 point buy, no min/no max, but RP your choices please! If you are physical stat *super* with low mental scores, I expect that to be roleplayed out.

Hit Points:
Max, with double at 1st level. While you guys might indeed die, I want ya'll to have a chance at survival.

Feats:
Feat at every level, plus 3 bonus feats at first level, in addition to all other normal feats at first level. Fighters also get Combat Stamina for free at 1st level, Push the Limits for free at 3rd and Extra Stamina for free at 5th. They are still able to select Extra Stamina twice more via normal feat expenditure.

Also, the feat tax is in use.

Skills:
Since you guys are elite level operatives, I’m boosting skills:

Fighters will all get a 'free' archetype that expands and boosts their skills. By free I mean, while they still need to trade out class features as normal, they can take a second archetype that trades out some of the same features.

Ie, if your free one trades out bravery and armor training, you could take a second archetype that also trades out both of those class features.

All classes, yes, including Rogue, get bummed up +2 skills. This includes any archetypes that also boost skills, fighter or otherwise.

Skill unlocks and background skills are in use. However, non rogues are limited to Signature Skill at 6th level and again at 12th.

Traits:
Every one gets 4 traits. Yes, I realize this is equivalent to 2 extra feats on top of what you're already getting, but I feel traits truly help build a character's background and make them more interesting.

Starting Wealth:
49,500, and Automatic Bonus Progression. Yes, I realize that’s way more than 8th level wealth *and* more than what ABP suggests, but again you’re elite soldiers of fortune. While death is very much a possibility, I don’t want you all to suck.

Also, you get one minor artifact, that you may design, as a signature item for your PC.

This should be something that defines your character, like Bat’s utility belt, a power ring, elemental guns, etc. It should not be something too powerful, but is more a unique item that is also hard to destroy.

Feel free to get creative, and don’t worry about sticking to normal item creation rules. For example, to recreate Batman’s utility belt, you could use the Belt of Many Pockets from 3.5, combined with the Well Prepared and Mythic Well Prepared feats(as in the belt grants these feats.)

I reserve full veto power on these items, so please don’t go too overboard.

Finally, all PCs get their base class(see classes above) kits for free.

Levels of Technology:
Steampunk, with guns are commonplace. However, due to the nature of both the setting and the game, early firearms and ammo cost 50% less than in the book, while advanced cost 25% less.

House Rules:

No more than 3 spells/powers/maneuvers etc per round. I want to keep this game at least semi not godmode.

Likewise, critical threat range is limited to 13-20(I’m not sure you can reasonably go lower than 13, but let’s cap there) and critical multiplier will be capped at x6.

No worrying about tracking mundane ammo or rations/food. I'll assume ya'll are smart enough to stock up before a mission.

No age limits, though affects of old age still apply. This more of a RP decision so please don't abuse it.

We'll also be using a neat concept I saw on Facebook: I Know a Guy.

Basically, in any situation where it makes sense, a PC can declare "I know a guy!(okay, not specifically that, but something similar, lol) and then quickly detail the NPC and their relationship. Less details the better.

Upon declaration, the NPC exists, and once the PC goes to interact with the NPC for the first time, they make a Charisma check to see how the NPC reacts. Modifiers will apply as befitting the situation/scene/roleplay.

You can use this ability a number of times throughout the game equal to your 1/2 you level+ Charisma modifier(minimum 1, as even utterly uncharismatic folk know at *least* one 'guy').

However, in between missions, you may spend a full week of downtime to cultivate new contacts up to your Cha mod(To the max allowed). Much like the actual ability, these should not be overly detailed.

One SUPER important rule I use for PCs is the Rule of Fun. What this means is, if at *any* point during the game, even 3 years and 8 levels from now(totally random numbers lol) you decide your character is no longer any fun to play, you're allowed to freely remake them, 100%, or alter as needed.

More house rules may added later.

Backstory:
I expect at least a ten-minute background. You can feel free to write an actual full length background, but ten-minute is minimum and good enough to get a solid idea of your PC.

Due to the planar nature of the game, PCs can come from anywhere, including Earth(If you want to be a normal true fantasy character from Earth, you can easily come from an alternate reality Earth where magic n such is a reality).

Deadline for Submissions/Number of accepted PCs:
As there's a lot of rules and things are a bit complicated, you have one full month(June 8th) till the deadline.

I'm looking for about 6-8 PCs.

HOWEVER, since there's a strong possibility PCs might die, there's going to be no true hard cap on max PCs. The above 6-8 will be the ones chosen to go on the first mission. After that, if any die, or I feel different PCs will fare better on the next mission, we'll switch up the active team.

Inactive PCs can roam Hyraeatan, doing side quests, hanging out in the city, etc. Basically, playing among themselves, with little to no GM input, unless needed. (See below)

Co-GMs I'm looking for 2-4 co-GMs, to help with NPC creation, running combats(not my strongest point) and overseeing the inactive PCs.


This is just an interest check, but if there's a solid amount of responses, I'll get up a full, official recruitment.

