
Shadowrun 5E GM |

And suddenly there was war...
" What do you know about Mars chummer?" The gaunt elf listens to your responses, then grins slightly and simply says. "Wrong." He sips some tea and gauges your reactions before continuing. "I used to live there, an EVO wageslave of sorts you could say. Something big is brewing, and it starts here in Boston. The chip truth is this, I can't go back. I don't want to go back. I won't go back. But I left something there that will change everything, and I want you to get it for me, eventually. There is only one way there that I have access to, and that's a one way. So for now we have work to do here, and it isn't a milk run. Before I give you that though, I need to know. Are you in?"
Hello, and welcome to my Shadowrun 5E recruitment thread. This is going to be a theater of mind pbp. I have only recently gotten into 5E. I did play 2E back in the day, and have done several PbPs on these boards in the past. Now after a hiatus due to illness I believe I am ready to get back into it. So let's get into the details.
*Please don't ask if I want to run another edition , this is what I have and I am sorry if you prefer a different version.

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ok..here is my first pass. Decided on a physical adapt..see what you think.
Eugene Porter - Sweeper
METATYPE: HUMAN
B 5, A 6, R 5/7, S 5, W 3, L 3, I 3, C 3, ESS 6, EDG 3, M 6
Condition Monitor (P/S): 11 / 10
Armor: 9
Limits: Physical 8, Mental 4, Social 5
Physical Initiative: 8/10+3D6
Active Skills: Athletics Group 5, Blades 4, Computer 2, Con 2, Escape Artist 3, Etiquette 2, First Aid 1, Hardware 3, Intimidation 3, Locksmith 3, Negotiation 2, Perception 3, Sneaking 4, Unarmed Combat 6 (9)
Knowledge Skills: Kung Fu 4, Boston Parkour 4, Boston Squats 2, Triads 2
Languages: English N, Mandarin N
Qualities: Adept, Allergy, Common (Mild): Pollen, Bilingual, Code of Honor: Youxia Code (6dicepool vs. 4), Double Jointed, High Pain Tolerance (1), Natural Athlete
Adept Powers: Combat Sense (1), Critical Strike (2): Unarmed Combat, Improved Ability (3): Unarmed Combat, Improved Reflexes (2), Improved Sense: Low-Light Vision, Killing Hands, Light Body (1)
Gear:
. . Flashlight
. . Identity: Specify Name w/ Fake SIN (1), (1 month) Squatter Lifestyle
. . Lockpick Set
. . Maglock Passkey (4)
. . Meta Link
. . Respirator (1)
. . Sequencer (5)
. . Survival Kit
. . Urban Explorer Jumpsuit
Weapons:
. . Katana [Blade,Blade, Reach 1, Acc 7, DV 8P, AP -3]
. . Unarmed Strike [Unarmed, Acc 8, DV 6P, AP –]
Contacts:
Crusading reporter (Connection 2, Loyalty 3)
Street kid (Connection 1, Loyalty 3)
Triad member (Connection 3, Loyalty 2)

Shadowrun 5E GM |

yup it is..I can send you the file if you want as well...I used the brawling adapt template and altered it to better represent my character.
A - Attributes (24 points)
B - Skills (36 skill points)
C - Magic
D - Meta type
E - Resources
Ok that is making more sense now. You can just do an output stat block and copy/paste into profile makes life easy.
Boston Parkour is that like free running?
Shadowrun 5E GM |

Hi there! Shadowrun has always seemed like a lot of fun to me but my RL group isn't that interested. Do you mind having a newbie on board?
Not at all, I am new to this system myself. I have played a lot of 2e back in the day, but now I am doing 5e. PbP I feel is a good way to learn because it gives us time to look up rules ect.

