
SOLDIER-1st |

icehawk333 |

Last question, can I varient multiclass with rouge, dipsite being one, to keep up the sneak attack damage when I get into hellkight?
Assuming two things here-
Overlapping abilties are invalid (so evasion and uncanny dodge do nothing)
And sneak attack damage from the "multicalss" cannot be made to exeed the normal sneak attack damage a full rouge would do by that level (like accomplished sneak attacker)
Yes or no, nither really is a make or break for the charecter- one way or the other, it works fine.
And as a note, I expect a no, as this isn't in the rules normally, but I figured I might as well ask.

SOLDIER-1st |

No, can't VMC with a class you already have. There's other ways of increasing your SA die (I would suggest the Accomplished Sneak Attacker feat).

icehawk333 |

No, can't VMC with a class you already have. There's other ways of increasing your SA die (I would suggest the Accomplished Sneak Attacker feat).
Alright.

icehawk333 |

Kobold Unchained rouge 5-
(Name pending) the black
Stats-
STR- 4 (8-4) DEX: 20 (17+1+2) CON: 10 (12-2) INT: 14 WIS: 12 CHA: 14
Handy haversack 2000 GP
Cloak of resistance +1
Consumable item list (all crafting discounts applied)
Alkali flask * 5 38 GP
Smokestick * 3 30 GP
tar bombs * 3 45 GP
dose of oil of taggit 45 GP
Sassone leaf residue 150 GP
Potion of reduce person 50 GP
Potion of jump 50 GP
Wand of infernal healing 50/50 750
More stuff-
Grappling hook 1 gp
Whetstone
308 GP
Weapons-
Masterwork Mithril dagger
+1 Darkwood heavy shield 1077 GP
Armor-
Masterwork studded leather
Traits-
Adopted (elf)
Persuasive (from adopted)
Child of the moon (stealth)
Drawback-
Meticulous
Trait-
Armor expert
Feats-
Weapon finesse (from rouge)
Deific obedience (phransma)
Tail terror
Improved initiative
Rouge talents-
Minor magic (detect magic)
Major magic (blend)
Alternate racial traits-
Dragonmaw, wyrmcrowned (diplomacy)
AC-
10+5 dex+1 size+3 armor+2 shield.
21 AC, 16 touch, 16 when feinted or helpless.
To hit with dagger-
3+5 dex+1 masterwork+2 deific obedience.
+11
Damage-
1d3+5+(3d6)
To hit with natural weapons-
+3
Damage-
1d3-3+(3d6)
Reflex save 10, fort save 2, will save 3.
Damage and to hit are both green for their level- acceptably decent.
AC is also green for it's level.
Fort and will saves are concerning, to say the least, with their current scores being below orange- meaning that against a CR 5 monster, both those saves have a greater then 50% chance of failing.
Reflex saves, however, are 3 points below passing on everything but a 1 agaisnt CR 5 enemies.
The backstory is on the way. It's mostly done in my head, but I haven't wrote it down yet.
Skill points aren't done yet either, due to having 50 of them to distribute.

icehawk333 |

... Also, in the case of the devil fight-
The build relies a decent bit on a buff that lasts exactly an hour.
I may just have to make something diffrent, because I'm not sure this build could handle a high HD devil without blend active.
Actually, even with blend active.
I'm not sure rouge can manage the fight reliably at all now.
Should Probobly just make a fighter, then?

SOLDIER-1st |

I would give Slayer a chance if you want to keep with theme. But yeah. This game will be rough, which is part of the reason I'm running this qualification fight. I will assure you though that the first time I wrote this up, I ran through it with over 20 different builds. So it is possible to have all sorts of builds. Jusy remember that your survivability to role ratio will have to be higher in this game than a normal adventure path.

icehawk333 |

Meh.
Skill points and dex to damage are the draw of rouge.
The VMC gets neither, and fighter has no skill points, thus missing the benifit of rouge entuerly.
Slayer... It might be alright, but it misses what I like about rouge entierly, by being able to fight on fair ground and win.
So, what I've picked up, is thst any sort of party supplementary is an invalid role, due to the entry test.
Fair enough, I suppose.
Might make a two handed fighter, or something. I donno.
It'll.. Take a while, though.
I have to go to work soon.
It tends to sneak up on you when you foucs on somethign for five hours.

icehawk333 |

Well, another question, then.
what of the two ruling about how this works do you use?
Decides if I can play a kobold or just a human with racial heratige (kobold).