The general idea is the PCs, of which there will a lot, are all former bad guys, current bad guys, or otherwise 'doesn't play well with others' who have been recruited for missions they might not survive.

The game will be officially based out of Hyraeatan, from the City of the 7 Seraphs setting.

However, as befitting that city, the game will be planar, as well as traveling to multiple worlds(read, campaign settings). As such, PCs can come from anywhere, including Earth(If you want to be a normal true fantasy character from Earth, you can easily come from an alternate reality Earth where magic n such is a reality).

Also, since the premise of the game is mission based, and not every PC would work for each mission, I'm going to have this be an open recruitment, with no real cap on submissions. Players can also submit and play more than one PC.

For PCs not out on a mission, they can roam Hyraeatan, doing side quests, hanging out in the city, etc. Basically, playing among themselves, with little to no GM input, unless needed.

There will be an actual metaplot, but I think I'll save it for the official recruitment :)


As the subject says, this is only an interest check. I likely won't be running this for a couple of months at least, but I'm curious to see if anybody would even care enough to play.

Setting/Premise

The game would be set on Earth, in modern times after some sort of cataclysm/apocalypse. Nothing truly world ending, but enough where current age firearms and military tech has been gutted, and Pathfinder guns are the norm again.

Magic is also a thing, perhaps due to a rift opening, a planar overlay or something similar created/happened during the 'event'.

PCs would be monsters, and can be as evil and vile(though keep it mostly R rated, and of course safe for the boards) as desired.

However, you would need to be humanoid(ish) or able to assume such a form. Outsiders are welcome as well. CR would probably be around 7-9.

If you have, or obtain access to the Talented Bestiary, you can build a unique monster as well.

Templates can also be, should you really want to play a monster that isn't within the CR range, to bring you up to power. We can adjust on the fly if necessary.

Gestalt

We'll be using the gestalt rules, sorta. As the main concept is for the PCs to be a monster, that's going to be where you gain all your numerical stats(HD, BAB, Saves, etc)

However, you'll also pick a class and gain all the class features as well(Sneak attack, Rage, spellcasting, etc).

Rules

In case it wasn't clear above, this is a Pathfinder game, just set on Earth. All of the normal PF rules, classes, monsters, etc are available.

3pp is absolutely okay as well. The one thing I'm going to possibly disallow is the Spheres system, as I don't know it, and am not currently looking to learn it.(It's on my list, just far down).


I've been thinking about this for awhile now, and I would really love a GM well-versed in either Golarion or Faerun lore to run an evil game set within one of those two settings.

I'm looking for a game that will let the PCs mingle, befriend, fight and otherwise interact with canonical NPCs. I want to be able to explore the setting, lore and history as much as be evil bad guys doing evil bad guy stuff.

I have a few concepts in mind for each setting. They are all brief, so as not to as for too much from a prospective GM(though I am obviously willing to work with the GM if they want more input from me).

While I would prefer the game to be gestalt(or possibly even tristalt), I have no problem with normal single classes. I do however, request the game be open to 3pp material, as appropriate.

Finally, while it might seem like this is asking for a solo game, this is actually a request for a normal group game. I'm just throwing out some ideas of what I would love to be a a part of.

Golarion:

A game where either the PCs start out as members of the Blood Lords of Geb, and are looking to expand their personal power base, as well as possibly expanding Geb's borders.

Alternatively, the PCs are looking to become new Blood Lords, possibly taking down/out several of the current ones.

2) Evil Kingmaker, which since we're evil, would include conquering other River Kingdoms, and perhaps neighboring countries as well.

3) Release of the Runelords, ie, the PCs are seeking to release/revive, the Runelords, perhaps to take their place and become new ones.

4) A Tian-Xia game, exploring more Eastern themes of evil/tyranny. Bloodstained samurai, heartless ninja, poisonous courtiers, deceitful yokai, etc.

Forgotten Realms:

Zhentarim agents, either starting low level, and working our way up into the heights of power, or starting higher and being agents out amongst the world.

2) All Drow game, heavy politics/intrigue likely set fully(or mostly) in the Underdark.

3) City of Shade game. Ie, the PCs are all Shades, and starting in the City, but ideally moving out into the world later on.

*******************************************

Obviously, a few of the games would likely start at a higher level, but that can be discussed or left up to the GM.


Male Archangel of Awesome Paladin of Badassery 20

YAY!! Discussion!!


Male Archangel of Awesome Paladin of Badassery 20

It has been just over six months since you first arrived in the sleepy little town of Heldren, within Nirmathas. After you completed your training within the Hoarwood, you set out to wander the wilder world, offering your particular and rather unique services to those in need.

Joining a caravan heading east as both a healer and bodyguard, you made your away across the Tusk Mountains, and down into Ustalav. You spent several weeks assisting the people of a small village battle and eventually make peace with a band of fae and their skinwalker allies, then moved on.

As you traveled the Hungry Mountains, you began to hear rumors of some trouble within the Fangwood, which was about as uncommon as the sun rising every morning. However, this was rather unusual even for the infamous wood: A small town had been placed under a curse which prevented its residents from ever sleeping.

