Does anybody else love to stack speed?


General Discussion


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Starfinder speed builds, do you love them? Why or why not?

I don't know about you, but I just LOVE fast characters, and I love what Starfinder allows you to do with them. I think it first started when I played a slower than average character in Pathfinder Society (a halfling melee fighter) and I went several GAMES running towards the fighting, only to have everything dead before I could so much as close to melee. "Never again" I said!

So now that I'm playing Starfinder, I find myself really drawn to the faster character builds. It's SO easy to get 100 foot movement speed by level 6, or 130 feet by level 10, along with fast alternate movement modes too.

That matters less in Starfinder than it did in Pathfinder, since it's a generally ranged man's game, but the ability to dash in and attack, then dash out of charge range, or to easily bounce from cover to cover, or to essentially run up walls to inaccessible areas, or simply run away, is absolutely fantastic! I know some races can bypass a lot of obstacles from level one simply by flying, but that's just not as cool. :P Having loads of mobility options really makes the game tons more fun to play. :D

Discuss!

Here are a few of my own fast characters that I've really enjoyed so far:

Buckaroo, lively explorer and thrill seeker - CG bantrid operative 6/soldier 1 (tempered pilgrim, thief)
Darrow, former leader of the Pod Babies biker gang - CG android spacefarer operative 6 (daredevil)
Sonic, mobian rebel fighter and speedster - CG ysoki outlaw operative 9/soldier 1 (daredevil, blitz)

Do you have any of your own speed builds/concepts you'd like to share? I've loved to see them!


The Augmented archetype's 9th level Overclocked Systems ability allows you to get an untyped speed increase of 10' per level of your Dex boosting personal upgrade (so 10/20/30 feet). Costs 1 resonance and a swift action, lasts for character level/rounds.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

Cool!


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Ravingdork wrote:

Starfinder speed builds, do you love them? Why or why not?

I don't know about you, but I just LOVE fast characters, and I love what Starfinder allows you to do with them. I think it first started when I played a slower than average character in Pathfinder Society (a halfling melee fighter) and I went several GAMES running towards the fighting, only to have everything dead before I could so much as close to melee. "Never again" I said!

So now that I'm playing Starfinder, I find myself really drawn to the faster character builds. It's SO easy to get 100 foot movement speed by level 6, or 130 feet by level 10, along with fast alternate movement modes too.

That matters less in Starfinder than it did in Pathfinder, since it's a generally ranged man's game, but the ability to dash in and attack, then dash out of charge range, or to easily bounce from cover to cover, or to essentially run up walls to inaccessible areas, or simply run away, is absolutely fantastic! I know some races can bypass a lot of obstacles from level one simply by flying, but that's just not as cool. :P Having loads of mobility options really makes the game tons more fun to play. :D

Discuss!

Here are a few of my own fast characters that I've really enjoyed so far:

Buckaroo, lively explorer and thrill seeker - CG bantrid operative 6/soldier 1 (tempered pilgrim, thief)
Darrow, former leader of the Pod Babies biker gang - CG android spacefarer operative 6 (daredevil)
Sonic, mobian rebel fighter and speedster - CG ysoki outlaw operative 9/soldier 1 (daredevil, blitz)

Do you have any of your own speed builds/concepts you'd like to share? I've loved to see them!

Bantrid solarian. Like a weird ghost rider from some druggies fever dream. Super fast guy who leaves a trail of fire behind him when he charges around.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
kaid wrote:
Bantrid solarian. Like a weird ghost rider from some druggies fever dream. Super fast guy who leaves a trail of fire behind him...

Hahaha, that's fantastic! I'm guessing his solar weapon is essentially his flame wreathed head spike on which he impales his many foes? :D


Lvl 3 50ft land based movement level 1 Soldier[blitz] / level 2 Mystic[healer] archtype divine champion dexadin build thing. The living distraction and trigger of ambushs so far all while surviving and keeping my party alive with heals. I use a lot of jet boost action and i have the speed suspension MK1 leg implants. I am alway looking for more speed to add to my character so when i get shot on the run<or what ever it is call> feat i can move even further. Ohh right my pc is a hairy elf a deathtouched summerborn ryphorian who believes that he is blessed by fire and that it is the answer to most problems (by setting fire to them or himself).

This is the character you get when you force someone into the class you hate playing. A Zealot with a pension for fire...... thats fun as heck to play. When we play.


Pathfinder Starfinder Roleplaying Game Subscriber

I would argue that movement speed matters more in Starfinder, not less, due to it being a ranged fighter's game. More movement means the difference between reaching cover and still being able to shoot, versus having to sprint and lose your take. Alternatively, it means the difference between engaging and attacking in melee, versus having to charge and eat the penalties thereof.


Pathfinder Maps, Pawns Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

A fair point!

In any case, if it was the developers' intent to promote mobility in Starfinder, they more than succeeded I think. :D


The haste spell is making our parties ridiculously mobile. Even the mystic after casting the spell is running around the board full attacking people in the face

Exo-Guardians

I only hit 40ft at level two but Mercy, my envoy combat medic uses the extra movement to reach the wounded faster and put suppressing fire down on critical targets.


MER-c wrote:
I only hit 40ft at level two but Mercy, my envoy combat medic uses the extra movement to reach the wounded faster and put suppressing fire down on critical targets.

thats why i like the extra movement i can reach the center of the area of effect healing faster.


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BigNorseWolf wrote:
The haste spell is making our parties ridiculously mobile. Even the mystic after casting the spell is running around the board full attacking people in the face

I agree.

My players whined about the nerf, because it does not allow you to attack, just a move action.

Soon after that, they thought it was pretty OP. The ability to move, shoot and move, or move and full attack, or move ridiculous amount of distance, make it a huge tactical adventage. Huge.


My Operative has the Fleet feat, Quick Movement (+10), Sure-Footed and Jet Dash - Being able to run 300ft in difficult terrain VS walking 10-15ft is an insane difference.


My heavily augmented Verthani technomancer is built as a speedy buffer/healer (he's a biotechnical researcher cruelly thrust into the realms of adventure).


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gustavo iglesias wrote:


Soon after that, they thought it was pretty OP. The ability to move, shoot and move, or move and full attack, or move ridiculous amount of distance, make it a huge tactical adventage. Huge.

Haste doesn't let you move, shoot, move. It provides a move action when taken with a full attack, and that movement must occur all at once.

You need shot on the run, spring attack, or a standard action charge (Solarian Stellar Rush or Blitz Soldier) to get a move, attack, move combination.


you are right, the group soldier had shot on the run tho, I mixed things probably

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