SOLDIER-1st |

Well, another question, then.
what of the two ruling about how this works do you use?
Decides if I can play a kobold or just a human with racial heratige (kobold).
Number 1

icehawk333 |

icehawk333 wrote:Number 1Well, another question, then.
what of the two ruling about how this works do you use?
Decides if I can play a kobold or just a human with racial heratige (kobold).
Alright, no kobold then.

Melii Imperato |

I will do my best to give you a thorough review, but the medium is a fairly complex class, so it may take me somewhat longer. I will however say that I'd like a somewhat more in-depth background than that. I like details. Show me some of her life. Show me your motivation to become a Hellknight. There are many ways of imposing order on the world. Why would a halfling of all races choose the Hellknights?
I'll admit that the character was designed for another game and I quickly reskinned her. After some thought, I decided a human is more logical for this campaign so I tweaked her stat block.
I will have a thorough background and personality typed up on Monday.

bigrig107 |

Alright, think I got a very flavorful idea on what I want to make.
Thinking a Kinetic Knight Pyrokineticist, flavored as literally channeling the power of Hell to summon his fiery weapons.
One concern, however, is what devil we would be required to fight. As his best weapon would be solely composed of fire, when he fights the devil it'd be immune to his fire completely. Is there some way to get around this, or do I just have to deal with it?
Really don't want to abandon a fire-based character just because he wouldn't be able to use his greatest strength against the devil.

The Sesquipedalian Thaumaturge |
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I am attempting to build a wizard capable of defeating a barbazu (as I assume that's what we'll be fighting) in single combat, and it has brought up several questions:
1) Does the battle take place indoors?
2) If so, how high is the ceiling?
3) Can I make a coup de grace with shocking grasp?
4) If I make a coup de grace with shocking grasp against a foe who has been magically incapacitated by deep slumber and I fail to penetrate spell resistance, does the opponent wake up despite taking no damage?

Ierox |
Can we bring summoned creatures into the arena if they last hours per level?
Is it considered bad form to summon celestial creatures? How about (Good) or (Chaotic) spells in general?
I'm thinking of making a wizard here. Although having to dump 3 feats to enter Signifer is a bit of a pain - especially as I'll need heighten spell and augment summoning if the answer to the above is yes.

Ierox |
Alright, think I got a very flavorful idea on what I want to make.
Thinking a Kinetic Knight Pyrokineticist, flavored as literally channeling the power of Hell to summon his fiery weapons.
One concern, however, is what devil we would be required to fight. As his best weapon would be solely composed of fire, when he fights the devil it'd be immune to his fire completely. Is there some way to get around this, or do I just have to deal with it?
Really don't want to abandon a fire-based character just because he wouldn't be able to use his greatest strength against the devil.
Do Firesight + Smoke storm and fight it in melee while it's blinded? you're effectively invisible?

SOLDIER-1st |
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very interested.
to the GM, what for you, thematically, differentiates the Order of Gate from the other Hellknight Order? I'd like to submit a PC that complies with that.
In my opinion, their most defining trait is their focus on prevention. The Order of the Gate seeks to stop crime before it can happen, since that's the most efficient way. I also believe that this is why they're the Order most synonemous with evil. In order to do all that preventitive maintaince, they have to ignore peoples rights and freedoms. They also have to be well-informed and powerful, which frequently means being willing to do whatever it takes to get that power and information.
So more than anything else, I think of prevention when I think of the Order of the Gate.