Shadowrun 5E GM |

I'm still here too. Just having a busy week at work, but the character is coming along nicely. He's basically going to be a disgraced electronics wiz (got kicked out of college for ...something). Mostly drone rigger in terms of build, but a (very) small bit of decking in there too.
Sounds good

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Here is my Mage submission, Deacon:
Street Name:
Name: Deacon
Movement: 6/12, 2m/ hit, Swim: 4, 1m/ hit
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 28
Height 178cm Weight 78kg
Composure: 8
Judge Intentions: 6
Lift/Carry: 4 (30 kg/20 kg)
Memory: 13
Nuyen: 89
== Priorities ==
Metatype: E,0
Attributes: C,2
Special: A,4
Skills: B,3
Resources: D,1
== Attributes ==
BOD: 2
AGI: 3
REA: 2
STR: 2
CHA: 3
INT: 3
LOG: 6
WIL: 5
EDG: 3
MAG: 6
== Derived Attributes ==
Essence: 6
Initiative: 5 +1d6
Rigger Initiative: 5 +1d6
Astral Initiative: 6 +3d6
Matrix AR Initiative:
Matrix Cold Initiative: 3 + DP +3d6
Matrix Hot Initiative: 3 + DP +4d6
Physical Damage Track: 9
Stun Damage Track: 11
== Limits ==
Physical: 3
Mental: 7
Audio Enhancement [+2] (Only for audio Perception)
Medkit [+3] (Only for First Aid and Medicine)
Medkit [+6] (Only for First Aid and Medicine)
Vision Enhancement [+3] (Only for visual Perception)
Social: 6
Astral: 7
== Active Skills ==
Animal Handling : 0 Pool: 2
Arcana : 1 Pool: 7
Archery : 0 Pool: 2
Armorer : 0 Pool: 5
Assensing : 6 Pool: 9
Automatics : 5 Pool: 8
Binding : 4 Pool: 10
Blades : 0 Pool: 2
Clubs : 0 Pool: 2
Computer : 1 Pool: 7
Con : 2 Pool: 5
Counterspelling : 4 Pool: 10
Cybercombat : 0 Pool: 5
Demolitions : 1 Pool: 7
Disguise : 0 Pool: 2
Diving : 0 Pool: 1
Escape Artist : 0 Pool: 2
Etiquette : 2 Pool: 5
First Aid : 6 [Gunshot Wounds] Pool: 12 (14)
Forgery : 0 Pool: 5
Free-Fall : 0 Pool: 1
Gunnery : 0 Pool: 2
Gymnastics : 1 Pool: 4
Hacking : 0 Pool: 5
Heavy Weapons : 0 Pool: 2
Impersonation : 2 Pool: 5
Instruction : 0 Pool: 2
Intimidation : 0 Pool: 2
Leadership : 2 Pool: 7
Longarms : 0 Pool: 2
Navigation : 1 Pool: 4
Negotiation : 2 Pool: 5
Palming : 1 Pool: 4
Perception : 1 Pool: 4
Performance : 2 Pool: 5
Pilot Ground Craft : 0 Pool: 1
Pilot Watercraft : 0 Pool: 1
Pistols : 1 Pool: 4
Running : 1 Pool: 3
Sneaking : 1 Pool: 4
Spellcasting : 6 [Combat] Pool: 12 (14)
Summoning : 6 [Spirits of Fire] Pool: 12 (14)
Survival : 1 Pool: 6
Swimming : 0 Pool: 1
Throwing Weapons : 0 Pool: 2
Tracking : 1 Pool: 4
Unarmed Combat : 0 Pool: 2
== Knowledge Skills ==
Area Knowledge: Boston : 2 Pool: 5
Awakened Hangouts : 2 Pool: 5
English : N Pool: 0
Magical Theory (Academic) : 2 Pool: 8
Parazoology : 1 Pool: 7
Psychology : 2 Pool: 8
Small Unit Tactics : 6 Pool: 12
Spirits : 2 Pool: 8
Street Gangs: Boston : 1 Pool: 4
== Contacts ==
Jormanthor; Renton; Talismonger (2, 2)
Sammy Johnson; Downtown; Fixer (3, 2)
== Qualities ==
Analytical Mind
Astral Beacon
Gremlins (Rating 2)
Magician
Mentor Spirit (Wise Warrior)
Photographic Memory
Spirit Affinity (Fire Spirits)
Spirit Bane (Plant Spirits)
== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (11))
Combat Sense DV: F
Flamethrower DV: F-3
Heal DV: F-4
Improved Invisibility DV: F-1
Increase Reflexes DV: F
Levitate DV: F-2
Mind Probe DV: F
Physical Barrier DV: F-1
Powerbolt DV: F-3
Stunbolt DV: F-3
== Lifestyles ==
Low 1 months
== Armor ==
Armor Jacket 12
+Nonconductivity 5
Armor Vest 9
+Concealable Holster
Clothing ("Nice Black Suit") 0
