Golden Goblin Statue

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Organized Play Member. 107 posts (462 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 12 aliases.


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Something riffing off the word "Colossus"? Nothing particularly related to S&S, but there are thematic links to seafaring (the Colossus of Rhodes) and code breaking (the Colossus computer).


Note that in your specific case (human raised by dwarves) you can take the human ancestry feat "general training" to get this at level 1.


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Gisher wrote:
A Golarion cookbook is a great idea.

Seconded. I'd buy recipes of the inner sea!


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I found the recipe I mentioned before. It's in Edge of Anarchy (set in Korvosa), but is more like road-food for Varisian caravans than what might be served in the city. It's a spicy chickpea stew. Looks kinda like goulash in terms of spices, so Korvosa food could lean more towards Baltic/Roma style cuisine?

As for the others my totally random guesses:

Shoanti - likely to be cooked in an open fire, so plenty of skewered meats, maybe flatbreads?

Irrisen - Arctic cuisine a la Norway? Lots of smoked and salted fish and/or meat? Berries?

Chelaxian - I agree with Gorbacz, though I'd lean more towards Spain than Italy.

Please let us know what you do end up cooking by the way!


One old AP episode (from CotCT maybe?) actually had a recipe in it for a local dish


Ok, I have an idea: A deep marshal Magus. Used to be some kind of mining foreman/engineer in the before times. Basically goes around casting every vaguely mud/dirt/rock related spell known to man and hitting things with a heavy pick.

Two questions for the GM:

1 - I assume the half human / half genie races are okay and weren't all zombiefied? Thinking of playing an Oread.

2 - For backstory purposes, what sort of time of day (in the rough region of Numeria) was it when the world ended?


This sounds very intriguing.

mutey goodness: 1d40 ⇒ 15
Taken

take2: 1d40 ⇒ 35
Taken

third time lucky: 1d40 ⇒ 24
...

four: 1d40 ⇒ 36
oh for Pete's sake...

five: 1d40 ⇒ 34
AT LAST! 34.


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The distinction between ability scores and ability modifiers. It just adds a level of complication to new players that I think could quite easily be removed.


I'm also thinking about adapting some kingmaker elements into a 5E exploration of Sarusan, so seconding the 'share away!' comment.

As for fey influence, what about replacing that with infernal influence as

spoilers for CotCT:
Asmodeus and his friends have their hands quite far up the strings of Korvosa


It's worth remembering that even once it's evapourated, the nitrogen is probably still a lot colder than the surrounding air, and cold air sinks. It diffuses pretty slowly too, so what you end up with is a layer of nitrogen rich / oxygen poor air near the floor. If you breathe a couple of lungfuls of air without enough oxygen, you can pass out, at which point you fall to the floor and continue not breathing oxygen.

If my starfinder game had a big open topped tank of liquid N2 in it, I think I'd at least be subjecting anyone near it (but not above it) to altitude sickness if not suffocation.


Point 4 - "CLAIM NEW AREAS" - what actually triggers the ability to do so (i.e. causes the relevant card to appear in your management screen)? I've only claimed two additional regions so far and it felt like the ability to do so was tried in to the progression of the story?


My heavily augmented Verthani technomancer is built as a speedy buffer/healer (he's a biotechnical researcher cruelly thrust into the realms of adventure).


I might be reading too much into it but I think crossbow ace is a bit confusingly worded:

Crossbow Ace wrote:
When you use Hunt Target or when you use Interact to reload your crossbow, if your next Strike with that crossbow before the end of your next turn is against your hunted target, add half your Wisdom modifier to your damage roll; if you are firing a simple crossbow on a qualifying attack, also increase the damage dice on that attack by one size (see page 91).

What exactly is a "simple crossbow"? Is it all crossbows that are simple weapons (i.e. all crossbows)? Is it the crossbow that is just named "crossbow" as opposed to the heavy & hand crossbows?

If it's the former, then the wording is a bit redundant. If the latter, a bit confusing!