Heading to the village, Heldren, you found the source of the curse, a witch who had been spurned by the man she loved. After much convincing, and a ton of bartering, you managed to get the curse lifted. The people were so thankful, they made you their official Wise Woman, and provided you with a small cottage.

In the past six months, you have settled into your role rather nicely, though part of you longs to get back on the road again.

You have become fast friends with the town soothsayer Old Mother Theodora, and the two of you often spend your evenings together.

Thus it was that you were in presence when a group of hunters arrived from the Fangwood, speaking of unnaturally cold weather, despite it being the height of summer just days ago. They claim heavy snows followed and that there's an uneasy presence within the woods, as well dangerous new predators.

At this revelation, Theodora's eyes roll back into her head, as they do right before she speaks of omens and ill tidings. "Beware the winter that does not belong, it foretells a doom centuries in the making."


Late last summer, I backed the City of the Seven Seraphs kickstarter and it's nearing(ish) completion. It's also available for pre-order via backerkit.

I would dearly love to play in a game that makes use of this setting, so I am making this thread to see if anybody else wants to play, and if there's a GM out there willing to run it.


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As it stands right now, the cleric is the worst class(features wise) out of literally all the classes in PF.

You get all your class features at first level, with a slight expansion at around 8th.

They also lack a capstone. 9th level spells are not a capstone, because wizards, druids and sorcerers all get something at 20th level.

There's zero reason to *ever* continue past 8th level as a cleric. Which is incredibly weird, because I remember how one of the driving sentiments when it came to designing PF classes was to reward players who stuck with ONE class to 20th level.

And, with the sole exception of the cleric, Paizo NAILED this. Now, obviously not every, single class is 100% awesome all the to 20th level, but they are all at least very solid 1-20.

Except the cleric.

Please, please, please, in PF2, fix this!! Find a way to give the cleric more class features beyond 1st level than just an increase in channel energy dice.

Please, give them a 20th level ability, even if it's just something like what the wizard currently has, which is a boost to their first level school power(Ie, clerics gain a boost to their 1st level domain powers).

This is literally my biggest problem with Pathfinder right now, and has been since the CRB was released.

Do not make the same mistake in 2.0!!


I posted this at 4:30am(Est) on Sat, but want to give it it's own thread now:

Uhh...

When I went to my digital content just now, I saw that I have only 74 products from Rogue Genius Games, when I should have well over 100.

Halp?!

I have no idea if I'm missing other PDFs from other companies or not(Paizo included), I only know I've lost a huge chunk of my RGG stuff, because I just looked through my PDFs from them the other day.

I do know that all of my Bullet Point PDFs are gone.

EDIT: Very briefly, I saw all my RGG pdfs. I had 122, however when I went to go download one of the bullet point PDFs, instead of the download manager popup, it seemed to either try to take me to another page, or refresh the page, but got 'stuck' on a blank screen with some very strange URL. When I actually refreshed the page, it took me back to the Online Campaigns section of the forums, which is where I had accessed the Digital Content from.

When I went back, I was back down to the 74 pdfs from RGG, and all the Bullet Point ones were missing again.


I've been getting this error a *LOT* lately, when editing an alias.

It only happens when I go to preview the changes, and it just happened to me after literally changing a few things, which could not have taken more than five minutes.

And then sometimes, it doesn't happen at all. It's very strange, and incredibly annoying, because it completely undoes all my changes.


My dear friend, Mighty Mae, has created a kickstarter to fund her Savage Majesty playing card deck.

Please check it out, pledge if you can, and share no matter what!!

*****
If this isn't allowed on here, sorry!


This has been an on-going issue for awhile now, where sometimes(seemingly at random) my post will show up as a new post in a thread. Ie, '1 new post'.

It's very annoying, and frustrating, as there doesn't seem to be a reliable way to fix it.

Sometimes if I click on the 'new' post, it will go away but there's been a bunch of times where this hasn't worked. Refreshing doesn't seem to work either.


Male Archangel of Awesome Paladin of Badassery 20

It's about 9pm, Tues February 4th, by the time you arrive at the house where your dad died. It's pretty obvious where the shootout occurred, as it's still blocked off by police tape.

The house is three stories, two main floors, and what is likely an attic. You're also pretty sure there's a basement. Most of the front windows are either broken or boarded up, but oddly there's also police tape across the door, which has clearly been kicked in or otherwise destroyed.


Male Archangel of Awesome Paladin of Badassery 20

Discussion thread for New York City(and surrounding areas) by Night!


This was happening the same time last week as the weird code error that mangled some posts, and it seems to be happening again:

I was unable to use the preview option.

I would click the button, and instead of showing me a preview, it went to the top of the page(as far as possible), and then when I scrolled down, the preview wasn't shown, but the text box and my post was still there, and I was able to submit it.


1 person marked this as a favorite.

Fellow gamers, I knew you'd come!!

BEHOLD, MY BROKEN BRILLIANCE!!!

