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![]() I found the recipe I mentioned before. It's in Edge of Anarchy (set in Korvosa), but is more like road-food for Varisian caravans than what might be served in the city. It's a spicy chickpea stew. Looks kinda like goulash in terms of spices, so Korvosa food could lean more towards Baltic/Roma style cuisine? As for the others my totally random guesses: Shoanti - likely to be cooked in an open fire, so plenty of skewered meats, maybe flatbreads? Irrisen - Arctic cuisine a la Norway? Lots of smoked and salted fish and/or meat? Berries? Chelaxian - I agree with Gorbacz, though I'd lean more towards Spain than Italy. Please let us know what you do end up cooking by the way! ![]()
![]() Ok, I have an idea: A deep marshal Magus. Used to be some kind of mining foreman/engineer in the before times. Basically goes around casting every vaguely mud/dirt/rock related spell known to man and hitting things with a heavy pick. Two questions for the GM: 1 - I assume the half human / half genie races are okay and weren't all zombiefied? Thinking of playing an Oread. 2 - For backstory purposes, what sort of time of day (in the rough region of Numeria) was it when the world ended? ![]()
![]() I'm also thinking about adapting some kingmaker elements into a 5E exploration of Sarusan, so seconding the 'share away!' comment. As for fey influence, what about replacing that with infernal influence as spoilers for CotCT: Asmodeus and his friends have their hands quite far up the strings of Korvosa ![]()
![]() It's worth remembering that even once it's evapourated, the nitrogen is probably still a lot colder than the surrounding air, and cold air sinks. It diffuses pretty slowly too, so what you end up with is a layer of nitrogen rich / oxygen poor air near the floor. If you breathe a couple of lungfuls of air without enough oxygen, you can pass out, at which point you fall to the floor and continue not breathing oxygen. If my starfinder game had a big open topped tank of liquid N2 in it, I think I'd at least be subjecting anyone near it (but not above it) to altitude sickness if not suffocation. ![]()
![]() I might be reading too much into it but I think crossbow ace is a bit confusingly worded: Crossbow Ace wrote: When you use Hunt Target or when you use Interact to reload your crossbow, if your next Strike with that crossbow before the end of your next turn is against your hunted target, add half your Wisdom modifier to your damage roll; if you are firing a simple crossbow on a qualifying attack, also increase the damage dice on that attack by one size (see page 91). What exactly is a "simple crossbow"? Is it all crossbows that are simple weapons (i.e. all crossbows)? Is it the crossbow that is just named "crossbow" as opposed to the heavy & hand crossbows? If it's the former, then the wording is a bit redundant. If the latter, a bit confusing! ![]()
![]() Whether or not you can deftly control an object doesn't just depend on the weight, it depends more on the length. If you hold an object straight up in one hand, the turning moment on that object (mass x g x cross section x length x length) will try to rotate your wrist. Holding it in two hands, it needs to actually move at least one of them, rather than just rotating them. This requires much more force, and hence, holding a long object in both hands gives you a lot more control, even if that object is relatively light. ![]()
M Human Engineer 8, Data Scientist 2, Researcher 3
![]() To Baern: Now that's a challenge I can accept! Garret bounds to his feet. Stopping first at the bar to order a venison stew for himself and two glasses of wine for himself and the woman, before walking calmly and confidently over to her table. Spent 1.5 gp Good evening madam. I couldn't help but notice you're on your own over here. He places the two glasses down on her table, clearly offering her one. May I join you? I personally wouldn't want to be alone on a night like this. Name's Garret Goodbarrel, formerly of the high courts of Tethyr. May I have the pleasure of your acquaintance? What brings you to this quiet corner of the mountains? Persuasion - pouring on the charm: 1d20 + 8 ⇒ (5) + 8 = 13 ![]()
![]() DM: I’m interested in using the lovesick drawback as a motivation for my character (male human cleric of Erastil, heading towards the hinterlander prestige class) to take the job (maybe because he needs a more reliable source of income now someone depends on him). Is this something you think could work in this campaign? If yes, are you okay with choosing a person (as suggested by the trait)? ![]()
![]() Italy shouldn't have too big a problem re-industrializing, provided that they can come to some kind of trade deal. Either they can build a lightning farm and hire a few druids for electricity, or they can trade with an Avistani nation for oil (if it exists on Golarion) or coal. They can quickly build (or retrofit existing) refining facilities to produce petrol etc. from any kind of hydrocarbon fuel. A church suddenly realising (after 2000 years) that they were right all along (sort of)? There'd be a holy war by Christmas. The Italians would have a significant advantage over conventional troops (I'd like to see how well a lore warden fares up against a modern air force...) but would probably be totally unprepared for magic assaults or magic infiltration - dominate (or even just charm) person is a hell of a spell against someone with no knowledge of magic. On Earth, we're suddenly going to have a lot fewer (or more) fish in the Mediterranean, because the Arcadian ocean (being an ocean) is going to have a different salinity to the Med (a reasonably well enclosed sea). In addition, a large portion of the Alps now suddenly stops at the edge of the sea. Huge avalanches would fall into the Med, both cooling it down and raising it. The south of France and lowlying areas of Croatia, Greece and North Africa will probably face severe floods. On the other hand, the view from the ski lodge would be amazing. ![]()