+Biomonitor
Helmet 2
Urban Explorer Jumpsuit 9
+Biomonitor
Urban Explorer Jumpsuit: Helmet 2
== Weapons ==
Colt Cobra TZ-120
+Folding Stock
+Gas-Vent 2 System
+Laser Sight
+Sound Suppressor
+Spare Clip
+Spare Clip
Pool: 8 Accuracy: 5 DV: 7P AP: - RC: 4 (5)
Defiance EX Shocker
+Laser Sight
Pool: 4 Accuracy: 5 DV: 9S(e) AP: -5 RC: 2
FN HAR
+Bipod
+Gas-Vent 2 System
+Laser Sight
+Shock Pad
+Spare Clip
+Spare Clip
Pool: 8 Accuracy: 6 DV: 10P AP: -2 RC: 6 (7)
Grenade: Flash-Pak
Pool: 2 Accuracy: 3 DV: Special AP: - RC: 2
Grenade: Smoke
Pool: 2 Accuracy: 3 DV: (10m Radius) AP: - RC: 2
Grenade: Thermal Smoke
Pool: 2 Accuracy: 3 DV: (10m Radius) AP: - RC: 2
Steyr TMP
+Concealable Holster
+Laser Sight
+Silencer
+Spare Clip
+Spare Clip
+Spare Clip
Pool: 8 Accuracy: 5 DV: 7P AP: - RC: 2
Survival Knife
Pool: 2 Accuracy: 5 DV: 4P AP: -1 RC: 2
Unarmed Attack
Pool: 2 Accuracy: 3 DV: 2S AP: - RC: 2
== Commlink ==
Hermes Ikon (ATT: 0, SLZ: 0, DP: 5, FWL: 5)
+Sim Module
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
== Gear ==
Ammo: APDS (Assault Rifles) x60
Ammo: APDS (Machine Pistols) x60
Ammo: APDS (Submachine Guns) x60
Ammo: Stick-n-Shock (Machine Pistols) x30
Ammo: Stick-n-Shock (Submachine Guns) x60
Ammo: Stick-n-Shock (Assault Rifles) x60
Ammo: Taser Dart (Tasers) x10
Bug Scanner Rating 6
Camera, Micro Rating 1
Certified Credstick, Silver
Certified Credstick, Standard x5
Climbing Gear
Contacts Rating 3
+Image Link
+Flare Compensation
+Vision Magnification
Crowbar
Data Tap
Datachip x10
Earbuds Rating 3
+Select Sound Filter Rating 1
+Audio Enhancement Rating 2
Fake SIN (Robert Paulson) Rating 4
+Fake License (Automatic Weapons License) Rating 4
+Fake License (Mage License) Rating 4
+Fake License (Concealed Carry Permit) Rating 4
Flashlight
Gas Mask
Glasses Rating 4
+Vision Enhancement Rating 3
+Thermographic Vision
Glue Solvent
Glue Sprayer
Grenade: Flash-Pak
Grenade: Smoke x2
Grenade: Thermal Smoke x2
Jammer, Area Rating 4
Long Haul x4
Medkit Rating 3
+Medkit Supplies
Medkit Rating 6
+Medkit Supplies
Micro-Transceiver
Miniwelder
Miniwelder
Miniwelder Fuel Canister x3
Psyche x3
Reagents, per dram x50
Respirator Rating 6
Restraint, Metal
Restraint, Plastic x10
Slap Patch, Stim Patch Rating 6 x3
Slap Patch, Trauma Patch
Standard Rope (100m)
Standard Tags x10
Stealth Tags x10
Survival Kit
Tag Eraser
Trodes
== Vehicles ==
Yamaha Growler (Off-Road Bike)
+Sensor Array Rating 1
== Description ==
Deacon dresses down for the occasion, trying to remain as inconspicuous as possible. On the streets, he wears his heavy synthleather armored jacket and carries a motorcycle helmet. He typically travels by public transit whenever he can, using his Growler as a personal conveyance to and from jobs. He does keep a well-tailored, if cheap, black suit handy for when a meeting needs a more dressy appearance.
== Background ==
Deacon grew up SINless in the Greater New Haven sprawl, idealizing magic and fantasizing about joining the College of Thaumaturgy at Yale. He never stood a chance, having no money and next to no chance to get in, a SINless boy from the slums. He Awakened at 15, then spent the next 13 years focusing his skills and powers to earn himself a living in the shadows. His trail has led him to Boston, chasing job after job to make his next score and keep food in his belly.
== Concept ==
Combat mage and medic.
Made with Chummer5, can supply .pdf & .chum file if desired.