Whether or not you can deftly control an object doesn't just depend on the weight, it depends more on the length. If you hold an object straight up in one hand, the turning moment on that object (mass x g x cross section x length x length) will try to rotate your wrist. Holding it in two hands, it needs to actually move at least one of them, rather than just rotating them. This requires much more force, and hence, holding a long object in both hands gives you a lot more control, even if that object is relatively light.


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Sound travels better in water than air. If anything, you should do more damage!


M Human Engineer 8, Data Scientist 2, Researcher 3

To Baern: Now that's a challenge I can accept!

Garret bounds to his feet. Stopping first at the bar to order a venison stew for himself and two glasses of wine for himself and the woman, before walking calmly and confidently over to her table.

Spent 1.5 gp

Good evening madam. I couldn't help but notice you're on your own over here.

He places the two glasses down on her table, clearly offering her one.

May I join you? I personally wouldn't want to be alone on a night like this. Name's Garret Goodbarrel, formerly of the high courts of Tethyr. May I have the pleasure of your acquaintance? What brings you to this quiet corner of the mountains?

Persuasion - pouring on the charm: 1d20 + 8 ⇒ (5) + 8 = 13


Okay, I've decided on an entertaining halfling swashbuckler rogue.
Rolling for cash: gold: 4d4 ⇒ (4, 4, 3, 1) = 12 x10 = 120


Tempted to go for completely random generation, so here goes:

str: 4d6 ⇒ (3, 4, 2, 3) = 12
dex: 4d6 ⇒ (5, 6, 6, 6) = 23
con: 4d6 ⇒ (2, 5, 2, 3) = 12
int: 4d6 ⇒ (1, 2, 5, 3) = 11
wis: 4d6 ⇒ (4, 3, 5, 1) = 13
cha: 4d6 ⇒ (3, 6, 5, 6) = 20

10,18,10,10,12,17


M Human Engineer 8, Data Scientist 2, Researcher 3

I'll use the partial success to get "the employer is identifiable"


M Human Engineer 8, Data Scientist 2, Researcher 3

Maybe nudge him over PM?


I can't speak for Sprawl, but running a team where one person is in the matrix and everyone else isn't is a pain for the GM in Shadowrun.


I like killer(subtle). I'm imagining his victims only realising they're dead three days later...


The fixer might also have need of a driver now and then to make himself (or others) feel/look more important.

I've got some corp ideas in my head for part of my backstory. Don't want to jump the gun on the MC though.


First edition. I've read second but not played it. I can see the similarity. Reminds me a bit of the Maestro D' too.


Looks interesting. Never played the sprawl before but I have played both Shadowrun and Apocalypse world.

I like the idea of a fixer.


DM: I’m interested in using the lovesick drawback as a motivation for my character (male human cleric of Erastil, heading towards the hinterlander prestige class) to take the job (maybe because he needs a more reliable source of income now someone depends on him). Is this something you think could work in this campaign? If yes, are you okay with choosing a person (as suggested by the trait)?


Heh, and I thought my 10,000+ year old Tiefling was old! He was a Magus too.

If you're playing on Golarion, Drow didn't actually exist that long ago...


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Italy shouldn't have too big a problem re-industrializing, provided that they can come to some kind of trade deal. Either they can build a lightning farm and hire a few druids for electricity, or they can trade with an Avistani nation for oil (if it exists on Golarion) or coal. They can quickly build (or retrofit existing) refining facilities to produce petrol etc. from any kind of hydrocarbon fuel.

A church suddenly realising (after 2000 years) that they were right all along (sort of)? There'd be a holy war by Christmas. The Italians would have a significant advantage over conventional troops (I'd like to see how well a lore warden fares up against a modern air force...) but would probably be totally unprepared for magic assaults or magic infiltration - dominate (or even just charm) person is a hell of a spell against someone with no knowledge of magic.

On Earth, we're suddenly going to have a lot fewer (or more) fish in the Mediterranean, because the Arcadian ocean (being an ocean) is going to have a different salinity to the Med (a reasonably well enclosed sea). In addition, a large portion of the Alps now suddenly stops at the edge of the sea. Huge avalanches would fall into the Med, both cooling it down and raising it. The south of France and lowlying areas of Croatia, Greece and North Africa will probably face severe floods. On the other hand, the view from the ski lodge would be amazing.