******************************************************************

Hello? Wake up! You slowly open your eyes to see a concerned stable boy poking you in the shoulder with the butt of a pitchfork. Sitting up you see that you are lying in a stable. The smell is… unpleasant. You don’t recall how you got here, in fact the last thing you remember was an energy blast that… But this isn’t heaven. You hope it isn’t hell either because enduring a stable for eternity just might be a fate worse than death- wait. A quick pat down of yourself confirms, yup, you’re alive. Somehow.

You know that the world around you ended, or at very least, it definitely seemed that way. You were dead, you know that for sure. It seemed like just a dream that you met your god. It’s fading now, but you know you’ve been given a second chance. What you do with it is entirely up to you.

******************************************************************

Heroes failed to save the day. Villains Rose. Gods were reborn or were freed. Golarion is broken.

The year is 4718, five years after the failure to close the Worldwound. Most the prior APs have occurred, and the PCs failed to stop them.

This is a game set in the aftermath. While there is a lot more going on, the Ruins of Pathfinder doc is a good place to start.

NOTE: Reign of Winter did not happen. As I am rather fond of Baba Yaga, and Elvanna, I plan to use them both.

Character Creation:

This will be an 8th level game, using both normal PF rules, and the Godbound rules as well.

Right now, your background is most important. I will post up actual character creation later, but for now, focus on your backstory.

You were involved in one the APs. You could have been a PC, whose group failed at the very end, or in the middle of the story. Maybe you were a shop owner and you and your business were destroyed once a BBEG went on the rampage. Perhaps you were a captain leading a squad to try and stop said baddie.

Regardless, you died, so tell us how. Pharasma has given you a second chance at life. Maybe the Lady of the Graves knows you had something left to complete in life or it could be for her own inscrutable purposes. Feel free to give us a few hooks.

Please note that dotting for interest is frowned upon. We’ve taken considerable time to put this game together, so please take some time to write up your initial post. By we, we mean there are three of us working together to bring this adventure to you. I'm the head GM. Assisting are Choon and Fnord72.

We may give preferential rights to those that have been active on the interest thread. This is not a guarantee. First we’d like to hear how you lost and what you plan to do about it now that the world has gone to pieces.

Finally, I am hoping to not overly restrict the PCs, which is part of the reason I sought Co-GMs. Part of that means you can be evil, but please, no 'evil and murder for the sake of evil and murder' characters. ((If you must play an evil PC, check out the personality archetypes in Champions of Corruption))

What this also means is that you're going to be free to 'wander' and interact with the world as you see fit. Wanna go defeat the undead under Tar Baphon? Sweet, have at it! Wanna go join the forces of the Demons, and overun the rest of Golarion? Cool!!

There's a lot going on, and I want my PCs to have a chance to explore as they will.

*******

This is a re-recruitment. Due to some tough times over the holidays, including my 94 year old grandmother being rushed to the hospital the day before Christmas Eve, this game has gotten a bit derailed, and we've lost a few players.

Right now we have 3, Lian, Loc and Karen, who will hopefully post here to share their characters.

We are looking for at the very least *one* new player, possibly two or even three.

The PCs are all about to land on the main land, after waking up in the stables of the Blessed Cup in Absalom. They are seeking a way to meet with the Inner Sea Alliance to lend their aid to dealing with the rampaging demon hordes from the Worldwound. Depending on your character, you might be on one of their ships, or in a city they land at. Or they otherwise meet up with shortly after you wake up.

If you have any questions, feel free to ask, either here or via PM.


Male Archangel of Awesome Paladin of Badassery 20

Discuss all the things here!!


Male Archangel of Awesome Paladin of Badassery 20

The last thing you remember is a large sack being thrown over you, just as you thought you had finally gained your freedom. You were then knocked out, probably to stop you from flapping around like a mad bird.

When you come to, you realize you're obviously in some large cage. You think you might be able to squeeze past the bars, but you aren't positive.

You pace about the cage, annoyed more than anything else. That's when you spot the shoddy lock. Maybe you can break out after all!!

Disable Device 15. You can take ten. Yea, it's that crappy!

Also, give me a DC 12 Perception check, please!


Inspired by several similar posts I've seen lately, most recently by Almonihah, I've decided to make my own solo game request thread. These aren't in any particular order, save for the FR one being the one I would like to play the most.

As with the others like this, I would be willing to GM solo games in return.

**I would greatly prefer to play gestlat(or if the GM allows, tristalt) for most of these games**

Forgotten Realms Elven game to take back the elven forests. Specially focused on wanting to reclaim Myth Drannor, and bringing it back to it's past glory, but also wanting to retake other former elven territory. Would like to use the kingdom building/downtime rules.

Golarion playing a worshiper of Nocticula who wants to help raise her to divinity. Might be a female. Probably a fair amount of planar adventures.

Golarion game(preferred, but open to suggestions), playing a Yaksha with the racial paragon class, interested in becoming a full Rakshasa via the transformation rituals in BotD. If Golarion is the chosen setting, it might fun to play in the Dragon Kingdoms. Would probably ally with the Oni and Asuras.