![]() I'd argue the first case: it is suppressed (whatever that means in this case) while travelling through, but then reappears fully formed at the other side. There are two reasons I'd suggest that's the case: 1- "An antimagic field suppresses any spell or magical effect used within, brought into, or cast into the area, but does not dispel it" - from the spell description 2 - The existence of the spell "wall of suppression" which is a higher level spell and (I think) would stop a fireball in its tracks (even though it doesn't specifically 'dispel' the fireball, it would 'suppress' it for at least 17 rounds). If antimagic field (level 8) did this, there'd be no point casting wall of suppression (level 9). ![]()
M Human Engineer 8, Data Scientist 2, Researcher 3
![]() My (as yet unnamed) magus is looking like possibly less of a traditional tank and maybe more of an area controller (using reach to block off a big square), though I still haven't quite nailed down the concept yet. Also, I'm going to be pretty busy until the weekend, so might not get much up until then. ![]()
![]() Ancient Dragon Master wrote:
I was tempted to play a dwarf to have a charisma of 3, but that seemed frankly ridiculous. I'd like the ability to actually talk without offending everyone in a three mile radius. My current plan is an armour obsessed magus who pretty much never shows his face (it's almost always covered), and is massively condescending. ![]()
![]() I've decided to make a Magus. Not sure on race yet. One question about the setting: We're fleeing a world that's been destroyed and we end up in waterworld. Is the world we're fleeing particularly aquatic? Do we know before we leave that we're going to end up somewhere wet? I'm conscious of trying to avoid the problems of "Arctic Barbarian in Taldor" a la the start of Reign of Winter. ![]()
![]() 4d6 ⇒ (6, 6, 2, 3) = 17
15, 14, 7, 10, 11, 14 Not a bad spread. The player's guide entry for cavalier is giving me ideas. Might try to dust off my old battle herald plan. Thinking about a Mwangi native returning to help free his people. ![]()
![]() So I'm running my group through CotCT, and have been throwing in a few extras to pad out the earlier chapters (I wanted them to feel like a decent amount of time passes in books 1 and 2). To cut a long story short, an ill fated Sable Company expedition into the sewers ended up with only one survivor, babbling that there is something Ancient and Evil under the city. He is of course referring to Spoiler: .
Sorshen and her vampiric horde I'd like to get Sorshen more involved in the campaign. Partly because one of my players knows a bit too much about the story as it currently stands, and partly because our group love us some Runelords. My question is, any suggestions for how? I've thought about dialing down Kazavon a bit, and replacing some of the campaign related to him with stuff focused on Sorshen. Possible ideas include: Reskinning the brotherhood of bones to be cultists of a different runelord (possibly necromancy) Moving the sunken queen to the dungeons under Castle Korvosa. Effectively replacing Kazavon with Sorshen entirely (could be a lot of work, and might be too powerful) Setting Kazavon up as a champion/consort/ally of Sorshen Adding in a "book 7" in which Sorshen rises and threatens the city. Has anybody done anything similar? Got any suggestions or warnings? ![]()
![]() Rolling for wealth: cash: 3d10 ⇒ (9, 1, 9) = 19 Questions for DM: - Are you okay with my druid taking Sylvan as the language he gets from his background (hermit)?
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M Human Engineer 8, Data Scientist 2, Researcher 3
![]() I'll probably upgrade to the Rover. I wanted him to have something a bit flashy, and that's almost as flash as the Bentley, yet considerably more practical. Probably worth the rigger having at least one vehicle that can take the whole crew for times when a quick getaway is needed. ![]()
M Human Engineer 8, Data Scientist 2, Researcher 3
![]() Beta-Axe - it's probably not worth it unless you really want to. Always useful to have a getaway car that can't be quite as easily stolen. I'm toying with a couple of small changes to mine (all gear choices), I'll create an alias and fiddle on there, then let you know when I'm satisfied! ![]()
![]() Presenting Sparky the Rigger. Just in case - can I reserve the right to swap my chosen vehicle from the Bentley to the Rover 2072 if it turns out not to be big enough for the team? sparky the rigger: == Info == Street Name: Sparky Name: Aaron Johnson Movement: 8/16, 2m/ hit, Swim: 4, 1m/ hit Karma: 0 Street Cred: 0 Notoriety: 0 Public Awareness: 0 Human Male Age 22 Height 175cm Weight 72kgs Composure: 4 Judge Intentions: 4 Lift/Carry: 3 (15 kg/10 kg) Memory: 8 Nuyen: 4055 == Priorities ==
== Attributes ==
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== Cyberware/Bioware ==
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== Description ==
== Background ==
Aaron the student becomes Sparky the rigger. == Concept ==
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