Again I'd say yes, based on "...does not dispel it". The wall of suppression text (while a different spell) suggests so too: "A spell or effect with a duration greater than that of the suppression effect resumes functioning normally when the suppression ends"


I'd argue the first case: it is suppressed (whatever that means in this case) while travelling through, but then reappears fully formed at the other side. There are two reasons I'd suggest that's the case:

1- "An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it" - from the spell description

2 - The existence of the spell "wall of suppression" which is a higher level spell and (I think) would stop a fireball in its tracks (even though it doesn't specifically 'dispel' the fireball, it would 'suppress' it for at least 17 rounds). If antimagic field (level 8) did this, there'd be no point casting wall of suppression (level 9).


M Human Engineer 8, Data Scientist 2, Researcher 3

I'm thinking some kind of neutral (possibly LN) for alignment. I feel like a paladin might be a fun addition to the crew.


M Human Engineer 8, Data Scientist 2, Researcher 3

My (as yet unnamed) magus is looking like possibly less of a traditional tank and maybe more of an area controller (using reach to block off a big square), though I still haven't quite nailed down the concept yet. Also, I'm going to be pretty busy until the weekend, so might not get much up until then.


Grumbaki wrote:


...
Between fey thoughts as racial and your last trait you can tohus make all face skills class skills.

True, but I think it would be more fun to have a glaring weakness!


Ancient Dragon Master wrote:


Goblin Alchemist drink your mutagen and have a charisma of 1
Quite fun to play actually IMO

I was tempted to play a dwarf to have a charisma of 3, but that seemed frankly ridiculous. I'd like the ability to actually talk without offending everyone in a three mile radius.

My current plan is an armour obsessed magus who pretty much never shows his face (it's almost always covered), and is massively condescending.


I'm still interested.
Human armoured battlemage magus.


I've decided to make a Magus. Not sure on race yet.

One question about the setting: We're fleeing a world that's been destroyed and we end up in waterworld. Is the world we're fleeing particularly aquatic? Do we know before we leave that we're going to end up somewhere wet? I'm conscious of trying to avoid the problems of "Arctic Barbarian in Taldor" a la the start of Reign of Winter.


STR: 16
DEX: 12
CON: 17
INT: 16
WIS: 13
CHR: 5

That 5 Charisma could be fun, but I couldn't say no to +3s to Strength, Constitution and Intelligence...

Maybe an Alchemist? I'll have a think. Anyone got any suggestions for hopelessly un-charismatic characters?


I like your "play with what you got" approach, but I'm not sure how it will work if you want us to pick a character concept before we get the stats. What if someone chooses to play a wizard and ends up with an intelligence of 9?


4d6 ⇒ (6, 6, 2, 3) = 17
4d6 ⇒ (4, 3, 5, 5) = 17
4d6 ⇒ (2, 2, 1, 3) = 8
4d6 ⇒ (6, 1, 2, 2) = 11
4d6 ⇒ (4, 5, 2, 2) = 13
4d6 ⇒ (4, 1, 6, 4) = 15

15, 14, 7, 10, 11, 14

Not a bad spread. The player's guide entry for cavalier is giving me ideas. Might try to dust off my old battle herald plan. Thinking about a Mwangi native returning to help free his people.


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So I'm running my group through CotCT, and have been throwing in a few extras to pad out the earlier chapters (I wanted them to feel like a decent amount of time passes in books 1 and 2). To cut a long story short, an ill fated Sable Company expedition into the sewers ended up with only one survivor, babbling that there is something Ancient and Evil under the city. He is of course referring to

Spoiler:
Sorshen and her vampiric horde
.

I'd like to get Sorshen more involved in the campaign. Partly because one of my players knows a bit too much about the story as it currently stands, and partly because our group love us some Runelords. My question is, any suggestions for how?