Shadowrun 5E GM |

Shadowrun 5E GM wrote:psionichamster wrote:...Looks good, though I am not finding the "Magician" quality you have listed. What resource is that from?The Magic Priority A - grants full Magician status, Magic 6, 2 rank 5 magical skills, and 10 spells.
SR 5, p. 69
Ok yes, which means you can astrally project and all that fun stuff. You just had it listed under qualities so I thought it was a new quality I didn't know about.

Shadowrun 5E GM |

Just reiterating that while my character has a deck, he is by no means a decker, just in case that's putting people off of certain character choices.
Also - GM: how many people are you planning to choose for the party? Just making sure whatever vehicle I buy has enough seats.
I'll go as many as 7, but doubt we will get that many. Thanks for the link for chummer.

Shadowrun 5E GM |

Mneh, I'm struggling to get my head around magic anyway, do we have any party gaps?
Looks like we're mostly covered for Decking, Magic, Rigging and Combat. Do we need another combatant or stealth expert? The rules are massively different from back when I used to play (might have been 2nd edition).
As Psionichamster said, we could use a street samurai/face/covert ops type. A technomancer also has its uses

Umbungo |

Presenting Sparky the Rigger.
Just in case - can I reserve the right to swap my chosen vehicle from the Bentley to the Rover 2072 if it turns out not to be big enough for the team?
== Info ==
Street Name: Sparky
Name: Aaron Johnson
Movement: 8/16, 2m/ hit, Swim: 4, 1m/ hit
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 22
Height 175cm Weight 72kgs
Composure: 4
Judge Intentions: 4
Lift/Carry: 3 (15 kg/10 kg)
Memory: 8
Nuyen: 4055
== Priorities ==
Metatype: D,1
Attributes: C,2
Special: E,0
Skills: B,3
Resources: A,4
== Attributes ==
BOD: 2
AGI: 4
REA: 5
STR: 1
CHA: 2
INT: 2
LOG: 6
WIL: 2
EDG: 5
== Derived Attributes ==
Essence: 4
Initiative: 7 +1d6
Rigger Initiative: 7 +1d6
Astral Initiative:
Matrix AR Initiative:
Matrix Cold Initiative: 2 + DP +3d6
Matrix Hot Initiative: 2 + DP +4d6
Physical Damage Track: 9
Stun Damage Track: 9
== Limits ==
Physical: 3
Mental: 6
Spatial Recognizer [+2] (Perception to find source of a sound)
Social: 4
Astral: 6
== Active Skills ==
Aeronautics Mechanic : 4 [Rotary Wing] Pool: 10 (12)
Animal Handling : 0 Pool: 1
Archery : 0 Pool: 3
Armorer : 0 Pool: 5
Automatics : 0 Pool: 3
Automotive Mechanic : 3 Pool: 9
Blades : 0 Pool: 3
Clubs : 0 Pool: 3
Computer : 2 Pool: 8
Con : 2 Pool: 4
Cybercombat : 4 Pool: 10
Demolitions : 0 Pool: 5
Disguise : 0 Pool: 1
Diving : 0 Pool: 1
Electronic Warfare : 4 Pool: 10
Escape Artist : 0 Pool: 3
Etiquette : 3 [Academic] Pool: 5 (7)
First Aid : 0 Pool: 5
Forgery : 2 Pool: 8
Free-Fall : 0 Pool: 1
Gunnery : 2 Pool: 6
Hacking : 0 Pool: 5
Hardware : 2 Pool: 8
Heavy Weapons : 0 Pool: 3
Impersonation : 0 Pool: 1
Industrial Mechanic : 3 Pool: 9
Instruction : 0 Pool: 1
Intimidation : 0 Pool: 1
Leadership : 0 Pool: 1
Instruction : 0 Pool: 1
Intimidation : 0 Pool: 1
Leadership : 0 Pool: 1