Setting unsure, worshiper of one of the Four Horsemen. Heavily into calling/binding, seeks the full BotD. This too would also involve a fair amount of planar adventures.

Eberron game, Daelkyr Half-Blood, abberation hunter. This would likely be more of a classic dungeon crawl/exploration game. Probably a ranger, this is one of the few games where I wouldn't be fully opposed to playing a normal single class(vs gestalt/tristalt)

Eberron game, playing a member of one the Dragonmarked Houses(few different ones in mind), seeking to further their house, make alliances, etc. Will be Dragonmarked.

Eberron game, Abberant Marked, member of 'House Tarkanan', crime based game, as in looking to commit crimes, and probably attempt to subsume the other main criminal organizations into Tarkana. Would also want to work towards making his House an official DM House.

Setting unsure, playing an Aasimar 'holy fire' type. Destroyer of evils, very anti undead/evil outsider. This could be really set in most any setting, and I would adapt the character accordingly. Very religious, but not zealous or fanatical.

I can of course expand on these as potential GMs require, and I would like to work closely with any who opt to run to get the best game possible, for both us(assuming he/she wants me to run a game in return.)

I have other characters/concepts in mind, but I figure this is a solid start.


Male Fell Tiefling Fighter/Monk/Magus 12(tristalt)

It was bright, beautiful, spring day outside. Birds chirping, sun shining, almost storybook in it’s perfection. Inside General Narsius’ tent however, it was anything but. It was dark, foreboding, and it seemed cool, despite not actually being colder. It was silent, except for the steady, measured breathing of the general as he poured over reports.

It had been three months since she died. Twelve weeks since the folly of man had caused the flame of his immortal love to be snuffed out. Ninety days since he took her life. Every day, every hour, every minute since, his hate, his wrath grew. It was their fault, they had summoned her, goaded her into battle against an unstoppable foe. Now she was dead, and he vowed he would have his revenge, no matter the cost.

The war against the Whispering Tyrant was at a stalemate. The hordes of undead clashed time and again with the allied forces arrayed against them, but neither side would give. Thus, his battalion of the fabled Knights of Ozem was essential to turn the tide in their favor. Six hundred battle hardened soldiers, ready to help defeat the greatest threat to mankind. A veritable legion of attendants, blacksmiths, weapon and armor smiths, cooks, boyers and fletchers. Scores of wagons, laden with supplies, replacement gear, tools and more. As every able bodied person was needed to win this war, wives and children beyond counting accompanied their men, tending to the myriad needs of an army on the move.

Suddenly the temperature in the room drooped, as did the ambient light. Narsius could feel a presence enter and looked up. Before him was a ghastly sight. A skeletal man with skin stretched tight across its bones, draped in regal apparel. A sort of twisted crown was atop his brow and a wicked, warped staff was gripped in one hand. Red pinpricks took the place of his eyes. Power, dread, and evil emanated from him in waves. When it spoke, it was in a hollow, ancient voice, that seemed to echo from ages long past. One could do nothing but listen to such a being as a lich.

As it spoke, it laid out a vile, terrible plan of deepest betrayal and horrific consequences, regardless of the choice Narsius made. Yet should the general comply, unimaginable rewards would be his; vast incredible riches, immense untold power, and most important of all, immortality. All the means he would need to exact his revenge.

The cost would absolute, and final. There would be no coming back from this act of treachery most foul. He would be turning his back on his people, and would forever lose his humanity. Bards would tells stories of the great betrayer of man for countless generations, and people the world over would curse his name, and his very existence.

While Narsius’ hatred burned hotter than the noonday sun, what was being asked of him was no light task. It would rightly go down as one of the greatest betrayals in all of history, if not the greatest. Several thousand would be slain, and many would be raised as undead, turned on their brethren, and being denied their final rest in the Boneyard or beyond. Their souls would be trapped in dead, decaying bodies, until they were destroyed. He would need time to think. To consider if the benefits truly outweighed the drawbacks, as both were great indeed.

Throughout the day, as he went about his daily routine, the general pondered the offer. As he sat with his inner circle of advisors, he wondered if he could consign them all to death, and worse. While he ate with his lieutenants, he contemplated the tremendous power and wealth he would be awarded, should he allow his men and their families be lead to a slaughter. Deep into the night he thought of all of this and more.

When the lich returned several hours past midnight, Narsius had made his decision. The deal was struck, the bargain made, and the contract signed, ensuring his damnation, but also his revenge. For what was the cost of several thousand lives if their end brought about the destruction of those who had wronged him, destroying his life and his love.

The trap, once sprung, was insidiously evil in its genius, and coldly calculating in its execution. After being on the road for five days, they came upon a large, abandoned town. Unbeknownst to all save Narsius, the night before the lich had come to the town and murdered all its occupants, raising them as undead. It then hid them in the various basements around the town, waiting for the caravan to arrive.