I've thought about dialing down Kazavon a bit, and replacing some of the campaign related to him with stuff focused on Sorshen.

Possible ideas include:

Reskinning the brotherhood of bones to be cultists of a different runelord (possibly necromancy)

Moving the sunken queen to the dungeons under Castle Korvosa.

Effectively replacing Kazavon with Sorshen entirely (could be a lot of work, and might be too powerful)

Setting Kazavon up as a champion/consort/ally of Sorshen

Adding in a "book 7" in which Sorshen rises and threatens the city.

Has anybody done anything similar? Got any suggestions or warnings?


Ooh I love hellknights. I'm thinking an inquisitor with a very big sharp stick...


I love wild magic sorcerers, but I've always been too scared to play one...


Rolling for wealth:

cash: 3d10 ⇒ (9, 1, 9) = 19

Questions for DM:

- Are you okay with my druid taking Sylvan as the language he gets from his background (hermit)?
- Can we work together to come up with my 'discovery'? I've got some ideas on how to tie into my backstory, which I should have up in the next day or two.


Interested. I also only have the core 3 books so will stick to them. Thinking of maybe a druid.


M Human Engineer 8, Data Scientist 2, Researcher 3

I'll probably upgrade to the Rover. I wanted him to have something a bit flashy, and that's almost as flash as the Bentley, yet considerably more practical.

Probably worth the rigger having at least one vehicle that can take the whole crew for times when a quick getaway is needed.


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M Human Engineer 8, Data Scientist 2, Researcher 3

Beta-Axe - it's probably not worth it unless you really want to. Always useful to have a getaway car that can't be quite as easily stolen.

I'm toying with a couple of small changes to mine (all gear choices), I'll create an alias and fiddle on there, then let you know when I'm satisfied!


Presenting Sparky the Rigger.

Just in case - can I reserve the right to swap my chosen vehicle from the Bentley to the Rover 2072 if it turns out not to be big enough for the team?

sparky the rigger:

== Info ==
Street Name: Sparky
Name: Aaron Johnson
Movement: 8/16, 2m/ hit, Swim: 4, 1m/ hit
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 22
Height 175cm Weight 72kgs
Composure: 4
Judge Intentions: 4
Lift/Carry: 3 (15 kg/10 kg)
Memory: 8
Nuyen: 4055

== Priorities ==
Metatype: D,1
Attributes: C,2
Special: E,0
Skills: B,3
Resources: A,4

== Attributes ==
BOD: 2
AGI: 4
REA: 5
STR: 1
CHA: 2
INT: 2
LOG: 6
WIL: 2
EDG: 5

== Derived Attributes ==
Essence: 4
Initiative: 7 +1d6
Rigger Initiative: 7 +1d6
Astral Initiative:
Matrix AR Initiative:
Matrix Cold Initiative: 2 + DP +3d6
Matrix Hot Initiative: 2 + DP +4d6
Physical Damage Track: 9
Stun Damage Track: 9

== Limits ==
Physical: 3
Mental: 6
Spatial Recognizer [+2] (Perception to find source of a sound)
Social: 4
Astral: 6