SOLDIER-1st |

Alright, think I got a very flavorful idea on what I want to make.
Thinking a Kinetic Knight Pyrokineticist, flavored as literally channeling the power of Hell to summon his fiery weapons.
One concern, however, is what devil we would be required to fight. As his best weapon would be solely composed of fire, when he fights the devil it'd be immune to his fire completely. Is there some way to get around this, or do I just have to deal with it?
Really don't want to abandon a fire-based character just because he wouldn't be able to use his greatest strength against the devil.
You'd probably have to abandon fire for the devil fight at least. But after that you should be alright long enough for you to be able to bypass resistance/immunity.

SOLDIER-1st |

I am attempting to build a wizard capable of defeating a barbazu (as I assume that's what we'll be fighting) in single combat, and it has brought up several questions:
1) Does the battle take place indoors?
2) If so, how high is the ceiling?
3) Can I make a coup de grace with shocking grasp?
4) If I make a coup de grace with shocking grasp against a foe who has been magically incapacitated by deep slumber and I fail to penetrate spell resistance, does the opponent wake up despite taking no damage?
1) Yes
2) 60 feet3) Yes
4) No

SOLDIER-1st |

Can we bring summoned creatures into the arena if they last hours per level?
Is it considered bad form to summon celestial creatures? How about (Good) or (Chaotic) spells in general?
I'm thinking of making a wizard here. Although having to dump 3 feats to enter Signifer is a bit of a pain - especially as I'll need heighten spell and augment summoning if the answer to the above is yes.
Yes.
Celestial creatures are fine. (Chaotic) spells are not fine, with a few minor exceptions.

SOLDIER-1st |

Well, feeling better, now.
Not sure what I'm gonna do, still, but feeling better.
Not that I assume you really care, I'm just some random dude on the Internet.
Glad you're feeling better! I too am some random dude on the internet who sporadically suffers from depressive bouts. Chin up!

SOLDIER-1st |

I have a pair of nebulous character concepts after actually reading the wiki page on this particular order
One of them depends on whether you would allow the Steele Valkeyrie cleric archetype
The other is summon focused but I haven't decided on the class
Do you have a link? I can't find it on the Archives of Nethys.

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1 person marked this as a favorite. |

Radavel wrote:very interested.
to the GM, what for you, thematically, differentiates the Order of Gate from the other Hellknight Order? I'd like to submit a PC that complies with that.
In my opinion, their most defining trait is their focus on prevention. The Order of the Gate seeks to stop crime before it can happen, since that's the most efficient way. I also believe that this is why they're the Order most synonemous with evil. In order to do all that preventitive maintaince, they have to ignore peoples rights and freedoms. They also have to be well-informed and powerful, which frequently means being willing to do whatever it takes to get that power and information.
So more than anything else, I think of prevention when I think of the Order of the Gate.
Oh the guys from Minority Report then. A spellcaster then is required ;-)

Hall Stewart |

Gives up a domain, requires the war domain for the second domain and gets diminished casting in exchange for a few fighter thingsHall Stewart wrote:Do you have a link? I can't find it on the Archives of Nethys.I have a pair of nebulous character concepts after actually reading the wiki page on this particular order
One of them depends on whether you would allow the Steele Valkeyrie cleric archetype
The other is summon focused but I haven't decided on the class
Edit: nvm just noticed you said no 3rd party

dronedog |

This is a super interesting concept for a game. The particular focus of the Order of the Gate makes it seem much more interesting than I had imagined. It just occurred to me that a vigilante might work well in this setting. I don't really like them normally, but you could sort of play one in reverse where the "social" identity is actually the "secret" identity and insinuates itself into various social strata to gather information while the nominally "secret" masked avenger identity is actually your public face.

SOLDIER-1st |

This is a super interesting concept for a game. The particular focus of the Order of the Gate makes it seem much more interesting than I had imagined. It just occurred to me that a vigilante might work well in this setting. I don't really like them normally, but you could sort of play one in reverse where the "social" identity is actually the "secret" identity and insinuates itself into various social strata to gather information while the nominally "secret" masked avenger identity is actually your public face.
Vigilante could easily work. There's actually a Hellknight themed archetype called Faceless Enforcer I believe.