Arrive it soon did, several hours before sunset the day after the town wide massacre had occurred. As they were deep in the heart of enemy territory, the general ordered the wagons to surround the town, to serve as makeshift wall. He split his soldiers, half on the outside to guard the majority of the non combatants, half on the inside to get proper bed rest for the night. Then, they would switch, and those on the outside would sleep in beds during the day, before setting out again after lunch the next day.

Of course, none of that happened. Just after midnight, the lich lead its forces from their underground hiding spots and began the systematic extermination of all those within the town. Meanwhile, it’s vampiric second lead another horde of undead to slaughter those on the other side of the wagons. At the height of this brutal carnage, skeletal archers rained down flaming arrows, igniting all the wagons, creating a wall of fire that cut off the two halves of the army, and preventing either side from assisting the other.

As Narsius walked through the center of the town, murdering his former friends and allies, he came upon the dying archbishop of Sarenrae, a middle-aged man from the town he grew up in. Then just a priest, the Sarenanite had become a sort of secondary father figure to Narsius, more so after his real father died. Begging to be saved, the general kick him away. Summoning all the divine energy he had left, and evoking his deity’s name, he laid a powerful death curse on the man who he had once considered a son with his last breath.

Immediately, a transformation began, as all the vile wickedness within Narsius’ dark heart welled up and started to warp his body. Gone was the once handsome, striking face who features marked him a pure-blooded Azlanti, replaced by the countenance of a fiend most foul. When the terrible process was complete, no longer was there a man who had been the embodiment of goodness and righteousness that was a former leader of the Knights of Ozem. In its stead stood a being so evil Hell itself spat him back out. At that moment, Narsius the mighty general died, and the great betrayer was born.

Soon after, he met the lich, who bestowed upon him a crown of blackest night, and dubbed him Gathroc, champion of the Whispering Tyrant.


1 person marked this as a favorite.

Any chance we can get an other/object filter?

Specifically, this would differentiate from unspecified, in that it would only show things that are actually objects/not creatures.

Ie, the bullseye, the magnifying glass, mirror, etc.


I'm looking for a GM to run a single combat vs the creature I created for the Talented Bestiary, which is an incredibly badass CR 26 daemon. I just want to see how it turned out.

I do not need to be apart of said fight, just ask that I am able to witness it.

If a GM is willing to run this, I will obviously provide the stats, should that be necessary.

Thanks in advance!


1 person marked this as a favorite.

I realize this is probably quite the long shot, but

Would any GM be willing to run a game where the PCs are unique creatures created via the Talented Bestiary rules?

I'm open to it being any sort of game, more or less. Just really wanna mess around with the ruleset and have some fun playing something a bit crazy.


"Hello? Wake up!" You slowly open your eyes to see a concerned stable boy poking you in the shoulder with the butt of a pitchfork. Sitting up you see that you are lying in a stable. The smell is… unpleasant. You don’t recall how you got here, in fact the last thing you remember was an energy blast that… But this isn’t heaven. You hope it isn’t hell either because enduring a stable for eternity just might be a fate worse than death- wait. A quick pat down of yourself confirms, yup, you’re alive. Somehow.

You know that the world around you ended, or at very least, it definitely seemed that way. You were dead, you know that for sure. It seemed like just a dream that you met your god. It’s fading now, but you know you’ve been given a second chance. What you do with it is entirely up to you.

Each of you awakens in the stall of what appears to be a rather large-ish stable. As you get your bearings, and slowly begin the process of coming to terms with apparently being alive, you realize several things:

One, you seem to be physically the same. For some of you, there might be some significant changes, but you are all more or less as you were when you died.

However, internally, you all feel different. You sense a power within, something that was *definitely* not apart of you before. Regardless of who you used to be in your old life, or who you may have become in this in new one, whatever is inside you is, you are certain it is of the gods.

The next thing you note is your surroundings. You are in a city, of some sort, that's for sure, yet it seems subdued, almost peaceful. In fact, as you think on it, you all feel deeply at peace. As if, whatever may have killed you, or whatever insanity may be going on out in the world, as long as you are here(wherever here is), you are safe.

Lastly, you realize there seems to be a gloom to the sky, and it even appears to penetrate down into the city. This may be part of the subdued feeling, but it has nothing to do with the feelings of peacefulness.


It will probably be a day or two before I get the gameplay up, but feel free to chat here about what you want out of the game, where you plan on focusing your initial efforts, etc.


3 people marked this as a favorite.

Fellow gamers, I knew you'd come!!

BEHOLD, MY BROKEN BRILLIANCE!!!

******************************************************************

Hello? Wake up! You slowly open your eyes to see a concerned stable boy poking you in the shoulder with the butt of a pitchfork. Sitting up you see that you are lying in a stable. The smell is… unpleasant. You don’t recall how you got here, in fact the last thing you remember was an energy blast that… But this isn’t heaven. You hope it isn’t hell either because enduring a stable for eternity just might be a fate worse than death- wait. A quick pat down of yourself confirms, yup, you’re alive. Somehow.