== Active Skills ==
Aeronautics Mechanic : 4 [Rotary Wing] Pool: 10 (12)
Animal Handling : 0 Pool: 1
Archery : 0 Pool: 3
Armorer : 0 Pool: 5
Automatics : 0 Pool: 3
Automotive Mechanic : 3 Pool: 9
Blades : 0 Pool: 3
Clubs : 0 Pool: 3
Computer : 2 Pool: 8
Con : 2 Pool: 4
Cybercombat : 4 Pool: 10
Demolitions : 0 Pool: 5
Disguise : 0 Pool: 1
Diving : 0 Pool: 1
Electronic Warfare : 4 Pool: 10
Escape Artist : 0 Pool: 3
Etiquette : 3 [Academic] Pool: 5 (7)
First Aid : 0 Pool: 5
Forgery : 2 Pool: 8
Free-Fall : 0 Pool: 1
Gunnery : 2 Pool: 6
Hacking : 0 Pool: 5
Hardware : 2 Pool: 8
Heavy Weapons : 0 Pool: 3
Impersonation : 0 Pool: 1
Industrial Mechanic : 3 Pool: 9
Instruction : 0 Pool: 1
Intimidation : 0 Pool: 1
Leadership : 0 Pool: 1
Instruction : 0 Pool: 1
Intimidation : 0 Pool: 1
Leadership : 0 Pool: 1
Longarms : 3 [Shotguns] Pool: 7 (9)
Nautical Mechanic : 3 Pool: 9
Navigation : 0 Pool: 1
Negotiation : 0 Pool: 1
Perception : 2 Pool: 4
Performance : 0 Pool: 1
Pilot Aircraft : 3 [Rotary Wing] Pool: 8 (10)
Pilot Ground Craft : 2 Pool: 7
Pilot Walker : 2 Pool: 7
Pilot Watercraft : 0 Pool: 4
Pistols : 2 Pool: 6
Sneaking : 2 Pool: 6
Software : 2 Pool: 8
Survival : 0 Pool: 1
Throwing Weapons : 0 Pool: 3
Tracking : 0 Pool: 1
Unarmed Combat : 0 Pool: 3

== Knowledge Skills ==
Astronomy : 2 Pool: 8
Connoisseur : 3 [Wines] Pool: 5 (7)
Engineering : 3 [Electrical] Pool: 9 (11)
English : N Pool: 0
MIT&T : 3 Pool: 5
Politics: UCAS : 2 [Congressional] Pool: 4 (6)

== Contacts ==
Astronomer; Boston; Corporate Scientist (1, 2)
Crooked Judge; Boston; Grassroots Politician (2, 3)
Electronics Dealer; Boston; Pawn Broker (2, 1)
Fixer; Boston; Fixer (3, 1)

== Qualities ==
Codeslinger (Hack on the fly)
Incompetent (Athletics)
Juryrigger
Low Pain Tolerance
SINner (National) (UCAS)

== Lifestyles ==
Rented Condo 2 months

== Cyberware/Bioware ==
Control Rig Rating 2

== Armor ==
Armor Vest 9
Clothing 0
+Electrochromic Clothing

== Weapons ==
Colt America L36
+Concealable Holster
+Laser Sight
+Spare Clip
+Spare Clip
Pool: 6 Accuracy: 8 DV: 7P AP: - RC: 2
PJSS Model 55
+Laser Sight
+Shock Pad
Pool: 7 (9) Accuracy: 7 DV: 11P AP: -1 RC: 2 (3)
Unarmed Attack
Pool: 3 Accuracy: 3 DV: 1S AP: - RC: 2

== Commlink ==
Erika MCD-1 (ATT: 1, SLZ: 4, DP: 2, FWL: 3)
+Virtual Machine
+Baby Monitor
+Exploit
Vulcan Liegelord (ATT: 0, SLZ: 0, DP: 5, FWL: 6)
+[Weapon] Targeting Autosoft (Colt M23) Rating 6
+Clearsight Autosoft Rating 6
+[Model] Evasion Autosoft (MCT Nissan Roto-drone) Rating 6
+[Model] Maneuvering Autosoft (MCT Nissan Roto-drone) Rating 6
+[Model] Stealth Autosoft (MCT fly spy) Rating 6