SOLDIER-1st |

SOLDIER-1st wrote:Yes, so long as you didn't take any more during the game. And of course I'm looking forward to the backstory that that"s sure to inspire!Do you allow varient assimar/tiefling?
As in, non human ones, not the alternate statblocks.
Yes, but unless there's a size change there's no mechanical difference.

icehawk333 |

icehawk333 wrote:Yes, but unless there's a size change there's no mechanical difference.SOLDIER-1st wrote:Yes, so long as you didn't take any more during the game. And of course I'm looking forward to the backstory that that"s sure to inspire!Do you allow varient assimar/tiefling?
As in, non human ones, not the alternate statblocks.
Yep, just wanted to make sure it was ok.

icehawk333 |

A tiefling kobold, that was outcast by their own tribe at a very young age for their odd scale colors, a blend of erraticly placed reds and blacks. She was adopted by a pair of elves out of pity, and raised quite like an elf.
Somewhat arrogant, charming, uncannily patient, and, dispite her upbringing, filled with the traditional kobold sense of want.
Desperately seeking respect from her "peers" among the elves, he constantly worked to improve herself in ways that the elves see as postive- focusing not at all on pysical strength, but instead on prowess and knowladge.
Her patience manifests in her combat style, preferring to focus on avoiding rather then dealing the most damage possible in a single blow.
Yet no matter how hard she worked, they never saw her as anything more then a child, as to them, the 19 year old creature was a child at best, and her size didn't much help that perspective.
Disheartened, she eventually left her sheltered life in the elven lands, in search of a new purpose, and I the world, she found many new things, and among them, heavy armor.
She quickly found that heavy armor was absolutely remarkable at helping people respect her more, making her appear as the warrior she knew she was. She's been training with it day in and out ever since, learning to move in it as best she can.
Beyond that, she found that wearing a full body cloak helps deal with the problems of people seeing a kobold and assuming it's a problem.
In time, she came upon knowledge of the hellkights, and was infatuated with the idea nearly instantly, for the respect they receive and importance of such a position appealed to her greatly.
Some other things-
Like most black dragons, she tends to eat food that's old and nearly rotten, finding most fresh food barely palatable.
Her tail looks normal for kobolds, safe that the tip is spaded. While not really effective as a weapon, the spaded part is sharp enough to cause minor cuts if prodded.
She has hetrochomia, with one eye red, and the other black, like the colors of her scales.
When she sheds scales, new scales don't always come in the same color as they were- causing her scale patterns to slowly change over time.
Her speech is precice and her tongue is sharp. She often taunts foes in combat, as a method of distraction. also as a method of boosting her ego
She's currently 23 years old.
She hasn't visited her homeland in 4 years.

icehawk333 |

Small tiefling-
Alternate racials-
Prehensile tail
Scaled skin
STR: 7 DEX: 20 CON: 14 INT: 16 WIS: 7 CHA: 14
Class-
Scaled Deciple 1, falcata swashbuckler 1, armor master fighter 3
Varient multiclass rouge
Feats-
Swashbuckler weapon finesse
Weapon foucs
Trapfinding
Slashing grace
Scaled Deciple-
Improved unarmed strike
Dodge
Stunning fist
Fighter-
Weapon specialization
Crane style
Traits-
Adopted (elf) (persuasive)
Cautious fighter
Meticulous
Armor master
Equipment-
Masterwork platemail
Masterwork falcata
+1 Buckler
Cyclops helm 2000 GP
+1 buckler 1000 GP
Bloodbane scarab 500 GP
Cloak of resistance +1 1000 GP
Wand of infernal healing 750 GP
250 GP
AC-
10+9 armor+2 dex+5 fighting defensively+2 shield+1 natural armor+1 small+1 dodge
31
Touch AC-
10+2 dex+5 fighting defensively+1 shield+1 small+1 dodge
20
Flat footed AC-
23
To-hit-
4+1 (masterwork)+5 DEX+1 weapon foucs+1 small size -2 fighting defensively
Total +10
Damage-
1d4+5 DEX + 2 weapon specialization
1d6+7
Missing a few things, obviously, like skill points, but it's getting there.