You know that the world around you ended, or at very least, it definitely seemed that way. You were dead, you know that for sure. It seemed like just a dream that you met your god. It’s fading now, but you know you’ve been given a second chance. What you do with it is entirely up to you.

******************************************************************

Heroes failed to save the day. Villains Rose. Gods were reborn or were freed. Golarion is broken.

The year is 4718, five years after the failure to close the Worldwound. Most the prior APs have occurred, and the PCs failed to stop them.

This is a game set in the aftermath. While there is a lot more going on, the Ruins of Pathfinder doc is a good place to start.

NOTE: Reign of Winter did not happen. As I am rather fond of Baba Yaga, and Elvanna, I plan to use them both.

Character Creation:

This will be an 8th level game, using both normal PF rules, and the Godbound rules as well.

Right now, you're background is most important. I will post up actual character creation later, but for now, focus on your backstory.

You were involved in one the APs. You could have been a PC, whose group failed at the very end, or in the middle of the story. Maybe you were a shop owner and you and your business were destroyed once a BBEG went on the rampage. Perhaps you were a captain leading a squad to try and stop said baddie.

Regardless, you died, so tell us how. Pharasma has given you a second chance at life. Maybe the Lady of the Graves knows you had something left to complete in life or it could be for her own inscrutable purposes. Feel free to give us a few hooks.

Please note that dotting for interest is frowned upon. We’ve taken considerable time to put this game together, so please take some time to write up your initial post. By we, we mean there are three of us working together to bring this adventure to you. I'm the head GM. Assisting are Choon and Fnord72.

We may give preferential rights to those that have been active on the interest thread. This is not a guarantee. First we’d like to hear how you lost and what you plan to do about it now that the world has gone to pieces.

Finally, I am hoping to not overly restrict the PCs, which is part of the reason I sought Co-GMs. Part of that means you can be evil, but please, no 'evil and murder for the sake of evil and murder' characters. ((If you must play an evil PC, check out the personality archetypes in Champions of Corruption))

What this also means is that you're going to be free to 'wander' and interact with the world as you see fit. Wanna go defeat the undead under Tar Baphon? Sweet, have at it! Wanna go join the forces of the Demons, and overun the rest of Golarion? Cool!!

There's a lot going on, and I want my PCs to have a chance to explore as they will.


We can discuss actions, creations, etc here.


The end of everything

The God King of Hell battled the very Abyss itself, The Light of Creation warred with the Void of Nothingness. Entire planets were tossed about as weapons. Ancient, terrible horrors from beyond reality tore asunder the very fabric of space and time.

As existence itself heaved its final, ragged breath, the old universe shuddered and died.


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This is an official check to see if anybody would want to play in a version of Golarion ruined by 'PCs' who have failed the various APs.(RotRL, Curse, SD, LoF, CoT, KM, Serpent's Skull, CC, JR, Shattered Star, RoW, Wrath)

The basis will is Ruins of Pathfinder save that the events in Reign of Winter are being altered, as I love both Baba Yaga and Elvanna, so I intend to keep both as active players.

Also, the other big event not included in the above link is the failure to close the Worldwound, thus I will be including the info from book 6 of Wrath that details the various nations and what's happened to them.

Characters will be built, in part, using the Godbound rules.


Alright lords and ladies, this is the official recruitment for my Lords of Creation game!!

Currently, character creation is pretty simple, so I am curious if people would likes something more advanced. Open to suggestions here.

Also, if anybody as any suggestions for other AP actions, or altering ones that already exist, feel to offer them.

One new AP I would like to put forth is:

AP 6(7?): Beget god. I mean, it happens all the time in real world mythology(Athena springing forth from Zeus' head for example). So it's kinda silly this doesn't exist as an AP action.

Now, this should really only be done to create a child that another PLAYER will then portray in game, but I suppose there could be instances where it's used as a way to create an NPC deity. Unsure what sort of limitations to apply to this use, but there should obviously be some, so it's not abused as an extra AP font.

Also, I'll be playing Liriiestil.

Finally, unsure how the other versions of LoC did things, but I am thinking we all start out as Fledgling deities.


A few years ago, a Lords of Creation game was ran on these boards. It was pretty cool, even though I came hella late to it. Sadly, it died out for whatever reason.

I would like to run my own version, which is inspired by, but not bound to, the rules and system for LoC. I will also possibly be borrowing some ideas from the Ascension system.

I might even use the Godbound rules as well. Or perhaps only these rules. Unsure currently.

This is just an interest check, to see if people would want to play/run such a game. It will likely have a lot of personal storytelling(Ie, you write up posts detailing your actions), with cooperative aspects as necessary and story demands/permits.


I just tried to get onto the site, and it was badly messed up. None of the message boards were visible on the right, and I couldn't even get into my account. Every link took me back to the sale page.

Then I closed the page, and re-opened it and it was fine.

I thought I would post here to give Paizo folks a heads up, in case this was somehow a latent result of the issues last week or something.


Back in 3.x,(in I think a Forgotten Realms supplement) there was a spell that allowed you to apply the half-fiend template to a creature. I think it was usually a willing creature, but I believe it could also be applied to unwilling ones.