Longarms : 3 [Shotguns] Pool: 7 (9)
Nautical Mechanic : 3 Pool: 9
Navigation : 0 Pool: 1
Negotiation : 0 Pool: 1
Perception : 2 Pool: 4
Performance : 0 Pool: 1
Pilot Aircraft : 3 [Rotary Wing] Pool: 8 (10)
Pilot Ground Craft : 2 Pool: 7
Pilot Walker : 2 Pool: 7
Pilot Watercraft : 0 Pool: 4
Pistols : 2 Pool: 6
Sneaking : 2 Pool: 6
Software : 2 Pool: 8
Survival : 0 Pool: 1
Throwing Weapons : 0 Pool: 3
Tracking : 0 Pool: 1
Unarmed Combat : 0 Pool: 3
== Knowledge Skills ==
Astronomy : 2 Pool: 8
Connoisseur : 3 [Wines] Pool: 5 (7)
Engineering : 3 [Electrical] Pool: 9 (11)
English : N Pool: 0
MIT&T : 3 Pool: 5
Politics: UCAS : 2 [Congressional] Pool: 4 (6)
== Contacts ==
Astronomer; Boston; Corporate Scientist (1, 2)
Crooked Judge; Boston; Grassroots Politician (2, 3)
Electronics Dealer; Boston; Pawn Broker (2, 1)
Fixer; Boston; Fixer (3, 1)
== Qualities ==
Codeslinger (Hack on the fly)
Incompetent (Athletics)
Juryrigger
Low Pain Tolerance
SINner (National) (UCAS)
== Lifestyles ==
Rented Condo 2 months
== Cyberware/Bioware ==
Control Rig Rating 2
== Armor ==
Armor Vest 9
Clothing 0
+Electrochromic Clothing
== Weapons ==
Colt America L36
+Concealable Holster
+Laser Sight
+Spare Clip
+Spare Clip
Pool: 6 Accuracy: 8 DV: 7P AP: - RC: 2
PJSS Model 55
+Laser Sight
+Shock Pad
Pool: 7 (9) Accuracy: 7 DV: 11P AP: -1 RC: 2 (3)
Unarmed Attack
Pool: 3 Accuracy: 3 DV: 1S AP: - RC: 2
== Commlink ==
Erika MCD-1 (ATT: 1, SLZ: 4, DP: 2, FWL: 3)
+Virtual Machine
+Baby Monitor
+Exploit
Vulcan Liegelord (ATT: 0, SLZ: 0, DP: 5, FWL: 6)
+[Weapon] Targeting Autosoft (Colt M23) Rating 6
+Clearsight Autosoft Rating 6
+[Model] Evasion Autosoft (MCT Nissan Roto-drone) Rating 6
+[Model] Maneuvering Autosoft (MCT Nissan Roto-drone) Rating 6
+[Model] Stealth Autosoft (MCT fly spy) Rating 6
== Gear ==
Ammo: Flechette Rounds (Shotguns) x20
Ammo: Regular Ammo (Shotguns) x20
Ammo: Regular Ammo (Light Pistols) x100
Bug Scanner Rating 6
Ammo: Regular Ammo (Shotguns) x20
Ammo: Regular Ammo (Light Pistols) x100
Bug Scanner Rating 6
Certified Credstick, Standard x10
Data Tap
DocWagon Contract, Basic (1 Year Advance Payment)
Earbuds Rating 3
+Select Sound Filter Rating 1
+Spatial Recognizer
Fake SIN (for jobs) Rating 4
+Fake License (Firearms License) Rating 4
+Fake License (Concealed Carry Permit) Rating 4
+Fake License (Cyberdeck License) Rating 4
+Fake License (Drone License) Rating 4
+Fake License (Private Investigator License) Rating 4
+Fake License (Driver's License) Rating 4
Fake SIN (for running away) Rating 4
+Fake License (Driver's License) Rating 4
+Fake License (Firearms License) Rating 4
Flashlight
Glasses Rating 2
+Flare Compensation
+Thermographic Vision
Jammer, Directional Rating 6
Keycard Copier Rating 3
Satellite Link
Sensor Tags x10
+Camera, Micro Rating 1
Sequencer Rating 3
Shopsoft (Electronics)
Survival Kit
Tag Eraser
Tool Facility (Aeronautics Mechanic)
Tool Kit (Hardware)
== Vehicles ==
MCT Fly-Spy (Minidrone)
+Sensor Array Rating 3
+Camera Rating 2 [Thermographic Vision]
+Laser Microphone Rating 1
+Olfactory Scanner Rating 1
