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![]() Veldrin's backstory: 1. What is your character? Where are they from? Hailing from the city of Shraen in the Black Desert, Veldin is a noble drow son of Nyrinda Shraen before she became a vampire, thus making him incredibly ancient. While he pursed vamprisim much like his mother, he attained that state through magical experimentation, and thus became a much more cerebral type of vampire(psychic). 2. What is your character's portfolio? Necromancy, undeath, forbidden lore. Veldrin was a nercomantic prodigy prior to his rise to demigod status and it’s his chosen area of concern now that his among the divine. While he was a worshiper of Zura as a mortal, and continues to serve her as a demigod, he counts all undead as worshipers and minions. As he become a vampire through ritual magicks, he also concerns himself with seeking out and uncovering forbidden lore. While some gods hoard knowledge, protect it from the masses, or seek to spread it wide among mortals, Veldrin encourages his followers to gather such knowledge to further their own personal power. 3. What does your character look like? Veldrin looks more less like a typical drow male wizard, around six feet in height, with short, spiky white hair. He tends to dress in incredibly fine, rich clothing, often purple with gold trim. He has two unique, notable features. His eyes are distressingly black in color, such that many mortals get the chills just from staring into them. The other out of the ordinary feature is that his right arm is entirely skeletal. 4. How did your character become a demigod? Much like how he became a vampire through his own mastery of necromancy, Veldrin ascended to nascent divinity via forbidden lore he spent over a thousand years collecting. For you see, the powerful drow mage did something few even dreamed of and even fewer ever accomplished. He gathered the pages of the Books of the Damned, piecing together that profane artifact, and using it to enter the demiplane within. Once inside, Veldrin was able to research a series of occult rituals that when used collectively would allow him reach the first steps of godhood. Spending the next several hundred years gathering the components required, including 1,313 souls, the heart of a phoenix, dragon’s blood and similar esoteric ingredients, he finally conducted the rituals during a grand conjunction of Eox and the Negative Energy Plane. Of course, he now seeks to rise even further through the ranks of the divine, and little will stop him. 5. Where does your character live? Veldrin has several residences, as befitting an ancient and powerful drow noble. Deep in the heart of the Abyssal realm of Nesh, he maintains a modest three story house. It’s moderately furnished as he doesn’t spend much time there. However, on the occasions his mistress Zura has required his presence, he enjoys having his own dwelling removed from the chaos and debauchery of the palace. He also has a sprawling, lavish mansion within Sharen. Spread out over half a city block, it serves as his primary lababorty, as well as housing his extensive personal library. When he decides to hold a party or large gathering, which are quite rare, it is this mansion that always plays host. Finally, under the dark cover of the Uskwood, in the capital city of Pangolais, is his main living quarters. While the house is just two floors, it extends far underground, with a second smaller lab, a portal to his home in Sharen, and a respectable library, that’s mostly for show. Here he entertains important guests, conducts minor occult rituals and gathers the resources for whatever his next endeavor might be. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Veldrin nods "You're quite correct little one. However, it could be quite beneficial to us, and possibly also the council to learn what is going on here, and perhaps align with it." ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Yep! I'l let him know where to find us. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() You would need to bodily drag me away kicking and screaming to get me away from your games, and even that might not work!! ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Veldrin actually chuckles at the gardner's response "Ah, so you're more than you appear. Good. So are we. We'd like to speak to your Lady, about seeing if we could 'help' each other out." 1d20 + 12 ⇒ (13) + 12 = 25 Diplomacy ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Veldrin looks a bit crestfallen "Very well, thank you for your time." Shadow, does she have any active spell effects or magic items? I have constant Detect Magic If the answer is no As he seemingly turns away, he casts his spell Charm Person, DC 21 ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Wait a sec, I thought all normal vampires had to sleep, even if they didn't need to regain class features. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Keep in mind, Veldrin and Allizsah are out during the day, while you're all asleep. Thus, nobody knows we're investigating the Lady and 'off mission' atm. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Veldrin flashes a pleasant grin "The Lady? As in royalty? I've never met a noblewoman before! Do you think I could pay her a visit? Where does she reside? Is it in a mansion?" The man practically gushes. 1d20 + 20 ⇒ (16) + 20 = 36 Bluff to seem in awe of a 'lady' and to appear 'a simple commoner' Keeping my readied action to cast, in case. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Veldrin immediately complies, stepping back from the fence, hands in the air to show he is no threat "Apologies, my wife and I were just out for a mid-morning stroll, and were overcome by how beautiful your flowers are!" 1d20 + 12 ⇒ (19) + 12 = 31 Diplomacy He also readies an action to cast Charm Person should it be necessary. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Wasn't there a guard Murza kept alive? She offered him to me/us. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() 1d20 + 22 ⇒ (16) + 22 = 38 Perception "That's an interesting aroma, I wonder what the cause of it could be?!" The necromancer says, maintaining his guise. However, in Necril he says. "Smell of blood, apparently vampiric. Very *interesting*. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Well, Veldrin just filled her in on his meeting the cleric, and then went downstairs and talked to the barkeep. He's currently on his way outside, in search of the rose gardens the town is renowned for. You're more than welcome to join him, as you two are friends, or feel to explore on your own. Shadow is pretty awesome at facilitating most anything a PC gets up to, so go forth and conquer! ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Feeding time:
So, I can't tell how much 'psychic energy' I need drain to be considered 'full'. However, since my victim is helpless, I can feed with impunity. Shadow, let me know if I need to make any rolls, and if so, how many. Veldrin chuckles "Yep! That's him alright! Thought I was a servant of her's, can you believe it? Anyways, I'm not sure he's quite right in the head, but one of the priests in Vigil got wind of his crazy rantings, and asked me to follow up on them, as I was passing by already." He pauses, thinking. "Oh, that reminds me, I seem to recall there being gorgeous rose gardens within town. I was in the middle of doing a study on the aromatic effect of flowers on the human psyche and I would love to do a little research while I'm here." Shadow, can I take 10 on my Bluff here? If so, that would be a 30 Once he gets the info he needs Veldrin, true to his word, leaves a few gold pieces on the counter, and heads outside, seemingly in search of the rose gardens. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() After feeding(which was pre-sunrise) and filling in Allizsah Veldrin casts a spell which causes him to look quite lifelike in appearance, and adds typical adventuring gear to his otherwise plain robes, including a holy symbol of Iomedae. Casting Appearance of Life Prior to heading downstairs, he attempts to recall anything he might have learned or heard in passing about Marian Leigh 1d20 + 19 ⇒ (1) + 19 = 20 Local Upon arriving in the common room, he heads to the bar or otherwise flags down somebody who obviously looks in charge. "The priest who was staying here claims there's some great evil within town and I'd like to investigate. Sadly, I believe he left in the middle of the night, but I am willing to pay for any solid leads or information." 1d20 + 17 ⇒ (9) + 17 = 26 Diplomacy ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() "I should feed, thank you." He's asleep, right Murza? That means he is considered helpless, so I can easily 'attack him', I believe ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Veldin's spellbook has it's own profile! lol ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Does one need to be an actual vampire to take the house feats, or is blood of the family in your veins good enough? ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() What were the rules for cohorts? Might as well start working on mine. Also, Shadow don't forget my PM about spells. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Right, we don't, but I'm failing to see a reason for my cohort not to be a rogue. I suppose we lack a 'blaster' focused mage, but I don't really see that being our style. Maybe a full tank? If guys don't like my idea for a rogue, then I'm open to suggestions. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Yea, none of us are dedicated, lol ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() I was thinking of an undead minion, cuz duh, but I have the corpse companion, plus whatever we create/seize control of. We lack a dedicated sneak/assassin, and while I don't think we need one per se, it does fit Veldrin to an extent. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() As I am taking leadership when we hit 7th level, I was considering an unchained rogue, with the underground chemist and poisoner archetypes, and probably taking levels in Guild Poisoner ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() While the other vampires seek their beds, Veldrin cracks open his spellbook, and beings the hour long meditation to prepare and memorize new spells. Not going to list all of his spells in this post, but the ones that matter are: 1st: Charm Person, Heightened Awareness, Identify, Mage Armor.
After he's done, he wait till Allizsah awakens and fills her in on what happened last night, that he is aware of. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Thanks Shadow! Have you reached any sort of conclusion on if psychic vampires need to sleep during the day/have the standard vampire vulnerabilities? If I don't need to sleep, I would like to do some stuff during the day, not the least of which is discussing the night's events with Allizsah. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Shadow, a few questions for ya: 1) I know a lot of your games are far reaching, often beyond the initial scope of what you told us at the beginning. Will this be one of those games, where we continue on past the end of the 'adventure path'? 2) Are psychic vampires virtually unknown amongst the vast majority of the populace of Golarion, especially if it turns out that we lack most(all) of the classic vampire weaknesses? 3) What's House Drakina's overall position among the Drow houses and society? Also, what's our rough standing among the vampire clans? ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() So, uh, it's occurred to me that I'm not entirely sure psychic vampires(which Veldrin is) need to sleep during the day. Unless I've missed something, they aren't vulnerable to destruction from the sun, so I don't know if they are forced to sleep like a normal vampire is. In fact, it would seem psychic vampires lack all the classic vampire vulnerabilities. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() It would appear I only spent 5 of my ten skills, so Veldrin now has several more knowledges, and a decently higher perception. Also, I miscalculated some skills, as I thought. Diplomacy is a bit lower(atm, I haven't spent all my gold just yet, lol) and bluff is a bit higher. Oh, and I totally forgot to spend my +1 ability score bonus from leveling, which I put in Str, to give me a whopping 12! Edit: I also apparently need to pick around 10 more languages. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Do the skill ranks from a headband of vast int gain the +3 from being class skills? I'm pretty sure they do not, but I wanna make sure. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Hey, I'm sharing a room with Alliszah, not Murza! Keeping up appearances of being a haughty noble. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Shadow, is it alright if I redo my skills? I think I've somehow miscalculated them. Also, as a Noble Drow Vampire, did I only get the level 4 ability score increase? Or did I get the 8th level one as well, since we're CR 9? I ask cuz I have apparently lost(or never saved) the doc that I made for Veldrin's gear, so I need to double check my stats, as I am pretty sure I included a bonus to at least Int from an item. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() DM Master of Eternal Night wrote:
PM sent!! There's a lot there(with possibly more to come) so take your time, lol. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Veldrin looks at the elder vampire a bit oddly "It's the middle of the night, we're always awake now. Regardless, that cleric is enspelled by you? Glad I didn't kill him when we were talking. He revealed that there's some kind of 'great evil' in town, apparently in the form of some 'lady'. I am rather curious as to what that might be, and if said 'evil lady' could be an ally." Shadow, what time is it, exactly? Are we close to sunrise? ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Hey Shadow, looking over some 3rd party spells, should I PM them to you for approval? ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Veldrin is an interesting PC, and probably my favorite. He is urbane, charming, witty, and coldly intelligent. He is very much a 'gets more with honey than with bees' type. No need to harm or attack foes, or even mortals, without cause. Especially if they can be turned to your side(not in the undead sense, but that too). However, give him reason, and he will unleash an onslaught of magicks till you die, and then bring you back to serve him. Hoping some of this is coming across, it's a little tricky to write him, as his charm and overall personality is based on mine IRL. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Veldrin nods "I wish you well then. I will confer with my companions, and we will depart as soon as able. Thank you for the information." With that, Veldrin will also take his leave, and goes to find his allies. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Veldrin commands the chain to let the priest go, but does not dismiss it, yet. "I believe your guards have been compromised. They had left their posts before I came upstairs." 1d20 + 18 ⇒ (16) + 18 = 34 Bluff ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Yep, I'm short a feat. Thought so. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() How many feats are we supposed to have? I think I'm at least one short. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() "I'll release you, but first, inform me of what's going on in Marian Leigh that has a priest of Sarenrae here." ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Drain Psychic Energy triggers off both slam and any natural attacks. I wasn't sure if a touch attack to deliver a spell counted as a 'natural attack'. Veldrin once more commands the chain, this time moving the cleric backwards, towards his bed. 1d20 + 16 ⇒ (10) + 16 = 26 Not sure if drag or reposition is the right maneuver here, but the chain can preform either. The necromancer takes the holy symbol out of the man's hands, and places himself directly between the his foe and the doorway, readying a spell should he break free and attempt to move past him. Readying Boneshaker "Who do you think I serve? And what evil lurks within this town?" Veldrin repeats, most curious. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() He broke free? Dang. Veldrin grabs the cleric by the arm, and casts a spell that will hopefully hold him in place. 1d20 + 3 ⇒ (18) + 3 = 21 Melee touch attack for Ghoul Touch. Needs to make a DC 22 Fort save or be paralyzed for 1d6 + 2 ⇒ (6) + 2 = 8 rounds. He will also direct the chain Move action to once more perform an entangle attempt 1d20 + 16 ⇒ (13) + 16 = 29 As this was a melee touch attack to deliver a spell, I am unsure if that triggers my drain psychic energy attack or not. If so, he needs to make a DC 19 Will save, or take 1d4 ⇒ 3 points of ability drain to his highest mental stat, and suffer the effects of Mindwipe ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() "I can't let you do that." Veldrin says, and summons a ghostly chain to halt the priest in his tracks. Casting Chain of Perdition, having it preform an entangle maneuver. 1d20 + 16 ⇒ (5) + 16 = 21 combat check. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() I'm too beat to post any more tonight. I spent the last half hour looking over options for Veldrin, and I think I have a solid plan, but I need sleep. This will be my first game I post in tomorrow. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Ears are still in pain. I'm going to take a nap, and hope that helps. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Suffering from some intense ear pain atm, gonna take a short nap, but as it's 1am, I might just go to bed instead. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() Veldrin feigns shock at the declaration of evil being present in the town. "Evil? What sort of evil? This town seems peaceful enough. Perhaps my companions and I can help?" Shadow, unsure if I should roll here, and if so, if it should be bluff or diplomacy. ![]()
Male Noble Drow Psychic Vampire Nercomancer Wizard 11(Undead, Undead Master)
![]() "What sorts of dreams? They can often reveal deep rooted problems, concerns and desires." The necromancer appears to be genuinely interested in what the priest has been dreaming about. "It is as I told you before. Your guards have not responded because they allowed me to come up and check on you."
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