What would happen if this was used on a celestial? I'm pretty sure there was no restriction on what sort of creature it could be used on, save perhaps for the subject couldn't already be a half-fiend.

I could see evil outsiders using this as a torture method for captured celestials. I could also see a reverse version(adding the half-celestial template) being used as an extreme conversion/redemption tool by some of more hardcore among the good hosts.


Trying to locate an old private message, and every so often, I got sent back to the very first page of my inbox(newest messages) seemingly at random. Suffice to say, I gave up after the third time that happened.

This is incredibly frustrating, and I am curious if there is or ever will be, a way to search PMs?? Even if its just by username(Ie, only show PMs from Monkeygod)


Pretty much self explanatory, I would love to play in either an all Drow game, or mostly all Drow one.

I know there's a couple APs for them, but I also wouldn't mind a mid(6+) level homebrew as well. Preferably on Golarion or Faerun(Forgotten Realms) as they are the settings I am *most* familiar with, but others(including a GMs own) would be acceptable as well.

Been in a couple of drow games, but they all sadly died, so I would really love to find one of the reliable, awesome GMs here on the boards to run one that would likely last a nice, long time.


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Warning long explanation below:

Some of you may be familiar with my Myths and Legends game, which is currently on hold, at least here on the boards. (Yes, I plan to re-open it, hopefully soon).

For those who aren't, my brother came up with the idea for a table top game where all the players can take turns running a campaign arc for a high powered, mythic, epic level, gestalt game set on Golarion.

Right now, we're level 26, gestalt, with two tiers of mythic. My brother is currently running his arc, involving a dimensional breach on the planet Triaxus that could doom the galaxy if not sealed.

My arc will involve the Spawn of Rovagug, but as I've been reading Occult Mysteries, I decided that I wanted to use the Veiled Masters as the super secret big bads.

And that's where I'm asking for you all to help:

I need at least six(possibly seven, maybe at the very max nine) powerful, badass, epic beings to use as my villains.

Here's the 'catch': Because these are hidden, deep dark villains, buried under webs of lies, millennia of deceit, and are master manipulators of master manipulators, its entirely possible the PCs(myself included) will never actually uncover the Veiled Masters.

Thus, they may not even be needed in game.

I mention this because, while I know there's plenty of people on the boards who enjoy making characters just to make em, I want to be 100% up front that I may, possibly, maybe not end up needing the stats people come up with.

And I just as very well could end up needing all of them. Depending on how the game goes, the heroes could in fact learn and reveal one or more Veiled Masters, and decide to do battle with them.

If that's the case, I will absolutely need the stats, and the player to take the fight to my PCs.

*********************************************

With all that being said, if this gets some positive responses, I will give character creation details later.

Thank you all who even bothered to read this, let alone any(hopefully) who agree to assist me!


Male Weremonkey Rogue/Ranger/Trickster

Gameplay. First arc to be run by Fnord


Male Weremonkey Rogue/Ranger/Trickster

Discussion thread!! Whoot!


My brother and I, along with one of our other RL friends, are going to be playing in a IRL game using the above rules, along with things like Downtime, Kingdom Building, and some of the other variant rules to tell an awesome, badass story.

This game will be set in Golarion, and while that setting's history will remain in tact, we will be weaving ourselves into various important events as befitting our characters. Not as the main power or iconic figure, but at least as an second in command, right hand man, advisor, etc.

There's a ton of really awesome storytelling potential here, and I wanted to extend an invite to some players here on the boards to join us in creating something truly amazing.

Thus, I will be looking for several players ((3-4)), who want to take part in this crazy experiment.

I AM NOT THE GM. WE ALL ARE.. While I am positing this, I am not solely running the game. My brother is actually planning on running our first in person story arc.

This is basically going to be a round robin sort of GMing, where those who want to run an arc can, but it can also be a game that is more of a personal narrative, until such a time as the group decides to get together and tells a bigger story or fights some ridiculous threat.

When possible, I will be posting recaps of what takes place during our RL games, and also filling in the other two players as to what stories are being told here on the boards. I'll also likely jump in for some of my stuff as well, either personal or group.

I've never tried or even really heard of something like this before, but I am excited by the possibilities and really hope to make this work!!


Quick question:

If an eidolon has more than one attack that is considered a primary attack, such as bite and claws, would all of them get the +50% from Power Attack or do you need to choose one of them to the primary to gain such benefits and the others become secondaries? If they do become secondary attacks, do they also suffer the penalties being such entails?


3 people marked this as FAQ candidate.

Looking over the Unchained Rogue, it does not appear that they can take the Rogue Talent Ki Pool, from Ultimate Combat. Ninja Trick is still on their list, but Ki Pool is not.

Was this an oversight? Is there something that replaces Ki Pool that I'm missing?


Has anybody used these groups effectively in a PBP? I don't mean just the organizations themselves, but also the Fame/Prestige points system for them??

For some reason it seems like it would be a little clunky for online post games, but maybe that's just me.

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