== Gear ==
Ammo: Flechette Rounds (Shotguns) x20
Ammo: Regular Ammo (Shotguns) x20
Ammo: Regular Ammo (Light Pistols) x100
Bug Scanner Rating 6
Ammo: Regular Ammo (Shotguns) x20
Ammo: Regular Ammo (Light Pistols) x100
Bug Scanner Rating 6
Certified Credstick, Standard x10
Data Tap
DocWagon Contract, Basic (1 Year Advance Payment)
Earbuds Rating 3
+Select Sound Filter Rating 1
+Spatial Recognizer
Fake SIN (for jobs) Rating 4
+Fake License (Firearms License) Rating 4
+Fake License (Concealed Carry Permit) Rating 4
+Fake License (Cyberdeck License) Rating 4
+Fake License (Drone License) Rating 4
+Fake License (Private Investigator License) Rating 4
+Fake License (Driver's License) Rating 4
Fake SIN (for running away) Rating 4
+Fake License (Driver's License) Rating 4
+Fake License (Firearms License) Rating 4
Flashlight
Glasses Rating 2
+Flare Compensation
+Thermographic Vision
Jammer, Directional Rating 6
Keycard Copier Rating 3
Satellite Link
Sensor Tags x10
+Camera, Micro Rating 1
Sequencer Rating 3
Shopsoft (Electronics)
Survival Kit
Tag Eraser
Tool Facility (Aeronautics Mechanic)
Tool Kit (Hardware)

== Vehicles ==
MCT Fly-Spy (Minidrone)
+Sensor Array Rating 3
+Camera Rating 2 [Thermographic Vision]
+Laser Microphone Rating 1
+Olfactory Scanner Rating 1
+Omni-directional Microphone Rating 1
MCT Fly-Spy (Minidrone)
+Sensor Array Rating 3
+Camera Rating 2 [Thermographic Vision]
+Laser Microphone Rating 1
+Olfactory Scanner Rating 1
+Omni-directional Microphone Rating 1
MCT-Nissan Roto-drone (Medium)
+Weapon Mount
+Weapon Mount
+Ammo: Regular Ammo (Assault Rifles) x500
+Sensor Array Rating 3
+Camera Rating 2 [Thermographic Vision]
+Omni-directional Microphone Rating 1
MCT-Nissan Roto-drone (Medium)
+Weapon Mount
+Weapon Mount
+Ammo: Regular Ammo (Assault Rifles) x500
+Sensor Array Rating 3
+Camera Rating 2 [Thermographic Vision]
+Omni-directional Microphone Rating 1
MCT-Nissan Roto-drone (Medium)
+Weapon Mount
+Weapon Mount
+Ammo: Regular Ammo (Assault Rifles) x500
+Sensor Array Rating 3
+Camera Rating 2 [Thermographic Vision]
+Omni-directional Microphone Rating 1
Saeder-Krupp-Bentley Concordat (Luxury Sedan)
+rigger interface
+Sensor Array Rating 4
Shiawase Kanmushi (Microdrone)
+Sensor Array Rating 3
+Camera Rating 2 [Thermographic Vision]
+Laser Microphone Rating 1
+Olfactory Scanner Rating 1
+Omni-directional Microphone Rating 1

== Description ==
Sparky looks like a typical naive rich boy student. Expensive jeans, MIT&T hoodie, ostentatious shades, earbuds
in and ignoring the world. Which is exactly what he wants you to think as his eyes wander over everything,
committing every minute detail to memory.

== Background ==
Aaron Johnson is not the sort of person that's supposed to end up in this life. His parents were well off, and
worked somewhere or other in UCAS central government. As such, Aaron never really wanted for much and even
managed to stay off of the radar of most of the corps. He dissappointed his parents by not following them into
politics, but being a smart kid he got himself into a private school and then later into MIT&T. His studies
mostly focused on computing, physics and astronomy but he was particularly good at electrical engineering,
gaining him the nickname Sparky. Unfortunately he was lazy, and decided cheating was better than studying. Aaron
got caught, and thrown out of college. His parents, already getting fed up with him, had enough. Aaron hasn't
heard from them in months. The money is drying up, and he's got nowhere to turn. He steals what equipment he can
from the MIT&T electronics department, builds himself a few little toys, and goes in search of someone who might
be able to use his skills.

Aaron the student becomes Sparky the rigger.

== Concept ==
Drone rigger with a bit of decking thrown in. Basically a tech wizard.


A face might be good. As might another combatant.
Hopefully I'll have a working rigger by the end of the day.


Just reiterating that while my character has a deck, he is by no means a decker, just in case that's putting people off of certain character choices.

Also - GM: how many people are you planning to choose for the party? Just making sure whatever vehicle I buy has enough seats.

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