+Omni-directional Microphone Rating 1
MCT Fly-Spy (Minidrone)
+Sensor Array Rating 3
+Camera Rating 2 [Thermographic Vision]
+Laser Microphone Rating 1
+Olfactory Scanner Rating 1
+Omni-directional Microphone Rating 1
MCT-Nissan Roto-drone (Medium)
+Weapon Mount
+Weapon Mount
+Ammo: Regular Ammo (Assault Rifles) x500
+Sensor Array Rating 3
+Camera Rating 2 [Thermographic Vision]
+Omni-directional Microphone Rating 1
MCT-Nissan Roto-drone (Medium)
+Weapon Mount
+Weapon Mount
+Ammo: Regular Ammo (Assault Rifles) x500
+Sensor Array Rating 3
+Camera Rating 2 [Thermographic Vision]
+Omni-directional Microphone Rating 1
MCT-Nissan Roto-drone (Medium)
+Weapon Mount
+Weapon Mount
+Ammo: Regular Ammo (Assault Rifles) x500
+Sensor Array Rating 3
+Camera Rating 2 [Thermographic Vision]
+Omni-directional Microphone Rating 1
Saeder-Krupp-Bentley Concordat (Luxury Sedan)
+rigger interface
+Sensor Array Rating 4
Shiawase Kanmushi (Microdrone)
+Sensor Array Rating 3
+Camera Rating 2 [Thermographic Vision]
+Laser Microphone Rating 1
+Olfactory Scanner Rating 1
+Omni-directional Microphone Rating 1
== Description ==
Sparky looks like a typical naive rich boy student. Expensive jeans, MIT&T hoodie, ostentatious shades, earbuds
in and ignoring the world. Which is exactly what he wants you to think as his eyes wander over everything,
committing every minute detail to memory.
== Background ==
Aaron Johnson is not the sort of person that's supposed to end up in this life. His parents were well off, and
worked somewhere or other in UCAS central government. As such, Aaron never really wanted for much and even
managed to stay off of the radar of most of the corps. He dissappointed his parents by not following them into
politics, but being a smart kid he got himself into a private school and then later into MIT&T. His studies
mostly focused on computing, physics and astronomy but he was particularly good at electrical engineering,
gaining him the nickname Sparky. Unfortunately he was lazy, and decided cheating was better than studying. Aaron
got caught, and thrown out of college. His parents, already getting fed up with him, had enough. Aaron hasn't
heard from them in months. The money is drying up, and he's got nowhere to turn. He steals what equipment he can
from the MIT&T electronics department, builds himself a few little toys, and goes in search of someone who might
be able to use his skills.
Aaron the student becomes Sparky the rigger.
== Concept ==
Drone rigger with a bit of decking thrown in. Basically a tech wizard.

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Hi all! Much alike Sapiens here, I've got into Shadowrun when the new games came out, and it was a love at first sight (the whole breaking of the fantasy/sci-fi concept got me into making my own game, actually)
I've got a concept in mind for a face/covert operative, think James Bond, or Catwoman.
I've got rough drafts in Chummer, but in general just wanted to post my interest for now.

Beta-Axe |

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